Gem Slots on crafted epics
Lylirra clarified how the changes to gem slots on crafted epics will work in 4.0.6.
Originally Posted by Lylirra (Blue Tracker)
I double-checked with our designers just to be sure, and they confirmed that existing crafted items that are eligible for an additional gem socket will simply be updated with the patch in to include one. No additional effort on your part will be required.

As a reminder, here is a list of the items upgraded in 4.0.6. And before you ask, no, I didn't forget Dragonkiller Tunic / Assassin's Chestplate / Belt of Nefarious Whispers / Corded Viper Belt, they just don't have socket changes (yet?).
Originally Posted by MMO-Champion
Blacksmithing
  • Elementium Deathplate now has 321 Strength (-20) and 208 Mastery Rating (-20). Now has a Yellow Socket (+10 Strength socket bonus)
  • Elementium Girdle of Pain now has 233 Strength (-20) and 149 Haste Rating (-20). Now has a Yellow Socket (+10 Strength socket bonus)
  • Hardened Elementium Girdle now has 233 Strength (-20) and 149 Mastery Rating. (-20). Now has a Blue Socket (+10 Dodge socket bonus)
  • Hardened Elementium Hauberk now has 321 Strength (-20) and 208 Parry Rating. (-20). Now has a Blue Socket (+10 Parry socket bonus)
  • Light Elementium Belt now has 233 Intellect (-20) and 149 Spirit (-20). Now has a Yellow socket (+10 Intellect socket bonus)
  • Light Elementium Chestguard now has 321 Intellect (-20) and 208 Critical strike rating (-20). Now has a Yellow socket (+10 Intellect socket bonus)

Leatherworking
  • Chestguard of Nature's Fury now has 321 Intellect (-20) and 221 Mastery Rating (-20). Now has a Red Socket (+10 Haste Rating socket bonus)
  • Lightning Lash now has 233 Intellect (-20), 149 Spirit (-3) and 169 Haste Rating (-10). Now has a Red Socket (+10 Intellect socket bonus)
  • Stormleather Sash now has 233 Intellect (-20) and 116 Mastery Rating (-20). Now has a Red Socket (+10 Intellect socket bonus)
  • Twilight Scale Chestguard now has 321 Intellect (-20) and 214 Critical strike rating (-20). Now has a Red Socket (+10 Haste Rating socket bonus)




Ink Traders in Stormwind/Orgrimmar in 4.0.6
Bashiok recently mentioned that Ink Traders will be available in capital cities with Patch 4.0.6. I took the time to check the PTRs and they are now located next to the inscription trainers of Orgrimmar and Stormwind, you no longer have to go to Dalaran to get your precious ink!
Originally Posted by Bashiok (Blue Tracker)
Ink Traders are being added to Stormwind and Orgrimmar in 4.0.6.



Real-life Threats
Originally Posted by Bashiok (Blue Tracker)
This is a reminder that we take threats made against other players, against our employees, and of self-harm extremely seriously.

We realize that there can be stressful and trying moments in the game or when interacting with others, but there is no acceptable time to go beyond the boundaries of the game and threaten others with real-life harm.

If someone is found to be making a real-life threat, we will report it to the authorities, which could result in real repercussions. If you see anyone making a real-life threat against you, themselves, or others, please report it immediately. To report threatening in-game chat, use the in-game petition system by clicking on the red question mark, or for forum posts, use the thumbs-down button and choose ‘Real-Life Threats.’


Blue Posts
Originally Posted by Blizzard Entertainment

Tol Barad Issues
I'll try to answer for you what little I can. As I'm sure you've seen, we've made some smaller adjustments to Tol Barad to help some right now, but we know that these changes are just that, minor. That said though, we spent a lot of time developing Tol Barad and want to make sure that it is utilized and enjoyed as originally intended. We are continuing to discuss ways in which we can do this, but it's going to need additional development time. We do have some plans that we'd like to put into play, but I can't enlighten you on what those are as of yet and can only say that they will be done in the future at some point. Unfortunately, I can't give a better time table than that. I know that seems lacking, but Tol Barad is not "out of sight, out of mind for us." (Source)

No LVL 85 Food/Water on Mammoth mount vendors
The multi-seater mammoths have a very Northrend-specific feel to them, so we don't necessarily want to just straight update their vendors. We like the idea of having mounts with usable vendors in general, though, and are looking into the possibility of adding new ones in the future (ones that would provide higher level food and drinks). There are already a few ideas incubatin', but nothing that we can reveal just yet.

[...] Your gold wasn't spent needlessly. The multi-seater mammoth mounts still have a fast run speed, can hold up to three passengers, and allow nearby players to sell and repair their items. That functionality is available to everyone, regardless of when the mount is or was purchased. (Source)

Cataclysm Questing is too Linear?
For Cataclysm, we wanted to create more immersion with better storytelling, and we wanted your characters to feel connected to ebb and flow of Azeroth. This was something we hoped to accomplish through a number of mediums including quests.

Overall, we think we were successful in achieving those goals and making the leveling experience more story-driven, but we realize we may not have hit the nail perfectly on the head. For example, we've received a lot of feedback that suggests we made questing a bit too linear this expansion, and we're not in total disagreement. It's cool that your character has a visual impact on the world and can watch as key events unfold, sure, but sometimes it can feel a bit awkward when you're unable to explore content at your own pace because you're still locked to a particular phase. We also hear your concerns about cut-scenes, tradeskill nodes, and the effects phasing has on groups.

We're taking all these criticisms in stride and will be using them to improve the questing experience for future expansions and, to an extent, future patches. When it comes to questing, it's matter of finding a good balance between story and gameplay, and that tightrope can be a hard one to walk. Your feedback keeps us from swaying too far in any one direction, though, so we greatly appreciate threads like this one. Keep it up. (Source)

LFD Tool Long Queue Times
There's a false perception that we don't want to change things or iterate on things regularly. This is not true. We are always looking at ways to improve the game and the systems within it. Finding the right solution though doesn't always happen as quickly as some would like, and when trying to account for human nature, things get a bit more difficult to predict. We can only provide the tools, see how things go, iterate on them, and see if things improve for you. But, these things take time and there's an awful lot of differing opinions out there.

No one is saying, "This is it, take it or leave it", we're simply saying, "This is our intention. Here's how we designed this to work/play out. Try it out and let us know how it goes."

We're still going to keep pushing to do better, to make things as balanced as possible, and to provide an epic and entertaining gaming experience. We just won't be able to do it overnight.

The Looking For Dungeon queue times are understood to be of issue for some people. If/when we find a better way to get you in to a dungeon quicker, we'll let you know. (Source)

Dungeon Difficulty
That's a pretty heavily stacked way to ask the question, but I'll see if I can provide a satisfying answer anyway.

As is often the case, the truth is somewhere in the middle. Realistically, I recognize that a lot of the concerns that have been brought to bear address issues beyond dungeon difficulty alone, so, on that basis 'learn2play' isn't a particularly valid argument by itself, no.

Conversely, (and I think this is what those arguments are really getting at) we're coming from an expansion where, through much of its existence, whole swathes of class abilities - crowd control, certain types of heals - went virtually unused. We've gone from there to a place where if a group doesn't use crowd control, or otherwise employs reasonably good play overall, their chance of success dramatically decreases. We want to reward good gameplay, so the tuning on dungeons is less forgiving than it was. Despite that, as average gear quality and know-how increases, it is inevitable that more and more players will have easier and faster runs over all.

On the other hand, maybe things have come too far in the other direction. While we're seeing that player assembled groups have very good success, Dungeon Finder groups are having significant issues. That's something we're planning to address.

The World of Warcraft development team and Blizzard as a whole aren't composed of a single kind of player. We're players of all sorts, we suffer from the same issues (and enjoy the same triumphs) that you guys do. We’re keeping an open mind and taking into account all perspectives as we move into 4.0.6 and beyond. (Source)
This article was originally published in forum thread: Epic Crafted Items Gem Slots, Ink Traders in 4.0.6, Blue Posts started by Boubouille View original post
Comments 129 Comments
  1. Babi's Avatar
    Quote Originally Posted by reve View Post
    You dont have any tank/healer alts either? Well then I am sorry, you suck, you are afraid of a responsibility and you are a mindless drone getting boosted through the game. Enjoy 40min+ queue.
    I don't have any tanks/healers cause I don't wanna sit and babysit/hand-hold another LFD Squidward who thinks they are genius and yet still sucks like the other cronies in the group.
  1. Quackie's Avatar
    People actually make real life threats in this game? Some of you kids crack me up! lol
  1. chaley's Avatar
    Quote Originally Posted by wakarimas View Post
    gold sink or not. its not fair. they should update the vendors.
    On my mammoth mount I only ever used it to vendor grays and repair. I don't know what you do with it, but I certainly have no need for vendor stuff at all (at least vendors I can't gain reputation with to lower costs).
  1. Ferret's Avatar
    WTF no slots for rogue gear?!!? Typical bliz, stop the hate!!!
  1. mmocec6347931f's Avatar
    Still no news for Aimed Shot. The change on the patch notes do not match the function on the PTR. I´m talking about the casting time.
  1. wingedkitten's Avatar
    Ummmm did anyone notice this?


    Archaeology

    * Archaeology fragments now have a hard cap of 200 per race. Players will not be able to collect additional fragments until they complete artifacts to take them down below 200 fragments. Players with more than 200 fragments will not lose additional fragments in 4.0.6, but in a future patch we may remove any fragments above 200.

    No more fossil sites?!!!
  1. Gurbz's Avatar
    Quote Originally Posted by wingedkitten View Post
    Ummmm did anyone notice this?


    Archaeology

    * Archaeology fragments now have a hard cap of 200 per race. Players will not be able to collect additional fragments until they complete artifacts to take them down below 200 fragments. Players with more than 200 fragments will not lose additional fragments in 4.0.6, but in a future patch we may remove any fragments above 200.

    No more fossil sites?!!!
    We aren't that lucky, and Blizzard isn't that nice. What will probably happen is the sites will still show up, you just can't collect fragments from them to make them go away until you solve something. Otherwise it would become WAY too convenient to farm a particular race's artifacts. I haven't bothered with this PTR though so I can't be sure. That just seems to me the way that Blizzard would work it.
  1. kearly's Avatar
    There are two suggestions I have for improving queue times:

    #1: Nerf heroic difficulty. Yeah, if you have a brain, some experience, and decent gear, they aren't so bad, but sadly only a minority of average Wow players using the dungeon-finder possess all 3 of these attributes. I never really understood why Blizzard decided to make hardcore (raid) content easier but casual (heroic) content harder. Higher difficulty in heroics has resulted in more tanks dying while doing their jobs perfectly well and more healers being left exasperated. Tanking/Healing can be a headache in itself, and this compounded with heroic runs that typically take 1-2 hours and see several people leave is often too much for people to handle. Queues for dps are long because tanking/healing hasn't been this big of a pain since the days when people first hit 60.

    #2: Create further incentive for queuing as a tank or healer (faster queues obviously isn't enough). Double or even triple the random heroic bonus (both points and gold) if someone queues as a tank or healer. Perhaps you could add a special currency that only a tank or only a healer receives, and that could be used to get nifty special items that people would actually want. Right now there are a ton of classes that could queue as tank/heals but choose dps instead because its less work and less stress for the same reward.
  1. fantasyjunkie's Avatar
    Bad players really need to stop QQ-ing so blizzards stops making classes/spec obsolete. The whole cookie-cuter you have to be this spec to pve/pvp is obnoxious. If you are a pure dps class (hunter/mage/rogue/warlock) you should get to pick which spec you would want to use in pvp/pve situations.

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