Zul'aman and Zul'gurub Loot Table
The latest PTR build added items to Zul'gurub and Zul'aman and we now have a pretty good idea of what will drop there.


  • No screenshots for the moment, models aren't implemented yet.
  • The list might not be final, especially because it's incredibly annoying to scan for items in the current PTR build.

Level Type Spec Slot Name
353AxeMeleeTwo-HandReforged Trollbane
353BackMeleeBackHex Lord's Bloody Cloak
353BackPhysical DPSBackRecovered Cloak of Frostheim
353BackSpell DPSBackHakkari Loa Drape
353BowPhysical DPSRangedMandokir's Tribute
353BowTankRangedVoodoo Hunting Bow
353ClothSpell DPSFeetBoots of the Ursine
353ClothSpell DPSLegsSerpentine Leggings
353ClothSpell DPSShoulderJan'alai's Spaulders
353ClothSpell DPSWaistSash of Anguish
353ClothSpell DPSWristWristwraps of Madness
353ClothSpell SpiritChestHexing Robes
353ClothSpell SpiritHeadThe Hexxer's Mask
353ClothSpell SpiritShoulderClaw-Fringe Mantle
353ClothSpell SpiritWristWristwraps of Departed Spirits
353DaggerPhysical DPSOne-HandTwinblade of the Hakkari
353DaggerSpell DPSOne-HandVoodoo Hexblade
353FingerMeleeFingerRing of the Numberless Brood
353FingerPhysical DPSFingerArlokk's Signet
353FingerSpell DPSFingerShimmerclaw Band
353FingerSpell DPSFingerSignet of Venoxis
353FingerSpell SpiritFingerSoul Drain Signet
353Fist Weap.Physical DPSOne-HandThekal's Claws
353Fist Weap.Physical DPSOne-HandArlokk's Claws
353LeatherMeleeFeetFasc's Preserved Sandals
353LeatherMeleeHeadThe Savager's Mask
353LeatherMeleeLegsLeggings of Dancing Blades
353LeatherMeleeWristAmani'shi Belt
353LeatherPhysical DPSChestShadowtooth Trollskin Breastplate
353LeatherPhysical DPSWaistBelt of Slithering Serpents
353LeatherSpell DPSChestVestments of the Soulflayer
353LeatherSpell DPSFeetTwo-Toed Moccasins
353LeatherSpell SpiritLegsLeggings of the Pride
353LeatherSpell SpiritWristArmbands of the Bear Spirit
353MaceMeleeTwo-HandJeklik's Smasher
353MaceSpell SpiritOne-HandAmani Scepter of Rites
353MailPhysical DPSHandsHandguards of the Tormented
353MailPhysical DPSHeadHeaddress of Sharpened Vision
353MailPhysical DPSLegsZombie Walker Legguards
353MailPhysical DPSShoulderPauldrons of Nalorakk
353MailPhysical DPSWaistWaistband of Hexes
353MailSpell DPSWaistHawkscale Waistguard
353MailSpell DPSWristShadowmender Wristguards
353MailSpell SpiritChestBreastplate of Serenity
353MailSpell SpiritHandsMojo-Mender's Gloves
353MailSpell SpiritLegsKilt of Forgotten Rites
353MailSpell SpiritShoulderSpiritbinder Spaulders
353NeckPhysical DPSNeckAmulet of the Watcher
353NeckTankNeckAmulet of Protection
353Off-HandSpell SpiritOff-HandLost Bag of Whammies
353PlateMeleeChestChestplate of Hubris
353PlateMeleeFeetSkullcrusher Warboots
353PlateMeleeHandsPlunderer's Gauntlets
353PlateMeleeHeadRoaring Mask of Bethekk
353PlateMeleeLegsJungle Striders
353PlateMeleeWristDeathcharged Wristguards
353PlateSpell SpiritChestTroll Skull Chestplate
353PlateSpell SpiritFeetBoots of Bad Mojo
353PlateSpell SpiritHeadPlumed Medicine Helm
353PlateTankChestBattleplate of the Amani Empire
353PlateTankHandsBone Plate Handguards
353PlateTankHeadSpiritshield Mask
353PlateTankShoulderPauldrons of Sacrifice
353PlateTankWaistCoils of Hate
353ShieldSpell DPSOff HandZulian Ward
353ShieldTankOff HandShield of the Blood God
353StaffSpell DPSTwo-HandLegacy of Arlokk
353SwordMeleeOne-HandZulian Slasher
353SwordMeleeOne-HandRenataki's Soul Slicer
353SwordTankOne-HandBloodlord's Protector
353WandSpell DPSRangedTouch of Discord
353WandSpell DPSRangedZulian Voodoo Stick
70MountAmani Battle Bear



Blue Posts
I guess we finally know why Ghostcrawler is gone from the forums: we can blame the europeans (but not me) and the whiners who don't take the time of reading posts when they come from a blue tracker. There, that's why the daily classes update are gone, but now we have super fast updates to patches hotfixes!
Originally Posted by Blizzard Entertainment
Why Ghostcrawler stopped posting on official forums
These forums have always been about players talking to players. We don't want to foster the expectation that it's going to get a blue response if someone tries hard enough (lol I'm replying to a thread calling for a blue). While GC added a lot to these forums (and I say 'these forums' because he only posted in the North America forums) we think we can reach more players, particularly those in other regions, more directly through the blogs, or concerted Q&A's. Blogs also tend to be a better medium for getting the message out there loud and clear, but does have downsides that it removes the conversation that we know is appreciated quite a bit.

While forum posts do lend themselves to that conversational approach, they actually have a lot of downsides to them from our perspective of attempting to get clear and clean information to the players. They aren't very visible is really the first and maybe biggest problem. You can liken forum posts and the information given in them to some of the displeasure surrounding how hotfixes are communicated. I may reply to a thread 20 times and in my #13 reply I say something really important regarding class balance. Who is going to see that? How quickly will that knowledge actually permeate? Will the message be kept clear? Will my clarification in post #17 that explains what people are misunderstanding in #13 be seen by everyone that read #13? People tend not to read past the first blue post in a thread, or skip around and don't read them all, so if you have a correction/addendum to the first post, or just expound upon a thought, it's generally lost on the majority of readers. Blue trackers can help with this, but we're generally not having to explain that "post #13 wasn't the end of the thought and it's being taken out of context" to people who just go to blue trackers. Forum posts also tend to be fairly quickly written by one of us without much in the way of peer-review, and anything written off-the-cuff like a reply to a thread can tend to be more precarious than a more substantive outlet that has an official process of review and correction before its posted (like the blogs). Much to the dismay of many forum goers I'm sure, there's just an infinitely smaller chance we'll say something stupid or mess up in a fully published blog post.

As with anything we do, we never believe we're perfect. There's always room to improve. The blogs may not be the best outlet but we're continually working to improve upon the content we're delivering, and have some pretty exciting stuff planned. We're also working to make the comment system for the blogs a bit more like the forums so conversation can be held there more easily, as well. Of course you've no doubt see we're running a recurring global Ask the Devs Q&A. It's one way where we're hoping to fill that gap of direct developer interaction that the blogs probably just can't hit. We think the Q&A's are going to be extremely popular and fill a big part of what made GC's interactions on here so useful. And we’re going to continue collecting feedback and posting when appropriate, but we'll also be trying to come up with additional ways to facilitate the communication between the developers and players. (Source)

Recycling content in future patches
There definitely is not a hard and fast rule about updating existing content. If we feel revamping existing content makes sense in the current state of the game and lore -- and we think it will be fun -- sure, it's a possibility. You definitely shouldn't expect this every patch though. In the grand scheme of World of Warcraft's history, we've reintroduced very little existing content per patch and expansion. (Source)

And let's get real - we know why you're recycling old content. With the next Starcraft 2 expansion, Diablo 3, and an "unannounced MMO" all in production, I'm guessing the art team has its hands full. Recycling old content is an easy way to create a "new" instance with old art assets.
There isn't a singular Blizzard Entertainment art team. Each franchise has its own art department. We don't just pull resources from one project to give more attention to another in the sense you're suggesting. This is why we have multiple development teams (which include art teams for each) and can work on multiple franchises simultaneously. (Source)

"OMG ALL THE DEVS ARE GONE!"
That wasn't at all the context of the post to which I was responded. That player was suggesting that a singular art team directs their attention away from WoW to work on art for our other games. That's not true.

Now, if an individual person does move onto a new project, their position is filled. Therefore, the resources are still there (which is why I said "in the sense you're suggesting"). This is how career advancement works at any company. How else do you account for a company's growth? You bring in new talent (or move them up from within the company) and train them under the current folks so they can eventually fill the vacancy.

This talk about losing WoW developers, or that WoW is left to a "B team" is getting tiresome. There is no finite pool of talent and we have every intention of making sure WoW development remains very strong.

All of this is practically besides the point anyway. All you've been told is some talented people who helped build WoW into what it is today have moved over to another project to help bring it to fruition. You don't know who those people are, what positions they held on the WoW team, or how many of them have moved onto other projects. Most of them, in fact, are programmers working to develop the systems and tech for a new project. And the programmers WoW has now are amazing. They've taken the original systems and improved upon them many times over.

Just as an example, think back to how slowly UI improvements would be implemented in vanilla and TBC. Now there are scores of great UI improvements nearly every patch. That team is incredible and very experienced. Just the same, the class design team has hardly changed in years, save for a couple of additions (read: not subtractions).

Every department at Blizzard has expanded immensely over the years to accommodate the growing playerbase, as well as our ambitions for the future of the company. You can look at our job opportunities page just to get an example for the talent search we have constantly going on.

Bringing in new talent and growing the company from within is far from a bad thing. It's a great thing and has allowed us to develop several projects simultaneously without short-changing any of them. Anyone who says otherwise is working on an incredible amount of speculation and assumptions.

And even still, the WoW development leadership remains largely unchanged. Every time I stop by to chat with these people -- the same people I've been interacting with for years now -- I'm inspired by their creativity, their talent, and their dedication to making this game mega-awesomesauce. (Source)

Ragnaros Model
The problem is that you have no context or perspective on the model you've seen a static image of.


  • 1) Standing next to the full-sized, animated model will give you a very different perspective when you're looking up from his toenail
  • 2) Knowing that he will only come out of his lava pool to reveal his full figure in a Heroic-only phase of the fight will give you a bit more context

He's not just going to be running around the moment every raid reaches him.

I don’t think a lot of you understand; perspective is a large part of art design. The designers probably designed the model looking upwards from his feet. I bet you Rags’ll look epic when you see him in person
This is sort of what I was getting at with my first point. The perspective is completely different when a player character is standing near him. The proportions were designed with that in mind, which is why the screenshot of the model really doesn't do Ragnaros justice at all. (Source)
This article was originally published in forum thread: Zul'gurub and Zul'aman Loot List, Blue Posts started by Boubouille View original post
Comments 243 Comments
  1. Triggers's Avatar
    I hope they make that rogue dagger 1.8 speed...There's only 1 epic one that I can think of. Dagger from Omnitron.
  1. mmoc31a6eca749's Avatar
    I was looking at the claws, comparing them to the ~weird~ itemization on the two claws in the current epic tier, and I notice that they're both agility claws. Meaning the only class that can really benefit off of them is rogue, but they're also BOTH 2.6 speed...
    Does that really suggest that Blizzard wants non-assasination rogues to use two 'slow' weapons? I mean, I admit I've been rolling around in assassination since forever now so I wouldn't really have any 'new' experience with the other specs.

    I am hoping, though, they'll give the two claws at least a visual proc to mimic the old set... *lovingly pets her two reaches.* My precious... ;D
  1. Intwine's Avatar
    Quote Originally Posted by Valleera View Post
    I was looking at the claws, comparing them to the ~weird~ itemization on the two claws in the current epic tier, and I notice that they're both agility claws. Meaning the only class that can really benefit off of them is rogue, but they're also BOTH 2.6 speed...
    Does that really suggest that Blizzard wants non-assasination rogues to use two 'slow' weapons? I mean, I admit I've been rolling around in assassination since forever now so I wouldn't really have any 'new' experience with the other specs.

    I am hoping, though, they'll give the two claws at least a visual proc to mimic the old set... *lovingly pets her two reaches.* My precious... ;D
    Enhancement shamans say hello.

    Like troll instances, nice loot and stuff.
    Great place for my alts
  1. Serissa's Avatar
    Quote Originally Posted by Flaks View Post
    Where the hell is my jin'rohk?!
    Harrison Jones says "Hi!" :P
  1. Ibis's Avatar
    The epics are item level 353. Cataclysmically Epic requires item level 359, which is supposedly the first epic quality item level for this expansion. Thus, you won't get your epic achievement with this new somewhere-between-rare-and-epic loot*. And I would guess that is the reason why they can't be disenchanted either. If 359 is the first item level that gives Maelstrom Crystals, 353 items can't. Unless they implemented "Small Maelstrom Crystals" - though that wouldn't be such a bad idea imo. They could add a recipe that converted 5x Small Maelstrom Crystals to create a Maelstrom Crystal. Maybe with a 1-3 day cooldown even, I don't think that would "destroy" the economy.

    *But at least it's purple!
  1. Xpace's Avatar
    Quote Originally Posted by Urufu View Post
    No bracers for mail wearing DPS Either. I should start an organization: "Wrists for hunters" Or some such.
    Same for caster mail. Both our bracers only drop from Chimaeron.
  1. Adalwolf's Avatar
    You guy either didn't understand what the Blue meant, or you are just plain stupid (personally, I think it's the second).

    What he meant with the perspective thing was "Ragnaros legs are tiny and wierd, because when you, the player, look at him, he seem normal. If we made his legs proportional to his body, when you, the player, looked at him from your below perspective, you'd nothing but damn huge legs!"

    Got it now?
  1. mmoc4c50d58867's Avatar
    Quote Originally Posted by Vampiroth View Post
    Bringing back the armani war bear is not cool.
    the thing is.. it's not the armani warbear, it's a armani battle bear...
  1. kildal's Avatar
    I want my maelstrom crystals naooow QQ
  1. WingsofLiberty's Avatar
    all that payed for their ''hardz to getz mount'' are QQ-ing now

    could forsee it
  1. Serissa's Avatar
    Quote Originally Posted by Ibis View Post
    The epics are item level 353. Cataclysmically Epic requires item level 359, which is supposedly the first epic quality item level for this expansion. Thus, you won't get your epic achievement with this new somewhere-between-rare-and-epic loot*. And I would guess that is the reason why they can't be disenchanted either. If 359 is the first item level that gives Maelstrom Crystals, 353 items can't. Unless they implemented "Small Maelstrom Crystals" - though that wouldn't be such a bad idea imo. They could add a recipe that converted 5x Small Maelstrom Crystals to create a Maelstrom Crystal. Maybe with a 1-3 day cooldown even, I don't think that would "destroy" the economy.

    *But at least it's purple!
    They can't be DE's because they aren't in game yet. Same was with every piece of loot in every patch. In very early stage of ptr you can't DE new stuff. NIY.
  1. CrazyTaco93's Avatar
    Quote Originally Posted by Svante View Post
    the thing is.. it's not the armani warbear, it's a armani battle bear...
    Ok, I'm annoyed with you people. Isn't Armani some clothing line or something? The bear and troll tribe are called AMANI. No R! Once they start wearing fabulous silk shirts and fancy pants with shoes, then they can change their names to be more stylish.

    Also, I hope they bring back Heartless! And as a strength weapon! Crazy needs Heartless D:
  1. mmoc7d0ef109c7's Avatar
    I'd like to see a physical dps staff added to one of the new 5 mans. Having only one possible upgrade over the heroic blue ones from raiding is a little annoying, especially if you raid 10s and the little bugger decides to never drop.

    Aaaand, the Fist-set really needs a set bonus
  1. Ibis's Avatar
    Quote Originally Posted by Serissa View Post
    They can't be DE's because they aren't in game yet. Same was with every piece of loot in every patch. In very early stage of ptr you can't DE new stuff. NIY.
    Sure, because there aren't any epic quality items (even 359) that you can't disenchant, right? You can't guarantee that they'll be disenchantable when the patch goes live. There have been items that simply can't be disenchanted, and I'm sure they were that way in PTR as well. There's logic why they couldn't be disenchanted, though of course it would be great if they could.

    Also, I always welcome new mounts. I have the Amani War Bear that I prefer to use as my ground mount, and I don't have anything against gaining another mount in addition. There are people who prefer the new look and people who stick with the old, but who cares? You don't lose anything because someone else gains something. (Note: I got my bear the "proper" way with guild runs)
  1. Jademist's Avatar
    YUSSSSS, fist weapons!
  1. Serissa's Avatar
    Quote Originally Posted by istheshiz View Post
    YUSSSSS, fist weapons!
    No set bonus! No tiger-transform for you! :P
  1. mmoc70c145fdaf's Avatar
    Quote Originally Posted by Valleera View Post
    I was looking at the claws, comparing them to the ~weird~ itemization on the two claws in the current epic tier, and I notice that they're both agility claws. Meaning the only class that can really benefit off of them is rogue, but they're also BOTH 2.6 speed...
    Does that really suggest that Blizzard wants non-assasination rogues to use two 'slow' weapons? I mean, I admit I've been rolling around in assassination since forever now so I wouldn't really have any 'new' experience with the other specs.

    I am hoping, though, they'll give the two claws at least a visual proc to mimic the old set... *lovingly pets her two reaches.* My precious... ;D
    So you never heard of enhancement shamans? We mainly use 2.6 speed weapons with agility

    Also....there better be some fucking mail wrists in there for me us enh shamans/hunters!
  1. Airath's Avatar
    Cloth DPS waist and legs??! So much for ruining Tailoring market of these Ok, they are 3 item levels lower, but still it's quite a blow.

    This and other strange things about these items make me wonder, if they have multiple itemization teams that do not talk among themselves?
  1. Greyce's Avatar
    I sure hope that "cannot be disenchanted" note on those items changes by the time it goes live.
  1. Baelzibub's Avatar
    People complaining about a special groundmount, granted to speedy players, now 2.5 years and 2 expansions ago should really grow up. You only use a groundmount in Tol Barad and in PvP battlegrounds, everything else is flyable, you've had your special orange and skully bear for a while, its now old, the new achievementmounts are around the corner, you can be 'speshul' again.

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