Patch 4.0.6 Hotfixes - February 223
Originally Posted by Blizzard (Blue Tracker)
Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft: Cataclysm patch 4.0.6. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below will go live the moment they are implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this thread in the days ahead as additional hotfixes are applied. Visit our Bug Report forum for a list of 4.0.6 known issues.

February 22

Hunter (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Aimed Shot damage has been decreased to approximately 160% weapon damage (at level 80+), down from 200%.
  • Aspect of the Hawk now provides 2000 attack power at level 85.

Throne of the Four Winds
  • The Catch Fall aura is now removed whenever a player leaves the dungeon.

Blue Posts
Originally Posted by Blizzard Entertainment
Arena 2200 Weapons
They should be available now. We'll be watching just in case any further issues arise with these vendors. (Source)

Hunter (Forums / Cataclysm Talent Calculator / Skills/Talents)
Recent hunter hotfixes
That's mostly on target, but there's a little more to it. We actually had a few different goals with these hotfixes. While it’s true that we wanted to reduce Marksmanship burst in PvP, that’s only part of the story; we equally wanted to make Survival and Beast mastery more attractive choices in PvE. That involved bringing Marksmanship damage down a bit in fights where little or no movement is required, and reducing the amount of Aimed Shot spam once mobs drop below 80%.

Marksmanship's burst damage in PvP was indeed higher than we wanted, and we felt that Aimed Shot was the best place to bring burst back into line, so we've reduced its damage, including the Aimed Shot! generated by the Master Marksman proc, by about 20%. To help compensate for the loss of dps and improve Survival and Beast Mastery output, Aspect of the Hawk should now provide 2000 attack power at level 85. This will also make the talent One with Nature more powerful as well. The net effect of the change to Aspect of the Hawk should result in a buff to Survival and Beast Mastery in PvE and (in combination with the Aimed Shot nerf) a slight reduction to PvE Marksmanship dps. The changes should also make Aimed Shot less attractive once a target drops below 80% health and Careful Aim no longer applies.

This is also good time to clear up some of the confusion about hunter shot cast times. Essentially, ranged attacks in World of Warcraft have always had a built in 0.5 second delay to their cast time. Since this does not apply to instant attacks, for hunters it only really applies to Aimed Shot, Steady Shot and Cobra Shot. Prior to the 4.0.6 changes, Aimed Shot was listed with a 3.0 cast time, but due to the delay, in reality it had a cast time that amounted to 3.5 seconds. Now that it is listed at 2.4 seconds, the actual cast time is now closer to 2.9, which is where we want it to be. We realize this caused some confusion (even for us), and we’re going to see if we can make the 0.5 second delay more visible in the future.

Finally, we also wanted to let you know that Deterrence is functioning properly: Deterrence now provides 100% miss chance rather than 100% parry chance and remains in effect even if the hunter's weapon is disarmed, but it's still possible to temporarily delay a hunter’s use of Deterrence with the judicious use of disarm effects. In combination with some of the recent adjustments to melee mobility, Deterrence should still be more effective overall. We'll continue to keep an eye on it. (Source)

Deterrence in 4.0.6
In the past Deterrence provided 100% parry, which could only be performed with a melee weapon equipped. Now it provides 100% miss chance, which means that your avoidance will still work.

The real issue is that some attacks, especially rogue attacks like Cheap Shot, could not be parried. Therefore a rogue could Cheap Shot through Deterrence, which totally countered the intent of Deterrence as a melee defense. With this change, Cheap Shot should correctly miss a hunter under Deterrence.

Wait, is that all ranged attack or ranged physical attacks?
It applies to attacks based on the ranged weapon slot. Those are not the same as spells, and this largely applies to hunters. Other non-spell ranged attacks in the game tend to use the melee weapon (like Shattering Throw) or are instant (like Fan of Knives). (Source)

Aspect of the Hawk change and stance dancing
Are you aware how the change to aspect of the hawk promotes stance dancing for hunters again in PVP? This was a mechanic you wanted to avoid in WotLK by introducing Dragonhawk, a combination of monkey and hawk. Now its returned and its annoying.
Changing aspects appropriate to what you're doing isn't necessarily a problem. With the old Aspect of the Monkey, hunters would swap only when being attacked until they could make some space again. Ideally, a hunter who changes Aspects intends to stay in that Aspect for a little while, at least. Aspects cost a global cooldown, so using an aspect for only a very brief period of time, then that may not be the best decision.

We're okay with players making a tactical decision between a high damage, but less mobile Aspect, and an Aspect that offers mobile damage and focus generation. (Source)

Mage (Forums / Cataclysm Talent Calculator / Skills/Talents)
Ignite munching
Since the design of Ignite doesn’t allow us to resolve munching (defined as multiple simultaneous crits that fail to properly proc Ignite) directly, we’re thinking about a solution that would instead prevent Ignite from proc’ing on periodic crits. This might be a minor dps loss, but possibly no dps loss at all since it would stop most cases of munching. If it turned out to be a dps loss, we could compensate for it elsewhere. You're likely to see some experimenting in future patch PTRs. This is a pretty good example of something we can't hotfix, or rather wouldn't try. It’s the kind of change that would likely have unpredictable side-effects. (Source)

Blizzard Art Gallery Update
The World of Warcraft: Wrath of the Lich King Art gallery has been updated with three pieces representing the Warcraft universe.



Comics - The Value of Whiptails
GUComics released a pretty accurate comic of the situation of herbalism after the Whiptail respawn rate hotfix.

This article was originally published in forum thread: Patch 4.0.6 Feb. 22 Hotfixes, Blue Posts, Artworks, Comic started by Boubouille View original post
Comments 31 Comments
  1. Mageshadow's Avatar
    First!

    Nice note on mages & ignite.. hope it'll work out
  1. mmoc47607dc526's Avatar
    heh I levelled from 83-85 in just a few hours on whiptails, and made 5 darkmoon trinkets into the bargain
  1. uriahworld's Avatar
    Whiptail lols
  1. Terashi's Avatar
    >Aspects cost a global cooldown, so using an aspect for only a very brief period of time, then that may not be the best decision.
    Do they now? I was under the impression they had their own GCD, but didn't cause a GCD on your other skills (I'm at work and can't check). All in all looks like a good change, I'm not a fan of hardcasting aimed shot, and I prefer survival anyway.
  1. Asciiguy's Avatar
    So Aspects cost a GCD? So glad that devs know about hunters /facepalm
  1. Hokuto's Avatar
    I think that's the first - and possibly last - GU comic that ever made me laugh.
  1. Mauhour's Avatar
    One more CM who don't have a clue about how hunter class really works.

    Aimed Shot nerf.
    Fail, Aimed Shot will still be spammed even below 80% in PvE.

    Deterrence.
    Before Fix: Deterrence could be casted while disarmed if you were dual wielding. Didn't wore off if disarmed while under Deterrence.
    After Fix: Deterrence can't be casted while disarmed. Still don't wear off if disarmed while under Deterrence.
    The problem meant to be fixed wasn't existing from the start. Now the fix to the non-existant problem just destroyed the ability.

    0.5sec delay on Ranged Attack.
    Utter BS part of the post. The only ranged attacks that got this treatment was Multishot during Vanilla/BC and Aimed Shot Instant. This mechannic was to make them instant but not castable while moving.

    Aspect Switching
    Aspects shares a 1sec CD between them and don't trigger any GCD. Documented hunter will have Hawk macro'ed into every focus dump and Fox macro'ed into Cobra/Steady. Utter BS again...
  1. prp40's Avatar
    Quote Originally Posted by harkonen View Post
    heh I levelled from 83-85 in just a few hours on whiptails, and made 5 darkmoon trinkets into the bargain
    I hear ya. I power leveled my main then leveled my DK up to 82 through questing. 83-85 were from mining nodes. A lot of mining nodes.....like.... A LOT. It's all I did for about a week when I logged on because they were going for a minimum of 200g a stack for just the ore the first two weeks or so.
  1. Pumps's Avatar
    Wouldn't that be the situation before the patch not after ?
  1. msbxghost's Avatar
    omg a blue comment on ignite munching? hell must have frozen over
  1. TheViper's Avatar
    theres snowflakes in hell. Blue posts about ignite munching. Its only taken 7 years! Must be some kind of record for a known bug fix .Still im not holding my breath
  1. epLe's Avatar
    Ignite is just a weak shadow of what it used to be back in the days, and very few abilities (non-nuke) if any has got the attention during the years as Ignite has.

    I still smile when I think about the 200k+ Ignite ticks at level 60.
  1. Cocoa's Avatar
    Quote Originally Posted by prp40 View Post
    I hear ya. I power leveled my main then leveled my DK up to 82 through questing. 83-85 were from mining nodes. A lot of mining nodes.....like.... A LOT. It's all I did for about a week when I logged on because they were going for a minimum of 200g a stack for just the ore the first two weeks or so.
    they're referring to the whiptail respawn rate in the river at uldum, after the patch it was insane, so you could literally stand at one spawn if enough other people were picking them and just level standing still in a short time.
  1. ilo's Avatar
    To help compensate for the loss of dps and improve Survival and Beast Mastery output, Aspect of the Hawk should now provide 2000 attack power at level 85.
    What happened with additional 2k part? Ah yes, hunter change, who would give a damn? Write one thing, code second, put third in patch notes. This is how hunter is treated. And Deterrence 'fix'? Don't get me started on this one. Just like with master's call - never worked as it was stated in patchnotes, soooo... let's write down how it actually works and call it 'a fix'.

    Btw, one Aimed still trumps down two arcane shots. And still hits harder than Chimera. Just so you know.
  1. Hleothoron's Avatar
    Just logged in. No change, no hotfix. Did i miss something?
    EU-Germany - Wrathbringer btw.
  1. Sesshomaru's Avatar
    Quote Originally Posted by Hleothoron View Post
    Just logged in. No change, no hotfix. Did i miss something?
    EU-Germany - Wrathbringer btw.
    The tooltip won't be changed unless a client-side patch is applied.

    And to those who thinks Aimed Shot got nerfed.. It only got nerfed by 20% in damage, which apparently needed.
    I did a Bara Hold run with a 1/2 blue 1/2 epic geared MM Hunter.. 26k Dps. (Spammin' Aimed)
  1. Hleothoron's Avatar
    Quote Originally Posted by Zalënë View Post
    The tooltip won't be changed unless a client-side patch is applied.
    Maybe I should have checked the actual attack power applied. Maybe I need more coffee. thx.
  1. Leggomyeggo's Avatar
    Quote Originally Posted by Hleothoron View Post
    Maybe I should have checked the actual attack power applied. Maybe I need more coffee. thx.
    The patch went through mid raid for me last night. The tooltip for Aspect of the Hawk was showing the correct amount of attack power granted (2600 with 3/3 One with Nature).
  1. Nightblinder's Avatar
    From the 4.0.6 patch notes: "...the hunter will gain the benefit of Deterrence even if disarmed." How exactly does a hunter "gain" the benefit of deterrence while disarmed after the patch? Perhaps we can "maintain" the benefit while disarmed, but we cannot "gain" it. Unless this applies to hunters that duel wield, and abilities that only disarm the main hand weapon? I've never duel-wielded, so I don't know if you were unable to use deterrence with your main hand weapon disarmed before the patch, but can now after the patch. Either way, the patch notes are very unclear.
  1. Thereign's Avatar
    Aspects don't trigger a gcd, I wish the Devs understood hunters.

    I feel like a red-headed stepchild.

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