Zul'aman and Zul'gurub Loot Table
The latest PTR build added items to Zul'gurub and Zul'aman and we now have a pretty good idea of what will drop there.


  • No screenshots for the moment, models aren't implemented yet.
  • The list might not be final, especially because it's incredibly annoying to scan for items in the current PTR build.

Level Type Spec Slot Name
353AxeMeleeTwo-HandReforged Trollbane
353BackMeleeBackHex Lord's Bloody Cloak
353BackPhysical DPSBackRecovered Cloak of Frostheim
353BackSpell DPSBackHakkari Loa Drape
353BowPhysical DPSRangedMandokir's Tribute
353BowTankRangedVoodoo Hunting Bow
353ClothSpell DPSFeetBoots of the Ursine
353ClothSpell DPSLegsSerpentine Leggings
353ClothSpell DPSShoulderJan'alai's Spaulders
353ClothSpell DPSWaistSash of Anguish
353ClothSpell DPSWristWristwraps of Madness
353ClothSpell SpiritChestHexing Robes
353ClothSpell SpiritHeadThe Hexxer's Mask
353ClothSpell SpiritShoulderClaw-Fringe Mantle
353ClothSpell SpiritWristWristwraps of Departed Spirits
353DaggerPhysical DPSOne-HandTwinblade of the Hakkari
353DaggerSpell DPSOne-HandVoodoo Hexblade
353FingerMeleeFingerRing of the Numberless Brood
353FingerPhysical DPSFingerArlokk's Signet
353FingerSpell DPSFingerShimmerclaw Band
353FingerSpell DPSFingerSignet of Venoxis
353FingerSpell SpiritFingerSoul Drain Signet
353Fist Weap.Physical DPSOne-HandThekal's Claws
353Fist Weap.Physical DPSOne-HandArlokk's Claws
353LeatherMeleeFeetFasc's Preserved Sandals
353LeatherMeleeHeadThe Savager's Mask
353LeatherMeleeLegsLeggings of Dancing Blades
353LeatherMeleeWristAmani'shi Belt
353LeatherPhysical DPSChestShadowtooth Trollskin Breastplate
353LeatherPhysical DPSWaistBelt of Slithering Serpents
353LeatherSpell DPSChestVestments of the Soulflayer
353LeatherSpell DPSFeetTwo-Toed Moccasins
353LeatherSpell SpiritLegsLeggings of the Pride
353LeatherSpell SpiritWristArmbands of the Bear Spirit
353MaceMeleeTwo-HandJeklik's Smasher
353MaceSpell SpiritOne-HandAmani Scepter of Rites
353MailPhysical DPSHandsHandguards of the Tormented
353MailPhysical DPSHeadHeaddress of Sharpened Vision
353MailPhysical DPSLegsZombie Walker Legguards
353MailPhysical DPSShoulderPauldrons of Nalorakk
353MailPhysical DPSWaistWaistband of Hexes
353MailSpell DPSWaistHawkscale Waistguard
353MailSpell DPSWristShadowmender Wristguards
353MailSpell SpiritChestBreastplate of Serenity
353MailSpell SpiritHandsMojo-Mender's Gloves
353MailSpell SpiritLegsKilt of Forgotten Rites
353MailSpell SpiritShoulderSpiritbinder Spaulders
353NeckPhysical DPSNeckAmulet of the Watcher
353NeckTankNeckAmulet of Protection
353Off-HandSpell SpiritOff-HandLost Bag of Whammies
353PlateMeleeChestChestplate of Hubris
353PlateMeleeFeetSkullcrusher Warboots
353PlateMeleeHandsPlunderer's Gauntlets
353PlateMeleeHeadRoaring Mask of Bethekk
353PlateMeleeLegsJungle Striders
353PlateMeleeWristDeathcharged Wristguards
353PlateSpell SpiritChestTroll Skull Chestplate
353PlateSpell SpiritFeetBoots of Bad Mojo
353PlateSpell SpiritHeadPlumed Medicine Helm
353PlateTankChestBattleplate of the Amani Empire
353PlateTankHandsBone Plate Handguards
353PlateTankHeadSpiritshield Mask
353PlateTankShoulderPauldrons of Sacrifice
353PlateTankWaistCoils of Hate
353ShieldSpell DPSOff HandZulian Ward
353ShieldTankOff HandShield of the Blood God
353StaffSpell DPSTwo-HandLegacy of Arlokk
353SwordMeleeOne-HandZulian Slasher
353SwordMeleeOne-HandRenataki's Soul Slicer
353SwordTankOne-HandBloodlord's Protector
353WandSpell DPSRangedTouch of Discord
353WandSpell DPSRangedZulian Voodoo Stick
70MountAmani Battle Bear



Blue Posts
I guess we finally know why Ghostcrawler is gone from the forums: we can blame the europeans (but not me) and the whiners who don't take the time of reading posts when they come from a blue tracker. There, that's why the daily classes update are gone, but now we have super fast updates to patches hotfixes!
Originally Posted by Blizzard Entertainment
Why Ghostcrawler stopped posting on official forums
These forums have always been about players talking to players. We don't want to foster the expectation that it's going to get a blue response if someone tries hard enough (lol I'm replying to a thread calling for a blue). While GC added a lot to these forums (and I say 'these forums' because he only posted in the North America forums) we think we can reach more players, particularly those in other regions, more directly through the blogs, or concerted Q&A's. Blogs also tend to be a better medium for getting the message out there loud and clear, but does have downsides that it removes the conversation that we know is appreciated quite a bit.

While forum posts do lend themselves to that conversational approach, they actually have a lot of downsides to them from our perspective of attempting to get clear and clean information to the players. They aren't very visible is really the first and maybe biggest problem. You can liken forum posts and the information given in them to some of the displeasure surrounding how hotfixes are communicated. I may reply to a thread 20 times and in my #13 reply I say something really important regarding class balance. Who is going to see that? How quickly will that knowledge actually permeate? Will the message be kept clear? Will my clarification in post #17 that explains what people are misunderstanding in #13 be seen by everyone that read #13? People tend not to read past the first blue post in a thread, or skip around and don't read them all, so if you have a correction/addendum to the first post, or just expound upon a thought, it's generally lost on the majority of readers. Blue trackers can help with this, but we're generally not having to explain that "post #13 wasn't the end of the thought and it's being taken out of context" to people who just go to blue trackers. Forum posts also tend to be fairly quickly written by one of us without much in the way of peer-review, and anything written off-the-cuff like a reply to a thread can tend to be more precarious than a more substantive outlet that has an official process of review and correction before its posted (like the blogs). Much to the dismay of many forum goers I'm sure, there's just an infinitely smaller chance we'll say something stupid or mess up in a fully published blog post.

As with anything we do, we never believe we're perfect. There's always room to improve. The blogs may not be the best outlet but we're continually working to improve upon the content we're delivering, and have some pretty exciting stuff planned. We're also working to make the comment system for the blogs a bit more like the forums so conversation can be held there more easily, as well. Of course you've no doubt see we're running a recurring global Ask the Devs Q&A. It's one way where we're hoping to fill that gap of direct developer interaction that the blogs probably just can't hit. We think the Q&A's are going to be extremely popular and fill a big part of what made GC's interactions on here so useful. And we’re going to continue collecting feedback and posting when appropriate, but we'll also be trying to come up with additional ways to facilitate the communication between the developers and players. (Source)

Recycling content in future patches
There definitely is not a hard and fast rule about updating existing content. If we feel revamping existing content makes sense in the current state of the game and lore -- and we think it will be fun -- sure, it's a possibility. You definitely shouldn't expect this every patch though. In the grand scheme of World of Warcraft's history, we've reintroduced very little existing content per patch and expansion. (Source)

And let's get real - we know why you're recycling old content. With the next Starcraft 2 expansion, Diablo 3, and an "unannounced MMO" all in production, I'm guessing the art team has its hands full. Recycling old content is an easy way to create a "new" instance with old art assets.
There isn't a singular Blizzard Entertainment art team. Each franchise has its own art department. We don't just pull resources from one project to give more attention to another in the sense you're suggesting. This is why we have multiple development teams (which include art teams for each) and can work on multiple franchises simultaneously. (Source)

"OMG ALL THE DEVS ARE GONE!"
That wasn't at all the context of the post to which I was responded. That player was suggesting that a singular art team directs their attention away from WoW to work on art for our other games. That's not true.

Now, if an individual person does move onto a new project, their position is filled. Therefore, the resources are still there (which is why I said "in the sense you're suggesting"). This is how career advancement works at any company. How else do you account for a company's growth? You bring in new talent (or move them up from within the company) and train them under the current folks so they can eventually fill the vacancy.

This talk about losing WoW developers, or that WoW is left to a "B team" is getting tiresome. There is no finite pool of talent and we have every intention of making sure WoW development remains very strong.

All of this is practically besides the point anyway. All you've been told is some talented people who helped build WoW into what it is today have moved over to another project to help bring it to fruition. You don't know who those people are, what positions they held on the WoW team, or how many of them have moved onto other projects. Most of them, in fact, are programmers working to develop the systems and tech for a new project. And the programmers WoW has now are amazing. They've taken the original systems and improved upon them many times over.

Just as an example, think back to how slowly UI improvements would be implemented in vanilla and TBC. Now there are scores of great UI improvements nearly every patch. That team is incredible and very experienced. Just the same, the class design team has hardly changed in years, save for a couple of additions (read: not subtractions).

Every department at Blizzard has expanded immensely over the years to accommodate the growing playerbase, as well as our ambitions for the future of the company. You can look at our job opportunities page just to get an example for the talent search we have constantly going on.

Bringing in new talent and growing the company from within is far from a bad thing. It's a great thing and has allowed us to develop several projects simultaneously without short-changing any of them. Anyone who says otherwise is working on an incredible amount of speculation and assumptions.

And even still, the WoW development leadership remains largely unchanged. Every time I stop by to chat with these people -- the same people I've been interacting with for years now -- I'm inspired by their creativity, their talent, and their dedication to making this game mega-awesomesauce. (Source)

Ragnaros Model
The problem is that you have no context or perspective on the model you've seen a static image of.


  • 1) Standing next to the full-sized, animated model will give you a very different perspective when you're looking up from his toenail
  • 2) Knowing that he will only come out of his lava pool to reveal his full figure in a Heroic-only phase of the fight will give you a bit more context

He's not just going to be running around the moment every raid reaches him.

I don’t think a lot of you understand; perspective is a large part of art design. The designers probably designed the model looking upwards from his feet. I bet you Rags’ll look epic when you see him in person
This is sort of what I was getting at with my first point. The perspective is completely different when a player character is standing near him. The proportions were designed with that in mind, which is why the screenshot of the model really doesn't do Ragnaros justice at all. (Source)
This article was originally published in forum thread: Zul'gurub and Zul'aman Loot List, Blue Posts started by Boubouille View original post
Comments 243 Comments
  1. mmoc7e5e4061e7's Avatar
    I am European and I used to like you .
  1. thegamer's Avatar
    Quote Originally Posted by Serissa View Post
    No set bonus! No tiger-transform for you! :P
    I have a friend who still has the original ZG fist set. He will be quite sad to see this.
  1. Kankipappa's Avatar
    Well actually, there wasn't a single TBC instance what would drop only epic items. That came later in Wotlk when ToC came out so get your info straight. Yes there were few epics with small dropchances from bosses, but there were a lot of blues too. I actually liked the rare set gears...
  1. valzyf's Avatar
    Quote Originally Posted by Kankipappa View Post
    Well actually, there wasn't a single TBC instance what would drop only epic items. That came later in Wotlk when ToC came out so get your info straight. Yes there were few epics with small dropchances from bosses, but there were a lot of blues too. I actually liked the rare set gears...
    Heroic Magisters' Terrace?
  1. dascylus's Avatar
    Those claws are definitely better than having to wait for a Nefarian kill or BoE trash drops
  1. paloo's Avatar
    I hope that an agi based staff/polearm will drop too... Only option you have there is Halfus staff and I'm in a 10 man where we're going to need H Halfus staff 4 times :< (2 hunters, feral dps and tank...)
  1. superstargoddess's Avatar
    Lovin the new epics. Let's people catch up and be able to raid if they haven't done so yet. Nothing is worse than your mains or alts getting behind and not being able to raid. (and it's funny to see people whine about epics in dungeons as well)
  1. Naaren's Avatar
    Still no plate dps shoulders?
    Nice, back to hoping forever for a token drop at Cho'gall... bah.
  1. mmoc0d8e6c2903's Avatar
    Quote Originally Posted by Kankipappa View Post
    Well actually, there wasn't a single TBC instance what would drop only epic items. That came later in Wotlk when ToC came out so get your info straight. Yes there were few epics with small dropchances from bosses, but there were a lot of blues too. I actually liked the rare set gears...
    Learn to read:

    "Epics for running five man heroics, how very wrath."

    He was wrong, I never said they dropped epics from all mobs.

    "I disagree with the hate on Rag, to be honest - taken out-of-context, any elemental model will suck - because a large part of them comes from the in-engine lighting. So yah, while it's wierd, I'm going to trust the team that gave us BoT, and assume that they're not going to give us a comedy endboss for 4.2."

    See now the fanboys will always use "context" whenever the rag model will be brought up, stop bein brown nosers and blindly repeat what your dealers tell you.

    If the car front looks bad the entire car looks bad no matter how the back looks, AND RAG SHOULDN'T HAVE TOENAILS.
  1. mmoc78a30dea9a's Avatar
    Quote Originally Posted by Baikalsan View Post
    "I disagree with the hate on Rag, to be honest - taken out-of-context, any elemental model will suck - because a large part of them comes from the in-engine lighting. So yah, while it's wierd, I'm going to trust the team that gave us BoT, and assume that they're not going to give us a comedy endboss for 4.2."

    See now the fanboys will always use "context" whenever the rag model will be brought up, stop bein brown nosers and blindly repeat what your dealers tell you.

    If the car front looks bad the entire car looks bad no matter how the back looks, AND RAG SHOULDN'T HAVE TOENAILS.
    Wow. Okay, apparently trying to be reasonable rather than spewing mindless venom is being a 'fanboy' now. Okay. Apologies if I upset you somehow. Let me use an example instead of a statement then.

    Look at the four mini-elemental bosses in the vault of lights. They all have a very simple base model - in a render, you'd see a very very dull entity. But in-game, with the transparency effect on the airboss, and the fire effects on the fire boss, etc, they come to life. That's what I meant by 'context'. If you've never worked with a render environment, fair play to you - but the particle effects make the game, especially this one. The engine can't really handle pretty models in bulk, so particle effects are used instead, giving a similar effect for far fewer resources.

    Don't get me wrong - I'm not a huge fan of the WoW graphics. I'm not big on cartoony styles. But somehow Blizzard makes them engaging, and I can't quantify how. So, I trust them to get it right. You obviously don't. That's cool - a pain for you, I get that - but cool.

    Wysp.
  1. mmocf1967c0bfa's Avatar
    Where the heck are the epic leather shoulders?
  1. dbgokux4's Avatar
    That's [possibly] not the entire loot table, especially if they keep timed run/chests there. Why are people always so quick to be judgmental and sad...why do people care so much about epics/blues/greens? It's just a color, get over it.
  1. Alraml's Avatar
    Dunno why people are moaning about epics. You're not gonna be able to get into them until you're high geared. Just like with the ICC instances
  1. Airath's Avatar
    Quote Originally Posted by Strafer View Post
    Epics for running five man heroics, how very wrath.
    There, there! It's perfectly fine that 5 man content that is on par or even slightly harder than current raid encounters on normal do give proper rewards.
  1. tru's Avatar
    why 3.5 speed 2h weps? WHYYYY
  1. Malorn's Avatar
    do my eyes decieve me or do i rlly see Amani war bear in the list posted O_O? It's coming back O____O?
  1. mmoc0d8e6c2903's Avatar
    Quote Originally Posted by Whiysper View Post
    Wow. Okay, apparently trying to be reasonable rather than spewing mindless venom is being a 'fanboy' now. Okay. Apologies if I upset you somehow. Let me use an example instead of a statement then.

    Look at the four mini-elemental bosses in the vault of lights. They all have a very simple base model - in a render, you'd see a very very dull entity. But in-game, with the transparency effect on the airboss, and the fire effects on the fire boss, etc, they come to life. That's what I meant by 'context'. If you've never worked with a render environment, fair play to you - but the particle effects make the game, especially this one. The engine can't really handle pretty models in bulk, so particle effects are used instead, giving a similar effect for far fewer resources.

    Don't get me wrong - I'm not a huge fan of the WoW graphics. I'm not big on cartoony styles. But somehow Blizzard makes them engaging, and I can't quantify how. So, I trust them to get it right. You obviously don't. That's cool - a pain for you, I get that - but cool.

    Wysp.
    Ok sorry I apologize, I exclude you from fanboys since you are reasonable.

    My point is that the model just looks goofy, I know that there will be tons of effects and stuff and maybe it will look better. But look at the "normal" elemental models that came with Cata, I think they look pretty bad ass even in modelviewer, the other elemental lords look great too imo.

Site Navigation