Update - The patch notes have been updated once again with the resilience changes and more class changes. New additions have been marked in the notes below!

World of Warcraft PTR Patch 4.1 - Updated February 28th
Originally Posted by Blizzard (Blue Tracker)
  • x - Notes added in the 2nd notes update of the day.

General
  • Flying mounts can now be used in Ghostlands.
  • x Resilience scaling has been modified for linear returns, as opposed to increasing returns. Under the new formula, going from 30 resilience to 40 resilience gives players the same increase to survivability as going from 0 to 10. Resilience now scales in the same way armor and magic resistances do. A player with 32.5% damage reduction from resilience in 4.0.6 should see their damage reduction unchanged in 4.1. Those with less than 32.5% will gain slightly. Those with more will lose some damage reduction, increasingly so as their resilience climbs.

Classes

Death Knight (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • x Raise Ally has been redesigned to be a battle resurrection, analogous to Rebirth. It is instant cast, but costs 50 Runic Power to use, and has a 10-minute cooldown. It shares the same global battle resurrection cap with Rebirth and Soulstone.

Blood

Frost
  • x Frost Strike now deals 130% of weapon damage, up from 110%.
  • x Howling Blast damage has been increased by 20%. To compensate, the area-of-effect splash now does 50% of the single-target damage, down from 60%. The net result of this change leaves the area-of-effect damage roughly the same as 4.0.6 numbers.

Glyph

Druid (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Cyclone duration has been reduced to 5 seconds, down from 6.
  • Lifebloom's bloom effect has been reduced by 20%. In addition, it now costs 11% of base mana, up from 7%.
  • Stampeding Roar's duration has been increased to 8 seconds, up from 6. The movement speed effect has been increased to 60%, up from 40%.
  • x Swipe (Bear) cooldown has been reduced to 3 seconds, down from 6.

Balance

Restoration
  • x Gift of Nature (passive) also reduces Tranquility’s cooldown by 2.5/5 minutes.

Paladin (Forums / Cataclysm Talent Calculator / Skills/Talents)
Holy
  • Aura Mastery: This ability no longer increases the benefit granted by Crusader Aura.

Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)

Discipline

Warlock (Forums / Cataclysm Talent Calculator / Skills/Talents)
Affliction
  • Haunt damage has been increased by 30%.
  • x Shadow Mastery (passive) has been increased to 30%, up from 25%.

Demonology
  • Mana Feed now restores more mana (four times as much) when the warlock is using a Felguard or Felhunter.

Pet
  • Doomguard's damage has been increased by 50%. The Doomguard is intended to be the best guardian for single-target damage, and the Infernal the best when there are multiple targets.
  • x Shadow Bite (Felhunter) damage and effect has doubled.

Warrior (Forums / Cataclysm Talent Calculator / Skills/Talents)

Arms
  • Juggernaut no longer adds 2 seconds to the Charge stun, but instead lowers the cooldown of Charge by 2 seconds (to 13 seconds total without the glyph).
  • Lambs to the Slaughter now causes Mortal Strike to refresh Rend in addition to its current effects.

Fury
  • Flurry haste bonus has been doubled to 16/32/50%.

Protection
  • Shield Mastery no longer affects the cooldown of Spell Reflection, however, it now allows Shield Block to reduce magic damage as well.
  • Gag Order now only affects Heroic Throw.

Glyphs

Dungeons & Raids
  • The gold amounts on the following encounters have been substantially reduced: Flame Leviathan, Magtheridon, Gruul the Dragonkiller, Doom Lord Kazzak, and all encounters in Karazhan.

Items
Item Sets
  • x The current damage-dealing death knight 4-piece raid set bonus now also grants increased attack power when Killing Machine triggers, as well as when the death knight gains Death Runes).
  • x The current Holy paladin 4-piece raid set bonus now grants 540 Spirit for 6 seconds after casting Holy Shock.

PvP
Battlegrounds
  • The Focused Assault and Brutal Assault buffs have changed.
    • After 3 minutes of both teams having the flag, both flag carriers will get Focused Assault, which increases damage taken by 10%.
    • Every minute afterward, an additional stack will be applied to increase damage taken by an additional 10%.
    • After 7 minutes, Brutal Assault will be applied in place of Focused Assault. In additional to the damage debuff, this debuff also caps the player's movement speed at 100%. The damage taken debuff works the same and will add 10% to the debuff up to a maximum of 100% damage taken.
  • The Battle for Gilneas
    • Graveyard Changes
      • Players who die at a control point that they own will now be teleported to the next closest graveyard, instead of the one at which they died.
      • If a player's team owns the Mine and Waterworks, and dies at Waterworks, they will be teleported to the Mine.
      • If an Alliance player's team only owns Lighthouse, and dies at Lighthouse, they will respawn at their base.
      • If a Horde player's team owns Waterworks and Mine, and dies at Lighthouse, they will respawn at Waterworks.

Quests & Creatures
  • A handful of quests have been added to Northern Barrens to provide more level 18-20 content. Look for new quests at Nozzlepot's Outpost and Darsok's Outpost.

User Interface
  • Like the Focus Frame, the character Unit and Target Frames can now be unlocked and moved to one's content.
This article was originally published in forum thread: Patch 4.1 Notes - February 28 Update started by Boubouille View original post
Comments 281 Comments
  1. KassieDS's Avatar
    Quote Originally Posted by lombrie View Post
    "•Mana Feed now restores more mana (four times as much) when the warlock is using a Felguard or Felhunter."

    I wonder if this will convince Demo/Afflic warlocks to stop using succubus, because this change only seems to bring these 2 pets closer to the succi's level and not above it like they should.
    I'm very much doubting it. Felhunter/Felguard just need single target buffs.
  1. Simca's Avatar
    Quote Originally Posted by thediceman View Post
    Also star-surge nerf wasn't needed , balance is already behind by a significant amount already.
    That's funny because SimulationCraft, Raidbots, StateofDPS, and my personal experiences all say Balance is doing great, and a small nerf to Starsurge isn't going to magically make them suck.

    They'll still be at least middle of the pack or higher.

    I mean do you really think a 20% nerf to an ability that makes up around 10-15% of your overall damage (according to the logs I'm looking at) is going to kill your spec?

    That's like a 2-3% nerf overall, to a spec which is consistently at or near the top of meters in nearly every raid composition.
  1. subanark's Avatar
    Quote Originally Posted by mustangzs2 View Post
    I wonder if shamans will get a defensive cooldown in 4.1...

    Probably not, ele will just stay shit forever in pvp.
    http://db.mmo-champion.com/s/55452/g...ental-mastery/

    Although I don't pvp much, but when I do I usually do restro. I do seem to get eaten alive a lot though. An execute would be nice too.
  1. Rendhammer's Avatar
    Quote Originally Posted by Covert View Post
    I can't wait to hear all of the crying from druids..
    What I'm really confused about is why on earth is shield bash being removed?
    Pummel is now usable in ALL stances. Looks like they are just normalizing the interrupts.
  1. trhemp's Avatar
    i imagine the resto druid nerfs are due to mastery being buffed for us, and its no a very important stat. Not too worried about the increase in LB costs but 20% decrease in Bloom effect. Get real. Slowly heading back to wotlk style rejuv blankets.

    Starsurge nerf WTF, Boomy is already lacking.
  1. Buckwald's Avatar
    Originally Posted by Blizzard Entertainment
    Raise Ally has been redesigned to be a battle resurrection, analogous to Rebirth. It is instant cast, but costs 50 Runic Power to use, and has a 10-minute cooldown. It shares the same global battle resurrection cap with Rebirth and Soulstone.
    So... we can do a full rez and not a half ass ghoul rez?
  1. Covert's Avatar
    I'm sort of glad the druid nerf came along. My friend who is much less geared then I and hardly knows his class pumps out 20k+ on fights. The lazerchicken needed the nerf bat.
  1. Simca's Avatar
    Quote Originally Posted by trhemp View Post
    Starsurge nerf WTF, Boomy is already lacking.
    You have to be joking, or maybe you're talking about PvP. I'll admit to having no PvP experience.

    Quote Originally Posted by Covert View Post
    I'm sort of glad the druid nerf came along. My friend who is much less geared then I and hardly knows his class pumps out 20k+ on fights. The lazerchicken needed the nerf bat.
    While it was probably needed, I'm not really sure why anyone wishes nerfs on their friends.
  1. Harith's Avatar
    waz up with completly distorying any chans in hell that prot warriors beaing usefull in pvp?

    also buffing prot warriors survivablity in pve more why? warriors are one of the best options when it comes to tanks now a days (beaing that only one that the more mastery you get the more worth mastery is for you)
  1. Thallidomaniac's Avatar
    Scratch what I said previously, why the fuck did they have to nerf Spell Reflect that much?
  1. mmoc501a26cdb5's Avatar
    Bam Resto Druids got a nasty hit there. They will survive though maybe. Although i dont understand the Karazhan nerf. Is it that proffitable? (I might need to run it a few times before the patch then )
  1. Thallidomaniac's Avatar
    100% uptime? What are you talking about?
    That's what I get for only reading about the glyph change and not the part where reflect's CD was increased.
  1. lombrie's Avatar
    "•Doomguard's damage has been increased by 50%. The Doomguard is intended to be the best guardian for single-target damage, and the Infernal the best when there are multiple targets."

    This change is pretty nice, although it might hold some kinda of scaling problem for Destro locks since Doomguard doesn't scale with their mastery.

    "•Haunt damage has been increased by 30%."

    Wonder why they keep giving haunt these cookie crumb buffs...
  1. mustangzs2's Avatar
    Quote Originally Posted by subanark View Post
    http://db.mmo-champion.com/s/55452/g...ental-mastery/

    Although I don't pvp much, but when I do I usually do restro. I do seem to get eaten alive a lot though. An execute would be nice too.
    Baseline, not some shitty glyph that makes you choose between increased damage done or decreased damage taken....

    Ele is in a horrible spot in pvp atm.
  1. Covert's Avatar
    While it was probably needed, I'm not really sure why anyone wishes nerfs on their friends.
    So I can out DPS them .
  1. Danieros's Avatar
    Quote Originally Posted by Thallidomaniac View Post
    Scratch what I said previously, why the fuck did they have to nerf Spell Reflect that much?
    You're forgetting its cooldown went up from 10 to 25 seconds (doesn't show on the mouse-over tooltip since it's based on Live), so using the glyph simply means it goes from 25 to 20, though it gives a relatively higher benefit now, since before: 1 second out of 10 = 10% and after: 5 seconds out of 25 = 20%.
  1. Conzy's Avatar
    lol at the joke of a buff to affliction warlocks. blizz continuing to be lazy and down right awful. I mean come on buff passive dot damage all you want by marginal amounts because everyone knows you can't deal damage with dots when they are still getting chain dispelled.
  1. Demona3's Avatar
    WTF with all the hate towards druids lately? Seriously, Blizz needs to lay off. FFS.
  1. Rendhammer's Avatar
    Quote Originally Posted by Danieros View Post
    You're forgetting its cooldown went up from 10 to 25 seconds (doesn't show on the mouse-over tooltip since it's based on Live), so using the glyph simply means it goes from 25 to 20, though it gives a relatively higher benefit now, since before: 1 second out of 10 = 10% and after: 5 seconds out of 25 = 20%.
    A buff to a nerf is still a nerf. 10%, 20%, it really doesn't matter.
  1. Anium's Avatar
    Quote Originally Posted by Yoodoo View Post
    Where's my mage buff?!
    lol really?

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