Patch 4.1 Archaeology Rewards
As promised in earlier blue posts, Patch 4.1 adds a couple of Archaeology rewards to the game. The Fossile and Troll branches are getting some love and you should be able to find these new rare items after the patches.

Artifact Project Type Branch Fragments
Extinct Turtle Shell Extinct Turtle Shell Shield Fossil 150
Pterrordax Hatchling Pterrordax Hatchling Companion Pet Fossil 120
Voodoo Figurine Voodoo Figurine Companion Pet Troll 100
Vrykul Drinking Horn Vrykyl Drinking Horn Misc. Vrykul 100
Ancient Amber Ancient Amber Misc. Fossil 100
Haunted War Drum Haunted War Drum Misc. Troll 100




Patch 4.1 Public Test Realm Notes - April 8 #2
The Patch 4.1 PTR notes have been updated slightly after Blizzard published the update on their blog yesterday. The change to allow player to use flying mounts in Ghostlands was removed and Sinestra is being slightly tweaked.
Originally Posted by Blizzard (Blue Tracker)
General
  • Flying mounts can now be used in Ghostlands.
  • Several persistent ground effects now display different visuals for hostile and friendly players. The following spells have the same visual effects for friendly players, but new alternate visuals for hostile players: Ring of Frost, Consecration, Desecration, Wild Mushroom, Flare, Ice Trap, Power Word: Barrier, Smoke Bomb, and Hand of Gul'dan. As a general rule, the alternate effects have a red tint or hue indicating they are created by an enemy player. There are currently some issues with this new change which are affecting several of these abilities and is not working as intended at this time.

Raids & Dungeons
Sinestra
  • Twilight Slicer is now less likely to target two helers at once.
  • Wrack will avoid jumping to tanks.

Guilds
Guild Challenges
  • Gold rewards require the qualified guild members of the group to be honored with their guild, and the guild must be are now deposited into the guild bank once the guild reaches level 5. The text for the Cash Flow guild perk has been updated appropriately.

Blue Posts
Blue posts outside of announcements almost feel like christmas lately, I wonder if anyone is going to bring cookies.
Originally Posted by Blizzard Entertainment
Making WoW Easier
I understand and respect gaming masochism. But, I think that changing mechanics to be more reasonable and less punishing is an improvement, not a detriment, to games in general. Many of us Original Gamers pine for the days of D&D-based yore when games were seemingly intended to break us down into sobbing masses created by an uncaring necromancer of pain and suffering, or at least didn't try to avoid it. Overcoming all of the obstacles (I CHOOSE NOT TO SHOOT HER WITH THE SILVER ARROW... NOOOOO) was a big part of what gaming (I HAVE 1 LIFE!?), and especially PC gaming (HOW DO I LOAD MOUSE DRIVERS?), were about. But, I feel we're lucky to now be in an age where those ideals (intended or not) are giving way to actual fun, actual challenge, and not fabricating it through high-reach requirements (I NEED A FAIRY MONK WITH A MAGIC LOCKPICK?).

What we've always been trying to do, what WoW has always been about (and to which much of its success is due) is to make an accessible MMO. Anyone that looks back at the game at launch and wishes it was as challenging now as it was then is not aware of the painstaking effort put into making this game accessible as compared to its predecessors. Since release we've refined that intent, eventually evolving the very few masochistic designs WoW actually ever started with, but ideally still offering those same prestige goals that give that feeling of achieving something great if you're able to pull it off. We've made a lot of progress toward striking that balance and continuing to evolve the game, but it's not something we're ever likely to perfect, and we'll be constantly working to hit that elusive goal. Hopefully it's to the benefit of everyone playing and enjoying the game, and they'll continue to enjoy the journey that a living, breathing, persistent universe will take us on. (Source)

Blizzard Art Gallery Update
The World of Warcraft: Cataclysm Art gallery has been updated with three pieces representing the Warcraft universe.



The Daily Blink - Tragedy of the Commons
The Daily Blink published a new comic about the new Call To Arms in the Dungeon Finder.

This article was originally published in forum thread: Patch 4.1 Archaeology Items, 4.1 PTR Notes Update, Blue Posts, Artwork, Daily Blink started by Boubouille View original post
Comments 168 Comments
  1. Cows For Life's Avatar
    Quote Originally Posted by zeralol View Post
    So? I don't see such instances nowadays.
    And besides that, you WERE able to clear Arcatraz HC with blue gear. Sure thing.
    No one said you had to make sense. Heroics are meant to gear your character from level 85 regular dungeons to level 85 entry raids. Just as the recycled ZG/ZA are meant to fill in gear for the next raid tier in 4.2.

    What you're asking for has no place.

    edit: and clearing it in blues doesn't change the fact it was balanced for raid geared players (it was after all for the T5 tier attunement) it just means you're wasting time.

    You can do red quests while you're leveling up too. So what? You get a cookie. Now sit back down.
  1. Balo's Avatar
    Quote Originally Posted by Adalwolf View Post
    People don't get it. WoW was never planned to be a copy of Everquest, it was always meant to be an accessible MMO and that's why it's such a successful game. At Vanilla it was more alike Everquest because Blizzard knew no better. As more games are made, new ideas come up, WoW will become more and more like the current games.

    People that enjoy gaming masochism only play WoW because it's the most popular MMO that exists, not because they really like the game. They are only following the band wagon. IMO, all those people should quit WoW and go find a game that suits their playstyle better.
    why not you quit and go find a different game
  1. gpherder's Avatar
    Quote Originally Posted by Frozen Death Knight View Post
    This is the first "the Daily Blink" that I think is pure bullcrap logic. Granted, there will be people who will try this, but the very idea of doing it will be crushed right when people join the instance. People are already extremely cynical when it comes to players with bad gear, especially when it comes to tanks and healers, so why on earth would that change with this new system? Also, even if the people in the group would accept the badly geared tank, which I very much doubt, do you think the person will be able to stay long after his first wipe, which will be the very first pack of mobs? The system is enough unforgiving for this behaviour to simply die off, while the point of the rewards to get the more skilled people to join the queu will still be there, and will only be available to the person who can do their role well and finish the instance.
    The unfortunate part is, it won't stop the bad tanks from queuing. And what will result is this:

    1) Bad tanks will be kicked until they find a group that has too long of a cooldown timer to kick them - as this idiotic system continues, this will take less and less time due to the number of bad tanks who will need to be kicked. Then they will be carried and rewarded for queuing as tanks - after all, there's no real punishment to being kicked, they can just insta-queue again.

    2) Groups who have just kicked a bad tank will go back in the queue, very possibly for a rinse and repeat - which means the next tank (and possibly a few tanks) after the original bad tank will not help the queue at all, but rather go to replace the kicked tank(s).

    3) Queue times will be close to or exactly the same as we have now.
  1. zeralol's Avatar
    No one said you had to make sense. Heroics are meant to gear your character from level 85 regular dungeons to level 85 entry raids. Just as the recycled ZG/ZA are meant to fill in gear for the next raid tier in 4.2.

    What you're asking for has no place.
    I'm just saying that WoW is currently too easy. Besides raiding there is nothing to do.

    And no, heroics were'nt meant to only gear up. Once in BC Blizzard said something like: "Challenge for experienced players"
    Bad players were happy to clear their normal modes. Some good players did heroics way earlier and got rewarded.
    The whole thing has changed because some Facebook Farmville players complained and whined too much. And that's my point. WoW is not that much fun anymore (and no, i won't cancel my subscription now) !


    Just as the recycled ZG/ZA are meant to fill in gear for the next raid tier in 4.2.
    Yeahhh! Can't wait to run these 2 instances again. Will be so much fun =)
    The whole recycling stuff is just lame.
  1. mmocb86c4db08a's Avatar
    Me. Wants. Flying. In. Ghostslands.
  1. Gvaz's Avatar
    These rewards are even MORE worthless than the ones available. They just don't fucking learn do they?
  1. evilgnomey's Avatar
    lmao, all the dps in this thread believe the "Comic" is truth, do they believe people can fly like superman too? you guys are so silly.

    Tanks and Healers have the most important roles in a group as there is only one of each and 3 dps so if one dps goes down you group is still ok but if the healer or tank dies your group will most likely wipe so they DESERVE additional loot.

    As for you dpsers, well you get your loot faster now as you get faster Queues.
  1. mmoca877e4055d's Avatar
    where the #%&! is the rogue epic Archy epic D:

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