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Update Patch 4.0.6 Hotfixes - February 19
Originally Posted by Blizzard (Blue Tracker)
February 19

Hunter (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • The changes to Aimed Shot and Aspect of the Hawk announced yesterday have not yet been applied to live realms and should not go into effect until after the holiday weekend.

Patch 4.0.6 Hotfixes - February 18
Originally Posted by Blizzard (Blue Tracker)
Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft: Cataclysm patch 4.0.6. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below will go live the moment they are implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this thread in the days ahead as additional hotfixes are applied. Visit our Bug Report forum for a list of 4.0.6 known issues.

February 18
Battlegrounds
  • Demolishers were respawning too quickly in Strand of the Ancients. They are now on a 20-second spawn timer.

Death Knight (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Death knight Ghouls under the effects of Dark Transformation can no longer cast Gnaw while it's on cooldown.

Hunter (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Aimed Shot damage has been decreased to approximately 160% weapon damage (at level 80+), down from 200%.
  • Aspect of the Hawk now provides around an additional 2000 attack power at level 85.

Paladin (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Light of Dawn no longer heals targets outside the paladin's party or raid. It correctly heals up to 5 targets in the paladin's raid.

Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Body and Soul no longer reduces the mana cost of Power Word: Shield (the hotfix made on February 16 to provide this additional benefit has been reverted).
  • Rapture now returns 2/5/7% of maximum mana when Power Word: Shield is consumed, up from 2/4/6%.

Warlock (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Instant-cast Shadowbolts from Shadow Trance (both the talent and Glyph of Corruption versions) should no longer consume charges of Backdraft if both procs are available. Shadow Trance will always take priority and be consumed first when Backdraft is active. Subsequent Shadowbolts will consume Backdraft stacks.

Warrior (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Two-Handed Weapon Specialization (Arms passive) now gives 20% bonus damage with two-handed weapons, up from 10%.

Dungeon Finder
  • If a party member remains outside of a dungeon for more than 3 minutes, they become eligible for removal, regardless of other Vote Kick restrictions.
  • When players queue as a group with a tank or a healer, and the tank or healer drops group (or is kicked) within the first 5 minutes, all of the other players who queued with them are removed from the group as well.
  • If there is a group of 3 or more friends and someone in that group initiates a Vote Kick of a random party member, it now requires 4 votes to kick the player, instead of the standard 3 votes.
  • The penalty for using the Vote Kick feature too often is not issued to a player who kicks someone with whom they queued for a dungeon (i.e. the party member being selected for removal is not a player randomly selected via the Dungeon Finder).
  • The penalty for using the Vote Kick feature too often will be issued much more quickly to players who join as a party of 4 and kick the randomly selected 5th player.
  • The penalty for using the Vote Kick feature too often will now not allow the player to initiate a Vote Kick for 2 hours, up from 45 minutes.
  • These changes will require realm restarts to take effect. More information can be found here.

Dungeons & Raids
  • When switching a normal raid dungeon over to Heroic difficulty, players were instantly becoming saved without warning. There is now a warning dialog box which will appear before the difficulty is changed.

Blue Posts
Originally Posted by Blizzard Entertainment
Today's Hotfixes
We actually spent a bit of time talking to the designers about this very topic, and it's something they're well aware of and realize isn't always ideal.

A few really great points came out of that meeting, though:


  • Some changes in 4.0.6 and/or 4.0.6a were just wrong. For a myriad of reasons the changes made in 4.0.6/4.0.6a either did not pan out as expected, or were simply mis-calculations/interpretations. Which is the reason for a number of the quick reversions and changes in hotfixes shortly after the patch.

  • While there was feedback from the PTR on what is broken, overpowered, underpowered, etc. there simply wasn't enough data and real world proof for us to make changes. Forum posts always make a lot of noise. It's difficult to separate the seed from the chaff. Yes, it turned out a number of reports proved to be accurate once the 4.0.6's hit the masses and we were able to get a sample size that showed us what needed adjusting.

  • The third point discussed was that we have an obligation to deploy hotfixes when we feel we're making quality of life-improvements, fixing errors, or simply making good balance changes. Good balance is very much debatable among who you ask, of course. ;)

  • Fourth point really struck home with all of the designers, and that's that they also have an obligation to not use the live realms as a balancing laboratory. That while the changes being made have seemed very quick and sporadic at times, that there is thought and planning going in to them, and they are consciously avoiding throwing out changes and seeing what happens. While some changes have been implemented and then reverted, it's not because a lot of thought and effort didn't go into them, but that simply they didn't work as intended.

I know a lot of us remember the old days where classes would sit without changes for months, in some cases years for specific mechanics. A class would dominate for 6 months, and that's just how the game was. While we think good, measured changes in patches is far more visible and understandable, that hotfixes allow so much more to offering immediate relief that we'd be remiss in not using them to offer a better game experience to you, the players. There's an agreement that 4.0.6 and 4.0.6a have been pretty chaotic with hotfixes, and that's due to a number of issues that we don't consider to be 'usual'. We fully expect them to slow down substantially from this point, and we really appreciate everyone who stays on top of the hotfix blog, and relates the changes as they're made to their guildies and friends. (Source)
This article was originally published in forum thread: Patch 4.0.6 February 18 Hotfixes, Blue Posts started by Boubouille View original post
Comments 118 Comments
  1. Mardoo's Avatar
    Quote Originally Posted by rknDA1337 View Post
    "Arms damage seem a bit low, we don't want Fury to rule in both pvp and pve bla bla" -> Buff Fury with 10% damage, brilliant!
    actually it's arms dmg..but yeah
  1. good diu bro's Avatar
    Quote Originally Posted by Balladar View Post
    "Body and Soul no longer reduces the mana cost of Power Word: Shield (the hotfix made on February 16 to provide this additional benefit has been reverted)."

    Could you not move Soul Warding talent down the tree?. Blizzard is broken.
    Or just remove soul warding, if all they dont want is preventing priest from spamming it.
  1. Peacemoon's Avatar
    I agree with people who say there are too many hot fixes. Its not nice having to explain to guildies every other day why certain spells are not doign what they used to.
  1. arthar77's Avatar
    Quote Originally Posted by Mardoo View Post
    actually it's arms dmg..but yeah
    WTF 20% of two hand damage.
    Fury should get then 30% damage in offhand as well
  1. mmocea8dfff509's Avatar
    what the hell whats with this bs on priest shield
    first they nerf the mana cost on disc and reduce mana cost to make it same on holy
    then they remove it from holy keep the mana cost and buff the disc shield mana wth oO
    they just did the oposite from what they started from in first place
    having disc priest cast nothing else then shields

    ---------- Post added 2011-02-19 at 12:43 PM ----------

    Quote Originally Posted by VitesseEOD View Post
    Body and soul change makes zero sense, they're trying to prefent DISC priests from shield spamming so they make shields more expensive then give disc priests a mana return buff with rapture but remove the mana cost reduction from holy?

    Really, do they have any idea what they're doing?
    yea :S feel like being punished for using shield for once on some 1 as emergency
  1. Zeramas's Avatar
    I think those hotfixes wont stop until 4.0.1 patch released,since the new ex-pack announced we're dealing with those hotfixes,i hope that will get better
  1. AVPaul's Avatar
    I think something I was expecting for a long time at least happened: Blizzbosses has kiked this "experementators" ass and forced them to begin to do what they must do, i.e. stop shaking balance from one extreme measure to another and start to try to fix it. Two month passed but the fixes are still endless. The main question is: when will we stop playing so prolonged "Beta" and start to play totally completed product? Never? Just because this 4.0.x patch is still incompleted and very soon Blizz will have to start thinking about next content patch - 4.1.x. And even more - they will have to start to think about next addon very soon! As you may know according to the leaked Blizz future plans this addon will lasts only 1.5 years. Not 2 years. So keeping in mind that Blizzards stopped to develop LK and concentate all their forces on the new addon for about a year before Cataclysm release they will have to turn off their work on Cataclysm very soon - in about 4 month.
  1. zrankfappa's Avatar
    its as if PW:S is a CD or something ...

    Ya know it causes me great pains when Bliz says "we are nerfing spell X, cause we feel that using spells A, B, C, and D provide more interesting game play".

    In my opinion using only heal, greater heal, CoH (or Pennance) , and PoH really isn't "more interesting gameplay". I used more of my spells raiding in WOTLK, because I wasn't penalized for using them. I am not saying that we should go back to WOTLK raiding style, but make our entire spell book usable, in a sense that we can come up with a true "play style" rather than this monotonous rotation style healing.
  1. Lordender's Avatar
    I would say they're doing a bad job, I have never in my life seen as many hotfixes while playing WoW. They need to do more homework before knee-jerk nerfing/buffing something only to revert it a few days later.

    I don't know how-else to explain it other than doing a bad job. I know its tough to balance a game but lets be honest, its over the top, its almost as bad as Reb Brown screaming while shooting people in a bad B.flick in the 80's.

    This almost seems like they're just changing stuff just for the sake of changing it and providing a really lame reason behind certain changes because they "were bored and decided to troll the playerbase."
  1. Buckwald's Avatar
    Good news about the Male Demon Hunter. The preview looked pretty awesome, I'd be pissed if it were female only. But, didn't Blizzard say that all classes in D3 will be able to be both male and female?
  1. AVPaul's Avatar
    And 5min "entered together then leave together" lock in not enough just because it's less then 30-40min dd queue anyway. So this feature would not stop sneaky ppl from using help of pseudo tanks and heals - they will just have to wait 5min before their "ticket to the begin of the queue" may leave.

    So I think this LFG changes are useless and will only make good players life harder just because they will not be able to kick bad players anymore. May be Blizz sould remove kick ability at all? Or may be they should remove LFG at all cuz it's main purpose is to force good players help bad players to became good players too and good players will be forced to find groups manually leaving bad players alone anyway?
  1. mmocb5e860bee1's Avatar
    Quote Originally Posted by ilo View Post
    Aimed Shot damage has been decreased to approximately 160% weapon damage (at level 80+), down from 200%.

    Great. Let me remind you it was 150% before 4.0.6. Welcome back, Aimed Noodle!
    I think it was 100% weapon damage and a lot less RAP*%. 50% more weapon damage doesn't take a 5k-10k hit 15k-20k crit noodle shot to a +23k hit +60k crit truck shot.
  1. Lizeth's Avatar
    * Instant-cast Shadowbolts from Shadow Trance (both the talent and Glyph of Corruption versions) should no longer consume charges of Backdraft if both procs are available. Shadow Trance will always take priority and be consumed first when Backdraft is active. Subsequent Shadowbolts will consume Backdraft stacks.

    Why would you even glyph corruption if you're specced that deep into destruction? ...
  1. crsh1976's Avatar
    What is going on with priests and the daily knee-jerking?
  1. Simca's Avatar
    Quote Originally Posted by ilo View Post
    Aimed Shot damage has been decreased to approximately 160% weapon damage (at level 80+), down from 200%.

    Great. Let me remind you it was 150% before 4.0.6. Welcome back, Aimed Noodle!
    And oh how wrong he was on that fateful day...
  1. Borcster's Avatar
    I can't believe the excuses Blizzard are hiding behind. First of all, common sense and knowledge about the game could, and should, have made many of these fixes and hotfixes unnecessary. They should either not have gone live, or they should have been a part of the cata release. The WoW-team is really showing their inability to keep up with their own game, and the state of the different classes. They need to get their heads out of their asses, and start using their brains.
  1. mmoc1ccf9a09ab's Avatar
    * Two-Handed Weapon Specialization (Arms passive) now gives 20% bonus damage with two-handed weapons, up from 10%.

    FUCKING RETARDED!!!! Seriously every wearrior on earth has said that arms damage is tooo much.
  1. asharia's Avatar
    SV and BM buff YESS!!
  1. mmoc0a522411d3's Avatar
    Quote Originally Posted by zrankfappa View Post
    its as if PW:S is a CD or something ...

    Ya know it causes me great pains when Bliz says "we are nerfing spell X, cause we feel that using spells A, B, C, and D provide more interesting game play".

    In my opinion using only heal, greater heal, CoH (or Pennance) , and PoH really isn't "more interesting gameplay". I used more of my spells raiding in WOTLK, because I wasn't penalized for using them. I am not saying that we should go back to WOTLK raiding style, but make our entire spell book usable, in a sense that we can come up with a true "play style" rather than this monotonous rotation style healing.
    Bare in mind that Rapture has a 12 sec CD (doesnt say in tooltip), which makes shield spamming a nonsense as we dont get 7% mana back for each shield that gets fully absorbed; in a span of 12 sec that is, so it makes the use of PW: S somewhat tactical if you want max mana regen efficiency. The shield on raid bosses gets absorbed in max 2 hits thats lets say 2-4 sec so we have about 8+sec to focus on other spells meanwhile. As for Body and Soul the revert was uncalled for imo or at least a 50% nerf would be just fine if they werent satisfied with it.
  1. blade5o's Avatar
    I hear Rift is looking pretty nice until blizzard stops smoking the joe and do their job correctly

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