Patch 4.1 Preview -- Dungeon Finder: Call to Arms
Originally Posted by Blizzard (Blue Tracker)
In patch 4.1 we'll be introducing Dungeon Finder: Call to Arms, a new system intended to lower queue times. Call to Arms will automatically detect which class role is currently the least represented in the queue, and offer them additional rewards for entering the Dungeon Finder queue and completing a random level-85 Heroic dungeon.

Any time the Dungeon Finder queue is longer than a few minutes for level-85 Heroics, the Call to Arms system kicks in and determines which role is the least represented. In the case of tanking being the least represented role, the "Call to Arms: Tanks" icon will display in the Dungeon Finder UI menu where class roles are selected, and will also display on the UI when the queue pops and you are selected to enter a dungeon. Regardless of your role, you'll always be able to see which role currently has been Called to Arms, if any.

Call to Arms is meant to lower wait times by offering additional rewards for queuing as the currently least represented role. To be eligible for the additional rewards you must solo queue for a random level-85 Heroic in the role that is currently being Called to Arms, and complete the dungeon by killing the final boss. Every time you hit these requirements (there is no daily limit) you'll receive a goodie bag that will contain some gold, a chance at a rare gem, a chance at a flask/elixir (determined by spec), a good chance of receiving a non-combat pet (including cross faction pets), and a very rare chance at receiving a mount. The pets offered come from a wide variety of sources, and include companions like the Razzashi Hatchling, Cockatiel, and Tiny Sporebat, but the mounts are those specifically only available through dungeons (not raids), like the Reins of the Raven Lord from Sethekk Halls, Swift White Hawkstrider from Magister's Terrace, and Deathcharger's Reins from Stratholme.

This system is meant to address the unacceptable queue times currently being experienced by those that queue for the DPS role at max level. The long queue times are, of course, caused by a very simple lack of representation in the Dungeon Finder by tanks, and to some extent healers. We don't feel the tanking and healing roles have any inherent issues that are causing the representation disparity, except that fulfilling them carries more responsibility. Understandably, players prefer to take on that responsibility in more organized situations than what the Dungeon Finder offers, but perhaps we can bribe them a little. While this system gives tanks and healers something extra, the incentive is being provided so that we can help players in the DPS role get into more dungeons, get better gear, and continue progressing.

While the gold, gems, flasks, and elixirs are OK incentives, we knew we needed something more substantial. We had briefly considered Valor Points and epics, but decided that wouldn't be working toward the goal of helping DPS players progress, and ultimately wouldn't keep tanks and healers in the Dungeon Finder system for very long. We settled on pets and dungeon-found mounts as they’re cosmetic/achievement items that players tend to try to get on their own, so why not change that up and offer them a chance to get some of those elusive pets and mounts in a way that also helps other players? Even if they don't get a pet or mount, or get one they already have, the gold and other goodies still feel rewarding enough that it won't feel like a waste of effort.

We think it's a pretty solid incentive to get tanks and healers queuing, give max-level players another way to collect the pets and mounts they so desire, and above all, to improve wait times for DPS players sitting in queues. In the case of lower level dungeons, it's actually not uncommon for DPS to be the least represented role, and so if this new system works out and we're pleased with the results, we may consider applying this same mechanic to lower level dungeons as well.
This article was originally published in forum thread: Patch 4.1 Preview -- Dungeon Finder: Call to Arms started by Boubouille View original post
Comments 1855 Comments
  1. implicationmmo's Avatar
    Quote Originally Posted by Keristrasza View Post
    This right here. They made those two types SUCK to the point no one in their right mind wants to do it ... so instead of fixing it because someone out there from their prized raiding guilds might cry so they pulled out a carrot on a stick to "force" people to play roles they hate, or to beg those who love it the way it is to play dungeons they don't care to do anymore.
    I love healing and my dk tank atm. I find it really interresting, as you have to be aware of lots of things.

    However, it is the players who can make my life a misery.

    So for me, no need to change tanking or healing, but if there was a way to get the players to be a bit more nice and understanding, that would be great.
    However, Blizzard can't change that, so this change is VERY welcomed, as maybe the dps players who normally whine will try tanking and test their own medicine
  1. mmoc5cfc004f38's Avatar
    Quote Originally Posted by Keristrasza View Post
    This right here. They made those two types SUCK to the point no one in their right mind wants to do it ... so instead of fixing it because someone out there from their prized raiding guilds might cry so they pulled out a carrot on a stick to "force" people to play roles they hate, or to beg those who love it the way it is to play dungeons they don't care to do anymore.
    I disagree, for tanking atleast. Mechanically there's nothing wrong with druid tanking, except maybe aoe threat being a bit low. And that gets fixed in 4.1 thankfully. Its still really easy to play.
    What made me reluctant to tank for pugs is the fact that the dungeons are hard enough that I can't just carry 4 bad players through them by spamming swipe anymore in gear 92 ilvls above what the dungeons were tuned for. That plus the guild xp issue meant I always went with full guild runs. And by the time we no longer needed guild xp and the heroics had been nerfed and the pugs got their 15% buff, I had no need for more Valour points and the gold wasn't enough motivation.
    Now I'm being given an extra incentive to tank for pugs. One thats hopefully valuable enough for me to put up with the odd wipe or bit of idiocy.
  1. infernity's Avatar
    it may end up not reducing queue times for dps, with the attraction of more tanks, and therefore shorter queues, those dps who didn't want to queue for 30 mins will be queuing, alongside the ones who already put up with the queue to start off with. i'd be surprised if someone people weren't put off by the queues, and just thought "screw it" and left when they saw the average wait time was 37 mins. we will have to wait and see what this actually does, besides rewarding some people, for being "better" than everyone one else, thanks...
  1. mmoc5cfc004f38's Avatar
    Quote Originally Posted by infernity View Post
    it may end up not reducing queue times for dps, with the attraction of more tanks, and therefore shorter queues, those dps who didn't want to queue for 30 mins will be queuing, alongside the ones who already put up with the queue to start off with. i'd be surprised if someone people weren't put off by the queues, and just thought "screw it" and left when they saw the average wait time was 37 mins. we will have to wait and see what this actually does, besides rewarding some people, for being "better" than everyone one else, thanks...
    People in this and other threads have already made it clear that they DO want tanks that are "better" than everyone else, IE ones that are actually competent and probably over geared. Notice all the posts going "oh noes players that have never tanked before might decide to learn how to tank in my group, how horrible!".
  1. evilgnomey's Avatar
    Quote Originally Posted by Validity View Post
    I am disappointed.

    As a DPS, I am at a disadvantage soloing some content to receive these mounts to begin with. Now they are being offered as a reward to tanks, who already have instant queues and are payed small fortunes of gold to tank a single heroic.

    I am now rather upset with Blizzard. : /. It's a lazy solution and a simple bandage to a simple problem: It's not that there aren't enough tanks, it's that there aren't enough classes that CAN tank. Like the aesthetics of being a Shaman, but want to tank? Too bad. "Hybridizing" all the pure classes, though it would admittedly be a bitch to balance, would help to solve this problem a lot.

    EDIT: Also, first; my first first. A first of firsts. Sorry, had to get that out of my system!
    you get faster Q's so yeah... maybe you want to keep waiting for 20+ mins for a heroic.
  1. Lynix's Avatar
    Quote Originally Posted by chaos61988 View Post
    Honestly i dont see why people are complaining. theres a reason all the tanks went away. or dont want to do heroics etc with PUGs.

    we are probably the least appreciated, and most disrespected players in the entire game of WoW. whether we are doing our jobs well or not well, we still dont recieve the appreciation we deserve. if the group is living then "GJ healer", if the group is dying oh then it's "fail tank!". we cant win. so i for one am glad to see blizzard give us appreciation for doing our jobs if the player base cant find the decency to do so themselves. stop QQing and appreciate your tanks more and perhaps this problem of no tanks wanting to do heroics wouldn't have began to start with.

    That is all.

    EDIT: to be clear i am a fulltime tank and always have been. i have two mains. a warrior tank and a DK tank and am a former raid leader in BC and wrath, not some noob that doesnt know what im doing. so i speak from experience.
    So basically what you're saying is you want a pat on the back for doing your job? Nobody gets that dude, and if the healer gets it, it's probably because you lost agro on something and the healer managed to heal through it.... I'm not goig to praise you just because you can hold threat against me... In fact I usually don't expect tanks to out threat me as a fury warrior in a heroic... (I know what omen is I just don't bother unless it's a raid because tbh I could prolly tank a mob in a heroic no probs..). I always praise tanks that can hold threat through all my burst CDs Specially when I pop 3 at a time. You rarely ever see 'Good job DPS' do you...? NO! Because dps just do their job.

    You're not entitled to extra praise... Get over yourselves if you think otherwise

    ---------- Post added 2011-04-08 at 11:25 AM ----------

    Quote Originally Posted by infernity View Post
    it may end up not reducing queue times for dps, with the attraction of more tanks, and therefore shorter queues, those dps who didn't want to queue for 30 mins will be queuing, alongside the ones who already put up with the queue to start off with. i'd be surprised if someone people weren't put off by the queues, and just thought "screw it" and left when they saw the average wait time was 37 mins. we will have to wait and see what this actually does, besides rewarding some people, for being "better" than everyone one else, thanks...
    I don't understand what you are saying.... You speak like people just sit in org and wait for queues without finding something to do while you wait... If so then people are only bringing the boredom on themselves
  1. Renowned's Avatar
    http://blue.mmo-champion.com/topic/1...r-call-to-arms

    Blizzard have announced that the bag will be BoA.
  1. Saurial's Avatar
    GG - Giving Tanks/healers mounts/etc from places that are easy enough for pretty much any class/spec at level 85 to solo. Take away the mounts and this would actually be a half decent system.
  1. SensAzn's Avatar
    I still won't be playing my tank, just because I don't like random heroics where dps can't even nuke skull.
  1. Mandingo's Avatar
    Quote Originally Posted by Killua1001 View Post
    Every healer nowadays can dispell the paralyze, so don't blame the ranged dps for not dotting the boss. As I'm playing a hunter I can't put up a DoT on him. And if a warlock or mage fails, then dispell them. If they die it's your fault as a healer.
    I hope you are trying to troll the thread, or limiting this argument to a group full of hunters*, because otherwise, you are not doing DPS a favor in this argument, so I'll bite for the sake of the greater argument. So what if CTA can attract some sub-par tanks and healers? Statements like yours are more than enough evidence that we have plenty of sub-par DPS in the system already.

    The whole purpose of the "damage removes paralysis" mechanic in the Ozruk encounter is that people can actively avoid requiring a dispel. Note that ranged DPS are dealing damage to the boss, and they all have some form of DoT mechanic (hunters admittedly being the exception in this encounter due to what I consider a slip through the cracks of game mechanics); it's a matter of using that ability when Elementium Bulwark is up. They don't even have to change target. I can understand timing it wrong once or twice, but choosing not to do it? What if the healer times it wrong once or twice as well? You might as well just go stand in the fire.

    The fact is you are expecting, even demanding, that the healer do what you are choosing not to do. And unlike you, healers do have to change target and stop healing in order to cast that DoT**, in addition to then having to dispel you. Taking your statement as an analogy to other encounters, you are pretty much saying DPS does what they want and healers should shut up and dispel all negative status effects/heal through the damage when you choose to stand in the proverbial fire.

    That the healer can help mitigate damage when mistakes are made? Sure. But to say it's the healer's fault that you died when you stood in the fire? Please. I'm afraid everyone should be avoiding all the damage they can unless it's actually more efficient to take it (e.g.- Loken in HoL or Grand Vizier Ertan in pre-hotfix TotFW).

    If what you're looking for is to mindlessly DPS while ignoring everything around you and expect to either: i) survive, or; ii) have someone to blame other than yourself when you die, then "Call to Arms" should be changed to "Buy-a-Healer", where you, not the game, should be paying/providing the incentive in order to justify having the healer tear out his/her hair trying to keep you alive through your bouts of tunnel-visioned inertia.

    * - Not only are you not limiting the argument to a group full of hunter DPS (see references to mages and warlocks in your quote), but you are also forgetting that a hunter can go in to melee the boss for a few seconds and disengage out of Shatter. You can also use a PvP Trinket or even drink Sulfuron Slammer from BRD right as Paralyze is cast.

    ** - Granted, a healer can easily reduce this to a button press via a macro that casts a DoT on their focus' target, but that argument is moot, since the DPS can do the same without a macro to begin with.
  1. Techno Spice's Avatar
    Quote Originally Posted by Saurial View Post
    GG - Giving Tanks/healers mounts/etc from places that are easy enough for pretty much any class/spec at level 85 to solo. Take away the mounts and this would actually be a half decent system.
    I think the idea is that instead of running Sethekk or Strat they'll queue up for the same chance at the drop. Maybe even queue up all day long for more of the same chance at the drop. Quite frankly, vanity mounts and pets are just that; vanity items. They're not giving out items that give these players any kind of advantage in a combat setting unless you want to actually use the FLASKS as a dubious argument. (Anyone can get flasks too, it's called the Auction House). Hence how the blue post said they were choosing this instead of gear/epics. Mounts and pets are not something everyone has to or even wants to get. Hence how it's a purely vanity reward anyway! And for the people saying they get these things "just for playing the game", what do you think it means to be going back and farming them normally LOL.
  1. Mandingo's Avatar
    Quote Originally Posted by Renowned View Post
    http://blue.mmo-champion.com/topic/1...r-call-to-arms

    Blizzard have announced that the bag will be BoA.
    Case closed. If people keep complaining now, I don't know what will sate their thirst for their own tears.
  1. leorana's Avatar
    Quote Originally Posted by Saurial View Post
    GG - Giving Tanks/healers mounts/etc from places that are easy enough for pretty much any class/spec at level 85 to solo. Take away the mounts and this would actually be a half decent system.

    I'll explain the difference between farming those places from their dungeons and getting them on the satchels .

    in the case of the baron's mount , no different at all and farming strath is probably more time efficient .

    in the case of the mount which drops from heroic Mgt,shetteck and UP , farming LFD is way more time efficient . you can do those heroics only once a day . meaning , let's say RNG gods decided you need to run the heroic 100 times , it will take you 100 days to get it . the satchel however is given in unlimitec amounts , once each random you complete . let's say you decide to run 5 times a day , it will save you 80 days until you'll get that mount .

    it's a good thing . also , since blizz made this BoA it's now accessible to everyone with a tank alt so this is also a step in the right direction . I don't know if it will actually make more tanks to use LFD but you can't say blizz isn't trying.
  1. mmoc05267c7c71's Avatar
    Quote Originally Posted by SpartanJet View Post
    Myself I'd rather just get the heroic done with as little effort as possible. I'd honestly still que up as DPS even if had to wait 2 hours and they offered those useless mounts and non combat pets. Its not worth my effort to tank in these pug groups.

    That is why I que as DPS when I need those valor points. Listen It would be nice to have the rewards for all since I'm not going to tank pugs anyway (those rewards aren't enough for me to deal with pugs) so it would be nice to get when I'm a DPS. But just think, what you are asking is for Blizzard to give you more rewards for entering the que for no reason at all. Giving a chance for everyone to get the rewards is going to attract DPS as well as tanks and healers meaning the net effect won't help que time anyway. So why implement that change when it won't help the problem they are trying to address? It just makes no sense.
    your brain's functionality is what makes no sense... At the moment only tanks and healers will get the extra reward. the dps will get only if their numbers in the queue are less that those of the others roles... Practically never!!!!!!!!!! but what you get in exchange is the chance to do your daily hc or farm your hc at a much faster rate... How would you address the problem?
  1. Shooka's Avatar
    Blizzard is really pushing players to play other mmos like rift... way to bribe the tanks and healers... btw for all the people saying you shouldn't have rolled a pure dps or anything for that matter.. you couldnt even finish these heroics with out dps.. so please calm down. dps have a right to get a bag of goodies too.
  1. mynxie33's Avatar
    Why are they being so coy about this? "...will now identify which class role is currently the least represented in the queue, and offer them additional rewards." OBVIOUSLY that means tanks. Nice giving only a limited amount of people this reward...they think this will decrease queue times? This will only encourage terrible tanks/not geared tanks to enter. Another thing to make me want to quit... keep it up blizz!
  1. Krauvin's Avatar
    Allow me to put things into perspective for you.
    There are 4 classes that can tank; Death Knight, Druid, Paladin, Warrior = those classes can also dps. Two of those classes can also heal; Druid and Paladin.
    There are 4 classes that can heal; Druid, Paladin, Priest, Shaman = those classes can also dps. Two of those classes can also tank; Druid and Paladin.
    There are 4 PURE dps classes; Hunter, Mage, Warlock, Rogue, these classes can only dps.

    With that said, lets compare the number of dps SPECS: for pure dps classes its 12, 2 specs for Death Knight, 2 specs for Druid, 1 spec for Paladin, 1 spec for Priest, 2 specs for Shaman, and 2 specs for Warrior.

    So to recap:
    Tank specs: 4
    Healing specs: 4
    DPS specs: 22

    EVERYONE CAN DPS! Not everyone chooses to tank or heal, therefore it causes the LFD finder to not be balanced. DPS outnumbers tanks and healers by a wide number.

    Wanna keep crying? Everyone has a choice for the class they choose and the specs within that class.
  1. chaos61988's Avatar
    Quote Originally Posted by Chelody View Post
    I apologize now for any nice, good, and understanding tanks. You are few, but you are wonderful, and I make sure each one knows that after every instance I have with them.
    now if only their were more players like you out there that made us feel like we arent wasting our time..
  1. Gungara's Avatar
    It's funny all the complaining about mounts, which are purely cosmetic, and have no effect on actual game mechanics.
    Adding the gold will skew the economy slightly, deflating prices hurting sellers. Adding flasks will screw the Alchemists somewhat on prices.

    Overall it this the benefits outweigh the problems, so I'm in favor of this change.

    If I was the game designer, I would change the Enhancement Shaman and Beastmaster Hunter trees to allow tanking. It would not be hard.
  1. TheyCallMeTarzan's Avatar
    And what about the Feats of Strength that are attached to some of these mounts?

    They specifically state "Obtain the <mount> from from <boss> in <dungeon>". Now there is a chance for getting Feats of Strength for just doing a daily heroic? The loser that came up with this idea deserves to get the boot. And those who though "hey, lets implement it" should be demoted to cleaning.

    Such poor thinking.

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