Blizzard is finally deploying a bunch of hotfixes for the Dungeon Finder! Also, if you missed the post a few hours ago, don't forget to check the Incoming Healer Changes!

Dungeon Finder/Vote Kick Hotfixes
Originally Posted by Bashiok (Blue Tracker)
We’re making a number of hotfixes to address use of the Dungeon Finder and vote kick tools. The following hotfixes will require realm restarts to implement, which are likely to be next Tuesday’s weekly maintenance.


  • Players who are outside a dungeon for more than a few minutes are now immediately able to be kicked.

  • If queuing as a group with a tank or healer, and the tank or healer drops group (or is kicked) soon after joining, those that queued with them will also be removed from the dungeon.

  • If three or more players group queue with each other it will require an additional vote for them to kick anyone they did not group queue with.

  • If a group queue of 4 kicks the one person that they did not group queue with they will each receive a more severe penalty to their ability to initiate future kicks.

  • If someone initiates a vote kick for someone they group queued with they will not incur a penalty to their ability to initiate future kicks.

With these changes we hope to reduce some undesirable behavior and annoyances, and encourage greater patience when using the Dungeon Finder. In addition, keep in mind that both initiating and agreeing to vote kick have always carried the same weight to your ability to kick in the future. It's always best to save your votes for when it really counts to ensure your ability to kick is available when it does.

We’ll of course be watching how these changes work to improve these systems, and always appreciate your feedback.

As these and other hotfixes are implemented, they'll be added to the hotfix blog - http://us.battle.net/wow/en/blog/2259389#blog

Patch 4.0.6 Hotfixes - February 16
Originally Posted by Blizzard (Blue Tracker)
Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft: Cataclysm patch 4.0.6. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below will go live the moment they are implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this thread in the days ahead as additional hotfixes are applied. Visit our Bug Report forum for a list of 4.0.6 known issues.

February 16
Druid (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • It is no longer possible for Skull Bash (Bear) to hit two targets at a time. A macro was previously circumventing the intended functionality of this ability.

Shaman (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Purification (Restoration passive) now grants a 25% bonus to healing effects, up from 10%. More information can be found here.

Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • In addition to its current effects, the Body and Soul talent now grants 12.5%/25% reduction to the base mana cost of Power Word: Shield. This is not reflected in the tooltip, but is reflected in the amount of mana used when Power Word: Shield is cast by Holy priests who have this talent. The tooltip update will require a client-side patch.
  • Power Word: Shield now costs roughly 34% of base mana, up from 25%. This is not reflected in the tooltip, but is reflected in the amount of mana used when the spell is cast. The tooltip update will require a client-side patch.
  • More information on these changes can be found here.

Dungeons & Raids
Blackwing Descent
  • Maloriak will no longer cast Flash Freeze on anyone who is tanking Aberrations or anyone who has recently been hit by them.

Blue Posts
Originally Posted by Blizzard Entertainment
Bone Fishing Pole Hotfix
The item level was too high compared to the character level at which it could be used. This was updated in a hotfix on February 14.

It's not supposed to have a level 80 requirement, but it also wasn't supposed to be item level 200. (Source)

Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)
Incoming Healer Changes / Shadowpriests using Power Word: Shield
I probably don’t have the answers you’re looking for in regard to PvP, but Shadow priests already put out significant damage in PvP, and we’re ok if they’re a little bit more vulnerable as a result of this change. Discipline priests while not putting out as much damage, were still healing well and were likewise difficult to kill in PvP. As always, we’ll keep an eye out on these changes to see how they play out on the PvP end.

Generally speaking (and more to the PvE end), the Discipline tree has talents that play off of Penance, Flash Heal, Greater Heal and Prayer of Healing. It wouldn’t be strange for these priests to leverage Power Word:Barrier to help mitigate damage either should the occasion present itself. There's a solid variety of available spells to be used, and we want you to use them. Moreover we think healing as a priest will be more fun if you have to think about which spell to use rather than robotically answering each damage event with PW: Shield. Overall, we’re not reducing the power of Power Word: Shield at all, just increasing its cost and making the more efficient heals more attractive to use.

Power Word: Shield will still have its time and place and as always. We want it to be used often, we just don't want it used to the exclusion of all other abilities. We'll keep an eye on how things play out once the change is applied too.

*Someone earlier in the thread asked if this was an increase from base mana, and it is from the base mana cost.

As an aside: For those sharing constructive feedback, as always, we thank you. For those who are utilizing this thread as a means to simply complain, we hear you, but overstatements of upset aren't going to help us address your concerns. (Source)

Power Word: Shield
We don't want Discipline priests completely reliant on a single spell or ability for everything- (as in), Shield should not be the only spell you feel worth casting. Discipline priests are still very powerful at damage mitigation and we're not trying to take away using PW:Shield on a regular basis or its value. There should still be some worth in choosing which spells to cast and when.

[...] We want people using Power Word: Shield. As others have pointed out, it's something Discipline priests do well (Damage Mitigation) and it took awhile before more people began to believe that (remember those days?). Damage Mitigation will still happen and is still important even with this change, it's just not going to be the ONLY thing that the Discipline spec is going to be using to keep their groups and Raids up. There will be heals as well. Also, in Raids, there will be more than a Discipline priest supporting the raid. So knowing the best use of your abilities in that situation is key and playing off of the strengths of other healers will be as essential as it has always been.

Again, we're continuing to watch constructive feedback even if we may not be responding to all of the questions and thoughts that have been brought up in this thread. We are definitely reading. (Source)
This article was originally published in forum thread: Dungeon Finder/Vote Kick Hotfixes, Patch 4.0.6 Hotfixes - Feb 16, Blue Posts started by Boubouille View original post
Comments 193 Comments
  1. Fidoii's Avatar
    I wouldn't be surprised if more and more tanks/healers queue with their guild members now in full groups of 5. Thus, making queues for DPS even longer. They should be figuring out a way for DPS to have faster queues than fixing problems with something of less importance.
  1. 420rogue's Avatar
    Quote Originally Posted by perera View Post
    Originally Posted by Blizzard Entertainment


    • If queuing as a group with a tank or healer, and the tank or healer drops group (or is kicked) soon after joining, those that queued with them will also be removed from the dungeon.
    This one made my day =)
    Watch this be broken and the dps get vote kicked and it takes the healer/tank with them and stays like that for another month or two before fixed.
  1. 64Bit's Avatar
    first few days is going to be great to watch!
  1. Cryonic's Avatar
    Quote Originally Posted by Idontlikeyou View Post
    To the guilds that run in a group of four. Take a moment on your server and request a 5th person in trade to join your group. They dont need to be within your guild, they can be out. You have more control over the situation, than just taking the wild card. Thats how you can avoid the issue.
    This! If playing like this the new change is a pure win.
  1. mmoca5b0e992cd's Avatar
    Quote Originally Posted by CaptainArlong View Post
    Why can't you get 1 more guild member or friend? I never understand the people that queue with 4.

    And the problem is a guild of 4 will pick up a 5th in the random dungeon finder, then when they get to a certain point, that guild member that was "too busy" is suddenly free and wants in for a certain boss. The 5th player, who on all account has been playing perfectly fine, gets kicked for a guild member.
    10 mans raiding guilds don't always have the luxury of having so many people online unless it's near raid time. Or do you think they queue as 4 just to grief.

    I'm a fair person, I don't kick without a reason. But when I ask the 5th player if he knows the fight and he says yes and then continues to do totally the wrong stuff I stop being nice and get the kick going. If the next person is also as bad as he was or even worse, we're screwed. Nevermind if the 1st person was already recently kicked for being bad, blizzard gave them a free out of jail pass for the next few hours with their "This player cannot be kicked from this dungeon after recently being kicked from another dungeon" idiocy.

    Quote Originally Posted by Idontlikeyou View Post
    To the guilds that run in a group of four. Take a moment on your server and request a 5th person in trade to join your group. They dont need to be within your guild, they can be out. You have more control over the situation, than just taking the wild card. Thats how you can avoid the issue.
    This indeed is probably the only reasonable way around right now if now 5th person is available. Then again totally contradicts Blizzard's efforts to try and sort out the already long queues for dps solo puggers.
  1. PlatedPriest's Avatar
    i like how everyone missed the point:

    With these changes we hope to reduce some undesirable behavior and annoyances, and encourage greater patience when using the Dungeon Finder.
    how about you give advise to the Terra-bad so he wont be Terra-bad.
    if you dont wanna do this get a full guild group or server group. you would be surprise how far a little advise can go sometimes!!!
  1. Tryxtira's Avatar
    I see why this is hotfixed, but truth to be told, as a dps, this just makes my day even worse. I don't have that many hours playing WoW every day and I've always done the queing with a tank who then leave-trick. That way my friends can help me get in front of the queue even though they don't have time to do a heroic.

    I will now instead be queing as tank myself, and since my gear sucks, that will lead to a lot more wipes and a lot more unhappy people.. I don't know how smart that is in the long run...
  1. lopus's Avatar
    i personally think this actually makes the "average" solo dps queue shorter, if a dps gets kicked in the end of a 5 man instance then he wasted the "waitime of the first queue+ time in instance+second time in queue", unless queue times go up to an hour or so, I really think this makes sure some one is not wasting a full hour of their time because some "guilde" could not be bother untill the end of the instace
  1. Strakha's Avatar
    No more AFKing out of a bad group and attacking training dummies for me. I'll have to find a new way to punish my group, maybe just pull stuff and not get aggro on anything until they all quit. Or induce 4 members of a guild to kick me to incur the heightened punishment.

    I wonder how many people will not read these patch notes and then pay a tank to queue and then watch them both get kicked, that is going to be the funniest thing to me.
  1. mmoca5b0e992cd's Avatar
    Quote Originally Posted by lopus View Post
    i personally think this actually makes the "average" solo dps queue shorter, if a dps gets kicked in the end of a 5 man instance then he wasted the "waitime of the first queue+ time in instance+second time in queue", unless queue times go up to an hour or so, I really think this makes sure some one is not wasting a full hour of their time because some "guilde" could not be bother untill the end of the instace
    When will you people learn that being invited to a dungeon in progress by a friend/guildie does NOT give you Valor Points?
  1. Essenji's Avatar
    Oh... I really dislike those changes to the votekick system. They should've done the opposite... If you are 4 people from your guild in a group, kicking that last person shouldn't get penalized! You should be able to kick that person after 5 minutes if he/she isn't good enough.
  1. Ooldoong's Avatar
    * Players who are outside a dungeon for more than a few minutes are now immediately able to be kicked.

    - Agreed.

    * If queuing as a group with a tank or healer, and the tank or healer drops group (or is kicked) soon after joining, those that queued with them will also be removed from the dungeon.

    Agreed.

    * If three or more players group queue with each other it will require an additional vote for them to kick anyone they did not group queue with.

    Disagree.

    * If a group queue of 4 kicks the one person that they did not group queue with they will each receive a more severe penalty to their ability to initiate future kicks.

    Disagree.

    * If someone initiates a vote kick for someone they group queued with they will not incur a penalty to their ability to initiate future kicks.

    Agreed.
  1. mmoc972a289242's Avatar
    "As always, we’ll keep an eye out on these changes to see how they play out on the PvP end." Will you use the same eye you are keeping on the Mages ? Please, use the other one, then...
  1. good diu bro's Avatar
    Quote Originally Posted by Tryxtira View Post
    I see why this is hotfixed, but truth to be told, as a dps, this just makes my day even worse. I don't have that many hours playing WoW every day and I've always done the queing with a tank who then leave-trick. That way my friends can help me get in front of the queue even though they don't have time to do a heroic.

    I will now instead be queing as tank myself, and since my gear sucks, that will lead to a lot more wipes and a lot more unhappy people.. I don't know how smart that is in the long run...
    In the long run, epic gear solves all your problem

    EDIT: Why dont they just limit the number of shields to a set number of people or just remove soul warding.
    I think we wont be seeing disc PVP in high brackets.
  1. mmoc58be159264's Avatar
    About time those Dungeon Finder/Vote Kick Hotfixes came..
  1. neobahamut20's Avatar
    Players who are outside a dungeon for more than a few minutes are now immediately able to be kicked.

    Griefer heaven.
    This site won't allow to post why though.
  1. elph122's Avatar
    Quote Originally Posted by PlatedPriest View Post
    i like how everyone missed the point:



    how about you give advise to the Terra-bad so he wont be Terra-bad.
    if you dont wanna do this get a full guild group or server group. you would be surprise how far a little advise can go sometimes!!!
    Man, I see this statement over and over.....nothing is more annoying. "terra-bad" is not the person that hasn't done said dungeon on heroic and just needs a quick explanation. Terra-bad is the person that I repeatedly tell to sheep moon that doesn't, the one that refuses to jump down and turn a lever, the one that repeatedly pulls for me, the one that does 2400 dps (i seriously had a 2400 dps lock in heroic BRC today).

    I can't help or fix them. Patience won't help them. Now I am just stuck with them for up to 1.5 hours. From a tank that pugs a LOT this will def make me que less until gear outstrips heroics. I think dps ques will lengthen tbh.
  1. taekvideo's Avatar
    I've been considering approaches to solving the LFG kick system problems... and nothing I came up with is quite as good as what is written here. I'm very happy with the solutions they came up with.
  1. Biggiej's Avatar
    So they made group kicking harder <_<, I was hopping they'd make it easier, it really bites carrying a 5k dpser for an alotted time, being punished for kicking someone who can't do there job does not suit right.
  1. daburton's Avatar
    These changes are some that are definately needed. I was in a guild (was being the operative word) where I would see crap written in guild chat all the time. It was always the same thing or a variation on it "hey, so and so just logged on and needs a drop off the next boss. Lets boot the person and bring him in for it" or "hey, don't you need that trinket off the final boss? The pugger we have will likely roll on it as well, why dont we boot him when we get there so you dont have any competition". I mentioned to the GM on more than one occasion that for myself, I sure as hell dont think I want to be associated with a guild that allows its members to act in this manner. Of course nothing was done about it.

    As for the people bitching about low dps, I think people who go into a heroic and do that low of a dps are far far far from the norm. Maybe their dps is mediocre, but being ludcirously low... I have YET to see it. Crowd control "may" be a problem, but again, 9/10 of the heroics I pug now do NOT use any crowd control whatsoever and most definately when we're 3 and 4 manning guild heroics, we don't use any, and I wouldnt say any of us are overly geared.

    And as for "penalizing" 4 man guild groups. Get over it. Really. I'd say from experience the 4 man guild groups that ABUSE the kick system outweigh by an enormously large margin the amount of people that justly deserve to be kicked.

    And to this little quote:
    "Terra-bad is the person that I repeatedly tell to sheep moon that doesn't, the one that refuses to jump down and turn a lever, the one that repeatedly pulls for me, the one that does 2400 dps (i seriously had a 2400 dps lock in heroic BRC today). "

    Easy solution. 1. If they don't sheep, well just imagine that it was a class that DIDNT have CC. It is all random as to who you get in a group. Work around the problem, don't focus on it.
    2. If they don't jump down to pull the lever. Don't delegate it to them. Fool me once, shame on you, fool me twice, shame on me. If the person simply lacks that ability to do what they need to, work around it by assigning that task to someone else.
    3. If they continue pulling mobs, teach them a lesson. Let them pull, back your group up, let them die and don't rez or heal them. Eventually they will learn what to do and not to do.

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