Update - Added Cataclysm Hotfixes - Updated Jan. 5!

Guild Flask and Cauldron Hotfixes
Originally Posted by Blizzard (Blue Tracker)
We've recently implemented a number of hotfixes directly related to guild achievements, flasks, and cauldrons. When first designing the guild achievements, we overestimated the number of flasks that guilds would be able to make by the time they reached guild level 10, and set the number of Cataclysm flasks required for the two related guild achievements to 10,000 (Mix Master) and 25,000 (Better Leveling Through Chemistry). In reality, most guilds have made fewer flasks than we had originally anticipated they would at this point in guild progression, and many players will soon be unlocking a guild perk (Chug-A-Lug) directly related to cauldrons and flasks.

Today, we've applied a few hotfixes to help bring these flask-related achievements in line with what we had originally intended:



We felt it was important to implement these changes as a hotfix rather than waiting for the next content patch, as many guilds will be unlocking the Chug-A-Lug perk this weekend. Please note that while the new values are already in effect, the in-game tooltips will not reflect these changes until the next client patch. If your guild has already reached the new requirement, you'll receive the achievement as soon as someone in your guild creates a new flask.

In addition, we've made a couple other cauldron-related changes:




If you're unfamiliar with guild cauldrons, here's a quick breakdown of how they work:


  • Unlocking the Recipes: Guilds can unlock the Cauldron of Battle alchemy recipe by completing the Mix Master achievement, and the Big Cauldron of Battle recipe by completing the Better Leveling Through Chemistry achievement. Buying either recipe from the guild vendor costs 150 gold and requires you to have reached honored reputation with your guild and an Alchemy skill of 525.

  • Creating the Cauldrons: A Cauldron of Battle is a soulbound, one-time use item that requires a mix of 4 Cataclysm flasks and 8 Deathblood Venom to create. When the alchemist places a cauldron on the ground, up to 7 Flasks of Battle can be conjured from it before it's exhausted. While these flasks are tradable, they cannot be sold on the Auction House and will be removed from your inventory if you log out for 15 minutes -- just like mage food. When consumed, the flask automatically gives you the most appropriate buff for your class and spec for 1 hour. The Big Cauldron of Battle works just the same, only it requires a mix of 12 Cataclysm flasks and yields 20 flasks rather than 7.

  • Guild Perk Benefits: As guilds level up, they'll receive perks that affect these cauldrons and flasks. At guild level 10, you earn the guild perk Chug-A-Lug, which increases the duration of Flasks of Battle by 50% -- meaning flasks from guild cauldrons will now last 1.5 hours instead of one. At guild level 20, the Happy Hour perk increases the number of flasks conjured from a guild cauldron by 50% (i.e.10 from a Cauldron of Battle instead of 7; 30 from a Big Cauldron of Battle instead of 20). Finally, at guild level 22, you'll earn an improved version of Chug-A-Lug, which increases the duration of Flasks of Battle by 100%, bringing it up to 2 hours.

We appreciate all the feedback we've received so far on the Guild Perk system, and we'll continue to make improvements to ensure it's a fun and rewarding endeavor.

Cataclysm Hotfixes - Updated Jan. 5
Originally Posted by Blizzard (Blue Tracker)
Here you will find a list of hotfixes that address various issues related to the release of patch 4.0.3a and World of Warcraft: Cataclysm. While many have already been deployed on all realms, some may not be implemented until the next time your realm is restarted. We will continue to update this thread in the days ahead as additional hotfixes are applied.

January 4-5
General
  • Mix Master (guild achievement) is now awarded at 1,000 flasks, down from 10,000, and Better Leveling Through Chemistry (guild achievement) is awarded at 3,000 flasks, down from 25,000. It turns out we overestimated these numbers just a smidgen. More information can be found here.
  • The 7th and 8th guild bank tabs will now let players withdraw and deposit items after the guild master is changed.
  • All six of the guild battle standards have had their experience and honor gain buffs increased to 5/10/15%, up from 2/4/6%, and they last for a duration of 10 minutes.
  • Haste buffs no longer reduce the effectiveness of haste on resource regeneration rates (energy, focus, etc.).
  • "Smart" food ended up not being so smart. Players who have small amounts of dodge rating as a vestige of some item bugs in the past will no longer get a dodge buff when they eat "smart" food like Cataclysm feasts if they are not plate tanks. Other classes and specializations will get their dominant primary stat.

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Fungal Growth is now applied even if Wild Mushroom: Detonate is used at a distance of 40 yards.
  • Skull Bash no longer interrupts the target if it fails to land successfully.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • The heal from Atonement is now capped at 30% of the priest's health before any modifiers such as healing percentage bonus effects/talents.

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Friendly Grounding Totems are no longer affected by a warlock's Soul Swap or Soul Swap Exhale. The Grounding Totem is not despawning on either cast, and Soul Swap is working correctly when moving damage-over-time effects to other targets that are near the totem.

Dungeons & Raids
  • Several Cataclysm raid bosses are now properly immune to pet provoke abilities.
  • Players are no longer put in their own instance after relogging in a dungeon to which they've already been saved.

The Bastion of Twilight
  • Shadow/Fire elementals are now always absorbed during the Cho’gall encounter. Elementals are absorbed no matter what amount of health they have. Cho’gall always receives the appropriate amount of the appropriate buff when consuming an elemental. The elementals are unable to fall below 1 health or otherwise be killed, so Cho’gall always gets 1 stack of the corresponding buff at minimum.
  • Shadow Lords will no longer regenerate health under any circumstance.
  • Liquid Ice in phase 3 of the Ascendant Council encounter now deals more damage.
  • The damaging component of Eruption no longer interrupts Terrastra when casting Harden Skin or Quake.

Blackrock Caverns
  • Bellows Slaves no longer drop elite-level loot.

Blackwing Descent
  • Anti-Magic Shell no longer stops Onyxia or Nefarian's Shadowflame Breath from being cast.
  • Chimaeron now resets his melee attack cycle after each Massacre and removes the Double Attack buff.
  • Caustic Slime no longer effects non-player targets.
  • As creature pulls in Blackwing Descent can be very condensed, they now have a slightly higher chance of dropping epic loot.

Deadmines
  • Heroic Deadmines now has significantly less trash mobs.
  • The mechanical nightmare section of the Vanessa VanCleef encounter has less sparks of doom, and is notably easier and faster to navigate.
  • Vapors in the Ripsnarl encounter now increase in power every 8 seconds, up from 6.

Vortex Pinnacle
  • No aura or strange movement is applied when using the Slipstream after Grand Vizier Ertran is killed.
  • A summoned pet will correctly re-summon when using the Slipstream after Altarius is killed.

Professions
Alchemy
  • Crafting the four Northrend flasks (Endless Rage, Pure Mojo, Frost Wyrm and Stoneblood) no longer counts toward the guild achievements Mix Master or Better Leveling Through Chemistry.
  • Flasks made by the Cauldron of Battle and the Big Cauldron of Battle are no longer soulbound.
  • Both cauldrons now last 10 minutes. Please note the tooltips will not be updated until a client-side patch is applied.
  • The Big Cauldron of Battle now has 20/30 charges instead of 17/25. Please note the tooltip will not be updated until a client-side patch is applied.

Engineering
  • All eight of the Engineering discoveries are now able to be learned through crafting the Overpowered Chicken Splitter at max-level Engineering.
  • The Invisibility Field no longer causes the Dazzler backfire effect. Additionally, the Invisibility Field effect does not carry over into Arenas and cannot be used in Arenas.

Fishing
  • Giant Catfish now drop more frequently and Hardened Walleye now drop a little less frequently while on the appropriate daily quests.

Skinning
  • Dragonkin in Grim Batol can now be skinned.
  • Creatures can no longer be skinned more than once.

PvP
Battlegrounds
  • Cooldowns should now properly reset upon entering a rated Battleground.
  • Players should no longer lose their Horde/Alliance buffs if caught by a druid's Cyclone while participating in War Games.

Tol Barad
  • The number of guard spawns has been increased for both Horde and Alliance base camps, with guards now surrounding the edges of each camp. Both Alliance and Horde guards use all abilities that the Furious Hyjal Warden uses and will attack with ranged abilities when unable to find a path, or at a distance. Guards are also immune to taunt effects. In addition, Hellscream and Baradin Guards now respawn more quickly.
  • The northern graveyards on Tol Barad Peninsula for each faction have been moved further apart from one another to lessen the fantastic camping.

Quests, Creatures & Zones
Dalaran
  • Red Rider Air Rifle and Red Rider Air Rifle Ammo are now part of Jepetto Joybuzz's vendor list and can be purchased for their displayed prices.

Mulgore
  • Kruban Darkblade now spawns above ground and paths normally in Orgrimmar while the Darkmoon Faire is active.

Tol Barad
  • Spiny Tidecrawlers and Darkwood Hatchlings now appear as non-aggressive (yellow).
  • Imprisoned Workers now have a smaller aggro radius. They also drop Cellblock Rations for players that are on the quest "Food From Below".
  • The Baradin Crocolisk can be skinned without issue and the Crocolisk Hide, used in the quest "Swamp Bait", is no longer multi-drop.
  • "The Leftovers", "Swamp Bait", and "A Huge Problem" quests are now sharable on the Alliance, and both the Alliance and Horde versions give high reputation and gold.
  • Tank and Problim now have full immunities to all crowd control effects.

Uldum
  • The Desert Fox is now flagged "Cannot be tamed" when Beast Lore is cast on the creature.
  • Ramkahen now has a functional mailbox. What can King Phaoris do for you?

Vashj'ir
  • Overseer Idra'kess now leashes and returns to his original position.
This article was originally published in forum thread: Guild Flask and Cauldron Hotfixes started by Boubouille View original post
Comments 101 Comments
  1. Scot's Avatar
    Quote Originally Posted by Mauhour View Post
    The dumb part on the first design: A guild which created 25.000 flasks doesn't need cauldrons. It's fracking 1.000 hours of 25-man raiding! Or 42 days of ininterrupted 25-man raiding! Or 250 4-hours-long 25-man raids! Or a year of raiding!
    Except you just have to craft the flasks, not use them. If you could sell flasks for a profit, this wouldn't be so ridiculous for a large guild to accomplish.

    I think its interesting that they decided to nerf the achievement by 90% of what they expected it to be in order to be realistic, but did not acknowledge the obvious overnerf of deepholm and twilight highlands herb nodes at all. People aren't failing to craft flasks because theyre lazy. Its because theyre too expensive so no one wants to use them. Why are they expensive? Very little supply with very high required for a flask.
  1. greyghost's Avatar
    Quote Originally Posted by meroko View Post
    The nerf to the Mario level in the nightmare vision wasn't justified though...that was already easy as it was.
    Agreed. Although putting it in at the start of the instance would be nice, to fire-test the situational awareness of the people in your group. :P

    But I know the part where most people were probably QQing about, too.

    "What is 'pull boss to the safe spot' mean?! WHY AM I DEAD, I JUMPED OVER THE SPARKS WTF"

    Quote Originally Posted by Vaka View Post
    It's not so much that they haven't fixed TB that irritates me. Sure, it's great that they fixed Cauldrons and put them more in reach of guilds at the intended level. What irritates me is that they've completely and totally failed to at least even acknowledge and say "yes guys, we know that Tol Barad was poorly designed and we've discretely killed and disposed of the designer responsible. We're working on a way to make this an enjoyable and balanced battleground and the new designer knows that his life is at stake."
    They've already stated that, minus your cathartic death wishes. Everyone knows TB is bad. Blizzard knows TB is bad and have attempted horrible band-aid fixes to make people actually participate in PvP that they know is a practice in futility.

    Not to mention that dangling a 1,800 Honor Carrot-on-a-Stick in front of the Offense for a week in reward for winning a 2-hour-repeating outdoor PvP activity is a pretty blatant, unspoken acknowledgment of bad design.
  1. Cryoh's Avatar
    Quote Originally Posted by greyghost View Post
    They've already stated that, minus your cathartic death wishes. Everyone knows TB is bad. Blizzard knows TB is bad and have attempted horrible band-aid fixes to make people actually participate in PvP that they know is a practice in futility.

    Not to mention that dangling a 1,800 Honor Carrot-on-a-Stick in front of the Offense for a week in reward for winning a 2-hour-repeating outdoor PvP activity is a pretty blatant, unspoken acknowledgment of bad design.
    As a related note, I am pretty miffed that the 1800 honor bit came and left while I was on vacation.

    No, I did not have any internet connection for this vacation.

    Yes, I realize that this is insanity.
  1. dydelf's Avatar
    so this is the fix for shrooms to make them "more fun to use" ? gj blizzard u always find a solution to please ur fans.

    oh and w8ing more than 1,5 month to fix our moonkin form not being able to mount, every time i hint gms about it im being assured that they are working on it ... yea rigth.
  1. Collected's Avatar
    Any chance of the fishing and critters achievement coming down too.
  1. Zagnaphein's Avatar
    The flask seems like a decent Idea Maybe they should put a hotfix for the fish feasts also...But yeah at least the flasks fixed!

    @DarkZero 2013? Yeah sure let the next expansion come and then allow guilds to upgrade to lvl 10..The guild exp needs a bit tunning but dude getting lvl's per expansion? that would be silly.
  1. Falkus's Avatar
    And still no fix in sight for the retarded meta-gem requirements.
  1. Paulosio's Avatar
    Quote Originally Posted by Mr_Bojangles View Post
    I have mixed feelings on this. The price of flasks are about to bottom out.
    Which is a good thing. A flask on my realm costs about 300g which is riciculous. Hopefully it will also reduce the price of herbs too because 650g for a stack of heartblossom and 350g for a stack of twilight jasmine is also ridiculous.

    P.S I have alchemy on my main and 2 of my alts and I still support this change. In fact I felt forced to have alchemy because the flasks were too expensive and least i'd get 2 hour duration flasks with alchemy....

    My guild was closing in rapidly on 10k flasks anyway by using justice points > frozen orb > frost lotus to make wotlk flasks... this is a nice change.
  1. mmoc17611f7eeb's Avatar
    Guuuuuys relax, this is daily minor fix, not a real "patch". Serious stuff like TolBarad, shroomkin form mounts etc got to be part of bigger patch.
  1. shamestia's Avatar
    Heroics getting nerfs already. Welcome back wotlk!

    ---------- Post added 2011-01-06 at 04:17 AM ----------

    Oh and fix my 3 stone drakes I'm sick of sitting in the claws.
  1. Paulosio's Avatar
    My understanding of these flasks is that they are a conjured item. Will we be able to hold more than 1 in our bags at the same time ? I'm currently raiding casual 10 man and because the smaller cauldron only gives you 7 flasks that would leave 3 people with no flask if you can't put down multiple cauldrons at the same time and store more than 1 in your bags.

    Also will these flasks get a duration bonus from alchemy ? With the guild level of 10 perk the flask is 1.5 hours... would that mean it lasts 3 hours as an alchemist ?
  1. Arcane's Avatar
    Quote Originally Posted by Falkus View Post
    And still no fix in sight for the retarded meta-gem requirements.
    As far as I got it, they need to apply the fix on the client side (aswell?). So it won't happen until there's a patch of any sort
  1. mmoc48ed8f16fb's Avatar
    Skull bash is still not showing as interrupt in combat log?
  1. from24c's Avatar
    Engineering
    All eight of the Engineering discoveries are now able to be learned through crafting the Overpowered Chicken Splitter at max-level Engineering.

    I don't understand, what does this mean exactly?
  1. DevilHeart's Avatar
    Does mixicology and the new lvl 22 perk stack? Ie 4 hour flasks?
  1. mmoc8d1df16656's Avatar
    My guild has 75/25000 glyphs made. Due to the entire guild having learned all their glyphs pre cata launch, and there being only 1-2 scribes in the guild, and herbs are so expensive, I don't see this achievement ever being completed.

    Also, as an alchemist, mixology having the potency buff alone does not make it worth keeping. Other professions carry around their buffs all the time, while grinding, pvping or doing 5-mans, and don't require you to make an item that you have to refresh every hour. The duration buff to mixology was a great saving in money (or farming time) which set it apart from the other professions.

    With the advent of cauldrons, if everyone will be using from a communal store and you are no longer getting the benefit from duration, then it's likely that some alchs will drop the skill for something that makes more money (currently herbs are far too expensive on my server, and flasks go for less than the material price so you can't make money)

    As to the inherent problem of flask cost, well that will be fixed by simply doubling the number of flasks that are made.
  1. mmocd57c43e843's Avatar
    Finally I got the BB King Achivement out of the way!
  1. dotSeed's Avatar
    The mats for flasks are fine and the achievement changes are welcome. Anyone complaining they're making them too easy have no idea how absurd they were. A 10-man raiding guild raiding fifteen hours a week would have to make enough to have everyone fully flasked for over three years of raiding. That's almost two expansions on from now. "Just sell them" isn't an answer; because you would ruin the market value unless you were selling like 100-150 a week (in which case, enjoy selling those flasks for almost five years).

    Happy to see most of the raid changes seem to be fixes to ways to cheese encounters. A shame DMs got such a nerfing. The spinning-death part of the gauntlet event is(/was) one of my favourite parts of Cata thus far.
  1. Jukaï's Avatar
    Quote Originally Posted by shamestia View Post
    Heroics getting nerfs already. Welcome back wotlk!
    "OH MY GOD, THEY BALANCE ONE HEROIC IN LINE WITH THE OTHERS"
    "I MUST NOW Q_Q THAT THE END IS NIGH"
    "Q_Q"
    It must be real drafty between your ears. Jesus Christ.
  1. Shaina's Avatar
    Damn. Every day I see new hotfixes I'm hoping to read something about Elementium Stormshield, only to be faced with disappointment.

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