Upcoming Class Changes
Originally Posted by Blizzard (Blue Tracker)
We have a lot of players at 85 now doing everything from Heroic dungeons to rated Battlegrounds, and the class design team is starting to prepare our list of items to investigate for our next patch.

Before you dive down into the meat below (not really a pleasant image, that), be advised that we’re still early in the preliminary stages. The patch isn’t coming out tomorrow. I wrote this before the end of the year and other things may have cropped up in the meantime. Just because your class or pet problem isn’t mentioned below doesn’t mean we won’t address it.

We’re happy with damage overall. We have very few traditional tank and spank fights (even Argaloth likes to parry melee) so it’s hard to get consistent numbers without very large data sets. Still, we see Survival hunters and Unholy DKs on top of a lot of single target fights. Arcane, Marksman, and Beastmaster damage is too low. Retribution, Shadow, and Fire and Frost mage damage might be too low, but we’re still watching them. We aren’t seeing a lot of Subtlety rogues in PvE yet, so that sample size is still small. On fights where there is a lot of area damage, Demonology warlocks, Frost DKs and possibly Survival hunters are all too high. Shadow priest AE, mostly due to a weak Mind Sear, feels too low.

Healing in PvE is working out pretty much as intended. There are some Heroic dungeon bosses that are probably tougher than the required item level average permits. In general, you might have a tough time upon zoning into a Heroic dungeon with a bunch of strangers as soon as Dungeon Finder permits, especially if your group isn’t willing to communicate and work together. We want Heroics to be challenging -- if you want to zerg the content, stick to normal dungeons.

Tank balance overall seems good at this point in time. Threat seems to be in a good place -- good tanks don’t have much of a problem, but they can’t “phone it in” either. We’re seeing all four tanks get a lot of use, even on Heroic raid fights. That could change as more guilds are able to make serious heroic attempts.

The larger health pools, decreased impact of Mortal Strike debuffs, and slower healing are all having the desired effect in PvP. Burst damage has its place, but doesn’t determine the outcome of every encounter. There are several individual abilities that we aren’t happy with in PvP.

We’re keeping a close eye on dispels. We still like the design of making dispels more of a commitment rather than liberally sprinkling around dispel resistance or consequences for every class. Defensive dispels (removing a debuff) generally feel good, but we think offensive dispels (removing an enemy buff) feel too powerful, especially for DPS specs. In particular, Purge and Spellsteal will probably get nerfed.

We’re also looking at crowd control, interrupts, and self-healing in PvP. It’s possible we’ll reduce the durations of some crowd control effects, especially the area effect ones, and decrease the duration of interrupts.

Priests are a little weak in PvP, especially at mobile healing. We have made some changes to glyphs and talents to enhance their survivability and instant healing.

We also want to make sure the epic PvP gear isn’t too easy for just anyone to obtain, given that the PvE endgame content is more challenging than it was in Lich King. We don’t want the player base to just migrate to the most efficient epic delivery mechanism; we want you to participate in what you find most enjoyable.

We’ll make a pass to make stats that aren’t attractive (but are supposed to be) more attractive. For example, we don’t want Assassination rogues to dismiss crit or Feral tanks to dismiss haste. We are considering making some physical attacks such as Lacerate, Steady Shot, and Slam scale with haste.

Mastery is a new stat for us, and there are a few specs that don’t value it enough. In some cases (e.g. Combat rogues), the design for mastery is fine and we just need to buff the effects to make it more desirable. In others, we don’t think it’s possible to buff mastery enough in its current form. For example, the Retribution mastery, Hand of Light, is fun, but it doesn’t contribute enough damage. To make it contribute enough damage, the proc would need a very high chance, which then can cause paladins to devalue other sources of Holy Power. Instead, we are redesigning Retribution mastery to add a percentage of the damage of Templar’s Verdict, Crusader Strike, and Divine Storm as Holy damage (which also plays better with Inqusition). Because Hand of Light is fun, however, we are going to change Divine Purpose as a chance to proc Hand of Light instead of a chance for extra Holy Power (which will also remove a little of the randomness from the rotation). Unholy DKs are another spec for whom mastery just isn’t working out. Our current intent is to redesign their mastery so that their attacks cause more damage to diseased targets (in a similar manner to the Restoration druid mastery).

Some additional class-specific tweaks (keeping in mind this is not the full list):

  • We’re making some additional buffs, such as Pain Suppression and Barkskin, undispellable.
  • We think we overnerfed Every Man for Himself, and are reverting it back to a 2-minute cooldown again. We might evaluate other racials after we’ve seen more PvP.

Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • We want to make sure Unholy DKs prefer two-handed weapons.
  • Necrotic Strike needs to be affected by resilience.
  • For Cataclysm, we changed Death Strike almost completely into an ability for Blood DK tanks, which is a bit unfortunate. We want to make sure it is still a useful button for Frost or Unholy DKs who need healing.
  • We also want to address DK mobility in PvP.

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Even after we fixed their mastery, Feral druid bleeds still do a lot of damage and are undispellable. We plan to shift some of that damage back to main attacks. They are also a little too hard to control. Given that they are already hard to root, snare, or polymorph, we think the fear immunity from Berserk is too much.
  • We’re buffing Wild Mushroom. It’s a cool spell that isn’t getting enough play.
  • Empowered Touch will now benefit from Regrowth as well. We’re also buffing the Glyph of Regrowth.
  • We are looking at Holy Concentration (after our most recent buff) and Omen of Clarity to make sure they don’t account for too much mana savings.

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • As part of the Marks and Beastmaster buffs, we’re buffing Aimed Shot, Kill Shot, Chimera Shot, and Kill Command.

Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • To reduce mage control, we are discussing reducing the duration of Frost Nova and Ring of Frost.

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Censure will no longer break Repentance.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • For Holy priests, we’re increasing Chakra’s duration and changing Surge of Light so it can now from Flash Heal and Greater Heal and can crit.

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • We want to make it clear that Combat is intended to use fast off-hand weapons. We also want to polish Revealing Strike a bit.

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • We want to make sure Enhancement shaman avoid caster weapons.

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • We are probably going to remove Drain Mana from warlocks. It is incredibly situational in PvE but causes problems in PvP. This might mean we need to evaluate Mana Burn as well.
  • Inferno will no longer increase the radius of Hellfire.
  • Shadow and Flame can now proc from Incinerate in addition to Shadow Bolt.
  • We want to redesign Improved Soulfire.

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Arms warrior burst damage might still be too high in PvP, while we don’t have a great way to adjust their sustained damage for PvE. The Lambs to the Slaughter talent is a good place to address this. We also might nerf warrior stuns.
  • We think Arms and Fury warriors are getting too much damage out of Heroic Strike. We want it to be clear that it’s a rage dump and not make it the hardest hitting ability.

“GC, is this the final list of changes? Does this mean I can expect no changes for my class? Does this mean you don’t care about me?”

No. This is some stuff we are looking at so that you’ll have some context if you see changes on a future PTR. The final list of class patch notes for the next patch will doubtless be much longer.

- Greg “Ghostcrawler” Street is the lead systems designer for World of Warcraft. He uses words like “potpourri.”

Cataclysm Hotfixes - Updated Dec. 27
Originally Posted by Blizzard (Blue Tracker)
Here you will find a list of hotfixes that address various issues related to the release of patch 4.0.3a and World of Warcraft: Cataclysm. While many have already been deployed on all realms, some may not be implemented until the next time your realm is restarted. We will continue to update this thread in the days ahead as additional hotfixes are applied.

December 22 - 27

  • Graveyard Rats are no longer considered critters and do not give credit toward the Critter Kill Squad guild achievement.
  • Weekly guild reputation caps should now properly reset at the scheduled time. An error which prevented this reset from taking place if guild experience was earned at exactly 3:00 AM server time immediately prior to weekly maintenance has been corrected.
  • The achievement Saving for a Rainy Day has the same requirements as its predecessor Time to Open a Savings Account. For this reason Saving for a Rainy Day has been temporarily disabled (it will still show in the user interface), as it requires a fix via a client-side patch.

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • The heal from Frenzied Regeneration was too powerful and has been reduced by 50%.
  • Pounce now correctly shares diminishing returns with other stun effects.

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Cheap Shot now correctly shares diminishing returns with other stun effects.

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • The Felguard ability Axe Toss now properly shares diminishing returns with other stun effects.

Dungeons & Raids
Blackwing Descent
  • Sweltering Armor is now properly applied to Magmaw's Mangle target once the debuff has faded, regardless of whether Magmaw was successfully impaled or not.

  • Mekgineer Thermaplugg no longer sometimes awards dungeon completion prematurely.

Throne of the Four Winds
  • It is no longer possible to disarm Al'Akir.

  • The Inner Eye proc from Heroic and normal versions of Jar of Ancient Remedies was not activating with some priest healing effects. This has been corrected.
  • The Signet of High Arcanist Savor and Gilnean Ring of Ruination now have proper stats.

  • Vashj'ir dig sites no longer unlock for players. They felt too punishing without additional benefits compared to low-level sites, and were much more difficult to obtain artifacts in due to the way Vashj'ir navigation works.

  • Stormwind Lobster Traps now respawn more quickly and can be gathered across all Stormwind quest phases.

  • The following reagents no longer have limits and are now available from Una Kobuna and Casandra Downs in unlimited quantities: Deathwing Scale Fragment, Scavenged Dragon Horn, Bleached Jawbone, Silver Charm Bracelet, and Preserved Ogre Eye.

  • Arena ratings are appropriately tabulating for wins and losses. More information on this issue can be found on our forums.
  • Negative amounts of Conquest Points can no longer be awarded after a match win.

  • Upon winning a rated Battleground, rating, wins, and Conquest Points are awarded and display properly.
  • Negative amounts of Conquest Points can no longer be awarded after a match win.

Tol Barad
  • Winning as an attacker now rewards players with 1800 Honor Points, up from 180. Winning as a defender still rewards players with 180 Honor Points.

Quests & Creatures
  • Gyreworms, Enormous Gyreworms, and Gorged Gyreworms no longer drop money or elite-level loot.

Tol Barad
  • Cell Watchers in the D-Block area no longer have boss-like immunities. Interrupts, stuns, snares, taunts, knockbacks, Banish, Root, Freeze, Fear, Horror and Death Grip all work correctly.

Twilight Highlands
  • Crucible of Carnage quests can no longer be shared.

  • The Unearthing Uldum quest achievement can now be obtained after completing 105 quests in Uldum, down from 108.
  • Players are now granted 250 Ramkahen reputation after completing the daily quest "Fire From the Sky".

  • The Luxscale Grouper's Grouper Bite debuff now has a 5-second duration and will no longer sometimes get stuck on characters.

  • Due to adjusted health pools, the heal-over-time effect provided by Blightblood Infusion (used by players controlling the Blightblood Troll) during the Overlord Drakuru encounter has been increased.
This article was originally published in forum thread: Upcoming Class Changes, December 27 Hotfixes started by Boubouille View original post
Comments 219 Comments
  1. Maelztrom's Avatar
    NO! Don't nerf mages!
  1. dope_danny's Avatar
    unholy dps is a little low, but not to the point where we are suffering in dungeons at all.
  1. rushofcrazy's Avatar
    Quote Originally Posted by Nathiest View Post
    Ret damage might be too low? MIGHT!?! Really Bliz? really?
    There are a couple ret paladins in my guild who easily pull 20k-30k dps on single target. Learn to play your class.
  1. unkn0wnerr0r's Avatar
    Quote Originally Posted by Sangriaa View Post
    They've said it long ago that Frost is DW with the option of 2h and Unholy is 2h. That's their design and its been established for a long time.. so they're not forcing you to go 2h, just go frost if you really like DW, which.. frost DW is not weak if you're properly playing it.
    Hell no it isn't. DW Frost 83 last screenshot I had before 85 on the boss doing right at 10k dps. On trash itw as over 12 due to rime. You would find it amazing how few people bother to even read the tooltips for their class. DW UH is an abomination (see what I did there =P). I'm glad they are getting rid of it so I don't have to roll against damn UH dks on my 1h weapons. Only two specs on dk I will ever play are blood/frost.

    Oh and for the guy asking why they didn't mention priest, well that's simple

    Healing in PvE is working out pretty much as intended
    Scroll up.
  1. bizarrogman's Avatar
    idk bout this, my main is an arms warrior that i use for both pve and pvp and the HS thing was useful, i mean i found it fun to use due to the fact that without that i had no use for slam, something was always active whether it be MS overpower, colossus smash, maybe its just my luck or maybe thats how it is for most arms players but with a nerf to HS id be sad, those mobile bosses are gonna be a drag if ima have to use slam and then before it hits read "that target is too far" i mean i would embrace it not gonna rage quit and leave my warrior in a corner. the stun being too long? that i think is uncalled for, i mean if u nerf throwdown u might as well nerf hammer of justice, its basically the same thing.

    another thing is i dont see the problem with ret dps, or its mastery tbh, hand of light procs a lot and i pull quite a lot of dps tbh, with inquisition up and hand of light spam proccing with art of war, theres just so many choices of an attack, spam templar's verdict and exorcism, thats bout 15k-25k each crit i get per use of these attacks so i dont have a problem with their dps (or the heals i loves to heals on me pally) so if u think whatever u do with ret to up it up bliz im for it, more dps for me

    and for mages, main is a warrior soo i say fuck u mages bwahahahha =), tho i will admit the dps of them in pve is kinda low
  1. crazy23's Avatar
    Quote Originally Posted by Knopperz View Post
    What about the current Skinning Problem? Tried gathering Leather lately? Its a pain in the Ass. Also the Grim Batol Dragons aint skinnable. Bosses only drop 1 Leather? comeon...

    Thats the Biggest Problems i see at the moment.
    I'm a skinner myself and yes Grim Batol mobs not being skinnable, is an issue but not a big one. However there is one place where you can farm leather from mobs just fine. ( Depending on your server being PVP or PVE, will make it easier/more difficult ) The place is tol barad, the actual PVP zone, the crocolisks that spawn right outside the raid there. PVP server, yep it is going to suck. PVE, wait 5 mins and then go back there, and you will not be flagged for PVP. Just an idea. And it is a good farm spot, I seem to get plenty of Bloated Stomachs ( With Volotiles in it )
    And in all honesty, that really is the ONLY place to farm leather. Hope that helped some.
  1. Katana Angel's Avatar
    I really hope they mean the "purge nerf" is for something silly, like PvPers. If they're going to somehow change it so I can't clear buffs off of mobs in heroics/raids, or have it with an internal cooldown of something way-too-long, I'm gonna be reeeeeeeeeeeeeeley angry.

    also yay inc changes to surge of light. I can't wait to start playing my priest, even though I have to level her shadow... since I don't want to take 5 minutes to kill a mob in holy. :|
  1. Tangster's Avatar
    I'm glad to see (for the most part) it looks like blizz is reconizeing what needs to be fixed across the board. I do admit im sad to see the purge nerf inc but its probably needed. also WTB TB balance chances
  1. ptolemus's Avatar
    There are indeed 27 fixes in the Dec27 hotfix list....
  1. Naix's Avatar

    Why does Blizzard do this to Druids? Druids could never come close to dps numbers of a other classes. Now that Druids are doing decent dps they want to nurf us again....
  1. HiccupHaiku's Avatar
    Quote Originally Posted by rushofcrazy View Post
    There are a couple ret paladins in my guild who easily pull 20k-30k dps on single target. Learn to play your class.
    I would love to see logs. If that is not available, their names, guild and server would be nice. However, without proof through logs, those numbers I am very skeptical of.

    It bothers me so very much when people have the audacity to tell others to learn their class and make huge claims without any sort of proof to back those claims. And then they don't even play that class or spec, they are just bashing other people for the sake of what exactly? Blizzard knows there are issues with Retribution, hence the incoming changes and the monitoring.

    Retribution is far too RNG based now. It is almost all RNG dependent, now actually. If you are able to just sit in one spot (not move at all), dps your heart out and get great procs, larger numbers are able to be acquired.... sometimes. But I sure as hell doubt any Ret is pushing out 20-30k right now. But please, correct me if I am wrong.
  1. Seref's Avatar
    "1800 Honor" Some think its too much, but on my server we haven't won Tol'Barad in 6 days... Yes... Six.
    They need to make it holding 2/3 to win. Otherwise the defenders can just turtle at one base without fear of losing, they have no need to leave/attack.

    "•We also want to address DK mobility in PvP."
    I hope that means we get more mobility, because I don't see how we could have too much. Only mobility-esque abilities we have are: Chains, Death Grip, Unholy Pres (Can easily be acquired via meta or boot enchant), or desecration/chillblains. Pretty much a snare, a "charge", and a passive run speed. There are many classes that have that and more...

    As for the Death Strike buff, it was warranted. As Frost/Unholy Death Strike wouldn't be healing fast enough to out-do quest mob dmg...
    But I fear/feel that Blood self-healing will be nerfed for PvP, even though they say the tanks are where they want them. I was doing 3v3 with my cuz/lil bro, they died off the bat. And I went 1v3 and won 5 games in a row as blood, I was unstoppable.

    I just wonder when all this will happen. My lil bro is sad that hunters suck in PvP right now. I'm guessing around the end of Jan, if they do a PTR.
  1. Vehemence's Avatar
    Removing drain mana are you fucking kidding me?
  1. Bantokar's Avatar
    Quote Originally Posted by rushofcrazy View Post
    There are a couple ret paladins in my guild who easily pull 20k-30k dps on single target. Learn to play your class.
    Proof? Sounds highly unlikely. Especially considering that there are basically 0 palas on the top dps charts for any Cata raids so far
  1. Rio's Avatar
    They are FINALLY fixing Retri's mastery.. OMG.. I want to cry..

    Dunno about trading DP for HoL though..
  1. Duster505's Avatar
    Quote Originally Posted by rushofcrazy View Post
    There are a couple ret paladins in my guild who easily pull 20k-30k dps on single target. Learn to play your class.
    Thats because its totally random procs. You can get 40k in 1 min - and 10 in next. And Cds do not cover the min with 10 k.
  1. Ripebear's Avatar
    30k DPS? A Frost DK in full heroic 272 gear would be pulling around 21-23k dps single target according to Elitist jerks, how on earth do you think Ret's can do 20-30k in normal/few pieces of heroic tops?

    Logs or it's not true.
  1. belgicanofl's Avatar
    Quote Originally Posted by zakayron View Post
    Finally some nerfs to SV huntards...
    We didn't get any nerfs. My haste has gone up a lot though, I pwn even more than before, and I haven't even changed gear :P
  1. bogdangavriel's Avatar
    Mage frost damage to low?? Lol That is why a mage crit me yesterday for 20k twice with Ice Lance right? Or i coudn't get close to it because it had 3 Frost Novas and 1 circle of ice....
  1. Ripebear's Avatar
    When he says 20-30k, he has to mean from start to finish of an entire boss encounter, as a Frost DK I can hit 120k in a few seconds with AoE but it means nothing when you see the overall fight damage.

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