Update - The patch notes have been updated once again with the resilience changes and more class changes. New additions have been marked in the notes below!

World of Warcraft PTR Patch 4.1 - Updated February 28th
Originally Posted by Blizzard (Blue Tracker)
  • x - Notes added in the 2nd notes update of the day.

General
  • Flying mounts can now be used in Ghostlands.
  • x Resilience scaling has been modified for linear returns, as opposed to increasing returns. Under the new formula, going from 30 resilience to 40 resilience gives players the same increase to survivability as going from 0 to 10. Resilience now scales in the same way armor and magic resistances do. A player with 32.5% damage reduction from resilience in 4.0.6 should see their damage reduction unchanged in 4.1. Those with less than 32.5% will gain slightly. Those with more will lose some damage reduction, increasingly so as their resilience climbs.

Classes

Death Knight (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • x Raise Ally has been redesigned to be a battle resurrection, analogous to Rebirth. It is instant cast, but costs 50 Runic Power to use, and has a 10-minute cooldown. It shares the same global battle resurrection cap with Rebirth and Soulstone.

Blood

Frost
  • x Frost Strike now deals 130% of weapon damage, up from 110%.
  • x Howling Blast damage has been increased by 20%. To compensate, the area-of-effect splash now does 50% of the single-target damage, down from 60%. The net result of this change leaves the area-of-effect damage roughly the same as 4.0.6 numbers.

Glyph

Druid (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Cyclone duration has been reduced to 5 seconds, down from 6.
  • Lifebloom's bloom effect has been reduced by 20%. In addition, it now costs 11% of base mana, up from 7%.
  • Stampeding Roar's duration has been increased to 8 seconds, up from 6. The movement speed effect has been increased to 60%, up from 40%.
  • x Swipe (Bear) cooldown has been reduced to 3 seconds, down from 6.

Balance

Restoration
  • x Gift of Nature (passive) also reduces Tranquility’s cooldown by 2.5/5 minutes.

Paladin (Forums / Cataclysm Talent Calculator / Skills/Talents)
Holy
  • Aura Mastery: This ability no longer increases the benefit granted by Crusader Aura.

Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)

Discipline

Warlock (Forums / Cataclysm Talent Calculator / Skills/Talents)
Affliction
  • Haunt damage has been increased by 30%.
  • x Shadow Mastery (passive) has been increased to 30%, up from 25%.

Demonology
  • Mana Feed now restores more mana (four times as much) when the warlock is using a Felguard or Felhunter.

Pet
  • Doomguard's damage has been increased by 50%. The Doomguard is intended to be the best guardian for single-target damage, and the Infernal the best when there are multiple targets.
  • x Shadow Bite (Felhunter) damage and effect has doubled.

Warrior (Forums / Cataclysm Talent Calculator / Skills/Talents)

Arms
  • Juggernaut no longer adds 2 seconds to the Charge stun, but instead lowers the cooldown of Charge by 2 seconds (to 13 seconds total without the glyph).
  • Lambs to the Slaughter now causes Mortal Strike to refresh Rend in addition to its current effects.

Fury
  • Flurry haste bonus has been doubled to 16/32/50%.

Protection
  • Shield Mastery no longer affects the cooldown of Spell Reflection, however, it now allows Shield Block to reduce magic damage as well.
  • Gag Order now only affects Heroic Throw.

Glyphs

Dungeons & Raids
  • The gold amounts on the following encounters have been substantially reduced: Flame Leviathan, Magtheridon, Gruul the Dragonkiller, Doom Lord Kazzak, and all encounters in Karazhan.

Items
Item Sets
  • x The current damage-dealing death knight 4-piece raid set bonus now also grants increased attack power when Killing Machine triggers, as well as when the death knight gains Death Runes).
  • x The current Holy paladin 4-piece raid set bonus now grants 540 Spirit for 6 seconds after casting Holy Shock.

PvP
Battlegrounds
  • The Focused Assault and Brutal Assault buffs have changed.
    • After 3 minutes of both teams having the flag, both flag carriers will get Focused Assault, which increases damage taken by 10%.
    • Every minute afterward, an additional stack will be applied to increase damage taken by an additional 10%.
    • After 7 minutes, Brutal Assault will be applied in place of Focused Assault. In additional to the damage debuff, this debuff also caps the player's movement speed at 100%. The damage taken debuff works the same and will add 10% to the debuff up to a maximum of 100% damage taken.
  • The Battle for Gilneas
    • Graveyard Changes
      • Players who die at a control point that they own will now be teleported to the next closest graveyard, instead of the one at which they died.
      • If a player's team owns the Mine and Waterworks, and dies at Waterworks, they will be teleported to the Mine.
      • If an Alliance player's team only owns Lighthouse, and dies at Lighthouse, they will respawn at their base.
      • If a Horde player's team owns Waterworks and Mine, and dies at Lighthouse, they will respawn at Waterworks.

Quests & Creatures
  • A handful of quests have been added to Northern Barrens to provide more level 18-20 content. Look for new quests at Nozzlepot's Outpost and Darsok's Outpost.

User Interface
  • Like the Focus Frame, the character Unit and Target Frames can now be unlocked and moved to one's content.
This article was originally published in forum thread: Patch 4.1 Notes - February 28 Update started by Boubouille View original post
Comments 281 Comments
  1. mmoc26966749d9's Avatar
    Aww what a nerf to blood shield I had so much fun in TB kickin 2 furies at a time and ending up with about 90% or full hp. Well some might find it well deserved.
  1. mmoc38ad543cf0's Avatar
    The Lifebloom changes don't really do much except slightly reducing the manaefficiency of Tree of Life LB blanketing. Since you do not want your LB stack to fall of, especially with the 4p t11 bonus, you refresh it either with nourish/rg/ht or when you are in a hurry with lb itself. The Bloom nerf doesn't really do much for the same reason.
    I have problems letting LB bloom if the tank is taking heavy damage so yeah not a real nerf for people that actually know what they are doing and are not reapplying 3 stacks of lifebloom (3 gcd) for a heal that is slightly bigger than a ht.
    The Tranq buff is a welcome change but i hope this is not what they meant when they said they wanted to give us more raid utility ( wtb targetable barkskin).
  1. mrwingtipshoes's Avatar
    Quote Originally Posted by ProfessorTjc View Post
    For Crist sake people Shield bash in prot spec is being removed/replaced with pummel they do the exact same thing stop f**king complaining...
    Pummel does not daze
    Pummel is uneffected by Gag order.
    Pummel is 4 second shield bash is 6

    It is NOT just a straight change over from one to the other, think about it next time.
  1. tmlclone's Avatar
    Quote Originally Posted by applecake View Post
    I think blizzard wants everyone to play a mage.
    Where are the buffs XD
  1. Demonidze's Avatar
    x Shadow Bite (Felhunter) damage and effect has doubled.

    OMG, finialy blizz getting some sence about affli warlocks, yes, felhunter is our best pet and thats how it should be. ty blizz, it just took you several month to understand that ..
  1. mmocfa2527b422's Avatar
    finally a buff to affliction
  1. ProfessorTjc's Avatar
    Quote Originally Posted by mrwingtipshoes View Post
    Pummel does not daze
    Pummel is uneffected by Gag order.
    Pummel is 4 second shield bash is 6

    It is NOT just a straight change over from one to the other, think about it next time.
    Period you need to stop complaining. You whining about it isn't going to make it any better. Just deal with the change.
  1. Imhullu's Avatar
    So they leave soulstone as is and give an actual useful rebirth to dks?
    Wtf.
  1. mrwingtipshoes's Avatar
    Quote Originally Posted by ProfessorTjc View Post
    Period you need to stop complaining. You whining about it isn't going to make it any better. Just deal with the change.
    How about no. How about i complain here and on the official boards about a completely unwarranted change. There is no reason for it.

    But i guess i was wrong in assuming that the PTR was for PLAYER TESTING AND FEEDBACK and should just sit back and take it like a good kid. /sarcasm.
  1. Fendris Malarky's Avatar
    Quote Originally Posted by ProfessorTjc View Post
    Period you need to stop complaining. You whining about it isn't going to make it any better. Just deal with the change.
    How about you get lost and stop talking about things you obviously don't know anything about.
  1. mrwingtipshoes's Avatar
    Quote Originally Posted by Fendris Malarky View Post
    How about you get lost and stop talking about things you obviously don't know anything about.
    Agreed. I don't understand why people seem to think that blizzards choices are infallible and we shouldn't ever argue with them. Thats the only reason for changes in the game are that we argue for what we want. Especially as of right now its a public test realm, not live. Things change daily on PTRs due to PLAYER input as well as inside testers. Why shouldn't we have our opinions heard?
  1. Vehemence's Avatar
    Really? You're removing shield bash?

    DUMB
    DUMB
    DUMB
  1. Bahska's Avatar
    Quote Originally Posted by wakarimas View Post
    More druid nerfs... i wonder which, if not all, dev got pwned by a druid for all this druid hate to even be considered...

    Blizzard is really just full of fail... digging their own grave...
    Resto druids are pretty op atm we are back to the spamming days of old (roll lifebloom, smart spam rejuv and spam WG on CD) im not complaining by any means but it is a bit op in my experience, and the tranquility buff is awesome though we still could use another CD.

    I dont think this will be the end of the druid changes for this patch tbh.
  1. blackangel209's Avatar
    Quote Originally Posted by ProfessorTjc View Post
    Period you need to stop complaining. You whining about it isn't going to make it any better. Just deal with the change.
    We lose a daze, a silence and 6 seconds of school lockout. That's not the kind of change you just "deal with" when you aren't being compensated in any way AND Spell Reflect got nerfed by a ridiculous amount. Prot PVP just got reamed.
  1. Tehfred's Avatar
    Lol Lifebloom. You will not be missed.
  1. Ohforfsake's Avatar
    brawlawlawl - druids got nerfed again and not only that, the whole druid unique perk has been given to DKs, like total zero reason to play druid now, in both pve or pve, crappy weaktard watered-down copy of another class - that's what druid is. just delete the stupid class already if you hate it that much and give us an option to pick an equally geared/achieved another one instead. this is beyond ridiculous already.. say, why cant i toss an instant b-rez outta bear form and DK can?

    and lol @ cyclone whiners. 5 seconds immunity CC with 1.7sec cast time before DR? screw that. It's even worse than a stun now, because you can still wtfpwn the stunned target, yet you cant touch cycloned target. show me a 1.7sec cast time stun pretty please. i have no words.. other than swearing, cursing and wishing the devs team along with GC the worst things that can only be born in a twisted mind of japaneese anime writers..
  1. Lora's Avatar
    Seriously I'm fucking sick of druids getting nerfed every single patch. The removal of shifts was uncalled for and now nerfs to LB, cyclone, and balance? really? blizzard needs to cut the druid hate.
  1. jshidaka's Avatar
    Quote Originally Posted by Tehfred View Post
    Lol Lifebloom. You will not be missed.
    huh? l2play....
  1. MonsieuRoberts's Avatar
    Delicious.

    I like that unit frame change. A lot.
  1. haani's Avatar
    And I was this close to being useful in raids....druid heal nerfs make me sad.

Site Navigation