PvP Rating & Conquest Item Adjustments
Originally Posted by Daxarri (Blue Tracker)
As many of you are aware there was an issue which allowed players to reach unexpectedly high Match Making Values. While that issue has since been resolved, we're taking steps to control what occurred while it was active.


  • All existing items requiring 2200 rating will have their minimum level requirement temporarily increased to make those items unusable. This change is currently planned to be reverted on January 25.
  • Weapons which require a 2200 rating will be unavailable for purchase. This limitation is also planned for reversion on January 25.
  • All player and team ratings for arenas will be reduced to a maximum of 1500. (Player, team and matchmaking ratings below 1500 will not be affected)
  • Match Making Values for all players will be set to 1500.

In addition, the "best week rating" will be reduced to a maximum of 1500 to match the rating change, which will in turn be used to determine next week's max weekly Conquest Points. The maximum Conquest Points given for next week will be set to 1343 to match the number that would be obtainable with a rating of 1500.

Non-Crafters can no longer roll on Chaos Orbs
Originally Posted by Zarhym (Blue Tracker)
This is a bug. A hotfix was applied about an hour ago that changes it so Chaos Orbs will only be available for Need rolls by characters with Tailoring, Blacksmithing, Leatherworking, and Engineering (minimum skill of 425 required). This fix may not appear until the next time realms are restarted, which is likely to be early tomorrow morning.

Cataclysm Hotfixes - December 21
Originally Posted by Blizzard (Blue Tracker)
Here you will find a list of hotfixes that address various issues related to the release of patch 4.0.3a and World of Warcraft: Cataclysm. While many have already been deployed on all realms, some may not be implemented until the next time your realm is restarted. We will continue to update this thread in the days ahead as additional hotfixes are applied.

December 21
General
  • Weekly resets and calculations which occur during regular maintenance should no longer be applied one hour early, which should prevent them from being run twice.
  • The sell prices for the 7th and 8th bank tabs purchased with guild level 5 are now 0.

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Hunter pets now benefit from the 1% increased hit chance from the Draenei racial Heroic Presence.

Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Flame Orb is now benefiting from Clearcasting procs, is not costing any mana when using the buff, and removing the buff correctly when used.

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Damage dealt to the paladin by Hand of Sacrifice correctly breaks all forms of a mage's Polymorph.
  • Light of Dawn is now properly locked out when the Holy spell tree is locked out and cannot be used for the duration of the lock.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • The healing effect from Atonement is now being effected by healing modifiers correctly.

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Rogues lose any stored combo points upon entering an Arena, preventing the use of abilities such as Slice n' Dice.

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Unleash Frost is now correctly categorized as a snare effect and is properly removed when spells such as Hand of Freedom are cast.

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • The Soulburn effect can now be used on alternate spells if the first attempt to use the Soulburn effect fails.
  • Warlocks should no longer get an “Invalid Target Error” when trying to summon a player into a raid instance. If the player is ineligible to enter the instance, they will get an error that they are already locked upon accepting the summon.

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Bladestorm now deals 150% normalized weapon damage as advertised. It was incorrectly dealing 100% normalized weapon damage.

Dungeons & Raids
Blackrock Caverns
  • The duration of the Superheated Quicksilver Armor debuff on Karsh Steelbender is now 17 seconds, up from 12 seconds. The encounter was too hard to tank and went against our intended fight mechanics. The display for this buff may not properly update until a client-side patch is applied.
  • Rom'ogg Bonecrusher's Chains of Woe should no longer push players under the world.

Blackwing Descent
  • Magmaw's Pillar of Flame now prefers targets further than 15 yards away for Lava Parasites and will not be cast more than once per 30 seconds.
  • Lava Parasites now only apply their melee attack proc to players who are targeted. Lava Parasites are functioning normally and cannot infest a player with more than 3 Parasite debuffs active. Snared Lava Parasites will function like other creatures and switch to a nearby target if it becomes available, making them a viable target for Infestation.
  • Drakonid Chainwielders and Drakonid Drudges had too many hit points in the 10-player version. Their hit points have been reduced.
  • Drakonid Drudges will charge another target if the furthest target is more than 80 yards away.

Gnomeregan
  • Mekgineer Thermaplugg is no longer using outdated abilities and has a shiny new list of abilities to use. He is also no longer immune to taunts.

The Stonecore
  • Corborus should no longer reset if any of the Rock Borers evade.
  • Ozruk can now be mined and has an appropriate loot table.

Professions
  • Chaos Orbs can now only been seen and rolled on by characters with a minimum skill level of 425 in Tailoring, Blacksmithing, Leatherworking, or Engineering.
  • Elemental Goos now drop 100% of the time off of Cataclysm elementals for the Jewelcrafting daily quest.
  • Stone Bats in Deepholm can no longer be skinned.
  • Nightsabers in Teldrassil are able to be skinned now without issue.
  • Engineers are no longer able to use the Spinal Healing Injector or Z50 Mana Gulper tinkers in Arenas.
  • Rare Archaeology finds should now grant triple skill gains.
  • The progress on the guild achievement That's a Lot of Travel Time no longer goes up each time players complete the repeatable quest "Could I get a Fishing Flier?"

PvP
Arenas
  • All 28 of the Vicious Gladiator 2200 rating weapons now require level 86 to equip. This is a temporary fix to prevent items which were obtained prematurely due to a bug causing Arena rating inflation from being used.
  • All weapon, ranged, and off-hand items which require a 2200 rating have been temporarily removed from their respective vendors. This is a temporary fix to prevent items from being obtained prematurely due to a bug causing Arena rating inflation.
  • Engineers are no longer able to use the Spinal Healing Injector or Z50 Mana Gulper tinkers in Arenas.
  • Rogues lose any stored combo points upon entering an Arena, preventing the use of abilities such as Slice n' Dice.
  • Demolishers are properly spawning in at the beginning of Round 2 in Strand of the Ancients as Preparation fades.

Quests & Creatures
Deepholm
  • Quest credit for killing Fungalmancer Glop should now be awarded to all players on his threat list.

Durotar
  • Attempting to use the Drowned Thunder Lizard Tail outside of Durotar now returns the error "You need to be in Durotar".

Twilight Highlands
  • The Deathwing cutscene should now dismiss pets for better viewing opportunities.
  • Cadaver Collage's hit points in Crucible of Carnage have been increased. The poison clouds that are left on the ground now despawn when Cadaver Collage begins casting Inhale. When Cadaver Collage begins to float away, it now displays an explosion animation after a few seconds and the player is removed from combat. This occurs within a few seconds, much faster than it previously took to leave combat.

Vashj'ir
  • The Submerged buff for the quest "Quicksilver Submersion" will no longer persist outside of the Upper Silvermarsh subzone. In addition, the Submerged buff does not count as Stealth on either a druid or rogue.
This article was originally published in forum thread: Arena Season Reset, Chaos Orbs Hotfix, December 21 Hotfixes started by Boubouille View original post
Comments 107 Comments
  1. Llani's Avatar
    WTB FIX for my beautiful Elementium Stormshield...come on...figure out what's wrong with it and fix it! :-(
  1. Arrelliana's Avatar
    Quote Originally Posted by Gandyjr View Post
    Still says 10000 Gold when I went to purchase it. Did I read something wrong or did they change it to Zero?
    When you bought the certificate you could sell it back after you used it. Of course at vendor reduced price but still.
  1. Goreatness's Avatar
    Quote Originally Posted by Cellor View Post
    Christ where am I suppose to farm leather now? Anyone having suggestions?
    tol barad gators...when you have it
  1. Gandyjr's Avatar
    Quote Originally Posted by Arrelliana View Post
    When you bought the certificate you could sell it back after you used it. Of course at vendor reduced price but still.
    That doesn't work
  1. Luminar's Avatar
    Quote Originally Posted by MooseLord View Post
    NO NOOOO! I made 2 rare artifacts in Archeology just before this patch came through!
    Me too. Damn Fossilized Hatchling and Druid and Priest Statue Set.

    At least it was only 2.

    Also, I'm really glad they made Fungalmancer Glop give credit to everyone on his threat list since, on my server at least, every single time you went there, 5 people were waiting. The original quest alone took me 3 tries because on both the first and second time, another player tagged him despite the fact I started the event and they either refused to group with me or were horde.
  1. Suggs's Avatar
    Quote Originally Posted by skylla05 View Post
    Have you not been paying attention to WoW for the last 3 years? Nerfs will happen, and Blizzard is doing them in a very subtle manner this time around. It's cute that you actually thought they were going to stay this way.

    Honestly, get over yourself. If you're so hardcore and great at this game, then I high doubt you need to be running through Heroics anymore. Let the "casuals" have the content and go do heroic raids for your virtual pat on the back.
    i would say go check out his/her thread reguarding this horrible horrible end of the world nerf for some but i wont because you will be feeding a troll.
    It too makes me laugh when these dicks moan about places that wont mean jack shit to them within a few weeks, once a dick always a dick tbh, i mean first people moan about normal stuff then heroics and it dam wont be long before you see him/her/...it?+ elitist bumchums complaining that raids will be nerfed(even though by that time these morons will have moved on to higher tiers/raids etc). Some people are only ever happy when it benefits them only....fuck the rest attitude and its quite comical that they accuse the casuals of such nerfs when blizzard clearly put in the blue post 'it went against OUR intended fight mechanics' not 'it went against the casuals intended fight mechanics' .
    Although the above mentioned thread that was made was quite funny seems as most of the responses that people made clearly wasnt what he was looking for hahaha , maybe mmo should open up there oown subforum so they can all suck each others dicks while the rest of us sit back have a good time and laugh.
  1. Charo's Avatar
    I wish you people would remember, even the most terrible MMO-Champion.com poster is probably light years ahead the "civilian population" of World of Warcraft, so while a boss may appear too easy for you, think about Joe Schmoe who's having a hard time killing him, you know... the majority of the user base that pays Blizzards bills so they can continue to develop the game you play. If the user base was only the 'above average user', their user base would be so much smaller and WoW would have such a limited development budget.
  1. wiIdi's Avatar
    I'm glad BOP doesn't exist in real life
  1. unkn0wnerr0r's Avatar
    Quote Originally Posted by DrgnDancer View Post
    Because from a software development standpoint it looks like this: "I have two bugs, one is serious, but requires man-days worth of work to fix. Once is minor, but only requires me to change a flag value and will take 45 seconds." Which one you think I'm going to tackle first? Even if I assign two guy to tackle the serious bug, and one guy to handle a big bunch of the little bugs how many little bugs do you think that guy can fix before the two guys get the big one worked out? Software development still isn't magic. Differing problems have differing levels of complexity, and easy things often get fixed before hard things. Assigning (x) more people to a problem doesn't result in it being fixed (x) faster.

    Often with subtle bugs the hard part is figuring out what the problem is. I can't count how many times I've spend hours staring at a piece of code or a config file, only to finally see the issue and fix it in thirty seconds. You can't even make estimates for fixes like that. Will I see the issue after I've stared at it for an hour? A day? I dunno, but once I see it it'll be fixed pretty fast.

    If you have worked on writing code then you know when we are tracking down an error we don't go rewriting other code. You concentrate and work on one thing at a time. In this case they are ignoring real bugs in order to concentrate on crap. Why is this still acceptable? Blizz used to be a company that was all about quality. Yet now most players not only expect rampant bugs, but most players accept them. They just say it's part of the game, and they go on about their business. Just more of the same though, they continue to ignore bugs and people continue to just expect it.

    I will give you a list of what should be easy bugs to fix.

    Shields displaying on the sides of a person
    Weapons displaying on the sides of a person
    the quest chain phase where you hear thralls balls in VJ can break if you are hunter with a pet, or a shifted druid. They already have in game the ability to dismiss pets/shift youw hy not use it?

    All three of those should be really damn easy to fix. Yet I wonder how long they will be in the game because they are too busy "fixing" things like that.
  1. Kirian42's Avatar
    # Elemental Goos now drop 100% of the time off of Cataclysm elementals for the Jewelcrafting daily quest.

    Oh thank the gods. Running around killing 75 elementals for this quest was quite annoying. Hell, I would have accepted a 50% drop rate.
  1. DrgnDancer's Avatar
    Quote Originally Posted by unkn0wnerr0r View Post
    If you have worked on writing code then you know when we are tracking down an error we don't go rewriting other code. You concentrate and work on one thing at a time. In this case they are ignoring real bugs in order to concentrate on crap. Why is this still acceptable? Blizz used to be a company that was all about quality. Yet now most players not only expect rampant bugs, but most players accept them. They just say it's part of the game, and they go on about their business. Just more of the same though, they continue to ignore bugs and people continue to just expect it.
    If you're personally working on your little project you try to isolate bugs like that. If you have 150 people working on a 1200 bug punch-list you assign people to fix them. Some people work faster, some bugs are easier to fix, Bob is sick today so his punch-list didn't get worked on, this bug is going to potentially break other stuff so it needs more testing, Greg *really* hates that purple fog and Greg is the boss, so that got moved higher on the priority list than it probably should have... There's any number of reasons things happen in the order they do on a project this large. They're not just going to have everybody focus on one bug, or have everyone else stop work while a particular bug is being worked (unless the bug is game breaking, and I haven't seen or heard of any game breaking bugs out there right now).

    Quote Originally Posted by unkn0wnerr0r View Post
    I will give you a list of what should be easy bugs to fix.

    Shields displaying on the sides of a person
    Weapons displaying on the sides of a person
    the quest chain phase where you hear thralls balls in VJ can break if you are hunter with a pet, or a shifted druid. They already have in game the ability to dismiss pets/shift youw hy not use it?

    All three of those should be really damn easy to fix. Yet I wonder how long they will be in the game because they are too busy "fixing" things like that.
    You know how easy these bug are.. how? You have a remarkable familiarity with the code for someone who's never seen it. I'm not saying these bugs *are* hard to fix... they may or may not be, but I sure as Hell don't know. Maybe they tried dismissing pets and it didn't fix the problem, or it caused a new problem. Your first and second bug don't sound all that serious. I'm not entirely sure what you mean, but if it's just a graphics glitch it's probably no more or less serious than the purple fog in my book.
  1. davesurfer's Avatar
    Quote Originally Posted by Ikkatsu View Post
    Yeah I'm DPS... in blood spec with tank gear.

    Moron.
    LOl actually on your armory you are in Unholy spec with DPS gear...just sayin'
  1. Ombree's Avatar
    wow that sucks i was about to get my vicious weapon TO NIGHT because i didnt have time to arena yesterday and hit 3400 points. And i'm legit i'm Rival.
  1. mmoca363654f74's Avatar
    Ozruk can now be mined and has an appropriate loot table.
    Tested today...He's now skinnable instead of mineable... LOL!
  1. Alys's Avatar
    Hard heroics? WOOT!!! lol
  1. dotSeed's Avatar
    Quote Originally Posted by DrgnDancer View Post
    If you're personally working on your little project you try to isolate bugs like that. If you have 150 people working on a 1200 bug punch-list you assign people to fix them. Some people work faster, some bugs are easier to fix, Bob is sick today so his punch-list didn't get worked on, this bug is going to potentially break other stuff so it needs more testing, Greg *really* hates that purple fog and Greg is the boss, so that got moved higher on the priority list than it probably should have... There's any number of reasons things happen in the order they do on a project this large. They're not just going to have everybody focus on one bug, or have everyone else stop work while a particular bug is being worked (unless the bug is game breaking, and I haven't seen or heard of any game breaking bugs out there right now).


    You know how easy these bug are.. how? You have a remarkable familiarity with the code for someone who's never seen it. I'm not saying these bugs *are* hard to fix... they may or may not be, but I sure as Hell don't know. Maybe they tried dismissing pets and it didn't fix the problem, or it caused a new problem. Your first and second bug don't sound all that serious. I'm not entirely sure what you mean, but if it's just a graphics glitch it's probably no more or less serious than the purple fog in my book.
    To see common sense and posting by someone who actual knows what it's like to work in a software company; I applaud this. Some people have no idea how even what appear to be small changes can cost in man-hours in QA. (And try not to let the 'ffs i cud fix this in 10 minz blizz y u so lazy!?!!' posters wear you down.)
  1. Shadowcrone's Avatar
    can say im a bit happy and disappointed with the nerfs to steelbender. it was a bit difficult at times to tank him, but then again that gave it a bit of a challenge. it was more a challenge toward healers in my view.
  1. good diu bro's Avatar
    Still no Tol Bard balance fix and they now capped arena to 1500... great...
  1. Strakha's Avatar
    Few more weeks until public beta is over at this rate..

    Still seems like first season of arena every expansion is like their first season, they just seem to do equally awful in TBC, WOTLK and now Cata with their shitty balance and obvious lack of consideration for burst damage.
  1. kharma's Avatar
    Quote Originally Posted by Gandyjr View Post
    Still says 10000 Gold when I went to purchase it. Did I read something wrong or did they change it to Zero?
    And so what happen for those who already spent 12k5 gold ?

    edit : nevermind. the sell price to vendor is 0 not the price to buy it.

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