Update - Pictures fixed, I'm extremely stupid.

Addon Spotlight - Archy (by Simca)
While Archaeology is a relatively new profession, there are already several very promising addons out there. Perhaps the most interesting and functional of them is Archy - Archaeological Assistant, commonly referred to as 'Archy'.



Archy's general purpose is to make everything in Archaeology easier to use. It has a display (regular or LDB) which will show you what you are working on for all nine cultures and which you are able to solve (with and without keystones). It will also show you which dig sites you have active on every continent, and for what culture every dig site is for!


While the other features of Archy are useful and help to set it apart from others of its kind, the most important part of Archy is arguably its node database (or more precisely, the ability to collect nodes and make a node database). At first glance, Archaeology nodes may appear to be random within the dig sites, but in reality, they are static. It is completely random which nodes you will get, but each node still has a set location. Knowing this, and realizing that there is a large variance on the survey tool at a "red" distance (up to around 90 degrees in either direction), you can quickly figure out where nodes are located based on only one or two surveys for small to medium dig sites. Archy capitalizes on this by collecting all of the node data into a database; after you loot fragments, Archy will mark the spot you looted them from on your map.

Additionally, Archy provides a color indicator for users new to Archaeology, or ones who like guidelines. It appears by default (but can be easily disabled, if you wish) when you cast survey, and as you move towards the next position, it will track your distance from the last marker. For example, if your survey's color is yellow, an indicator icon will pop up with a number of yards (measuring the distance between you and the previous survey) and the current color. As you move forward, the number of yards will increase, the the color will eventually change to yellow. Since your color is yellow, you can stop at that point and survey again. When you combine this with the node database, finding fragments becomes easy! Do be warned that unlike the node database, this system is not always accurate. Some dig sites seem to have more difficult "color rules" than others, and it will take the author a while to account for all of the different rules for each site.


Archy also features TomTom integration. When you finish your current dig site, it will send the coordinates of the next dig site to TomTom. When you arrive at the site, you can even have Archy play a sound to indicate your arrival. This is very helpful if you enable the "Sound in Background" option in the Sound options of World of Warcraft and then alt-tab while you are flying. You can then go faster than flight paths, since you are traveling in a straight line, and be notified when you arrive so can catch yourself from going too far.


The Daily Blink - Mysterious Fortune Card
There was an interesting update on the The Daily Blink a few days ago.


If you do not catch the reference, it means you never heard of the Mysterious Fortune Card in-game!



This card is very easy to craft and doesn't create any useful item. So ... what's the point? Gambling! When used, your newly created Mysterious Fortune Card will have a chance to turn into one of the following items:

ilvl Name Sell Price
85Fortune Card5000 Gold
80Fortune Card1000 Gold
70Fortune Card200 Gold
40Fortune Card50 Gold
40Fortune Card50 Gold
30Fortune Card20 Gold
15Fortune Card5 Gold
15Fortune Card5 Gold
15Fortune Card5 Gold
15Fortune Card5 Gold
15Fortune Card5 Gold
10Fortune Card1 Gold
10Fortune Card1 Gold
10Fortune Card1 Gold
10Fortune Card1 Gold
10Fortune Card1 Gold
5Fortune Card (16 Different LVL 5 Cards in-game)50 Silver
1Fortune Card (26 Different LVL 1 Cards in-game)10 Silver


Yes, you're reading that right, by crafting this very very simple item you can get an epic card that you can sell for 5000 gold to any NPC!!.

Sadly, the chances to actually get that card are incredibly low and your chances to leave the Auction House with more money than when you entered are the same as with any casino. But if you're feeling lucky ...


Thrall: Then and Now
Originally Posted by Blizzard (Blue Tracker)
Fortified citadels lay in ruins. Ancient forests burn brightly in the light of the setting sun. Arid stretches of desert, once known to claim even the most hearty of travelers, now house fertile oases teeming with new species of flora.

The Shattering changed a great many things. While the landscapes of the Eastern Kingdoms and Kalimdor may have been the most visibly affected by Deathwing's return, many of Azeroth's heroes have also undergone drastic physical transformations of their own.

One of the most notable metamorphoses in Cataclysm is that of Thrall. Thrall He's worn many titles in his lifetime: slave, gladiator, shaman, chieftain of the Frostwolf Clan, and, most recently, warchief of the Horde. Now, as the son of Durotan puts down the mantle of warchief and takes up the simple garb of a shaman once again, we take a look back at his journey and the events that shaped him into the orc he is today.

The orcish Horde was once a demonic weapon of indiscriminate slaughter -- a far departure from the orcs' proud and shamanic origins. Thrall's rise to become Horde warchief, however, changed everything. After escaping from his enslavement by the human Aedelas Blackmoore, Thrall helped rally the remnants of the Horde, revitalized the orcs' shamanic traditions, and established a refuge for his embattled race in the arid land of Durotar. In the years that followed, the image of Warchief Thrall bearing the legendary warhammer and battle-worn black armor of the late Orgrim Doomhammer was etched in the minds of friends and foes alike. All that the Horde had become -- its courage, its strength, and its honor -- Thrall embodied.

When Azeroth's elemental spirits grew increasingly erratic just prior to the Shattering, Thrall was torn between his worldly responsibilities as warchief and his spiritual duties as a shaman. Ultimately, he followed his instincts and entrusted control over the Horde -- and everything he had labored to build -- to Garrosh Hellscream. Thrall also shed the armor that had come to symbolize him as warchief and donned the simplistic robes and prayer beads of a shaman. While Garrosh has made questionable changes to the Horde in recent times, Thrall remains focused on allaying the forces that threaten to tear Azeroth itself apart. Some members of the Horde might want him as their warchief, but the world needs him as a shaman above all else.


We'll be examining other key characters' transformations -- including those of Garrosh, Anduin Wrynn, and Magni Bronzebeard -- in the months ahead, so come back soon.




Microsoft Kinect with World of Warcraft
An interesting video surfaced on Slashdot today, of course it's just a technological demo but it's always fun to see the cool things people manage to do with WoW.

Researchers at the University of Southern California Institute for Creative Technologies have developed software that enables control of PC video games using the Microsoft Kinect sensor. Their toolkit, known as the Flexible Action and Articulated Skeleton Toolkit (FAAST), emulates custom-configured keyboard controls triggered by body posture and specific gestures. This video shows a user playing the online game World of Warcraft using the Kinect. Potential applications of this technology include video games for motor rehabilitation after stroke and reducing childhood obesity through healthy gaming."



Blue Posts
Originally Posted by Blizzard Entertainment
Heroic Dungeons Difficulty
Players were conditioned at the end of Wrath of the Lich King to mow through Heroics at lightning speed. Not only were they too easy to begin with, by the time Dungeon Finder came out players greatly out-geared the majority of these dungeons.

The reality is that it makes sense for Heroics to be a true and necessary stepping stone into raiding. They are more difficult at the beginning of this expansion's lifespan than they were at the beginning of Lich King. We like it that way. We want you thinking and trying new approaches through trial and error in order to succeed, just as groups do while raiding.

As new tiers of gear are released and new raids open up, Heroics will naturally become easier, but that provides little good reason for trivializing them now. This is true even if some groups -- particularly pick-up groups -- lack the patience, will, or teamwork necessary to succeed.

We prefer that skill and character power provide the edge in Heroic dungeons, rather than supplying simple boss fights where mistakes are so easily forgivable.

Will it test you to play at your best and communicate effectively with your group? Certainly. Should Heroic dungeons be tuned down so failure is rarely a real possibility? That doesn't sound like interesting design to me, nor would it act as a good catalyst for compelling, strategic, and social gameplay.

[...] You might have to spend more time in normal dungeons than you did before if you want a very relaxing dungeon experience right now, before you jump into Heroics determined to succeed with ease. The difficulty of this expansion is on a different level right now, but it's still nowhere near the gap between five-player dungeons and raiding which existed in the original release, and to a lesser extent The Burning Crusade.

If you expect a quick, mellow run through Heroic dungeons -- which provide quite powerful gear given we're on the first Cataclysm raid tier -- this early in the entire lifespan of this expansion, you might want to consider collecting items and gear via normal dungeons and other means before regularly hopping into the Heroic queue. They're not super-unfriendly toward casual players, but they do require casual players to exercise skill and proper social/leadership skills. (Source)

Daze / Dismount
Granted, there are plenty of creatures out there that provide a completely trivial challenge for your character in terms of power/level which can daze you. Even still, knowing how to path around hostile creatures (or now fly over them) seems like it should be somewhat meaningful. It's not that hard to avoid being hit by creatures while mounted, but that doesn't mean you shouldn't have to care at all about where you're going.

Regardless of level, the world should still feel alive and present some sort of threat, even if that threats merely involves slowing you down en route to your destination.

[...] I don't really follow the logic that you feel it's unnecessary that you can't just gather as many mobs on you as possible in an area with no threat of being knocked off your mount, or slowed down while running. Should it really be considered an inconvenience that a bunch of mobs striking you can do nothing to slow you down? It seems like you could then apply the term "inconvenience" to a lot of aspects of gameplay, but at the end of the day removing those inconveniences would start to dull down the game. (Source)
This article was originally published in forum thread: Archy, Mysterious Fortune Card, Thrall Then and Now, Kinect WoW, Blue Posts started by Boubouille View original post
Comments 102 Comments
  1. RenataKane's Avatar
    Quote Originally Posted by Skippert View Post
    Sounds like a really big bloated addon like Questhelper was once (or maybe still is, I use the ingame one now, it does just fine).
    Will stick to gatherer for the time being, does the strick for me.
    Archy isn't bloated; it runs at about 1.2 MB. Gatherer is bigger than that (and doesn't do archaeology); so are other common mods like Outfitter and Fishing Buddy.
  1. Joshmaul's Avatar
    Quote Originally Posted by Suwide View Post
    really sad that blizzard has to justify why Heroic aka HardModes aren't EasyModes ...srsly, it is good i cant post on US forums, otherwise i would do something stupid ... especially if you read the original post: Cancel your Account .. in fact yes cancel your account, nobody wants to play with low brained/skilled whiners
    Wrath babies. We'll be listening to them for about a year or two. Then when the expansion after Cataclysm comes out, there'll be Cata babies, because the heroics will be even harder. *chuckles*
  1. kaosnkorruption's Avatar
    Quote Originally Posted by Leialyn View Post
    Hmm Archy kinda sucks.
    It spams your Interface with "information" you don't really need, like which artefacts you can solve, etc... I don't need this on my UI all the time, in a sub menu or popup it might be usefull.
    Then the nodes are not really better than Gatherer/Gathermate2, the minimap Digsite display gives you a huge polygon all over your UI, the distance indicator is really useless (it should display lines on your minimap for the direction), etc...
    I thought the same thing about the few Archaeology addons I saw on wowinterface. I don't need to know the status of all of my artifacts all the time. I just want to know the current status of the artifact for which I just looted fragments. (Insert shameless plug) Which is why I wrote my own addon: ArchaeologyStatus. It just pops up a message onscreen that you have x/y fragments for the artifact for that race (mimics quest objective message), and throws up a small popup to solve when you have enough fragments to solve.
  1. sturzengel's Avatar
    I've been playing since open beta. Definitely not a hardcore raider, but I've done endgame in every version. I thoroughly enjoy the increased skill required in new heroics, including use of effective CC and coordination. I am also alarmed by a trend I've noticed, that Bliz likes to equate excessive group dmg with difficulty. After nerfing healers across the board, which I agree was a wise move, they make every fight in every heroic an aoe festival, and on some bosses it gets straightup silly (Ozumat, I'm looking at you!). I'm not against making healers work a little harder, but in some groups, I've seen healers who couldn't even empty their mana fast enough to keep up with the intended group aoe. Gear is a bad argument too, because by the time gear remedies this difficulty, heroic gear is useless. I want Bliz to put some thought into encounters, not just throw more dps at the group.
  1. Incitatus's Avatar
    I like that they made the instances more difficult, but I also feel they will alienate a significant number of their client base when those people are continually voted out of groups because they fail on difficult fights. If you're a great player then fantastic, well done. There are far more average players than great players. Wrath was successful because it was made to be accessible, Cata is certainly more restrictive.

    We all ran heroics to gain emblems to upgrade our gear. The gearing pace (including leveling professions) has really been throttled in every aspect of this expansion, in hopes of slowing people down. I can grasp that this can have benefit to an extent, but I keep thinking about how this benefits Blizzard in a financial way, the longer it takes people to gear out, the more time they'll pay a monthly bill.

    Blizzard has also stated that they are against gold sellers, but anyone looking at an AH lately can attest that the gold sellers are making a killing in Blizzards choice of having professions trickle to max. I have leveled an enchanter to 85 that DE'd everything not useful as well as all boe greens from another 85, an 83 and two other 82's. Out of all of those characters I was only able to get Enchanting to level 505. That seems much too slow of a trickle to me.

    Overall Blizz did a wonderful job on the expansion. Just wish the professions were more accessible.
  1. Phuongvi's Avatar
    I wonder how many people are going to cancel in the next month

    45 min of LFG
    +
    1:30 hour to complete

    I dont have that time in front of me

    BAI BAI
  1. Lazertrooper's Avatar
    I can just imagine now, kids walking on the street suddenly moving their left arm in funny ways when they want to turn.
  1. bluspacecow's Avatar
    Quote Originally Posted by Leialyn View Post
    Hmm Archy kinda sucks.
    It spams your Interface with "information" you don't really need, like which artefacts you can solve, etc... I don't need this on my UI all the time, in a sub menu or popup it might be usefull.
    Then the nodes are not really better than Gatherer/Gathermate2, the minimap Digsite display gives you a huge polygon all over your UI, the distance indicator is really useless (it should display lines on your minimap for the direction), etc...
    Sounds like someone doesn't know how to configure it

    I have it set up to be unlocked and hidden. I have a few panels in my Fortress bar that I've set up. I can mouse over them to see what Artifacts I need to get and what Dig Sites are available. You can click a button on a LDB display to show or hide the main info.

    The biggest advantage for me is you can also set it up with distances to the nearest Dig Site. That's invaluable for me as it means I don't have to open the map and figure out by hand which is nearest to me.

    Once you arrive at a digsite and do a survey you can set it up to have a colored square come up that shows you how far away from your survey peg your are. So if you land and it's red you walk into the square above your head is also red. Next you'll get yellow so you walk into the square above your head goes from green to yellow. Repeat until you find it.

    But when I'm not doing Arch. for the moment it's completely hidden away.

    ---------- Post added 2010-12-30 at 06:52 PM ----------

    Well a friend of mine also turned me onto Archaeology Helper.

    It's great.

    It works like this : You install it and get this little bar thingy. Click a spade to bring up a HUD.

    You do a survey and click the color of the survey peg you get. This makes a coloured arc on the HUD display. Red is a very wide arc while yellow is a bit thinner with green being the smallest Arc. It uses the players facing to draw a line on the HUD and as you walk from the survey peg it reduces the distance between you and the arc on the HUD.

    So with both Archy and Archaeology Helper this is how I hunt for nodes :

    (1) Survey
    (2) Make sure I'm facing in the direction the survey peg thingy is pointing. For ease I make sure I'm right on the survey peg and facing the way it is facing (the way the telescope is pointing)
    (3) Click Red and a Red Arc comes up on Arh's HUD.
    (4) Walk until the green square above my toon goes red and I'm in the Red Arc Area
    (5) It should be yellow now. Repeat Step 2 - 3 except this time I'm putting down a Yellow Arc on my HUD and walking till the square above my head is Yellow.
    (6) You should now have a pair of arcs on your HUD and an area where they intersect. You need to aim to survey in that area.
    (7) Survey again and it should now be green. Place down a green arc on your HUD and move until you in where it intersects.

    Archaeology Helper is the perfect addition to Archy
  1. Brasko's Avatar
    Quote Originally Posted by sturzengel View Post
    I've been playing since open beta. Definitely not a hardcore raider, but I've done endgame in every version. I thoroughly enjoy the increased skill required in new heroics, including use of effective CC and coordination. I am also alarmed by a trend I've noticed, that Bliz likes to equate excessive group dmg with difficulty. After nerfing healers across the board, which I agree was a wise move, they make every fight in every heroic an aoe festival, and on some bosses it gets straightup silly (Ozumat, I'm looking at you!). I'm not against making healers work a little harder, but in some groups, I've seen healers who couldn't even empty their mana fast enough to keep up with the intended group aoe. Gear is a bad argument too, because by the time gear remedies this difficulty, heroic gear is useless. I want Bliz to put some thought into encounters, not just throw more dps at the group.
    This is true to a degree on some fights (Ozumat as you mentioned, the commander in SFK), but on many fights (I tend to relate this most to Slabhide in Stonecore as 100% of non-tank damage is avoidable) it is actually the damage dealers playing badly that just makes it so the healer is incredibly stressed when, in fact, they shouldn't be.

    For the most part, I think the heroics are all spot-on. None of them are particularly difficult, and the only time they are is when you have an exceptionally bad player, or more. Then again, I haven't done a heroic yet that wasn't at least 4/5 guild, so a lot of the pug distress is lost on me.
  1. MorbidShadows's Avatar
    Quote Originally Posted by Leialyn View Post
    Hmm Archy kinda sucks.
    It spams your Interface with "information" you don't really need, like which artefacts you can solve, etc... I don't need this on my UI all the time, in a sub menu or popup it might be usefull.
    Then the nodes are not really better than Gatherer/Gathermate2, the minimap Digsite display gives you a huge polygon all over your UI, the distance indicator is really useless (it should display lines on your minimap for the direction), etc...
    Archy does in fact start out with the info compressed on the top center of your UI, but with a little reading you could have discovered that all you need to do is Shift + Left click to condense that down to a hover over ability via the Archy icon. Myself I think its average but useful with some of the info it gives you. Hope this helps.

    The Kinect feature while I can see where it could be 'fun', however, don't think it could be viable. Especially in a raiding format.
  1. Siph's Avatar
    While the other features of Archy are useful and help to set it apart from others of its kind, the most important part of Archy is arguably its node database (or more precisely, the ability to collect nodes and make a node database). At first glance, Archaeology nodes may appear to be random within the dig sites, but in reality, they are static. It is completely random which nodes you will get, but each node still has a set location. Knowing this, and realizing that there is a large variance on the survey tool at a "red" distance (up to around 90 degrees in either direction), you can quickly figure out where nodes are located based on only one or two surveys for small to medium dig sites. Archy capitalizes on this by collecting all of the node data into a database; after you loot fragments, Archy will mark the spot you looted them from on your map.
    If this is the most important feature then I don't see any point in getting this addon. Any decent gathering addon will capture the nodes, and they are not static at all. At least not in a way that your first 800 nodes will help you find #801. And of course it works better for smaller digsites, because a red light gives you fewer options there anyway.
  1. aggression's Avatar
    Heroic difficulty is ok. It brings guilds together, as it's alot easier to clear them as guild than a pug.
    What I don't like with pugs is that if you're not a good CC (read: don't have any cc at all as warriors, death knights etc), and been in queue for 30-55 minutes, enter...and get kicked out just a bit later, because the group need cc and not anyone. So 50 minutes of waiting, just to get back into a 50 min queue is NOT ok. That is why I only do heroics with guild. Don't need anything from it, except daily valor points. So don't see why I should rush in as tank or dps, be there for 2h failing with diffrent group setups, bad dps, bad cc, bad healing or whatever.
    Get ppl you trust and know, and any heroic should take less than 1h.
  1. Yseraboy's Avatar
    Quote Originally Posted by zrankfappa View Post
    how about this angle: if your a casual player, ... not in a guild. Why exactly do you need current tier epics?

    again, we go back to the Health Club analogy. You are paying a monthly fee for access to tools to attain your goals and the enjoyment you derive from those activities. It may be necessary for you to adjust your goals to those which reflect the time you can dedicate to them.
    The above is me, in a nutshell.

    I play the game to get away from it all, not to have additional commitments in my life... so I play solo, and don't guild/pug/raid.

    Same with my gym membership: I show-up when I feel like it, and do whatever I feel like doing that day. I do have the option of signing-up for group workout sessions, or paying for a personal trainer to get/keep me motivated...

    TL;DR: I'm a casual. I lust after purples, and yet I seem to be spanking all the PvE content just fine! Why am I lusting after purples, again?
  1. Trendsetter's Avatar
    I would recommend Archy to anyone who doesn't know how to press M.
  1. Zaelthras's Avatar
    Quote Originally Posted by Phuongvi View Post
    I wonder how many people are going to cancel in the next month

    45 min of LFG
    +
    1:30 hour to complete

    I dont have that time in front of me

    BAI BAI

    Then Heroics are not for you. Lets define a few things here..

    Casuals:
    -Limited amount of time to play
    -Want to see the content like everyone else

    Hardcore:
    -Substantial amount of time to play
    -Wants a tough challenge
    -Raiding

    Normal dungeons:
    -Takes usually an hour to finish
    -Content

    Heroic Dungeons
    -Takes more time to finish (2 hours)
    -Same Content, just harder
    -Prepares players for raiding

    As far as I see, casual players are getting through what blizzard has made for those players. There's no reason for raiding because raiding requires more of your time, does it not? We're not talking heroic times here, we're talking 4 hours of your time. If you cannot dedicate this sort of time towards raiding, there is absolutely no reason for you to be getting the gear from heroics which is tailored for the preparation of raiding; which you wouldn't do because it eats up more of your time. Why are you in such a rush to get heroic gear if it's not going to be used?

    Yes, we live in a selfish, instant gratification world these days but still.. Time and effort put in=reward. This goes across all things in life including your job. I've seen VERY skilled people in my life never move up within their workplace or other life matters because they don't have the time, or simple don't want to. Where on the contrast I've seen people less skilled then them put the time and effort into it and achieve some higher paying job, possibly even becoming the more skilled person's boss. Over time, this person with less skill may even surpass the skill of the other person just because they have more time and effort. This is (contrary to some peoples belief) how it works in the real world.

    TL;DR
    Casual people are getting the rewards tailored for their time frame and playstyle. Hardcore people are getting the rewards for their time frame and playstyle. Heroic difficulty is fine.

    Take care,

    -Zaelthras
  1. Arcanediety's Avatar
    Quote Originally Posted by Zaelthras View Post
    Then Heroics are not for you. Lets define a few things here..

    Casuals:
    -Limited amount of time to play
    -Want to see the content like everyone else

    Hardcore:
    -Substantial amount of time to play
    -Wants a tough challenge
    -Raiding

    Normal dungeons:
    -Takes usually an hour to finish
    -Content

    Heroic Dungeons
    -Takes more time to finish (2 hours)
    -Same Content, just harder
    -Prepares players for raiding

    As far as I see, casual players are getting through what blizzard has made for those players. There's no reason for raiding because raiding requires more of your time, does it not? We're not talking heroic times here, we're talking 4 hours of your time. If you cannot dedicate this sort of time towards raiding, there is absolutely no reason for you to be getting the gear from heroics which is tailored for the preparation of raiding; which you wouldn't do because it eats up more of your time. Why are you in such a rush to get heroic gear if it's not going to be used?

    ...

    TL;DR
    Casual people are getting the rewards tailored for their time frame and playstyle. Hardcore people are getting the rewards for their time frame and playstyle. Heroic difficulty is fine.

    Take care,

    -Zaelthras
    That is exactly what I've been trying to point out as wrong though, there are far too little of us hardcores left. I play with casuals, why? b/c they are now the defining majority of this game. So many hardcores quit during Wrath because of the ridiculous easiness of it all, but almost none of them have returned. What Blizzard has done is nothing more than alienated about 85% of their current player base, which won't look good for their bottom line once casuals start quitting.

    Vanilla was a ridiculous grindfest that made it so when you got something done it was a huge accomplishment, but the only people who got anything done were the super hardcore, did we see any casual guilds down 40-man Naxx? No, so casuals kept to easy dungeons and the 10-man raids before they were nerfed into 5-mans. Over the course of BC it got more casual friendly in raiding, like Kara, but still the endgame was hard enough that it was guild that at least had a more hardcore core of raiders was able to clear. Wrath made it even more accessible, allowing even casual 1-2 night raiding guilds to actually clear current raid content. Now that we are in Cata, Blizzard have shoved us back to the days of vanilla, a grueling grindfest that benefits no one but the hardcore and casuals be damned.
  1. Phuongvi's Avatar
    Quote Originally Posted by Arcanediety View Post
    Now that we are in Cata, Blizzard have shoved us back to the days of vanilla, a grueling grindfest that benefits no one but the hardcore and casuals be damned.
    Maybe Blizzard is going to understand something when they are going to see a 3 millions account cancellation in the next 2 months

    The way to be hardcore when you have plenty of time : Hard Mode


    I dont have 3hrs (wait time , fail time , time to completion) to invest in a freaking heroic dunjons with shitty gear with 3 bosses ,

    heroic 5 men should be around max 45 minutes including wait time, its not a freaking 3hrs raid we are doing here , it's a 5 men.
  1. Pokchop's Avatar
    So looks like Blizzard has finally implemented gambling to the game. This isn't going to end well.
  1. drbaltazar's Avatar
    Quote Originally Posted by Rann View Post
    Defintly going to try this addon
    honestly the major problem is in one area !pug lfg, be it heroic or raid lfg!cost of repair !blizzard should remove cost of repair!only for heroic and raid lfg built team tho no premade whatsover be it 2 player or more it has the be a fully lfg built team for heroic and raid lfg tool.why?some might be astonished by this, but i hate premade group ,it make everything too easy but there is a problem with this ,its cost of repair!!often in a pug group, its an issue ,.yes im a pugger!and i like it that way.on average its more fun, but blizzard has to bring cost down for lfg found raider or heroic.check it out on illidan nobody use the lfg tool for raid and not many for heroic(alliance side)so i ask for this since not many use it anyway stop the cost of repair for those fully lfged group!
    ps:ty blizzard!great expension by the way .i had to reroll an undead lol cause of the lore .i guess its way more or will be way more chaotic in the futur then just cataclysm lol
    sorry if the construction of my post is weird ,first time i reply but i felt the heroic post was an issue i had to mention!
  1. kmf65's Avatar
    I was watching that Kinect video, just waiting for a lvl 85 to gank the mage!

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