Update - Tol Barad Bridge Exploit Fixed

Update - Meta Gems Changes
Originally Posted by Zarhym (Blue Tracker)
  • Meta gems with the Chaotic and Relentless prefixes now have a requirement of 3 red gems.
  • Added new meta gems: Agile Shadowspirit Diamond (Agility/3% critical damage), Reverberating Shadowspirit Diamond (Strength/3% critical damage), and Burning Shadowspirit Diamond (Intellect/3% critical damage). These new recipes are unbound and can drop from any Cataclysm creature. The new meta gems have a requirement of 3 red gems equipped.

Patch 4.0.6 Patch Notes (PTR)
Official patch notes have been released and seems to be from a build older than the one on PTR. Also, official changes are always better than datamined changes so there you go!
Originally Posted by Zarhym (Blue Tracker)
General
  • Many tooltips have been updated to reflect any changes made via recent hotfixes.
  • The guild reward Armadillo Pup now requires revered faction instead of exalted.

PvP
Arenas
  • Bloodlust, Heroism, Time Warp and Ancient Hysteria can no longer be cast while in Arenas.

Battlegrounds
The Battle for Gilneas
  • The time it takes to capture a flag has been reduced to 5 seconds, down from 8.

Strand of the Ancients
  • The damage done by Antipersonnel Cannons has been doubled.
  • The missile speed of Rocket Blast (Antipersonnel Cannons) has been increased by roughly 50%.
  • Some Antipersonnel Cannons could shoot the platform they were spawned on. These spawn locations have been fixed.
  • The Battleground Demolisher no longer has two additional seats and now only has room for the driver.
  • A PvP duration flag has been added to Battleground Demolishers. This should make it so crowd control effects cast on unmanned demolishers does not last an extended amount of time.
  • There should no longer be a discrepancy in time when the Battleground Demolishers spawn at the start of each round.
  • The Battleground Demolishers spawned on the docks no longer despawn when the north graveyard is taken by the offense.
  • Massive Seaforium Charges should now be useable in rated Battleground matches.
  • The duration of the Teleport debuff has been lowered to 10 seconds, down from 20.
  • The radius of the Seaforium Blast has been lowered to 10 yards, down from 20.

Races
  • The draenei racial trait Gift of the Naaru now heals 20% of the target's health over 15 seconds, rather than a scaling value.
  • The dwarven racial trait Stoneform now reduces all damage taken by 10%, rather than increasing armor by 10%. It also increases the dwarf's size when used.
  • The gnomish racial trait Escape Artist now has a 1.5-minute cooldown, down from 1.75.
  • The human racial trait Every Man for Himself has been reverted back to a 2-minute cooldown, down from 3 minutes.
  • The night elf racial trait Shadowmeld can now be used while shapeshifted.
  • The tauren racial trait War Stomp can now be used while shapeshifted.
  • The worgen racial trait Darkflight now has a 2-minute cooldown, down from 3, and is no longer on the global cooldown. In addition, the movement speed bonus now stacks with existing bonuses, but cannot be activated while Sprint or Dash is active (and they cannot be activated while Darkflight is active).

Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Icebound Fortitude now breaks stuns when used, in addition to providing immunity to them.
  • Necrotic Strike's absorption effect is now reduced by the target's resilience.

Talent Specializations
Blood
  • Crimson Scourge has been redesigned slightly. Instead of a 50/100% chance to make the next Blood Boil free when Plague Strike is used on a target with Blood Plague, the talent now gives a 5/10% chance to provide a free Blood Boil when the death knight lands any melee attack on a Blood Plagued target.
  • Will of the Necropolis no longer refunds a Blood Rune when it resets Rune Tap's cooldown. Instead it makes the next Rune Tap free while Will of the Necropolis is active.

Frost
  • Howling Blast now deals 40% less damage to all targets other than the primary target of the spell.
  • Might of the Frozen Wastes now also increases all melee damage by 4/8/12% while wielding a two-handed weapon.

Unholy
  • Desecration is now also triggered by Necrotic Strike.
  • Runic Corruption procs while the aura is already active now add 3 seconds to the existing aura duration, instead of simply refreshing/overwriting the existing aura.
  • Unholy Might (passive) has been reduced to a 5% Strength increase, down from 10%.

Glyphs
  • Glyph of Death's Embrace no longer refunds Runic Power when self-healing via Lichborne.

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Barkskin is no longer dispellable.
  • Healing Touch is now trained at level 78, up from level 3.
  • Lacerate damage has been reduced by approximately 20%.
  • Mangle (Bear Form) weapon damage (at level 80+) has been reduced to 235%, down from 300%.
  • Mangle (Cat Form) weapon damage percent (at level 80+) has been increased to 460%, up from 360%.
  • Maul damage has been reduced by approximately 20%.
  • Mount Up: This guild perk now applies to Flight Form and Swift Flight Form as well.
  • Nourish is now trained at level 8, down from level 78.
  • Omen of Clarity can no longer trigger from helpful spells (aka heals), unless the Restoration talent Malfurion's Gift is chosen.
  • Rake damage has been reduced by 10%.
  • Rejuvenation is now trained at level 3, down from level 8. In addition, its mana cost has been reduced from 26% to 16%.
  • Rip damage has been reduced by 10%.
  • Shred weapon damage percent (at level 80+) has been increased to 450%, up from 350%.

Talent Specializations
Balance
  • The Shooting Stars buff duration has been increased to 12 seconds, up from 8 seconds.
  • Wild Mushroom is now instant cast, down from 0.5 seconds. In addition, the radius of detonation has been increased to 6 yards, up from 3, and damage done increased by 15%.

Feral
  • Berserk (instant Mangle proc) now has a new Spell Alert identifier. In addition, Berserk no longer breaks Fear or makes the druid immune to Fear.
  • Pulverize weapon damage percent has been reduced to 80%, down from 100%.

Restoration
  • Empowered Touch now also affects Regrowth.
  • Nature's Bounty no longer affects Swiftmend, but now has a new effect. When the druid has Rejuvenation on 3 or more targets, the cast time of Nourish is reduced by 10/20/30%.

Glyphs
  • Glyph of Regrowth now causes the heal-over-time effect to refresh itself on targets at or below 50% health, up from 25%.
  • Glyph of Wrath now increases damage done by Wrath by 10% and no longer requires Insect Swarm on the target.

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Aimed Shot! weapon damage has been increased to 200%.
  • Aspect of the Wild, Aspect of the Hawk, and Aspect of the Fox can now be cast while mounted.
  • Deterrence now provides 100% chance for melee attacks to miss instead of 100% parry chance. This means that attacks that cannot be parried, notably some rogue abilities, can now be prevented by Deterrence, and the hunter will gain the benefit of Deterrence even if disarmed.
  • Dust Cloud's cooldown and duration have been modified to make it closer aligned with Tailspin (same effect, different pet).
  • Kill Command's damage has been increased by 20%.
  • Kill Shot's attack power scaling has been increased by 50%.
  • Master's Call now has a 35-second cooldown, down from 1 minute. In addition, the visual effect is more obvious.

Talent Specializations
Marksmanship
  • Chimera Shot's attack power scaling has been increased by 20%.

Survival
  • Into the Wilderness (passive) has been reduced to a 10% Agility increase, down from 15%.

Pets
  • Pets now have 70% of the master's armor, rather than a different value based on which type of pet they are.
  • Shale Spiders now correctly have a special ability (Web Wrap).
  • Bad Manner (monkey) now properly breaks from damage.

Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Flame Orb now ignores critters.
  • The mana costs of Arcane Brilliance and Dalaran Brilliance have been reduced by approximately 16%, making them roughly equal to the cost of Mark of the Wild.
  • Ring of Frost: Radius shrunk to 8 yards, and inner "safe" radius is now 4.7 yards (exactly matching graphic). Dispelling the effect of Ring of Frost will now make the target immune to being refrozen for 3 seconds. If a second Ring of Frost is cast by the same mage while the first is still active (via Cold Snap), the first will now disappear and cease functioning.

Bug Fixes
  • Ring of Frost can now be cast, and works properly, on transports (this includes elevators, trapdoors, etc.).

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • The mana costs of Blessing of Might and Blessing of Kings have been increased by approximately 217%, making them roughly equal to the cost of Mark of the Wild.
  • Crusader Strike weapon damage percent has been increased to 135%, up from 115%.
  • Divine Plea now lasts for 9 seconds, down from 15. It grants 4% mana per tick, instead of 2%, for a total of 12% mana, up from 10%.

Talent Specializations
Retribution
  • Divine Purpose: The chance for applicable abilities to generate Holy Power has been reduced to 7/15%, down from 20/40%, but instead of generating 1 Holy Power, the next applicable ability used consumes no Holy Power and acts as if the paladin has 3 Holy Power.
  • Hand of Light (Mastery): A percentage of the damage done by Templar's Verdict, Crusader Strike, and Divine Storm is done as additional Holy damage.
  • Repentance is no longer broken from damage done by Censure (Seal of Truth).

Glyphs
  • Glyph of Divine Plea now adds 6% mana, for a total of 18% over 9 seconds.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • The duration of Levitate has been increased to 10 minutes, up from 2.
  • The mana cost of Power Word: Fortitude has been reduced by approximately 68%, making it roughly equal to the cost of Mark of the Wild.
  • The mana cost of Power Word: Shield has been increased by approximately 31%, but its effect has been increased by 208%.
  • The mana cost of Renew has been reduced by 24%.
  • The mana cost of Shadow Protection has been reduced by approximately 65%, making it roughly equal to the cost of Mark of the Wild.

Talent Specializations
Discipline
  • Focused Will now procs when the priest is critically hit, in addition to its current effect.
  • Improved Power Word: Shield now also increases the amount absorbed by an additional 15/30% when cast on oneself.
  • Pain Suppression is no longer dispellable.

Holy
  • Blessed Resilience will now proc when the priest is critically hit, in addition to its current effect.
  • Chakra states now last 1 minute, up from 30 seconds.
  • Desperate Prayer now heals the priest for 30% of their total health, up from a very subpar value.
  • Holy Concentration now increases the amount of mana regeneration from Spirit while in combat by an additional 15/30%, down from 20/40%.
  • Holy Word: Chastise now has a 30-second cooldown, up from 25. In addition, it properly breaks from damage.
  • Lightwell's health has been increased by 50% (for PvP purposes).
  • Serendipity now has Spell Alert and Floating Combat Text feedback support.
  • Surge of Light can now also proc from Flash Heal and Greater Heal, and can now also critically hit.

Glyphs
  • Glyph of Mind Flay no longer requires Shadow Word: Pain to be on the target.
  • Glyph of Pain Suppression has been renamed Glyph of Desperation and now allows Guardian Spirit to be cast while stunned, in addition to Pain Suppression.
  • Glyph of Psychic Horror now reduces the cooldown of Psychic Horror by 30 seconds, down from 60.
  • Glyph of Spirit of Redemption has been converted into Glyph of Prayer of Mending, which increases the healing done by the first charge of Prayer of Mending by 60%.

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Combat Readiness now lasts for 20 seconds, down from 30 seconds, but the Combat Insight stacking buff lasts 10 seconds, up from 6 seconds.
  • Smoke Bomb now lasts for 5 seconds, down from 10 seconds.

Talent Specializations
Combat
  • Main Gauche (Mastery) now provides a chance to deal an attack for 75% of main-hand damage. This attack can trigger Combat Potency.
  • Revealing Strike now increases finisher effectiveness by 35% (45% glyphed), up from 20% (30% glyphed).

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Curse of Exhaustion now reduces movement speed by 30%, down from 50%.
  • Drain Mana has been removed from the game.

Talent Specializations
Affliction
  • Unstable Affliction's silence effect has been reduced to 3 seconds, down from 5.

Demonology
  • Demonic Rebirth now highlights summoning spells when active.
  • Inferno no longer increases the radius of Hellfire.

Destruction
  • Shadow and Flame can now proc from Incinerate in addition to Shadow Bolt.

Glyphs
  • Glyph of Soul Swap cooldown has been increased to 15 seconds, up from 10 seconds.

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Charge now shares diminishing returns with stun effects.
  • Cleave damage has been reduced by 20%.
  • Heroic Strike damage has been reduced by 20%.

Talent Specializations
Arms
  • Juggernaut no longer increases the cooldown on Charge, but instead increases the duration of the Charge stun by 2 seconds. In addition, Charge is usable in all stances, however, the talent now causes Charge and Intercept to share a cooldown.
  • Lambs to the Slaughter: Instead of granting 10/20/30% damage to the next Mortal Strike, Overpower, or Execute, it now grants a 10% buff to any Mortal Strike, Overpower, Slam, or Execute that stacks 1/2/3 times.
  • War Academy no longer buffs Heroic Strike or Cleave. It now buffs Mortal Strike, Raging Blow, Devastate, Victory Rush and Slam.

Fury
  • Unshackled Fury (Mastery) now grants 5.6% benefit per mastery point, up from 4.7%.

Glyphs
  • Glyph of Rapid Charge has been changed from a 7% reduction to Charge's cooldown, to 1 second off of the cooldown. This change is primarily to clarify the exact cooldown reduction this glyph provides.

Professions
Cooking
  • Multiple spawn locations now exist for the Confectioner's Sugar (daily quest item) in Stormwind.

Items
  • Bell of Enraging Resonance can now trigger from any damage spell instead of only critical strike.
  • The Fury of Angerforge internal cooldown has been drastically reduced so this trinket will build up charges much faster.
  • Mandala of Stirring Patterns now grants Intellect instead of Mastery.
  • The PvP Priest 4-piece set bonus has been redesigned. When Power Word: Shield is cast on the priest, movement speed reduction effects are temporally suppressed for 4 seconds.

User Interface
  • For opening cinematics there is now a streaming option interface in the login screen for play-on-demand.
  • The Character Info window (C) now saves for each specialization how stat categories are ordered by players, as well as whether categories are expanded/collapsed.
  • Character movement speed is now displayed on the Character Info window (C) with all other stats.

Archaeology
  • There are now number displays on the summary page and dropdown menu.
  • Ready Flash has been added to the race icons.

Guild Interface
  • A View All button has been added to the profession display regardless of whether Show Offline Members is checked.
  • Online members can now be sorted to the top of the View Crafters list.
  • The guild reputation cap is now displayed in the tooltip.

Real ID & Chat
  • Real ID login notifications now include character and game icons.
  • Players can now right-click close a chat window tab even if it's not the current tab.
  • There is now an option to auto-pop whispers into a new tab.
  • Popped out whisper windows now show online/offline status messages.

Bug Fixes
  • Many bugs... handled them!

Quests & Creatures
Tol Barad Peninsula
  • A new achievement, Just Another Day in Tol Barad, has been added for completing all of the Tol Barad daily quests.
  • Crazed Guards now drop Rusty Rifles.
  • The spawn rate of Alliance and Horde Infantry for the quest "The Leftovers" has been increased.
  • The Magnetized Scrap Collector for the quest "Magnets, How Do They Work?" will now be correctly removed from players' bags upon completing the quest.
  • Both the Baradin's Wardens and Hellscream's Reach Commendations are now Bound to Account items.

Bug Fixes
  • Worgen now work properly in the Barbershop.
This article was originally published in forum thread: Patch 4.0.6 Patch Notes (PTR) started by Boubouille View original post
Comments 232 Comments
  1. Amanidis's Avatar
    Instead of reducing damage for warriors on heroic strike and cleave why don't they just reduce all the talents we have that increase their damage by by at least 15% per max talent.
  1. Arpagio's Avatar
    All I have to say is... WTF is with them taking away the ability to use Bloodlust in Arenas?!?! I mean c'mon! It wasn't ever an issue before... darn you blizzard making it that much harder to be a successful ele shaman in arenas... grr you blizzard.... grr you...
  1. Cecerio's Avatar
    [QUOTE=Boubouille;10003301]Update - Tol Barad Bridge Exploit Fixed

    Update - Meta Gems Changes
    Originally Posted by Zarhym (Blue Tracker)
    • Meta gems with the Chaotic and Relentless prefixes now have a requirement of 3 red gems.
    • Added new meta gems: Agile Shadowspirit Diamond (Agility/3% critical damage), Reverberating Shadowspirit Diamond (Strength/3% critical damage), and Burning Shadowspirit Diamond (Intellect/3% critical damage). These new recipes are unbound and can drop from any Cataclysm creature. The new meta gems have a requirement of 3 red gems equipped.
    Finally! Fuck yes!
  1. Deimien's Avatar
    Lol at the Lambs to the Slaughter talent... Like waiting till you have 3 stacks is going to be an efficient way to up dps.
  1. Slambient's Avatar
    Blizzard, nice way to put warriors on the bench..7th worst dps spec and we get nerfed? I doubt i'll even get to raid since its removing HS as our main damage but not being replaced.. What about MAGES? What about HUNTERS? What about DEATHKNIGHTS...quit fucking with our class PLEASE...we were in a good place GC even fucking said we might have even been low..this is pathetic.
  1. mmoc37153e3aa7's Avatar
    Bug Fixes
    * Many bugs... handled them!

    Lol
  1. mmocf066a7c896's Avatar
    Are these changes some kind of early April Fools-jokes? Most of these changes are just ridiculous.
  1. Fréyr's Avatar
    I'm so happy inside right now, both of the classes and specs I play are going to be hugely buffed <3
    Also, lol @ all the warrior QQ. Not that I didnt understand "why?", but I just find it amusing.

    Thanks blizz for buffing my priest (GotN and various talents) and fixing my druid
  1. mmoc173dd29489's Avatar
    I cant see any Holy Paladin nerfs. I hope they nerf them!
  1. Alta87's Avatar
    Screw cleave.

    "War Academy no longer buffs Heroic Strike or Cleave. It now buffs Mortal Strike, Raging Blow, Devastate, Victory Rush and Slam."

    This is not a nerf idiots...
  1. Ognarok's Avatar
    For fuck sake... -30% Raging Blow, -20% Cleave, -20% Heroic strike, Charge shares same cooldown as Intercept.. Imba nerf for sure.
    Fury PvE really fucked up. GG..
  1. mmoc83df313720's Avatar
    Quote Originally Posted by Alta87 View Post
    Screw cleave.

    "War Academy no longer buffs Heroic Strike or Cleave. It now buffs Mortal Strike, Raging Blow, Devastate, Victory Rush and Slam."

    This is not a nerf idiots...
    You couldn't be more wrong. They are big completely unexpected and unexplained, therfore stealth, nerfs to warrior *tanks*.

    HS+Cleave+War Academy+Charge on DR: no other warrior spec gets hit harder than prot. Yet prot wasn't even an issue in pvp or pve according to Blizzard (or players).
  1. Dominating's Avatar
    Nerf fucking mages, not classes undeserving of a nerf... Mages are just unfairly overpowered in PvP.
  1. Schaden's Avatar
    Quote Originally Posted by Naglfar View Post
    ...and sorry but....

    ¿WHAT THE HELL IS THAT SHIT?
    ¿An "oh no rogues "/facepalm" me when i deterrence'd and cant kite them for (infinite x infinite) "? (Of course in case that they want to waste vanish for that)
    Damn...let me tell you something ghostie...
    GO TO HELL
    I'm sorry they fixed one of the weakest defensive cooldowns in the game, which is mostly useless in PvE content, so that we DONT get insta-gibbed via Overpower spam when we use it. With the Master's Call reduction, you might actually have to play smarter against a Hunter instead of mindlessly spamming your abilities against a class that is practically powerless in melee range.

    As a matter of fact, I'm hoping the Deterrence mechanic change makes it more useful in PvE.
  1. mmoc83df313720's Avatar
    Quote Originally Posted by Schaden View Post
    I'm sorry they fixed one of the weakest defensive cooldowns in the game, which is mostly useless in PvE content, so that we DONT get insta-gibbed via Overpower spam when we use it. With the Master's Call reduction, you might actually have to play smarter against a Hunter instead of mindlessly spamming your abilities against a class that is practically powerless in melee range.

    As a matter of fact, I'm hoping the Deterrence mechanic change makes it more useful in PvE.
    You're completely right. The deterrence change (against melee attacks intended for pve being used in pvp) and Master's Call changes (against increased snares on all classes) are very welcome, at last. Still have very little defence against dots tho - but its looking like this is fully intentional, unlike the mess the old Deterrence was. At least Blizzard are going in the right direction for Hunters in pvp.
  1. shekspeare's Avatar
    good, that I left my silly warrior, haha. glad for palas... I think... I guess... maybe...
  1. Selphien's Avatar
    I agree with lots of people that the nerfs to warriors are quite unjust, especially when they said in a previous blue post about how Survival hunters and Unholy deathknights were topping single target fights.

    Unholy DK's = Unholy Might (passive) has been reduced to a 5% Strength increase, down from 10%.
    Survival Hunters = Into the Wilderness (passive) has been reduced to a 10% Agility increase, down from 15%.

    Yet warriors really are not doing all that much, example no CC abilities that last longer than a few seconds. DPS really is just averaging with other classes as of right now. They really are not all that special. But to go from now to a HERE IS A 20% DAMAGE NERF... come on really? 5% on str and agi for the 2 classes doing the highest dps (according to blizzard)? Did they just duck as the nerf bat flew into the un-expecting face of the warrior? Then also within the same blue post say, oh arcane and fire mages are a bit on the low side of dps? really? seen many pull single target 20k+ with 346 gear. If that's low then boy oh boy do warriors need some buffs, along with most of the other classes.

    Honestly, doing things like this on their part should honestly be grounds for termination, cause they really need new people that actually know how to plan things and not just spout off random numbers.
  1. Odinn's Avatar
    Quote Originally Posted by Blur View Post
    I have been playing kitty since i started. I like kitty. But now i don't really know. If blizzard is doing something like that, i am considering getting boomy gear. Also i am already practising my boomy rotation. 111111122222221111112222111111222222. I think i'm good at this!
    This is pretty much how I feel now. Boomkin has a boring rotation and is really why I don't want to play one. The changes were pretty much in reaction to pvp qq'ing, lets just hope that pve cats can still compete.
  1. akumaownu's Avatar
    charge and intercept the same CD? Why are u doing this now? Just take out the warrior class because they are gimp now... For all the warriors out there... Just reroll another class
  1. tenzing21's Avatar
    Quote Originally Posted by Simca View Post
    Dunno.

    For Bear, it's really not important (and if the armor buff is not a tooltip fix, then it is a buff). Sure, your damage got nerfed, but who really cares about that? Blizzard's Vengeance mechanic throws like 105810581 AP at you, you could practically auto-attack for threat. Almost all progression tanks are already avoiding hit and expertise like the plague for that reason. Ferals were already the highest DPS tank on every fight besides Magmaw according to WoL.

    For Cats, it's probably a dps decrease, but likely nothing incredibly massive. I imagine they'll adjust for it in a later PTR patch as there is still a lot of stuff missing in this one (Chaotic meta gem fix plox).

    Edited to adjust for the new patch notes and comments made towards this post.
    Sorry man, but these nerfs are un-needed. Reducing, that is, DRAMATICALLY reducing feral bleed dmg means we have an even greater unlikelyhood of killing any caster class. If all you can do is keep spamming mangle (with a miss rate, and resil) at a mage until their blink or iceblock comes back up, you have no chance. No chance. And hunters locks and spriests are now in the unkillable territory. And as for holy paladins, instead of watching the fight and seeing who is messing up, or getting hit by the rng dmg, and using holy shock- wog, you now have to spam holy light over and over and over and over, no matter what, even on people that aren't misisng any health to get free spells to proc. I can't see this shit lasting more than a day. Pallys are gonna be oom with the first minute of a fight, having to use expensive spells to heal people, instead of knowing the fights, and being predictive and pro-active. Awful.

    And wtf they buffed every gd alliance racial is beyond me. It's obvious the persons in charge of wow have ZERO idea wtf they are doing. Oh well, Halo mmo, or the old republic might be good.

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