Update - Patch 4.1 - PTR Build 13750
A new PTR build is being deployed on test realms.
Originally Posted by MMO-Champion
Dungeons & Raids
  • Here, Kitty Kitty... Successfully feed Temple Rats to 4 of Bethekk's Pride during the High Priestess Kilnara encounter.
  • Heroic: Zul'Gurub Defeat Jin'do the Godbreaker in Zul'Gurub on Heroic difficulty.
  • Heroic: Zul'Aman Defeat Daakara in Zul'Aman on Heroic difficulty.

Feats of Strength

Guild - Dungeons & Raids


  • Lifeblood now has a 2 min cooldown, up from 20 sec.

Hunter (Forums / Cataclysm Talent Calculator / Skills/Talents)
Beast Mastery
  • Feed Pet now instantly restoring 50% of its total health. Cannot be used while in combat.


Mage (Forums / Cataclysm Talent Calculator / Skills/Talents)


Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)



Warlock (Forums / Cataclysm Talent Calculator / Skills/Talents)

Patch 4.1/4.2 - Winged Lion Mount?
I spent a couple of days debating if I should post this model or not since it seems to be an early beta of the model and I'll assume that at this point my readers are smart enough to understand that the things they see can be a work in progress, so there you go!

One of the latest beta build of Patch 4.1 on PTRs added a new mount model, the Winged Lion Mount! We don't have any information on this mount for the moment, and as I said it looks like a very early version of the model but ... IT'S A LION WITH WINGS!

Patch 4.1 PTR Notes Update - March 15
The Patch 4.1 PTR Notes have been updated once again with a couple of class changes and more raiding nerfs.
Originally Posted by Blizzard (Blue Tracker)
Classes: General
  • Several persistent ground effects now display different visuals for hostile and friendly players. The following spells have the same visual effects for friendly players, but new alternate visuals for hostile players: Ring of Frost, Consecration, Desecration, Wild Mushroom, Flare, Ice Trap, Power Word: Barrier, Smoke Bomb, and Hand of Gul'dan. As a general rule, the alternate effects have a red tint or hue indicating they are created by an enemy player.

Druid (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Efflorescence has been redesigned. It creates a healing zone at the feet of a Swiftmend target, but this healing zone now restores health equal to 4/8/12% of the amount healed by Swiftmend to the three most injured targets within 8 yards, every 1 second for 7 seconds. This periodic effect now also benefits from spell haste, but the individual ticks cannot be critical effects. In addition, Living Seed is no longer a prerequisite talent for Efflorescence.

Mage (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Improved Arcane Explosion now also reduces the mana cost of Arcane Explosion by 25/50%.

  • Ice Barrier base damage value has been increased by approximately 120%. In addition, the benefit from spell power has been increased by approximately 8%.

  • Glyph of Frost Armor (new glyph): Frost Armor also causes the mage to regenerate 2% of maximum mana ever 5 seconds.

Warrior (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Colossus Smash now ignores 50% of a hostile player's armor (PvP), but continues to ignore 100% of a non-player character's armor (PvE).

Dungeons & Raids
Blackwing Descent
  • Atramedes
    • Searing Flames now causes a 6-second cooldown on Modulation.
    • Searing Flames no longer increases Sound on players.
    • Players should no longer be able to avoid the first period damage tick of Searing Flame, and Searing Flame now ticks every 2 seconds. The damage of Searing Flame has been increased to compensate for it ticking less frequently.
  • Nefarian's End
    • The damage of Shadowflame Barrage has been reduced by 15% (10-player normal and Heroic difficulty only).
    • The damage of Tail Lash has been reduced by 20% (10-player normal and Heroic difficulty only).

Bastion of Twilight
  • Dragon Siblings
    • Blackout can now be dispelled on Heroic difficulty.
  • Cho'gall
    • The health of Blood of the Old God on 10-player Heroic difficulty has been lowered by roughly 20%.
    • The health of Darkened Creations on 10-player Heroic difficulty has been lowered by roughly 20%.
    • Corruption: Accelerated on 10-player Heroic difficulty has been lowered slightly.
    • Knockbacks and Deathgrip can now be used to interrupt players that are converted by Cho’gall.

Arathi Basin
  • Arathi Basin is now available as a 10v10-player rated Battleground.

Botting in WoW
This comment by Bashiok follows a giant banwave of people botting Archaeology and PvP earlier this week. That's why you shouldn't cheat if you want to keep your WoW account and that's why pointing to any exploit or cheat on our forums will get you banned, hard.
Originally Posted by Bashiok (Blue Tracker)
We’re in the process of stepping up our detection and tracking to log and action players that are botting, or habitually AFKing in the Battlegrounds. We’ll be taking aggressive action and removing earned items, Honor Points, and ultimately suspending or even banning accounts of those that are found to be botting or habitually AFKing. It’s a sophisticated level of monitoring we’re undertaking. No one actively playing in the Battlegrounds normally should be concerned that they’ll be actioned.

Blue Posts
Originally Posted by Blizzard Entertainment
Warrior (Forums / Cataclysm Talent Calculator / Skills/Talents)
Heroic Leap
Perhaps I should elaborate further. Heroic Leap should work on flat surfaces, and in a great many places, actually. We've had players telling us that it fails constantly, but without providing more specific information regarding where and how; hence the requests for more reports. There are very specific situations where we have purposefully stopped it from functioning to help prevent exploitation, which I've covered in more detail below.

Plus it causes tons of exploit issues, due to the elevation of the leap.
Exploitation was indeed a concern, and some of the Heroic Leap failures you’ve seen might be because of the restrictions we put in place to prevent exploitation. If you’re in an area where flying is restricted (like a Battleground) and your leap would cause you to gain more than about 4 yards of altitude, then the spell should fail -- though the cooldown shouldn’t be wasted. It should otherwise generally work on flat terrain and succeed much more often outdoors.

It wasn’t an ideal solution, but we added this limitation because players were able to use the targeted jump to exploit terrain to reach inaccessible areas or even leave the map. This wasn’t a knee-jerk reaction either; we received literally hundreds of documented cases where warriors could exploit the ability. The short term alternatives, such as disabling it in Battlegrounds completely, felt worse. Ultimately, we want to remove the height restriction in Battlegrounds and other restricted areas when we have a more robust technical solution. (Source)
This article was originally published in forum thread: Winged Lion Mount, Patch 4.1 PTR Notes March 15 Update, Blue Posts started by Boubouille View original post
Comments 272 Comments
  1. mmoc0ad5441f43's Avatar
    yeah the most intresting partof this news are those people.
    the flying MOUNT will be caled... whatever Blizz will call it. Maybe its name is Bruce?
  1. wiIdi's Avatar
    frost mages are weak right? lets buff Ice Barrier
  1. Donald Hellscream's Avatar
    i call tol'vir archeology reward on the mount.
  1. viscero340's Avatar
    Very well could just be an updated Wyvern model for the general horde flying mount.
  1. nomadwgk's Avatar
    I guess that mount will look like hordes wind riders with different head, so nothing new. I'd rather have lion head attached to ally gryphons cause I hate wind rider animation
    Quote Originally Posted by wiIdi View Post
    frost mages are weak right? lets buff Ice Barrier
    8 k absorb is stronk, ya?
    Quote Originally Posted by malletin View Post
    i call tol'vir archeology reward on the mount.

    nah, they already have battle tank in there
  1. mmoc5be5629a8b's Avatar
    Work in progress or not I'll take that mount as is right now plz
  1. Buckwald's Avatar
    Quote Originally Posted by Leowyld View Post
    To clear up this manticore thing: a manticore has the body of a lion, the tail of a scorpion, and the face of a man. It may or may not have wings. Incidentally, what Blizzard has thus far called a wyvern *is* very similar to a manticore. A wyvern is traditionally a variety of dragon (one that usually has combined forelimbs/wings, as opposed to separate arms and wings, which, to be fair, we do see in the Blizz "wyvern").

    That said, even with longstanding literary traditions behind such creatures, fictional fauna are open to some degree of creative interpretation. After all, Blizzard has reinvented a number of other fantasy conventions with the Warcraft universe, and that is one of the reasons the series is unique.
    Thank you so much for this post.

    And regardless of where or how that mount is obtained, as long as I can get it as an Alliance, I will get it.
  1. Lockheed's Avatar
    Quote Originally Posted by Blizzard View Post
    Heroic Leap
    Perhaps I should elaborate further. Heroic Leap should work on flat surfaces, and in a great many places, actually. We've had players telling us that it fails constantly
    Now you understand what Mages have been going through with Blink for the last 6 years =P

    But I can't wait to see the finished lion model =)
  1. Stings's Avatar
    Looks like an updated version of Wyverns perhaps, seeing as their tail looks like the scorpid tail. But who knows, it could also just be some fancy waxed hair.
  1. The Master's Avatar
    I have a recommendation on previewing models. If the model is predominantly a lighter color the background is fine. The models that have predominantly darker features might look better on a lighter background. The lion/mount/thingy is a good example. Some parts are hard to see. Shouldn't be too hard to whip up a nifty light colored background.
  1. Waniou's Avatar
    Crap, can't figure out how to quote properly. >_<


    * Evangelism now also procs from Mind Flay.
    That's not a change, just a tooltip clarification.
  1. Tholl's Avatar
    Watch this 'Mount' be a vanity pet.
  1. Vasz's Avatar
    Quote Originally Posted by Imhullu View Post
    A step in the right direction, they need to do this on more(all) spells, constant pvp nerfs that wreck classes pve abilities should be a major concern, but it only always seemed like a minor one.
    Because it IS a minor one, but after YEARS of people saying they should split PvE/PvP effects, they pull this out of the bag. Happy, but pissed off that it took so damn long.
  1. Rennadrel's Avatar
    Yay, a Wind Rider with a new skin...
  1. Ayperos's Avatar
    $25 for the flying mount. They did it before with the celestial steed, don't think they won't do it again. I'd probably end up buying it too. :P I hope that AFK system they got in the works really helps, AFK is pretty bad in BG's.
  1. Synbaby's Avatar
    Mages did not need a buff....
  1. Razorback's Avatar
    That "winged lion" looks more like a chimaera. Big difference.
  1. Leowyld's Avatar
    A chimaera can be loosely defined as any combination of different animals, but the most traditional chimaera is multi-headed with a snake for a tail (rather than a scorpion stinger).
  1. Lolzar's Avatar
    Quote Originally Posted by Studioburst View Post
    So many arse lickers on this site :/
    People who use the 'word' arse are the worst people in the world.

    Quote Originally Posted by mofi View Post
    haha y´all got trolled and lol at the "learn to read" parts when you post the same thing that has been posted 347 times
    That isn't at all comparable...

    Are you suggesting that two people in a thread can't post similar things? If so then these comments would be about 5 long...

    You HAVE to read the OP. You do not HAVE to read through 20 pages of everyone elses posts. That is where the two that didn't read messed up.
  1. Lazertrooper's Avatar
    the lion's face looks really weird. i can't say what it is, just really weird. a bit too human.

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