Update - Added Cataclysm Hotfixes - Updated Jan. 3 at the bottom of the post, keeping the Tol Barad announcement on top a little more because of how ridiculously important it is.

Tol Barad Honor Change + Bridge Exploit
The good old days are over, sorry guys!
Originally Posted by Zarhym (Blue Tracker)
As you’re probably aware by now, an update was applied to Tol Barad shortly before the holidays which granted the attacking side 1800 Honor Points for a victory. While the goal with that change was to provide more incentive for the attacking forces to claim victory, it ultimately led to an undermining of the spirit of competition in Tol Barad. We’ve just applied a hotfix which has lowered the attacking faction’s gain to 360 Honor Points for a victory. The defending faction will still earn 180 Honor Points for a victory.

We appreciate all of your feedback regarding this change. We'll continue working to make Tol Barad a fun and engaging PvP environment.

Whats the word on the bridge exploit?
We're working on a fix for this right now.

Update Cataclysm Hotfixes - Updated Jan. 3
Originally Posted by Blizzard (Blue Tracker)
Here you will find a list of hotfixes that address various issues related to the release of patch 4.0.3a and World of Warcraft: Cataclysm. While many have already been deployed on all realms, some may not be implemented until the next time your realm is restarted. We will continue to update this thread in the days ahead as additional hotfixes are applied.

January 3
Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Flame Orb and Frostfire Orb no longer break any version of Polymorph.

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Righteous Fury is now unable to be dispelled.
  • The Strength bonus from the Retribution version of Guardian of Ancient Kings now applies its bonus based on total Strength instead of just base Strength.

Dungeons & Raids
Bastion of Twilight
  • It was sometimes possible for Arion to instantly Chain Lightning the targets affected by Lightning Rod, with no time for them to react. This has been corrected.
  • If one of the three most distant targets from Ignacious was 20 or fewer yards away and Ignacious picked that target for Inferno Leap, the spell would fail entirely, but the cooldown would be consumed. Inferno Leap can now be cast on players 20 yards or fewer away from Ignacious.
  • The Elementium Monstrosity will now prefer ranged targets to melee targets with its Electrical Instability beams. If there are more beams active then there are ranged targets present, then the beams will start hitting melee targets.
  • Flame Destruction cast during the Cho'gall encounter now does approximately 30% more damage per stack on Heroic difficulty.

Blackwing Descent
  • Sonar Pulse is now spawned on top of Atramedes' current location and will spawn regardless of where Atramedes is tanked. In addition, Sonar Pulse now idles for 1 second after being cast before they move away from their spawn location.
  • It is no longer possible to use immunities to reset a player's sound bar while fighting Atramedes.
  • Atramedes' Sonic Breath now properly ignores line of sight.
  • Spirit of Ironstar's Shield of Light was taking too long to break and now absorbs less damage.

  • Divine Shield prevents all damage from the Sparks in the Mechanical Nightmare.
  • The Foe Reaper 5000 will not cast Harvest on players more than 70 yards away.

Grim Batol
  • Trogg Dwellers which cannot be reached by players via legitimate means no longer award experience or drop loot if killed.

Lost City of the Tol'vir
  • Lockmaw's Frenzied Crocolisks have learned how to swim! In addition, Vicious Poison was doing too much damage and has been reduced slightly.

Throne of the Four Winds
  • Players now receive credit for the achievements Heroic: Conclave of Wind or Throne of the Four Winds if they are dead when the encounter is defeated.
  • It is no longer possible to fully resist Wind Burst from Al'Akir, avoiding all damage and knockback.
  • Al'Akir's Static Shock has been changed from a damage-over-time spell with interrupts on ticks (10-second cooldown), to a direct-damage interrupt spell (5-second cooldown).

  • Bloodthirsty and Vicious Gladiator's Chain Gauntlets had incorrect bonuses attached. Their bonuses now correctly reduce the cooldowns on regular traps and launched traps by 2 seconds.
  • Bloodied Wyrmhide Gloves no longer have any expertise rating on them, and now grant Spirit instead.

  • Select Archaeology nodes and dig sites have been updated to ensure the Map listings are correct and the nodes properly spawn within the dig sites.

  • The cooking daily quest Chef's Awards no longer have a limit to how many players can hold at one time. Please note that the user interface will still say a maximum of 10 Chef's Award currency can be possessed until a client-side patch can be applied, but players can accrue more than 10.

  • Tailors with 400 skill or higher should now receive additional cloth drops 50% of the time from anything that drops cloth, up from 25%.

  • Baradin Guards now correctly attack Horde players which enter their aggro radius or attack them.
  • Tol Barad now awards 360 Honor Points for winning as the attacking faction, down from 1800. Further details can be found on our forums.
This article was originally published in forum thread: Tol Barad Honor Change + Bridge Exploit started by Boubouille View original post
Comments 263 Comments
  1. Vasz's Avatar
    Exploit early, exploit hard.
  1. Siph's Avatar
    Bring back tenacity so I can do TB.
  1. Xeraluin's Avatar
    i foretold nerf to 360 points immediatly the first change happened
  1. Zokten's Avatar
    Quote Originally Posted by Sitar View Post
    Finally, a much needed hotfix :-)
    This was not a much needed hotfix.

    All it does is set TB back to the way it was with one faction (depending on server pop) holding TB all day or most of the day.
  1. Nzo's Avatar
    Damage is done, fix was applied way to late.
  1. SoulPoetry's Avatar
    this is worse. it's a minor gain to attack but defending against the other faction is ultimately more satifying now that everyone and their dog has 3k resi. unbalanced 'battleground' is still unbalanced.
  1. bloodwine77's Avatar
    They should just shut down the TB battleground until it is fixed properly, or change it to where both factions can do Baradin Hold until Tol Barad is fixed.

    I don't think 360 is enough to keep win trading. If it is, then they'll just hotfix it down to 270 and then maybe 180 to make it even for both sides. If you remove win trading, then you go back to one faction controlling the extra dailies and Baradin Hold for 80%+ of the time each week.

    They need just go come out and admit that TB is a horrible mess that should have never made it out of beta in its current design.
  1. Lightfist's Avatar
    If they honestly didn't see this coming, and if they honestly thought the reason it switched so rarely was because of 'motivation', I've GRAVELY overestimated Blizzard.
  1. Aldrashan's Avatar
    And back to honorfarming for 3 million years for the full set... Yey misery battlegroup for alliance.
  1. Nathiest's Avatar
    TB should be lowered to 83 and make all mobs in the zone level to match.

    Oh and cut the number of mobs especially in the prison.
  1. Spectrez's Avatar
  1. furydeath's Avatar
    How about they stop with the "honor" and FIX TB?
  1. Selkon's Avatar
    Noooooooooooo, my free honor ='(
  1. Spl4sh3r's Avatar
    I want to point out that wintrading still gives more honor to each partner.

    Two defends in a row = 360 honor (180 honor each)
    One loss and one win = 410 honor (50 for loss and 360 for win)
  1. Willelm's Avatar
    This is dumb. If you wanted to fight why couldn't you join a pvp server or fucked off to a battleground or even the arena? TB is broken.
  1. armpit's Avatar
    Back to defense winning 99/100 times.
  1. Devz's Avatar
    sigh!! just buff the honor system as its a joke!!
  1. Tharkkun's Avatar
    Quote Originally Posted by Caine View Post
    So it only took them about a week to understand that giving 1.8k honor for a victory to encourage wintrading will not fix how ridiculously biased towards defense Tol Barad is?
    If you count the holidays as business days then yes it took them a week. Most people understand they are on vacation and would be returning to the office today (Monday). Take it as a xmas present and be happy if you did it.
  1. SamuelE's Avatar
    Oh man i really feel bad for all the people who still need tons of honor. This is so bad, because you really need the blue set for PvP right now. Other players will slaughter you if you dont have resilience. I tried to bg but after 5 wins and 3 losses i still couldnt buy anything.

    I hope they either buff the honor gain of battlegrounds/world pvp/add honor points to arena after conquest point cap/ or reduce the honor you need to buy the blue items at least.

    Some of my friends still need much items from the honor gear and cannot play so much to grind bgs 6 hours a day
  1. IgneousPrime's Avatar
    Relax guys -_- The extra honor was just temporary, they've said this many times. Sure people started win trading, but it wasn't exactly their fault. Also, I'm not sure if you noticed, but it's the holiday's and I'm sure a lot of dev's were out of the office which -may- explain why there hasn't been a fix yet. They also stated they're going to be working on making some changed to Tol Barad and will update us through blog posts and whatnot.

    If you don't like it, don't play it. Simple as that. And stop getting so damn mad about a video game.

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