Update - Added Cataclysm Hotfixes - Updated Jan. 3 at the bottom of the post, keeping the Tol Barad announcement on top a little more because of how ridiculously important it is.

Tol Barad Honor Change + Bridge Exploit
The good old days are over, sorry guys!
Originally Posted by Zarhym (Blue Tracker)
As you’re probably aware by now, an update was applied to Tol Barad shortly before the holidays which granted the attacking side 1800 Honor Points for a victory. While the goal with that change was to provide more incentive for the attacking forces to claim victory, it ultimately led to an undermining of the spirit of competition in Tol Barad. We’ve just applied a hotfix which has lowered the attacking faction’s gain to 360 Honor Points for a victory. The defending faction will still earn 180 Honor Points for a victory.

We appreciate all of your feedback regarding this change. We'll continue working to make Tol Barad a fun and engaging PvP environment.

Whats the word on the bridge exploit?
We're working on a fix for this right now.

Update Cataclysm Hotfixes - Updated Jan. 3
Originally Posted by Blizzard (Blue Tracker)
Here you will find a list of hotfixes that address various issues related to the release of patch 4.0.3a and World of Warcraft: Cataclysm. While many have already been deployed on all realms, some may not be implemented until the next time your realm is restarted. We will continue to update this thread in the days ahead as additional hotfixes are applied.

January 3
Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Flame Orb and Frostfire Orb no longer break any version of Polymorph.

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Righteous Fury is now unable to be dispelled.
  • The Strength bonus from the Retribution version of Guardian of Ancient Kings now applies its bonus based on total Strength instead of just base Strength.

Dungeons & Raids
Bastion of Twilight
  • It was sometimes possible for Arion to instantly Chain Lightning the targets affected by Lightning Rod, with no time for them to react. This has been corrected.
  • If one of the three most distant targets from Ignacious was 20 or fewer yards away and Ignacious picked that target for Inferno Leap, the spell would fail entirely, but the cooldown would be consumed. Inferno Leap can now be cast on players 20 yards or fewer away from Ignacious.
  • The Elementium Monstrosity will now prefer ranged targets to melee targets with its Electrical Instability beams. If there are more beams active then there are ranged targets present, then the beams will start hitting melee targets.
  • Flame Destruction cast during the Cho'gall encounter now does approximately 30% more damage per stack on Heroic difficulty.

Blackwing Descent
  • Sonar Pulse is now spawned on top of Atramedes' current location and will spawn regardless of where Atramedes is tanked. In addition, Sonar Pulse now idles for 1 second after being cast before they move away from their spawn location.
  • It is no longer possible to use immunities to reset a player's sound bar while fighting Atramedes.
  • Atramedes' Sonic Breath now properly ignores line of sight.
  • Spirit of Ironstar's Shield of Light was taking too long to break and now absorbs less damage.

Deadmines
  • Divine Shield prevents all damage from the Sparks in the Mechanical Nightmare.
  • The Foe Reaper 5000 will not cast Harvest on players more than 70 yards away.

Grim Batol
  • Trogg Dwellers which cannot be reached by players via legitimate means no longer award experience or drop loot if killed.

Lost City of the Tol'vir
  • Lockmaw's Frenzied Crocolisks have learned how to swim! In addition, Vicious Poison was doing too much damage and has been reduced slightly.

Throne of the Four Winds
  • Players now receive credit for the achievements Heroic: Conclave of Wind or Throne of the Four Winds if they are dead when the encounter is defeated.
  • It is no longer possible to fully resist Wind Burst from Al'Akir, avoiding all damage and knockback.
  • Al'Akir's Static Shock has been changed from a damage-over-time spell with interrupts on ticks (10-second cooldown), to a direct-damage interrupt spell (5-second cooldown).

Items
  • Bloodthirsty and Vicious Gladiator's Chain Gauntlets had incorrect bonuses attached. Their bonuses now correctly reduce the cooldowns on regular traps and launched traps by 2 seconds.
  • Bloodied Wyrmhide Gloves no longer have any expertise rating on them, and now grant Spirit instead.

Professions
Archaeology
  • Select Archaeology nodes and dig sites have been updated to ensure the Map listings are correct and the nodes properly spawn within the dig sites.

Cooking
  • The cooking daily quest Chef's Awards no longer have a limit to how many players can hold at one time. Please note that the user interface will still say a maximum of 10 Chef's Award currency can be possessed until a client-side patch can be applied, but players can accrue more than 10.

Tailoring
  • Tailors with 400 skill or higher should now receive additional cloth drops 50% of the time from anything that drops cloth, up from 25%.

PvP
  • Baradin Guards now correctly attack Horde players which enter their aggro radius or attack them.
  • Tol Barad now awards 360 Honor Points for winning as the attacking faction, down from 1800. Further details can be found on our forums.
This article was originally published in forum thread: Tol Barad Honor Change + Bridge Exploit started by Boubouille View original post
Comments 259 Comments
  1. Alyngwen's Avatar
    Too bad that farming the dailies is gonna take a bit longer now as Alliance. And too bad I can't do Argaloth with my guild now. Though funny thing, some guy who obviously started doing Tol Barad at the point where the 1800 honor was already implemented, stated the following in trade:

    "OMG, Horde was actually fighting back last time! I say we ditch win trading and never let them have TB again!!"

    Had a good laugh, since the Horde on my server can win this thing with their hands tied to their back. Hell, the only time I saw alliance winning, Horde won it right back the fight after.

    Edit: Just remembered another cracker. On time during the 1800 honor phase, There were people advertising in trade to grab up your free honor points. That fight Alliance didn't succeed in attacking even though Horde tried to lose. Wow.
  1. Ishimura's Avatar
    And what about the Chaotic Meta fix!? It's getting pretty frustrating!
  1. Theholypally's Avatar
    Where the hell is the fix for the Elementium Stormshield? It's been an issue for weeks.
  1. Bloodly's Avatar
    Blizzard has to do something about the que'ing. It's so unfair that I sign for the fight at the second you can when there are 15 minutes left till fight and my friend signs at 2 minutes and he gets in, but I don't. I know the whole thing is random, but I think it should be that whoever signs first, gets in first.
  1. Alyngwen's Avatar
    Quote Originally Posted by Bloodly View Post
    Blizzard has to do something about the que'ing. It's so unfair that I sign for the fight at the second you can when there are 15 minutes left till fight and my friend signs at 2 minutes and he gets in, but I don't. I know the whole thing is random, but I think it should be that whoever signs first, gets in first.
    Don't think this would be an issue anymore? Before the honor buff I could get in anytime during the fight.
  1. mmoc177708fe2a's Avatar
    They add it just before I leave, and take it away a day before i come home.
    Damn.
  1. Teerack's Avatar
    How can a good company like blizzard make such a poorly designed bg as Tol Barad?
  1. Typhron's Avatar
    And now there's less of a reason to go.
  1. VanishO2's Avatar
    Quote Originally Posted by IgneousPrime View Post
    Relax guys -_- The extra honor was just temporary, they've said this many times. Sure people started win trading, but it wasn't exactly their fault. Also, I'm not sure if you noticed, but it's the holiday's and I'm sure a lot of dev's were out of the office which -may- explain why there hasn't been a fix yet. They also stated they're going to be working on making some changed to Tol Barad and will update us through blog posts and whatnot.

    If you don't like it, don't play it. Simple as that. And stop getting so damn mad about a video game.
    It's the holidays and it's exactly why they shouldn't do such a change if they're not there to monitor it and fix a possible exploit.

    You go out for holidays just to come back and find that everyone now has a huge gap in resilience compared to you that they shouldn't have for just one week. Great to start the year playing and get destroyed by even bad players that just "bridged" their entire pvp set and tons of resilience.

    To fix it, Blizz would just need to apply a fix in line with the one they did for the arena exploit, but with a few extra stuff by using armory feed stats for gear obtained during this "1800 tarding festival" week and played time of each player for the week, calculating a average honor gain based on just BGs and 360 honor TB win and removing or disabling the gear they bough after the "max honor" they could have for the period. But they won't do it, of course.
  1. Device's Avatar
    Not mentioned:
    - If in a group you can't both loot crocodile skins from the same mob
    - Problim immune to snares (maybe stuns too)
  1. VanishO2's Avatar
    Quote Originally Posted by IgneousPrime View Post
    Nope.



    Nope, never happened to me. If it did happen, I'm sure they'd fix it or give everyone a refund. I'm sorry you have that mindset in an MMO though.

    And if they didn't fix and give a refund, you would still not be mad, it's just a movie that you can watch later again.
  1. Madrail's Avatar
    Correct answer to fixing Tol Barad:

    Set win condition to attacker holding 2 of 3 at end, giving attacking a slight advantage but a spirited defense can easily hold one and contest one.

    Correct answer plus allowing for 'skill' factors: set win to holding 2 of 3 at end, plus add a reinforcements counter, allowing strategic defense to bleed out the attackers, and stupid defense to bleed themselves dry zerging.

    Correct answer to fixing Tol Barad while keeping the current win condition:

    Double the map size/distance from center to control points. Break zerging, require coordinated defense/offense to win.

    Cheap answer to fixing Tol Barad while keeping the current win condition:

    Remove the use of ground mounts while the battle is active.

    There. I expect my check in the mail, Blizzard.
  1. VanishO2's Avatar
    Quote Originally Posted by Supajayare View Post
    This ladies and gentlemen is what happens when you only focus on testing pve content in beta and pay zero attention to pvp.... Don't blame them though, its pretty obvious WoW's pvp is only an after-thought. World of Raidcraft ftw.
    Yeah... because they really tested PvE in beta and it's not full of bugs and... oh wait.

    Beta serves for two purposes only, players to create their leveling strategies for realm's 1st achievements and selected guilds to learn the raid content to blow up everything in their path as possible when it goes live.

    And, huh... WoW was designed as a PvE game from the begining... deal with it.

    ---------- Post added 2011-01-04 at 12:05 PM ----------

    Quote Originally Posted by unkn0wnerr0r View Post
    That's pretty much exactly what he said. WoW is a PvE game, with PvP added to attract people interested in it. PvP is not a real part of WoW, and I think it really shows. In games that have PvP build around them, or alongside the PvE the PvP is much more balanced.

    Tol Barad was tested just so you guys know. There were pages, and pages of people on the forums telling them it's messed up. Nothing was done. I personally think it's fine, people saying "make it so we only have to capture two to win" fine, but take out the spires. Make it happen every hour. There are plenty of ways to fix it,and let's be honest.

    WoW is a PvE game, that is pointed out lots. It's true, and the fact is they won't even fix their PvE. What makes you think they give a damn about fixing PvP? The only reason they changed the honor was to bring the grind back to PvP. No real PvPer gives a crap how fast you got your PvP gear. We just want a good fight, and to have fun. They changed it so that people would have to grind more. I like what Bioware said about Grind though (think it was bioware at PAX), Grind is just a way for a game to hide the fact that it doesn't have content. They are right, and people know it.
    There will never be enough content, unfortunately.
  1. wiIdi's Avatar
    we don't need boring hotfixes we need a balance update
  1. VanishO2's Avatar
    Quote Originally Posted by daburton View Post
    I have to agree. After a little prodding, i was able to urge my guild to jump in and get as much honor as they could as well. I dont think we have a single member without a full set of pvp gear now. NOW normal pvp is equalized without having to do Arena's. Nothing worse then getting Arena babies who get their epic pvp gear stomping on your ass when you just want to do something simple like run a few AVs, WSG's etc.
    If you managed to get a entire guild online during the holiday, lol...

    Unfortunately wasn't the case for the marjority of the player base who didn't play during the holidays, that happens.

    It's pretty much the arena exploit, except that it was during the holidays and they won't disable the gear ppl got for some time like they did with the arena gear.
  1. Abbzow's Avatar
    Its good that u fixed to 360 but ........
    Its like 2 more fully raid groups outside the bridge , should atleast fix so more people could come in becouse i have tried to join tb 3 times in a row and never got a spot :S
  1. ihateyouall's Avatar
    Man, I just have to say, all the tears in these comments are *delicious*.
  1. widowmaker's Avatar
    To fix it, Blizz would just need to apply a fix in line with the one they did for the arena exploit, but with a few extra stuff by using armory feed stats for gear obtained during this "1800 tarding festival" week and played time of each player for the week, calculating a average honor gain based on just BGs and 360 honor TB win and removing or disabling the gear they bough after the "max honor" they could have for the period. But they won't do it, of course.
    That would be even more annoying than the said hotfix. Seriously - learn live with it.
  1. ihaz's Avatar
    good to know that there was a daily cooking cap
  1. Lishtaar's Avatar
    Quote Originally Posted by Supajayare View Post
    This ladies and gentlemen is what happens when you only focus on testing pve content in beta and pay zero attention to pvp
    LMAO, Blizzard didn't test anything in beta. If they did they wouldn't have needed to apply 13 hotfixes in the past 6 weeks.

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