Patch 4.1 Archaeology Rewards
As promised in earlier blue posts, Patch 4.1 adds a couple of Archaeology rewards to the game. The Fossile and Troll branches are getting some love and you should be able to find these new rare items after the patches.

Artifact Project Type Branch Fragments
Extinct Turtle Shell Extinct Turtle Shell Shield Fossil 150
Pterrordax Hatchling Pterrordax Hatchling Companion Pet Fossil 120
Voodoo Figurine Voodoo Figurine Companion Pet Troll 100
Vrykul Drinking Horn Vrykyl Drinking Horn Misc. Vrykul 100
Ancient Amber Ancient Amber Misc. Fossil 100
Haunted War Drum Haunted War Drum Misc. Troll 100




Patch 4.1 Public Test Realm Notes - April 8 #2
The Patch 4.1 PTR notes have been updated slightly after Blizzard published the update on their blog yesterday. The change to allow player to use flying mounts in Ghostlands was removed and Sinestra is being slightly tweaked.
Originally Posted by Blizzard (Blue Tracker)
General
  • Flying mounts can now be used in Ghostlands.
  • Several persistent ground effects now display different visuals for hostile and friendly players. The following spells have the same visual effects for friendly players, but new alternate visuals for hostile players: Ring of Frost, Consecration, Desecration, Wild Mushroom, Flare, Ice Trap, Power Word: Barrier, Smoke Bomb, and Hand of Gul'dan. As a general rule, the alternate effects have a red tint or hue indicating they are created by an enemy player. There are currently some issues with this new change which are affecting several of these abilities and is not working as intended at this time.

Raids & Dungeons
Sinestra
  • Twilight Slicer is now less likely to target two helers at once.
  • Wrack will avoid jumping to tanks.

Guilds
Guild Challenges
  • Gold rewards require the qualified guild members of the group to be honored with their guild, and the guild must be are now deposited into the guild bank once the guild reaches level 5. The text for the Cash Flow guild perk has been updated appropriately.

Blue Posts
Blue posts outside of announcements almost feel like christmas lately, I wonder if anyone is going to bring cookies.
Originally Posted by Blizzard Entertainment
Making WoW Easier
I understand and respect gaming masochism. But, I think that changing mechanics to be more reasonable and less punishing is an improvement, not a detriment, to games in general. Many of us Original Gamers pine for the days of D&D-based yore when games were seemingly intended to break us down into sobbing masses created by an uncaring necromancer of pain and suffering, or at least didn't try to avoid it. Overcoming all of the obstacles (I CHOOSE NOT TO SHOOT HER WITH THE SILVER ARROW... NOOOOO) was a big part of what gaming (I HAVE 1 LIFE!?), and especially PC gaming (HOW DO I LOAD MOUSE DRIVERS?), were about. But, I feel we're lucky to now be in an age where those ideals (intended or not) are giving way to actual fun, actual challenge, and not fabricating it through high-reach requirements (I NEED A FAIRY MONK WITH A MAGIC LOCKPICK?).

What we've always been trying to do, what WoW has always been about (and to which much of its success is due) is to make an accessible MMO. Anyone that looks back at the game at launch and wishes it was as challenging now as it was then is not aware of the painstaking effort put into making this game accessible as compared to its predecessors. Since release we've refined that intent, eventually evolving the very few masochistic designs WoW actually ever started with, but ideally still offering those same prestige goals that give that feeling of achieving something great if you're able to pull it off. We've made a lot of progress toward striking that balance and continuing to evolve the game, but it's not something we're ever likely to perfect, and we'll be constantly working to hit that elusive goal. Hopefully it's to the benefit of everyone playing and enjoying the game, and they'll continue to enjoy the journey that a living, breathing, persistent universe will take us on. (Source)

Blizzard Art Gallery Update
The World of Warcraft: Cataclysm Art gallery has been updated with three pieces representing the Warcraft universe.



The Daily Blink - Tragedy of the Commons
The Daily Blink published a new comic about the new Call To Arms in the Dungeon Finder.

This article was originally published in forum thread: Patch 4.1 Archaeology Items, 4.1 PTR Notes Update, Blue Posts, Artwork, Daily Blink started by Boubouille View original post
Comments 168 Comments
  1. Nexsa's Avatar
    The best daily blink ever. Ever!
  1. fishface's Avatar
    Yeah seriously, Arrowstorm is right. If it encourages some more people to take up tanking I’m all for it. If you're getting a tank in dps gear who won't accept you're help on how to improve then there's always the kick button. The whining over LFG groups really is exaggerated too, at least from my experience.
  1. Lafleur's Avatar
    "Need some deeps for deeping" -rofl
  1. Draahl's Avatar
    Quote Originally Posted by Brett Skullcrack View Post
    Originally Posted by Blizzard Entertainment
    I understand and respect gaming masochism. But, I think that changing mechanics to be more reasonable and less punishing is an improvement, not a detriment, to games in general.
    It's amazing how Blizzard, or at least these guys currently working on WoW, don't understand gaming at all. It's not about masochism or punishing content, it's about providing an artificial challenge of increasing difficulty. Video games since the beginning have had levels that get increasingly difficult, meaning that to get further and see more you need to improve your skills at the game. Yes if you jump straight to the last level it may seem like punishing and unreasonable, but that's just because you haven't gained the skills necessary to reach that level yet.

    Dumbing down the game has been happening since WotLK because a large part of the players and designers are not gamers. They're people who fuck around Sims or Farmville and who think just paying for the game means they should get a free ride through it. And that's fine if Blizzard actually stated what they're doing up front: "There's a lot more money being made from the Facebook 'gamers' than real gamers so that's who we will develop for." But they don't have the balls to admit that.

    Originally Posted by Blizzard Entertainment
    We've made a lot of progress toward striking that balance and continuing to evolve the game, but it's not something we're ever likely to perfect, and we'll be constantly working to hit that elusive goal.
    Even the designers themselves admit they're not skilled enough to get it right. Do they think their customers want to keep paying monthly to see them "try their hardest"? Fuck no, if you can't get it right then quit and let Blizzard hire people who can get it right - they've had plenty of these people in the past.
    I think they understand gaming better then any gaming company out there, and i think they provide us with much more fun-factor then any other gaming company too. This has always been about numbers, what category has the most players, and then they rub that players back. If you dont understand the simplest buisiness fundamentals you will never understand any company gaming or other why they do certain things.

    Cata has for the game been a setback, simply beacuse the simplest way for casuals to have fun in insances is too hard. Yeah you read right, not all people have been gaming hardcore since the late 1990's like myself and think wow is childsplay when it comes to difficulty. For the casual player, who represent the bulk of all players in wow this game is currently too hard. Most casual guilds have not come past 10/12 normal yet and i bet the new raid instance is not that far off.

    Tho i do agree, that making an encounter too RNG to make it hard is the wrong approach. Tho the only other way is timed mechanics which you either have to avoid or confront, and im unsure how well that would turn out. And you would need 20 different one for 25 man at the same time, so that its hard enough for the worlds top 20 guilds to fight over.
  1. shadowkras's Avatar
    Daily Blink may be right, but you will get faster queues, so stop crying.
    As a tank, i wouldnt do more than one heroic (if guildies didnt ask me to) a day. This will allow me to run more than once in case im bored and done my daily quests. For example, on weekends.
  1. Jamìe's Avatar
    I really like this week Daily Blink ! they think with the new reward more tank are gonna join when we need them but if your main character is a tank, you won't run more instances than usual... Greedy moron DPS will take their full green tank reroll just for the reward.

    And if a real tank want to do his daily, he'll wait for the reward to be available before starting the queue. he won't really care, it's instant queue anyway. So if your main character is pure DPS, well you'll still wait the same amount of time because tank won't come unless the queue is over 20min for their reward.

    Good call Blizzard, you really enjoy rewarding noobs who can't play, don't want to help in the first place and who are greedy enough just to do it if you can have more gold.

    -> shadowkras : what's the point of having faster queues if all of those you join as tank can't play correctly ?
  1. mmoc41ce4810a1's Avatar
    @ the drinking horn:

    QUAFF QUAFF QUAFF QUAFF QUAFF QUAFF QUAFF QUAFF QUAFF QUAFF!

    *smashes horn over head to cheers of crowd*
  1. Koloss's Avatar
    The game is not bad in it's state, only hardcore players can do the hardest things like HC-endbosses, and casuals can do the 5-man dungeons or anything they can. I think any game is best if you find your goals, which can be high or low. The only problem can be if Blizzard want the hard things to be accessible for casuals too, which is not a needed-thing to get more gamers, the game is popular and will be popular until it's end. And this kind of game-nerfing makes HC players angry, that casuals have closely the same and they not see the result of their efforts. That's where these "don't make the game easier" things come from, and i little agree with it, but as i told game offers ways for casuals and hc players too, so it's not so bad, i hope it won't go worse.

    Daily Blink always get the point.:P
  1. Krystal's Avatar
    Blink made me LOL.

    And I love the additions to arch. I'm glad I didn't finish up my Tol'vir hunting, will be nice to have a chance at those fossil goodies along the way.
  1. Grithmir's Avatar
    Quote Originally Posted by Sylf View Post
    Come back when you got 12k achievement points, sinestra 0 death achievement and 140mounts. Then you can call the game easy. But I don't think anyone close to achieveing that thinks it's easy.
    Come back when you have a proper counter argument. The bullcrap you listed there makes no sense at all. Not everyone has time for raids but they still want a proper challenge in solo/5man content.
  1. Koloss's Avatar
    The game is not bad in it's state, only hardcore players can do the hardest things like HC-endbosses, and casuals can do the 5-man dungeons or anything they can. I think any game is best if you find your goals, which can be high or low. The only problem can be if Blizzard want the hard things to be accessible for casuals too, which is not a needed-thing to get more gamers, the game is popular and will be popular until it's end. And this kind of game-nerfing makes HC players angry, that casuals have closely the same and they not see the result of their efforts. That's where these "don't make the game easier" things come from, and i little agree with it, but as i told game offers ways for casuals and hc players too, so it's not so bad, i hope it won't go worse.

    Daily Blink always get the point.:P
  1. Koloss's Avatar
    Quote Originally Posted by Brett Skullcrack;[BLIZZQUOTE View Post
    I understand and respect gaming masochism. But, I think that changing mechanics to be more reasonable and less punishing is an improvement, not a detriment, to games in general.[/BLIZZQUOTE]

    It's amazing how Blizzard, or at least these guys currently working on WoW, don't understand gaming at all. It's not about masochism or punishing content, it's about providing an artificial challenge of increasing difficulty. Video games since the beginning have had levels that get increasingly difficult, meaning that to get further and see more you need to improve your skills at the game. Yes if you jump straight to the last level it may seem like punishing and unreasonable, but that's just because you haven't gained the skills necessary to reach that level yet.

    Dumbing down the game has been happening since WotLK because a large part of the players and designers are not gamers. They're people who fuck around Sims or Farmville and who think just paying for the game means they should get a free ride through it. And that's fine if Blizzard actually stated what they're doing up front: "There's a lot more money being made from the Facebook 'gamers' than real gamers so that's who we will develop for." But they don't have the balls to admit that.

    Originally Posted by Blizzard Entertainment
    We've made a lot of progress toward striking that balance and continuing to evolve the game, but it's not something we're ever likely to perfect, and we'll be constantly working to hit that elusive goal.
    Even the designers themselves admit they're not skilled enough to get it right. Do they think their customers want to keep paying monthly to see them "try their hardest"? Fuck no, if you can't get it right then quit and let Blizzard hire people who can get it right - they've had plenty of these people in the past.


    The game is not bad in it's current state, only hardcore players can do the hardest things like HC-endbosses, and casuals can do the 5-man dungeons or anything they can. I think any game is best if you find your goals, which can be high or low. The only problem can be if Blizzard want the hard things to be accessible for casuals too, which is not a needed-thing to get more gamers, the game is popular and will be popular until it's end. And this kind of game-nerfing makes HC players angry, that casuals have closely the same and they not see the result of their efforts. That's where these "don't make the game easier" things come from, and i little agree with it, but as i told game offers ways for casuals and hc players too, so it's not so bad, i hope it won't go worse.

    Daily Blink always get the point.:P
  1. Bladesinger's Avatar
    Raids & Dungeons
    Sinestra

    Twilight Slicer is now less likely to target two helers at once.
    Wrack will avoid jumping to tanks.
    What are helers lol?
  1. Scaleface's Avatar
    model of a shield is a joke i think.... -_- big joke and mistake... its just simply impossible. How Blizz puted new epic item in so OLD model! o m g.
  1. Auralan's Avatar
    What a joke, as if anyone will be happy with the drop chance for the sword going down, in exchange for a shield not worth farming. Yes, it's better then the crafted one for at least a paladin, but it's just not worth it. Just go crafted > nef > nef hc... >_<
  1. Aethern's Avatar
    Quote Originally Posted by wiIdi View Post
    Originally Posted by Blizzard Entertainment
    What we've always been trying to do, what WoW has always been about (and to which much of its success is due) is to make an accessible MMO.
    oh wow is an accessible MMO but when it comes to endgame content, this game turns into an UNaccessible HGO, hardcore guilds online game.
    So agreed. Hardcore guilds are like 5% of the players. And after all, it's just a game ffs. Why should it be so hard? So we can piss off and quit the game? I'd rather relax and enjoy the game than irritate because of the numerous wipes.
  1. Many's Avatar
    Hmmm. Thats why they nerfed HC to the ground. They want more ppl tanking... I smell more nerfs inc.

    Btw. I am tank and I dont have any problem to do random HC for 2 months. ppl already learn all bosses. It will be same as WotLK for now on.
  1. NimEzTwyst's Avatar
    Blue Posts
    Blue posts outside of announcements almost feel like christmas lately, I wonder if anyone is going to bring cookies.




    Unconditional Cookie Love.
  1. mmoc40ef98ccdf's Avatar
    Quote Originally Posted by shadowkras View Post
    Daily Blink may be right, but you will get faster queues, so stop crying.
    As a tank, i wouldnt do more than one heroic (if guildies didnt ask me to) a day. This will allow me to run more than once in case im bored and done my daily quests. For example, on weekends.
    Well actualy atm on the PTR the queues are the same, because now you don't wait for tanks and healers, you wait 20 mins for 3 dps.

    This video is an example of that:

  1. Tavil's Avatar
    Why did they remove flying in Ghostlands???

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