Update #2 - Yes, Patch 4.0.6 is next week, stop asking.




Luck of the Draw Buff
Originally Posted by Blizzard (Blue Tracker)
In case you aren't already aware, Luck of the Draw is the name of the buff you get for grouping with random people using Dungeon Finder. It currently provides a 5% buff to damage, healing, and health if you have at least one random player in your group. With patch 4.0.6, we are increasing this buff to 5% damage, healing, and health per random player, up to a maximum of 15%.

In the process of working on this change we actually discovered that the Luck of the Draw buff has not been working in Cataclysm at all, save for a few specific dungeons. This means that the difficulty in almost all normal and Heroic dungeons for those using the Dungeon Finder tool was higher than expected. Still, with that issue corrected in 4.0.6, we feel the bump up to 15% for three or more random players found through the Dungeon Finder is a necessary change.

The intent of Luck of the Draw is to help make up for the lack of coordination, communication, and familiarity that pick up groups suffer relative to organized groups of guild members and friends. Cataclysm dungeons, especially on Heroic mode, are quite challenging and ask for more group organization than the Wrath of the Lich King dungeons did. Therefore, Luck of the Draw became relatively weaker in Cataclysm. I'm painting the picture with unfairly large brush strokes here, but in general, Heroic dungeons are of appropriate difficulty for organized groups, but just brutal on Dungeon Finder groups. Players wonder, and rightly so, why Dungeon Finder supports Cataclysm Heroic dungeons at all when the chance of success is so low.

We think buffing Luck of the Draw is a good way to go about correcting the difficulty differences because it makes things slightly easier on PUGs without depriving the organized groups of a fun challenge. We also think the bonus is modest enough that it won't encourage organized groups to split up and just PUG instead - - the success rate for PUGs relative to organized groups is just that far behind. We still think you'll have more fun and a greater chance of success running dungeons with friends, but when that isn’t possible, we hope this change will make Dungeon Finder a more pleasant experience. Also remember that patch 4.0.6 is adjusting the difficulty of some bosses that are particularly unforgiving, such as Ozruk in Heroic Stonecore, though to be fair, we are buffing some underperforming encounters as well. In addition, we are offering larger Justice Point rewards for players who just prefer the faster pace and greater success rate of normal dungeons, and by the time 4.1 comes out everyone will have access to more powerful gear, making the older content even easier. But then there'll be new challenges to face!

We'd like to thank everyone who has provided us with feedback. We do listen, even if we don't immediately deploy every design change suggested by the player community. Our intent is to make the game fun for a wide variety of players, which can be quite a challenge when you have a community this large and this varied. We hope you continue to enjoy the game, and look forward to sharing more changes (and a few surprises) in the months ahead.

-Greg "Ghostcrawler" Street is the lead systems designer for World of Warcraft and was attacked by a coati as a child. (True story.)

All Rated Battleground Weeks Now 10v10
Originally Posted by Blizzard (Blue Tracker)
We’re in the process of developing a hotfix to push before next Tuesday that will change all 15vs15 rated battleground weeks into 10vs10 weeks.

Looking at participation, the 10vs10 rated battleground weeks have been far and away more popular than the 15vs15 weeks. The difference in organizational requirements as well as battleground map popularity have been a couple big factors that have led to the 10vs10 weeks seeing a great deal more action. By making this change and supporting the popular option we hope to encourage even more players and teams to participate, as they won’t have to wait out every other week, or struggle to beef up to 15 players to match the requirement.

We also have plans to adapt additional battleground maps in the future to work in the 10 player bracket to increase the variety of maps available.
This article was originally published in forum thread: Luck of the Draw Buff started by Boubouille View original post
Comments 559 Comments
  1. mmoc421ccedb9d's Avatar
    I actual can't stop laughing at the QQ against the 'hardcore' players,
    firstly the 'OMG YOU HAVE NO LIFE' style comments are old and pathetic now, you will be suprised to know alot of the hardcore guilds aren't actually active throughout the day most of the time, they log for raids do raids then log off. If anything they play less than 'casuals'.In my guild at least 15 of the raiders dont log on during the day, do the raid then log off and since we are 12/12 and starting hc modes you lot will call us 'hardcore'.

    The HCs aren't hard, and if your wiping a 15% buff wont really help...the 5-6k dps is simply a learn to play, gear has no effect on it...2.5k if not 3k is easily manageable from all classes simply auto attacking, a 15% will increase damage, learning ti play will increase it by alot more.

    The reason 'hardcores' complain is that it shows blizzard are at the 'lets nerf things so an afk bot can clear content' which will soon enter raids.

    The hardcores did all of it, and no doubt worked on achievements off the bat in entry level gear, and you are struggling....so you cant play the game, its not like its designed to be impossible to complete otherwise hardcores wouldnt of managed it...for example yogg+0 was theoratically impossible, the dps require could not be obtained with the gear at that time
  1. Susej's Avatar
    Quote Originally Posted by Gahgoots View Post
    You're missing the point, but I guess you're "entitled" to your own opinion.
    I guess =Z. but i am open to yours and willing to take what you have to say an process it.

    All i know is that from my personal experiances with pugs so far in cata. The gap between the "bad" and the "good" is alot larger than 15% dps. And has many more aspects to it then damage, healing and max health.

    Sure the higher max health might let you tank an ability and go "Oh that hit me really hard" "maybe i should move next time. but you know it didnt one shot me my healer can keep me up through it"
  1. riflemancho's Avatar
    I hope ghostcrawler gets attacked irl by a mad paladin
  1. DrunkenBeard's Avatar
    Hmmm let's see :

    1) You're a hardcore and you are in a guild. This change doesn't matter to you obviously, you should be doing raids and only doing HCs for VPs.
    2) You're a hardcore without a guild, meaning you won't be doing raids any time soon and you're doing Heroics for VPs. This change is good for you, you'll be doing HCs (that you've done 1000x times before) faster, getting your VPs faster. And ... go get a guild !
    3) You're a casual in a guild. This change won't matter, you'll still find the content challenging but hey, you're in a guild so learn to communicate and it will get easier !
    4) You're a casual and you're not in a guild. The buff is a godsend, you finally have a way to finish that damn HC and feel some satisfaction ! Sure you had a 15% buff but you're a casual, and you still had to move out of fire !

    All in all, this buff is a good change for EVERYONE ! Hardcore players should be running with their guild so they are not even affected by this, and people that are PuGing don't care about having to learn a difficult rotation (that is never stated explicitely in game !) to optimize their DPS/Tanking/Healing, so this will make it easier for them to accomplish something.
  1. jpwkeeper's Avatar
    Quote Originally Posted by Weaver View Post
    Heroics are faceroll with people you know. Guild, friends, people you trust they will not fuck up and act beyond their duty. Shadowpriests healing when the healer died, fury tanking the last 10%, dks using death grip helping the tank and priests using leap of faith to get you out of something bad. The rare occasions bad thinks happen. People that will take close to zero avoidable damage. Healers that keep the party up easily and ned mana break only before boss. Yes then heroics are faceroll. Guess what? this 15% buff wont apply to full premade groups.

    Now lets see the other aspect. Pugs. yea most pugs are decent and dont fuck up a lot. But sometimes youg et to those groups. The groups that dont know what cc is. The stam stacking tank who thinks that hp=epeens. The healer that thinks is smart idea to "help" with dps(disco priest excluded) and then is oom. Low dps even full heroic geared(i am light on some occasions on this). People standing on fires expecting the healer to heal throught their 50k damage from bombs. Nuking the mark for poly, even thought noone tried to cc that mob. Yea that groups that makes you to go away from LFD for the rest of the day. With that buff, i will have more patience with those groups. More hopes for success. More will to explain them stuff.

    Was the buff needed? Not at all. Is is helpful? Hell yea. LFD groups will be smoother. Lowering the requirements for tanks resulting into more peole into tanking as offspec or even main spec resulting into *drums sound* less queue time for dps! At the end , casual players that log for some time to relax have the right to do a couple heroics and improve. No need to drive them off WoW.

    What bothers me more is when wannabe elitists whine about those changes. You had your close to TBC difficulty. But if you are so good to faceroll heroics why you mind if casuals have some fun? You want everyone to need 5 hours a day to play this game? Cant people have fun loging for 2 raids a week and beside this 1 hour a day? If you are so pro why dont you look yourself and flip the switch to heroic raid mode?
    This. A thousand times this.

    I've done guild runs, and I've done PUGs. Guild runs are way more than 15% easier than PUGs on average. On two consecutive runs through ToT, a PUG run took 3 hours and left me with shaking hands (as the healer). The next run was a guild run that took about 50 minutes and I rarely drank. That's a lot more difference than 15%.

    Just last night I had to convince my guildies to queue for a heroic when all of the guild tanks were unavailable. Luckily we got a good tank.

    The queue is so long because a lot of you people disparaging this change are tanks who only run with their guild. Now, a tank might actually run a PUG or two to farm some JP if he doesn't have a guild group. And people might actually use their off-spec or alts to tank. Just a small change in the number of willing tanks can drop queue times to half.

    I think this change is well thought out and is right on the money to bring PUG difficulty a little more in line with guild difficulty. You still need CC, you can't pull multiple packs, you can't ignore boss mechanics. But your healer might have just enough oomph to heal you if you're slow to get out of the way of the whirlwind.
  1. FattGuy's Avatar
    Quote Originally Posted by Simca View Post
    It's only a nerf if you pug. In a guild group, you won't get the buff.

    It's an amazing solution, in my opinion.

    I sure wouldn't have thought of it.
    3 or more people in the random group. This is an excellent idea that Blizzard has thought of. I am glad that people like you aren't going to be of the minority that calls NERFS and so .
  1. Tonystark's Avatar
    Too funny.... it hasn't even been two months (3 days short) and Nerf bat ahoy! Once the QQ's have geared up in the heroics the QQ will continue on raids. There is no end to it...
  1. unkn0wnerr0r's Avatar
    Quote Originally Posted by runeb1980@hotmail.com View Post
    Exactly. And then there are heroic raids. There are any number of ways to make the game MORE difficult. I'm reminded of palatanks soloing instances etc.
    Hey they were punished quite badly for that. I think every paladin playing has learned their lesson. They won't even try to solo old content now. I'm more worried about that guy making dk solo videos. Maybe he's the reason some of our tanking mechanics are getting nerfed.

    Raegwyn or something, good job. He just couldn't keep it in his pants, and now we all have to pay. It's like that one hunter that killed a mage back in the shattering ptr. He screwed the entire class for months.
  1. senator's Avatar
    Ya I really don't see how anyone could have a problem with this. If you want to make stuff harder you can always do so, i.e. take some gear off or do achieves etc. If you thought 5-man heroics were supposed to be end game content hard then you just have unrealistic expectations and probably some sort of personality disorder. They are entry level; its not supposed to be extremely prohibitive to access this content. As for everyone bitching about this expansions being 'lol so easy', I think you should link your actual progression before even wasting our time with your troll posts. Very few people are actually doing heroic raid content considering the player base so you pretty much don't even have any objective way of saying that this xpac hasn't stepped up difficulty.
  1. mmocf945c95b4b's Avatar
    "we actually discovered that the Luck of the Draw buff has not been working in Cataclysm at all"


    Do they think we're complete cretins?
  1. Warhunt's Avatar
    Quote Originally Posted by Miku View Post
    Lol =3 Yes, I still make childish jokes, D: I must be a fail person IRL =| And if I do pug yay buff sorta, if I dont pug then I have to do slow mode. So yeah, I guess I'll pug from now on.
    If a 15% buff to dps on 4 characters is really that big a deal to you, when balancing it across the co-ordination and comradere you have from using guild members (plus the guild exp and other non combat perks), then the guild itself could look at that. Not insulting your guild, because my guild could certainly take a 15% buff in most groups.

    But the 15% will compensate the (on average!) less streamlined run with untrusted non-guildees.

    And your first sentence...I don't recall saying you must fail at life, or even implying it tbh. Perhaps don't read what isn't there? You seem to get easily defensive in the majority of your posts it seems, do not do so needlessly. I was not insulting you in anyway.
  1. Ander1345's Avatar
    Don't know how much of a difference it will really make. Stuff that kills you instantly, or very quickly will still do that. Rude, or uncooperative group members will still cause the same problem they always have. I don't disagree with the buff, but it becomes kind of a non-factor when dealing with people who are just impossible to deal with.
  1. TheTaen's Avatar
    I think this was a pretty good solution to try and remedy a rather complex issue related to dungeons. They definitely aren't too hard for an organized group--I think its the right balance of challenging and do-able. But so many PuGs were just terrible...hope this helps the way they want it to!
  1. shadowboxer123's Avatar
    Quote Originally Posted by Simca View Post
    It's only a nerf if you pug. In a guild group, you won't get the buff.

    .
    This.^^^^

    For most of the people complaining that heroics are too easy already...let me guess...you are running with guildies or with a group of friends.

    Try running pugs for a full week without guildies or friends and see if that changes your mind, due to not having the same amount of coordination and communication that you get from a guild run, or a run with friends.

    Now I am not saying heroics are hard. But I am saying that pugging heroics has it own "challenges". I just question the people that say they are too easy and wonder how many heroic pug runs they have completed with a full group of random people.

    PUG runs vs premade runs are like night and day. There is a huge difference.

    I have completed heroics with PUGs and also with premades. Guess which of those runs is more difficult, and guess which one is FAR easier?

    I guess if you think you are really elite, then do nothing but PUGs in heroics, since you want the challenge.

    A 15% buff pug run will still not be as easy as running with a premade group.

    So if you run with a premade anyway, and think they are too easy, this really won't affect you at all.
  1. digitalize's Avatar
    hahahahahaha gj blizzard you went all ballsy saying they had to improve, but yet again you cave YOU SUCK BIGTIME

    ---------- Post added 2011-02-04 at 08:46 PM ----------

    Quote Originally Posted by runeb1980@hotmail.com View Post
    A much needed PUG nerf, actually. I love the added tactics and such of Cata heroics, but 4 hour heroics with PUGs are not fun.
    4 hours heroic, ok this implies that you or your grp sucks you can run all herouc even dm of sfk witin 30 mins, stop sucking
  1. barker's Avatar
    It's the Kingslayer 2.0 Buff
  1. Galvanon's Avatar
    Love all the "was already easy" comments. For me, it wasn't about difficulty, it was time. 2 hours in a heroic is time I could have spent doing other things more fun.

    But overall, if you find the wow is becoming too easy or is too easy now and complain that it should be harder, why not just play a harder game? Plenty of grueling grindfests and smash you face against the wall games out there for your towering mass of skill
  1. mmoc28583024d5's Avatar
    why get mad about this? its not like this change alone is going to make things suddenly steamroll. idiots will still die to mechanics. just like before. besides, this is heroics. not end-game raids. my response is best put as: "who cares?"
  1. mmoc3c30a8e4a0's Avatar
    LOL this is epic fail
  1. garion55's Avatar
    so much for L2PLAY huh? lol

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