04:00PM EST - Added Wow, Dungeons are Hard!
03:00PM EST - Apparently 45 Exalted Reputations no longer rewards the "The Exalted" title. You might want to wait for a blue post to confirm that, but for the moment, plan accordingly.
02:45PM EST - Added an important update for Frost Specialization. Fixed the pages for the new items! (Quicksilver Alchemist Stone, Volatile Alchemist Stone, Vibrant Alchemist Stone, Glyph of Dark Succor, Agile Shadowspirit Diamond, Burning Shadowspirit Diamond, Reverberating Shadowspirit Diamond)

Update Wow, Dungeons are Hard!
Ghostcrawler posted a very interesting post about dungeons, I moved it to the General Discussions forums to split it from the patch notes, but it's definitely worth reading.

Patch 4.0.6 - PTR Build 13482
A new build is being deployed on PTRs, I'll do the changes for the sake of doing it but the upcoming official patch notes update in a few minutes/hours will probably be far head from the version deployed on test realms.

WoWTal.com - PTR Build 13482
WoWTal.com has been updated to the latest build.

Professions Changes
Originally Posted by Blizzard Entertainment


Also, all flasks had their reagents requirements changed and now requires 8 Volatile Life (up from 6) and 8 of each Herb (down from 12)






Achievements Changes
Originally Posted by Blizzard Entertainment

Guild - General

Guild - Professions


Player vs. Player

Spell Changes
These changes are mostly the results of tooltip comparisons, all the changes might not be there and I suggest that you wait for official notes before you whine or rejoice about something.
Originally Posted by Blizzard Entertainment
  • Stoneform (Dwarf) now reduces all damage taken by 10% instead of increasing armor by 10%.
  • Gift of the Naaru (Draenei) now heals for 20% of their total health over 15 sec at all levels.
  • Escape Artist (Gnome) now has a 1.5 min cooldown, down from 1.75 min.
  • Darkflight (Worgen) now has a 2 min cooldown, down from 3 min. Now increases current movement speed by an additional 40% instead of "increasing movement speed by 40%".


Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Bone Shield now begins with 4 charges, up from 3 charges.

  • Runic Focus now also increases spells change to hits by 9%. Spells are all Death Knight abilities that are not direct weapon strikes.

  • Blightcaller is now called Dreadblade and Increases Shadow damage done by 20%. Each point of Mastery increases Shadow damage by an additional 2.5%.
  • Virulence no longer increases chance to hit with spells. Now increases the damage done by your diseases by 10/20/30%.
  • Sudden Doom now only procs from main-hand auto attacks, proc rate no longer specified and now just shows up as "higher than rank 1", "higher than rank 2".
  • Necrotic Strike casting time increase effect now lasts 10 sec, down from 15 sec.
  • Death's Advance (Tier 4) *New* - While your Unholy Runes are both depleted, movement-impairing effects may not reduce you below 100% of normal movement speed. /


  • Inscription: Glyph of Dark Succor - Causes your Death Strike ability to always restore at least 20% of your maximum health when used while in Frost or Unholy Presence.

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Soothe is now instant cast, down from 1.5 sec cast.
    Moonfire and Sunfire now costs 9% of base mana, down from 18% of base mana.
  • Fungal Growth now has a 100 yards range, up from 30 yards.
  • Total Eclipse now increases bonus damage from Eclipse by 16%, up from 12%. Each point of Mastery now increases the bonus by an additional 2%, up from 1.5%.

  • Rip now scales from 16.56/33.12/49.68/66.42% of Attack Power, down from 18.4/36.8/55.2/73.6/92%.
  • Rake now scales from 2.07% of Attack Power, down from 2.3%. Additional bleed damage now scales from 37.8% of Attack Power, down from 42%, base damage reduced by 10%, from 1859 to 1672.
  • Shred now deals 450% damage plus 1487, up from 350% plus 1156.
  • Skull Bash (Cat) / Skull Bash (Bear) now prevents spell from that school from being cast for 4 sec, down from 5 sec.
  • Maul now scales from 24% of Attack Power, down from 30%.
  • Lacerate now scales from 7.66% of Attack Power, down from 9.58%. Now makes enemies bleed for 35 + 2.56% of Attack Power, down from 35 + 3.2% of Attack Power.
  • Mangle (Cat) now deals 460% normal damage plus 1452, up from 360% plus 1136.
  • (Mangle) Mangle (Bear) now deals 235% normal damage plus 681, down from 300% plus 870.
  • Pulverize now deals 80% weapon damage, down from 100%. Additional damage reduced by 20% as well, from 450 to 360.

  • Natural Shapeshifter now increases the duration of Tree of Life Form by 3/6 sec, down from 5/10 sec.
  • Tree of Life now lasts 25 sec, down from 30 sec. (What do you call a druid in tree form who melees? A combat log.)
  • Wild Growth now has a 8 sec cooldown, down from 10 sec. Base healing value increased by 30%, from 2866 to 3722.
  • Symbiosis now increases the potency of healing spells by 11.6% (Up from 10%) on target already affected by one of your HoT. Each point of Mastery now increases heal potency by an additional 1.45%, up from 1.25%.

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Beast Mastery
  • Master's Call now has a 40 yards range, up from 25 yards. Cooldown reduced to 35 sec, down from 1 min.


  • Black Arrow base damage has been reduced by 25%, down from 2400 to 1800.
  • Explosive Shot now deals [ 20.5% of Ranged AP + 340 ] damage, down from [ 27.3% of Ranged AP + 454 damage ]
  • Deterrence now increases the chance melee attacks will miss you by 100% instead of increasing your parry chance.
  • Hunter vs. Wild now increases your total Stamina by 5/10/15%, up from 4/7/10%.
  • Serpent Spread now affects up to 4 targets.

Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Arcane Blast now costs 7% of base mana, down from 8% of base mana.
  • Arcane Barrage now costs 11% of base mana, down from 12% of base mana.
  • Counterspell now prevents spell from that school of magic from being cast for 7 sec, down from 8 sec.

  • Flashburn now increases damage done by all your periodic fire damage effect by 22.4%, up from 20%. Each point of Mastery increases periodic damage done by an additional 2.8%, up from 2.5%.
  • Fireball now costs 12% of base mana, down from 16%.
  • Living Bomb now costs 17% of base mana, down from 22%.
  • Firestarter no longer requires you to use Molten Armor to cast the Scorch spell while moving.

  • Deep Freeze's base damage has been reduced by 20%, from [ 1447 to 1814 ] to [ 1157 to 1451 ].
  • Fingers of Frost now also increases Ice Lance damage by 15%.
  • Frost Specialization now also increases the damage of Frostbolt by an additional 15%. However, if will decrease your Frostburn mastery by 6.

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Crusader Strike now deals 135% weapon damage, up from 110%.
  • Rebuke is now trainable by all paladins as a base spell.
  • New Skill - Sacred Shield (Rank 4) *New* - When reduced below 30% health, you gain the Sacred Shield effect. The Sacred Shield absorbs [1 + 2.8 * AP] damage and increases healing received by 20%. Lasts 15 sec. This effect cannot occur more than once every 30 sec. 30 sec cooldown.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Prayer of Healing base healing reduced by 15%, from 3633 - 3838 to 3087 - 3262.
  • Lightwell now restores [ 1.063% of Spell Power + 9929.445 ] health over 6 sec, down from [ 1.155% of Spell Power + 10792.875 ]
  • Chakra now also affects Flash Heal or Greater Heal. Serenity now also procs from Flash Heal, Greater Heal, or Binding Heal. Chastise now procs from both Smite and Mind Spike.
  • Blessed Resilience now also procs from a critical hit from any attack.
  • Renew now costs 17% of base mana, down from 21% of base mana.

  • Focused Will now also procs from a critical hit from any attack.
  • Strength of Soul has an additional effect - In addition, when you cast Power Word: Shield on yourself you are immune to Silence, Interrupt and Dispel effects for 2/4 sec.

  • Shadow Orb Power now increases the damage done by your Shadow Orbs by 21.6%, up from 20%. Each point of Mastery increases damage by an additional 1.5%, up from 1.3%.
  • Mind Sear base damage has been increased by 60%, from [ 91 - 98 ] to [ 146 - 158 ]

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Deadly Momentum now increases your critical strike chance of your next attack within 15 sec, up from 10 sec.


  • Preparation no longer affects Evasion
  • Shadowstep now has a 24 sec cooldown, up from 20 sec.
  • Sinister Calling now increases total Agility by 30%, up from 25%. Now increases the percentage damage bonus of Backstab and Hemorrhage by an additional 40%, up from 25%.
  • Find Weakness now causes all your attacks to bypass 35/70% of that enemy's armor, up from 25/50%.
  • Sanguinary Vein now also gives your Bleed effects a 50/100% chance to not break your Gouge.

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Earthquake base damage has been increased by 10%, from 493 to 542.
  • Purge now removes 1 Magic effect, down from 2.

  • Mental Quickness now reduces the mana cost of your beneficial, damaging, and totem spells by 75% instead of reducing the cost of your instant spells.

  • Tremor Totem now has a 1 min cooldown, removes Fear, Charm, and Sleep effects from party and raid members within 10 yards, and can be dropped even while the caster is afflicted with such effects.
  • Mana Tide Totem now gives Party members within 23 yards of the totem 400% of the caster's spirit (excluding short-duration Spirit bonuses).
  • Greater Healing Wave now costs 33% of base mana, up from 30%. Base healing value increased by 20%, from 7473 - 8538 to 8968 - 10245.
  • Cleansing Waters now has a 0.5 sec cooldown.
  • Deep Healing now Increases the potency of your direct healing spells by up to 24% (up from 20%), based on the current health level of your target (lower health targets are healed for more). Each point of Mastery increases direct heals by up to an additional 3%. (up from 2.5%)

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

  • Demon Armor and Fel Armor now seem to be permanent (no longer lasts 30 mins?)
  • Fel Armor no longer regenerates the caster's life and increases his/her maximum mana by 10% instead.
  • (Metamorphosis) Immolation Aura base damage has been increased by 5%, from 538 to 567.
  • Demonic Aegis now increases the amount of mana granted by Fel Armor by 50/100% instead of the amount of life.
  • Demon Soul Imp effect has been changed to - Critical strike chance of your cast time Destruction spells increased by 30% for 20 sec.
  • Inferno now also increases the duration fo your Immolate by 6 sec.
  • Master Demonologist now increases the damage done by your demon servants and damage you deal while transformed into a demon by 16% (up from 12%). Each point of Mastery increases damage by an additional 2%. (Up from 1.5%)

  • Aftermath is now a Tier 2 talent, down from Tier 3.
  • Improved Soul Fire is now a Tier 3 talent, up from Tier 2. No longer increases your spell haste and now increases your Fire and Shadow damage done by 4/8% for 15 sec after you deal damage with Soul Fire. This effect has a 6 sec cooldown.
  • Burning Embers effect now deals up to [ 0.121% of Spell Power + 20.209 ], down from [ 0.143% of Spell Power + 23.921 ] damage.
  • Fiery Apocalypse now increases all fire damage you deal by 10.8% (up from 10%). Each point of Mastery increases fire damage by an additional 1.35%. (up from 1.25%)

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Cleave now scales from 45% of Attack Power, down from 56.2% of Attack Power.
  • Bloodthirst now scales from 80% of Attack Power, up from 62%.
  • Raging Blow now deals 145% weapon damage, up from 80%.
  • Unshackled Fury now Increases the benefit of abilities that cause or require you to be enraged by 44.8% (up from 37.6%). Each point of Mastery increases enrage effects by an additional 5.6%. (Up from 4.7%)

  • Heroic Strike now scales from 93% of Attack Power, up from 75% of Attack Power.
  • Juggernaut now also makes your Charge ability usable in all stances.
  • War Academy now increases the damage of "Mortal Strike, Raging Blow, Devastate, Victory Rush and Slam" instead of "Heroic Strike, Cleave, Victory Rush and Slam".
This article was originally published in forum thread: Patch 4.0.6 - PTR Build 13482 started by Boubouille View original post
Comments 236 Comments
  1. SiegZero's Avatar
    I noticed that Blizz updated the notes about an hour ago. Quite a few Heroic nerfs too...

    Would post a link, but not enough posts.
  1. Nathiest's Avatar
    lol Why in hell did they buff Mages?

    Do the devs suck that much at playing Mages? lol
  1. NinjaSaucy's Avatar
    Again, where are the horde racial buffs?

    I would like to see Berserking down to 2 minute cooldown, most (maybe all? not 100% sure) of other races racials are already at 2 min cooldown, while Berserking is at 3 min.
  1. Obscur's Avatar
    If the improved soul fire change goes through, i'll probably put the warlock on the back burner.

    There's no way locks will compete without that 15% haste.
  1. Loredrin's Avatar
    The Archaeology change making it faster to survey, doesn't that negate a large part of one of the dwarf racials?
  1. NefariousNinja's Avatar

    Official notes update.
  1. Lazoric's Avatar
    It's a direct pvp nerf for frost mages and no change for pve.
  1. galee's Avatar
    Disci Priest from "poor, little and oneshotted healer" to immortal. It is new wtk holy paladin, always shielded. I think we will look much rosik and much discipline priest from 4.0.6...
  1. Eugoogolizer's Avatar
    I enjoy the fact that in order to obtain new recipes for my profession I will either have to: Roll against some other jerks in a random who will probably hit need even if they're not a JC OR Pay through the nose on the AH from someone who probably rolled need over a JC to get it in the first place. INSTEAD OF using our JC tokens for that retarded daily we all do every day to get new designs. Well done, Blizzard. If I didn't have a brand new game card put on here a few days ago, my info would be canceled. Every day just more stupidity in this game. Honestly.
  1. Crymoar's Avatar
    "45 Exalted Reputations no longer rewards the "The Exalted" title."

    Uhm, it has never rewarded the title as far as I know -- it's the 40 exalted reputations that do, no?
  1. Mr. Casual's Avatar
    spammable cc should have been nerfed not all cc
  1. Xarimus's Avatar
    Please tell me WTF happened to the following statements from previous patch notes for Retribution that are currently no longer shown:

    # Divine Purpose: The chance for applicable abilities to generate Holy Power has been reduced to 7/15%, down from 20/40%, but instead of generating 1 Holy Power, the next applicable ability used consumes no Holy Power and acts as if the paladin has 3 Holy Power.
    # Hand of Light (Mastery): A percentage of the damage done by Templar's Verdict, Crusader Strike, and Divine Storm is done as additional Holy damage.

    Was this omission intentional?
  1. momobear's Avatar
    many changes -_-
  1. fratelo's Avatar
    Bleed dmg=NERFED Beserk=NERFED Shapeshift=NERFED , feral pvp=no more when these patch comes :|
  1. BuryGnome's Avatar
    So I am gona ask again. Where is high crit dependency for fire mage solved? Because, lowering the spells cost is not the solution in here. Not even boosting mastery tbh. since it will take effect mostly for aoe fights (which are lesser part of the end-game raiding). Not to mention Pyromaniac talent which in most cases is just useless.
  1. aurelz's Avatar
    Fury will rip it up comes 4.0.6

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