Upcoming Class Changes
Originally Posted by Blizzard (Blue Tracker)
We have a lot of players at 85 now doing everything from Heroic dungeons to rated Battlegrounds, and the class design team is starting to prepare our list of items to investigate for our next patch.

Before you dive down into the meat below (not really a pleasant image, that), be advised that we’re still early in the preliminary stages. The patch isn’t coming out tomorrow. I wrote this before the end of the year and other things may have cropped up in the meantime. Just because your class or pet problem isn’t mentioned below doesn’t mean we won’t address it.

We’re happy with damage overall. We have very few traditional tank and spank fights (even Argaloth likes to parry melee) so it’s hard to get consistent numbers without very large data sets. Still, we see Survival hunters and Unholy DKs on top of a lot of single target fights. Arcane, Marksman, and Beastmaster damage is too low. Retribution, Shadow, and Fire and Frost mage damage might be too low, but we’re still watching them. We aren’t seeing a lot of Subtlety rogues in PvE yet, so that sample size is still small. On fights where there is a lot of area damage, Demonology warlocks, Frost DKs and possibly Survival hunters are all too high. Shadow priest AE, mostly due to a weak Mind Sear, feels too low.

Healing in PvE is working out pretty much as intended. There are some Heroic dungeon bosses that are probably tougher than the required item level average permits. In general, you might have a tough time upon zoning into a Heroic dungeon with a bunch of strangers as soon as Dungeon Finder permits, especially if your group isn’t willing to communicate and work together. We want Heroics to be challenging -- if you want to zerg the content, stick to normal dungeons.

Tank balance overall seems good at this point in time. Threat seems to be in a good place -- good tanks don’t have much of a problem, but they can’t “phone it in” either. We’re seeing all four tanks get a lot of use, even on Heroic raid fights. That could change as more guilds are able to make serious heroic attempts.

The larger health pools, decreased impact of Mortal Strike debuffs, and slower healing are all having the desired effect in PvP. Burst damage has its place, but doesn’t determine the outcome of every encounter. There are several individual abilities that we aren’t happy with in PvP.

We’re keeping a close eye on dispels. We still like the design of making dispels more of a commitment rather than liberally sprinkling around dispel resistance or consequences for every class. Defensive dispels (removing a debuff) generally feel good, but we think offensive dispels (removing an enemy buff) feel too powerful, especially for DPS specs. In particular, Purge and Spellsteal will probably get nerfed.

We’re also looking at crowd control, interrupts, and self-healing in PvP. It’s possible we’ll reduce the durations of some crowd control effects, especially the area effect ones, and decrease the duration of interrupts.

Priests are a little weak in PvP, especially at mobile healing. We have made some changes to glyphs and talents to enhance their survivability and instant healing.

We also want to make sure the epic PvP gear isn’t too easy for just anyone to obtain, given that the PvE endgame content is more challenging than it was in Lich King. We don’t want the player base to just migrate to the most efficient epic delivery mechanism; we want you to participate in what you find most enjoyable.

We’ll make a pass to make stats that aren’t attractive (but are supposed to be) more attractive. For example, we don’t want Assassination rogues to dismiss crit or Feral tanks to dismiss haste. We are considering making some physical attacks such as Lacerate, Steady Shot, and Slam scale with haste.

Mastery is a new stat for us, and there are a few specs that don’t value it enough. In some cases (e.g. Combat rogues), the design for mastery is fine and we just need to buff the effects to make it more desirable. In others, we don’t think it’s possible to buff mastery enough in its current form. For example, the Retribution mastery, Hand of Light, is fun, but it doesn’t contribute enough damage. To make it contribute enough damage, the proc would need a very high chance, which then can cause paladins to devalue other sources of Holy Power. Instead, we are redesigning Retribution mastery to add a percentage of the damage of Templar’s Verdict, Crusader Strike, and Divine Storm as Holy damage (which also plays better with Inqusition). Because Hand of Light is fun, however, we are going to change Divine Purpose as a chance to proc Hand of Light instead of a chance for extra Holy Power (which will also remove a little of the randomness from the rotation). Unholy DKs are another spec for whom mastery just isn’t working out. Our current intent is to redesign their mastery so that their attacks cause more damage to diseased targets (in a similar manner to the Restoration druid mastery).

Some additional class-specific tweaks (keeping in mind this is not the full list):

  • We’re making some additional buffs, such as Pain Suppression and Barkskin, undispellable.
  • We think we overnerfed Every Man for Himself, and are reverting it back to a 2-minute cooldown again. We might evaluate other racials after we’ve seen more PvP.

Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • We want to make sure Unholy DKs prefer two-handed weapons.
  • Necrotic Strike needs to be affected by resilience.
  • For Cataclysm, we changed Death Strike almost completely into an ability for Blood DK tanks, which is a bit unfortunate. We want to make sure it is still a useful button for Frost or Unholy DKs who need healing.
  • We also want to address DK mobility in PvP.

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Even after we fixed their mastery, Feral druid bleeds still do a lot of damage and are undispellable. We plan to shift some of that damage back to main attacks. They are also a little too hard to control. Given that they are already hard to root, snare, or polymorph, we think the fear immunity from Berserk is too much.
  • We’re buffing Wild Mushroom. It’s a cool spell that isn’t getting enough play.
  • Empowered Touch will now benefit from Regrowth as well. We’re also buffing the Glyph of Regrowth.
  • We are looking at Holy Concentration (after our most recent buff) and Omen of Clarity to make sure they don’t account for too much mana savings.

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • As part of the Marks and Beastmaster buffs, we’re buffing Aimed Shot, Kill Shot, Chimera Shot, and Kill Command.

Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • To reduce mage control, we are discussing reducing the duration of Frost Nova and Ring of Frost.

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Censure will no longer break Repentance.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • For Holy priests, we’re increasing Chakra’s duration and changing Surge of Light so it can now from Flash Heal and Greater Heal and can crit.

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • We want to make it clear that Combat is intended to use fast off-hand weapons. We also want to polish Revealing Strike a bit.

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • We want to make sure Enhancement shaman avoid caster weapons.

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • We are probably going to remove Drain Mana from warlocks. It is incredibly situational in PvE but causes problems in PvP. This might mean we need to evaluate Mana Burn as well.
  • Inferno will no longer increase the radius of Hellfire.
  • Shadow and Flame can now proc from Incinerate in addition to Shadow Bolt.
  • We want to redesign Improved Soulfire.

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Arms warrior burst damage might still be too high in PvP, while we don’t have a great way to adjust their sustained damage for PvE. The Lambs to the Slaughter talent is a good place to address this. We also might nerf warrior stuns.
  • We think Arms and Fury warriors are getting too much damage out of Heroic Strike. We want it to be clear that it’s a rage dump and not make it the hardest hitting ability.

“GC, is this the final list of changes? Does this mean I can expect no changes for my class? Does this mean you don’t care about me?”

No. This is some stuff we are looking at so that you’ll have some context if you see changes on a future PTR. The final list of class patch notes for the next patch will doubtless be much longer.

- Greg “Ghostcrawler” Street is the lead systems designer for World of Warcraft. He uses words like “potpourri.”

Cataclysm Hotfixes - Updated Dec. 27
Originally Posted by Blizzard (Blue Tracker)
Here you will find a list of hotfixes that address various issues related to the release of patch 4.0.3a and World of Warcraft: Cataclysm. While many have already been deployed on all realms, some may not be implemented until the next time your realm is restarted. We will continue to update this thread in the days ahead as additional hotfixes are applied.

December 22 - 27

  • Graveyard Rats are no longer considered critters and do not give credit toward the Critter Kill Squad guild achievement.
  • Weekly guild reputation caps should now properly reset at the scheduled time. An error which prevented this reset from taking place if guild experience was earned at exactly 3:00 AM server time immediately prior to weekly maintenance has been corrected.
  • The achievement Saving for a Rainy Day has the same requirements as its predecessor Time to Open a Savings Account. For this reason Saving for a Rainy Day has been temporarily disabled (it will still show in the user interface), as it requires a fix via a client-side patch.

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • The heal from Frenzied Regeneration was too powerful and has been reduced by 50%.
  • Pounce now correctly shares diminishing returns with other stun effects.

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Cheap Shot now correctly shares diminishing returns with other stun effects.

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • The Felguard ability Axe Toss now properly shares diminishing returns with other stun effects.

Dungeons & Raids
Blackwing Descent
  • Sweltering Armor is now properly applied to Magmaw's Mangle target once the debuff has faded, regardless of whether Magmaw was successfully impaled or not.

  • Mekgineer Thermaplugg no longer sometimes awards dungeon completion prematurely.

Throne of the Four Winds
  • It is no longer possible to disarm Al'Akir.

  • The Inner Eye proc from Heroic and normal versions of Jar of Ancient Remedies was not activating with some priest healing effects. This has been corrected.
  • The Signet of High Arcanist Savor and Gilnean Ring of Ruination now have proper stats.

  • Vashj'ir dig sites no longer unlock for players. They felt too punishing without additional benefits compared to low-level sites, and were much more difficult to obtain artifacts in due to the way Vashj'ir navigation works.

  • Stormwind Lobster Traps now respawn more quickly and can be gathered across all Stormwind quest phases.

  • The following reagents no longer have limits and are now available from Una Kobuna and Casandra Downs in unlimited quantities: Deathwing Scale Fragment, Scavenged Dragon Horn, Bleached Jawbone, Silver Charm Bracelet, and Preserved Ogre Eye.

  • Arena ratings are appropriately tabulating for wins and losses. More information on this issue can be found on our forums.
  • Negative amounts of Conquest Points can no longer be awarded after a match win.

  • Upon winning a rated Battleground, rating, wins, and Conquest Points are awarded and display properly.
  • Negative amounts of Conquest Points can no longer be awarded after a match win.

Tol Barad
  • Winning as an attacker now rewards players with 1800 Honor Points, up from 180. Winning as a defender still rewards players with 180 Honor Points.

Quests & Creatures
  • Gyreworms, Enormous Gyreworms, and Gorged Gyreworms no longer drop money or elite-level loot.

Tol Barad
  • Cell Watchers in the D-Block area no longer have boss-like immunities. Interrupts, stuns, snares, taunts, knockbacks, Banish, Root, Freeze, Fear, Horror and Death Grip all work correctly.

Twilight Highlands
  • Crucible of Carnage quests can no longer be shared.

  • The Unearthing Uldum quest achievement can now be obtained after completing 105 quests in Uldum, down from 108.
  • Players are now granted 250 Ramkahen reputation after completing the daily quest "Fire From the Sky".

  • The Luxscale Grouper's Grouper Bite debuff now has a 5-second duration and will no longer sometimes get stuck on characters.

  • Due to adjusted health pools, the heal-over-time effect provided by Blightblood Infusion (used by players controlling the Blightblood Troll) during the Overlord Drakuru encounter has been increased.
This article was originally published in forum thread: Upcoming Class Changes, December 27 Hotfixes started by Boubouille View original post
Comments 219 Comments
  1. Gagginz's Avatar
    BAH!!!!!! Me and my dad are playin' 2v2 FrostMage-EnhShammy and Purge and Spellsteal is our only way to deal with healers! nerfing those spells is fucking insane! <-- Nerd rage
  1. Tehfred's Avatar
    Nerfing purge pretty much nails the coffin shut for resto shaman in competitive PvP. Hopefully it's only for Enhancement and Elemental. If not, there's really no reason to bring one over a Holy Paladin. All other benefits of a shaman are already covered by infinitely better classes.
  1. Captain British's Avatar
    Whew, that Mage Nerf is totally welcome
  1. Strafer's Avatar
    We want to redesign Improved Soulfire.
    Yes, increase the haste to 30%.

    Shadow and Flame can now proc from Incinerate in addition to Shadow Bolt.

    We are probably going to remove Drain Mana from warlocks. It is incredibly situational in PvE but causes problems in PvP. This might mean we need to evaluate Mana Burn as well.
    Good, remove that piece of shit spell.
  1. TurdChef's Avatar
    Is Ghostcrawler playing the same dungeon finder as me? Or is there some internal one to Blizzard?

    He doesn't want us to zerg content, so instead we'll have the opportunity to spend 2 tortuous hours with people that leave after 1 wipe, dps lower than the tanks and cretins who can't CC.

    I like heroic bosses being hard, but I would also like the dungeons to be puggable when guildies aren't around, without dedicated 2 hours and playing what is essential something that is not enjoyable.

    And the game is meant to be enjoyable right? Not some kind of punishment
  1. exoraki's Avatar
    I dont see why removing drain mana from warlocks... it drains a low amount of mana and is useful only if the enemy is already low on mana just to leave them helpless. i use it in very rare and specific occasions. its a little help but locks need it against other casters who are healers and silencers.
  1. bloodwine77's Avatar
    I cannot believe that there are people actually complaining about Blizzard correcting (read: removing) Unholy DW as a viable playstyle. Frost is the DW tree.

    That is akin to MM hunters having stronger pets than BM hunters, when BM is the pet tree. That would be rightfully corrected as well if it ever happened.
  1. F-Minus's Avatar
    Quote Originally Posted by Nephyron View Post
    I'll write it here because i have the feeling that blizz developers read this forum more than the EU official one...

    Should i remember once again that balance druids does not have a DEFENSIVE cd ?

    I'll repeat it once more:

    MUSHROOMS does not fit in the BALANCE tree, move them to the restoration tree and make them an healing spell:
    make detonate mushrooms leave on the ground the BED OF FLORA effect, because it's stupid to use one of our emergency DIRECT HEAL (swiftmend) to create a poor location controlled AoE HEAL
    Also make this ability our lvl83 new spell because no one cares about stampeding roar, because it's useless (1min cd, 10y range, 5sec speed boost, only 40% speed)

    Balance druids are pretty much dead if a melee reach them because druids can't escape from those classes that have at least 3 gap closers each one.
    So...give balance druid, something more fitting (you know we have typhoons, hurricanes, gale winds, cyclone etc) why don't give us as lvl85 ability a damned TORNADO ?

    If you don't know what I'm talking about, take a look at Howling Riftdweller in Hyjal
    You could give this spell a casting reticule and allow druids to use it as AoE damage, DEFENSIVE ABILITY vs melee (hide inside the tornado), AoE CC

    Every Class has at least a silence and a method to interrupt with a NOT SO LONG cooldown
    Why balance druids should rely on a ONE MINUTE cooldown ability while shamans can interrupt every 6 seconds and redirect a spell every 15sec ?
    The damned tornado with a reasonable cooldown would give balance an interrupt ability because it tosses the enemy in the air

    TORNADO: wowhead.com/spell=80066
    I'm getting sick of this game and it's unbalance, with 12 million subscribers I'd expect a little more effort in balancing this game's mechanics, I've heard that lotro is going to be free, maybe i should give it a shot.
    As a priest I also want interrupts, Holy Word: Chastise should interrupt, and if you decide being shadow, going for silence is like cutting of your legs and ordering a wheelchair if you're going PvE not PvP.
  1. Knopperz's Avatar
    Skinning for Leather?
    More Herb Spawns?

    No more Vashj'ir dig sites sounds great, but whats gonna be the Solution to all the Fossil Dig Sites (or any other you've completed) that you dont need anymore?
    Herb Spawns (specially Heartblossom + Azsharas Veil, and perhaps Twilight Yasmin) been nerfed WAY to much, what about this ?
    What about the current Skinning Problem? Tried gathering Leather lately? Its a pain in the Ass. Also the Grim Batol Dragons aint skinnable. Bosses only drop 1 Leather? comeon...

    Thats the Biggest Problems i see at the moment.
  1. shekspeare's Avatar
    Quote Originally Posted by Hexxx View Post
    Whats blizz got against druids. Just leave them alone.
    oh really? so crazy control/burst against ALL classes - is it normal for all, yeah?
  1. Insurance's Avatar
    Quote Originally Posted by F-Minus View Post
    As a priest I also want interrupts, Holy Word: Chastise should interrupt, and if you decide being shadow, going for silence is like cutting of your legs and ordering a wheelchair if you're going PvE not PvP.
    2 good points there.
    I am currently playing Spriest, single target DPS might be a little low as GC stated himself, aoe is terrible.. But hell, take a look at our MASTERY, its awfull..... Mastery is THE new stat of cataclysm and its near useless for shadow priests.. If you want to buff our damage then do it by making Mastery viable and worth going for. At this moment i have zero mastery, trying to avoid it at all cost. Isnt it just sad that most " healer" items are better then pure DPS items for a Spriest?
  1. ItachiZaku's Avatar
    Quote Originally Posted by Madarame View Post
    well, not the fix i thought of, but maybe the defending faction will now - let the attackers win. wintrading for huge honor boost =)
    this is going in the wrong direction, imo
    No. I'm content letting the 8 alliance that barely take TB at 3AM have their 1800 honor since the 45 horde that are in at 5:30 will take it back with ease. Never lost an attack on TB... both times.

    Well, wait, both on the one toon, 0-1 on the other but again, 4 Horde in the zone. Drr.
  1. Haldurion's Avatar
    Quote Originally Posted by wiIdi View Post
    Originally Posted by Blizzard Entertainment
    Arcane, .. damage is too low. Fire and Frost mage damage might be too low, but we’re still watching them
    for the love of god, please do not buff mages even more.
    Yeah, it's not like mages are lagging behind on raid encounters.

    Oh, wait...
  1. Reemix's Avatar
    Yay Wild Mushroom! Bwah. I've been wanting to use this in PVE so bad. I'll throw them down at the beginning of the fight right before we pull but that's it. Looking forward to this spell since they first announced it and then it turned out to be horrific in the raids/dungeons I do =/... PVP is fun though with the slow mechanic >=D
  1. trabuc's Avatar
    what can i say gogo blizard fuck us ferals again u fucked mastery from bears gogo fuck cats also nerf blid efects . I never was a fan of feral beeing a mele lok doing 70 % of bleeds and i will take back mele dmg any time as soon as u do it proper and dont fuck up this class like u did wit bear mastery yes that was op but now is scrap doesnt count as a pvp mid to high player and high pve player i dont see a way in witch u gona do this without fucking up cat dps but what can i do i agree with berseker fear imunity remuve but u need to give us something like all the clases have eather on enrage bear or duno. i hope u do it right this time or i bet a lot of druids quit playing this game
  1. Reemix's Avatar
    Boomkins in PVP are a joke. If I get caught by a warrior, I wet my feathers and cluck like a retard until I'm fried chicken
  1. Ajesto's Avatar
    when can we expect this to go live?
  1. Strafer's Avatar
    Prolly next year
  1. Ajesto's Avatar
    Quote Originally Posted by Strafer View Post
    Prolly next year
    Haha! Bazingha!
  1. Duster505's Avatar
    We want Heroics to be challenging -- if you want to zerg the content, stick to normal dungeons.
    I want content to be fun and rewading. Heroics are not tough - they just bring the worst out of ppl - they dont reward random grouping at all. And Normals... They dont reward you at all when you got 333 gear.

    So ... I ended my subscription. I expect ALL content in game to enjoyable. Heroics are not enjoyable with pugs so HF!

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