Patch 4.2 Character Selection Screen
The character selection screen has been updated as promised and you can now change the order of your characters!



Patch 4.2 - Tier 12 Set Bonuses
The Tier 12 set bonuses are already available in the game files!
Originally Posted by MMO-Champion
Death Knight (Forums / Talent Calculator / Skills/Talents)
  • Blood 2 Pieces - Your melee attacks cause Burning Blood on your target, which deals 800 Fire damage every 2 for 6 sec and causes your abilities to behave as if you had 2 diseases present on the target.
  • Blood 4 Pieces - Your Dancing Rune Weapon grants 15% additional parry chance.

  • Frost/Unholy 2 Pieces - Your Horn of Winter ability also grants you 3 runic power every 5 sec for 2 min.
  • Frost/Unholy 4 Pieces - Your critical strikes with melee abilities deal 15% additional damage as Fire damage over 4 sec.

Druid (Forums / Talent Calculator / Skills/Talents)
  • Feral 2 Pieces - Your attacks with Mangle, Maul, and Shred deal 10% additional damage as Fire damage over 4 sec.
  • Feral 4 Pieces - Your finishing moves have a 20% chance per combo point to extend the duration of Berserk by 2 sec and your Barkskin ability grants an additional 10% chance to dodge for 12 sec.

  • Balance 2 Pieces - You have a chance to summon a Burning Treant to assist you in battle for 15 sec when you cast Wrath or Starfire.
  • Balance 4 Pieces - While not in an Eclipse state, your Wrath generates 3 additional Lunar Energy and your Starfire generates 5 additional Solar Energy.

  • Restoration 2 Pieces - Your periodic healing from Lifebloom has a 40% chance to restore 1% of your base mana each time it heals a target.
  • Restoration 4 Pieces - When your Lifebloom blooms, it instantly heals up to 2 nearby injured targets for the same amount.

Hunter (Forums / Talent Calculator / Skills/Talents)
  • Hunter 2 Pieces - Your Steady Shot and Cobra Shot have a 10% chance to trigger a Flaming Arrow, dealing 0% instant weapon damage as Fire.
  • Hunter 4 Pieces - You have a 10% chance from your autoshots to make your next shot cost no focus.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Mage 2 Pieces - You have a chance to summon a Mirror Image to assist you in battle for 15 sec when you cast Frostbolt, Fireball, or Arcane Blast.
  • Mage 4 Pieces - Your spells have an increased chance to trigger Brain Freeze, Hot Streak, or Arcane Missiles. In addition, Arcane Missiles is now castable while moving.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Protection 2 Pieces - Your Shield of the Righteous deals 20% additional damage as Fire damage.
  • Protection 4 Pieces - Your parry chance is increased by 12% while Divine Protection is active.

  • Holy 2 Pieces - Casting Flash of Light, Holy Light, or Divine Light on your Beacon of Light target has a 40% chance to grant you 2% of your base mana.
  • Holy 4 Pieces - Your Divine Light also heals a nearby injured target for 20% of the amount healed.

  • Retribution 2 Pieces - Your Crusader Strike deals 15% additional damage as Fire damage over 4 sec.
  • Retribution 4 Pieces - Increases the duration of your Zealotry ability by 15 sec.

Priest (Forums / Talent Calculator / Skills/Talents)
  • Holy/Discipline 2 Pieces - Your Flash Heal, Heal, and Greater Heal spells cause you to regenerate 2% of your base mana every 5 sec for 15 sec.
  • Holy/Discipline 4 Pieces - You have a chance when you cast a helpful spell to summon a Cauterizing Flame. Friendly raid and party members can use the Cauterizing Flame to be instantly healed for 4625 to 5375. Lasts for 45 sec sec or 10 charges. After using the Cauterizing Flame, players cannot benefit from it again for 10 sec.

  • Shadow 2 Pieces - Your Shadowfiend deals 20% additional damage as Fire damage and its cooldown is reduced by 75 sec.
  • Shadow 4 Pieces - While you have Shadow Word: Pain, Devouring Plague, and Vampiric Touch active on the same target you gain Dark Flames, which reduces the cooldown of Mind Blast by 3 sec.

Rogue (Forums / Talent Calculator / Skills/Talents)
  • Rogue 2 Pieces - Your melee critical strikes deal 6% additional damage as Fire over 4 sec.
  • Rogue 4 Pieces - Your Tricks of the Trade ability also causes you to gain a 25% increase to one of your combat ratings at random for 30 sec.

Shaman (Forums / Talent Calculator / Skills/Talents)
  • Enhancement 2 Pieces - Your Lava Lash gains an additional 5% damage increase per application of Searing Flames on the target.
  • Enhancement 4 Pieces - Your Stormstrike ability also increases Fire damage you deal to that target by 6%.

  • Restoration 2 Pieces - Your periodic healing from Riptide has a 40% chance to restore 1% of your base mana each time it heals a target.
  • Restoration 4 Pieces - Your Chain Heal spell will jump to one additional target.

  • Elemental 2 Pieces - Your offensive spells have a chance to reset the remaining cooldown on your Fire Elemental Totem.
  • Elemental 4 Pieces - Your Lava Surge talent also makes Lava Burst instant when it triggers.

Warlock (Forums / Talent Calculator / Skills/Talents)
  • Warlock 2 Pieces - Your periodic damage has a chance to summon a Fiery Imp to assist you in battle for 15 sec.
  • Warlock 4 Pieces - Your Shadow Bolt and Incinerate spells have a 5% chance to increase all Shadow and Fire damage you deal by 20% for 8 sec.

Warrior (Forums / Talent Calculator / Skills/Talents)
  • Protection 2 Pieces - Your Shield Slam deals 20% additional damage as Fire damage over 4 sec.
  • Protection 4 Pieces - Your parry chance is increased by 6% while Shield Block is active.

  • Arms/Fury 2 Pieces - Your Battle Shout and Commanding Shout abilities also grant you 3 rage every 5 sec for $d1.
  • Arms/Fury 4 Pieces - Your Mortal Strike and Raging Blow abilities have a 30% chance to trigger a Fiery Attack, dealing 100% instant weapon damage as Fire.



Patch 4.1 Hotfixes - May 4
Originally Posted by Blizzard (Blue Tracker)
May 3-4

General
  • An issue was preventing some players from properly mailing account bound items to other characters on the same realm and Battle.net account. If you are still experiencing this issue, we recommend you log into both characters before sending the mail. The characters don’t need to be online at the same time for this to work.
  • Children’s Week quests should no longer be unavailable to players who recently transferred factions.
  • Flying wisp form and flying mounts, both living and dead, can enter bodies of water smoothly.

Classes
  • Spells or talents which provide pushback protection should now be functioning correctly (i.e. Burning Soul for mages or Suppression for warlocks). This time we mean it.

Rogue (Forums / Talent Calculator / Skills/Talents)
  • Shadowstep is instantly teleporting players behind their target when the target is in motion.

Dungeons & Raids
  • Call to Arms rewards will now be displayed in the Dungeon Finder UI while a player is in the dungeon so they know what rewards they will get.

Throne of the Four Winds
  • Damage from Ice Storm in phase 1 of Al’Akir is ticking twice per second, which was causing excessive damage on Heroic difficulty. To compensate, the damage per tick has been reduced for Heroic difficulty.

Items
  • Players are now able to get a random Darkmoon card inside of a Sealed Scroll Case, instead of always getting a Darkmoon Card of Destruction.

Quests & Creatures
  • The Innkeeper's Daughter can no longer be targeted for healing or harmful effects.
  • Players now fail The Crucible of Carnage: The Earl of Evisceration when killed by Lord Geoffery Tulvan during the encounter. Players are able to pick up the quest after it is failed and the event starts again without issue.
This article was originally published in forum thread: Tier 12 Sets Bonuses, Patch 4.2 Character Selection Screen started by Boubouille View original post
Comments 240 Comments
  1. BigMakSak's Avatar
    LOL, look at all those fire damage boosts.....most of the bosses will probably be immune to fire........
  1. Coldkil's Avatar
    Quote Originally Posted by Karlusdavius View Post
    sorry but no. again in order to get the most out of it, it requires player interaction which, given the amount dps have to watch for these days, its just wrong. ALL other healer bonus' are in the players control or are passive. i would be fine if the other healing set bonus' required the same kind of player interaction as ours does, but it doesn't.
    What in "FREE HEAL" is not understandable? Some will use it, some will don't. Do you lose something? No. If you wipe because people take damage and don't use it, it's players' fault. If you wipe because the tank dies from unavoidable damage, it's healers' fault.

    I will clikck it, my raid m8s will click it and it will be fine. If you raid mates won't use it, it's your problem only.

    ---------- Post added 2011-05-05 at 10:53 AM ----------

    Quote Originally Posted by mtawney1313 View Post
    Someone didn't notice the 2 pc bonus did they...
    I noticed it, simple dmg increase. Also, i found the procs on wowhead and they are only for hast, crit, mastery. The best situation possible
  1. The Emprah's Avatar
    The fact that everyone is going to have almost constant fire dot damage up on their targets is going to completely destroy rogues in pvp. Although I know plenty of people who will be pleased to hear this. Most notably, my opponents in pvp. Not to mention, The summoned treants will probably behave the same way guardians do, and chase me down even while stealthed. Thank god my rogue is not the only class I pvp on.
  1. Kenshin's Avatar
    Dk dos 4set bonus favors Frost way too much considering it procs of critical strike. Frost has way higher crits and Rime which procs often and guarantees next strike to be critical strike

    Seems Unholy is getting shaftet with T12 set bonuses
  1. unholyskipper's Avatar
    I wonder if an unholy dk picks up the blood 2 pc and has his own diseases on the target will they stack? (just wondering becuase every disease is 12.5% extra damage on SS)
    also do these fire damage abilities count as diseases when a dk uses them? Since critical rating is our least important stat(as unholy) and our 4pc basicacly requires crits
    If they did count as diseases that would be an interesting mechanic since your next ability for the next 4 sec will do 25% more damage but i guess im gettint ahead of myself it would be a cool idea though
  1. mmoc175ec85570's Avatar
    Finally I can shove my banking alt down at the bottom of my login screen rather than have him hogging second place!!
  1. mmoc37672be2a3's Avatar
    Are we sure that the Enhancement set bonus will buff only the shaman fire damage and not everyone's fire damages ?
    Because it not this is going to buff mages and warlocks dps way too much.
    Enhancement 4 Pieces - Your Stormstrike ability also increases Fire damage you(?) deal to that target by 6%.
    Mage 4 Pieces - Your spells have an increased chance to trigger Brain Freeze, Hot Streak, or Arcane Missiles. In addition, Arcane Missiles is now castable while moving.
    Warlock 4 Pieces - Your Shadow Bolt and Incinerate spells have a 5% chance to increase all Shadow and Fire damage you deal by 20% for 8 sec.
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Balance 2 Pieces - You have a chance to summon a Burning Treant to assist you in battle for 15 sec when you cast Wrath or Starfire.
    Balance 4 Pieces - While not in an Eclipse state, your Wrath generates 3 additional Lunar Energy and your Starfire generates 5 additional Solar Energy.
    I'm quite disappointed with those set bonuses especially if the treant is a fire version of one of the treants summone by Force of Nature
    (Treants damages sucks) especially compared to a 100% uptime buff like the 5% crit given to our dots (usually present on more than one target) also what is the internal cooldown? What are the Burning Treant damages?
    Is it another stupid proc-pet that we can't control when we switch target ?

    The 4set bonus is quite...meh IMHO
    With insect swarm and moonfire/sunfire moving the eclipse bar we will exit faster from eclipse....the four set bonus only compensate for this nerf...so no buff involved here...the t11 4pieces is a lot superior.
    WTF is 5 energy per starfire ??? after FOUR starfire we get the extra energy that one would have generated ?
    Did Blizzard forget that now we can no longer multidot while in eclipse? and that the few eclipsed dots we manage to put up will crit 5% less often without the 2piece t11 bonus ??
    Did the Dev forget that without the 100% crit, our starsurge after the 20% nerf is almost worhtless?
    Our dps may increase because of extra intellect from the new gear, but without the actual bonuses our dps will lack behind other classes.
    See shadow priest with spammable Shadow Fiend, and lol3secCd Mind Blast.
    Shadow 2 Pieces - Your Shadowfiend deals 20% additional damage as Fire damage and its cooldown is reduced by 75 sec.
    Shadow 4 Pieces - While you have Shadow Word: Pain, Devouring Plague, and Vampiric Touch active on the same target you gain Dark Flames, which reduces the cooldown of Mind Blast by 3 sec.
    No one will take BalanceDruids in raid because now shadowpriest can deal the same aoe damages and after the patch their single target damages will sky rocket.
    Everyone will only want Resto druids because of the new amazing healing capabilities (even better with the t12 bonus and the godly ToL+Lifebloom spam)

    I hope they change the set bonus to make it baseline because it only balance the dps loss we get from the new DoT's energy gains
    - Do something for our AoE damages that will drop by a ton (always because of the DoT's energy gains)
    - Fix the damned starfall number of shooting stars dropped on single target (we still miss 10 stars on single target)
    - Increase our treant damages (they are still the same as wotlk)
    - Give us a decent 4p t12 bonus because our Starsurge SUCKS without it.
    - Have They noticed that a starfire for 2.2 sec cast time while out of eclipse and self buffed only deals 12k damages?
  1. psychedelica's Avatar
    tier enhancement shaman set 2 seems better then 4 set. seriosly increase 6% of fire damage? to what damage? the only ability we got is lava lash, and flame shock.
  1. mmoca9fd31d90d's Avatar
    Quote Originally Posted by Lostprophet View Post
    I dont like the HPala 2pc but i Love the 4pc....
    HOW CAN YOU SAY SUCH THINGS !

    The 2pc is really great if you really think about it : in normal situation , you'll get free mana sometimes (you always end to pop some heal on the beaconed tank) , and if you're running low on mana , you just spam holy light on the beaconed tank and you get looooot of mana (in less than 10 seconds you'll get 10 % of your max mana with it ... and since in this time you're not going to do a lot of useful heal , you can aswell pop your divine plea ...)

    And the 4pc is just crap , i mean 20 % ? it's just a ridiculous low amount for a 4pc set , which need you to get at least one token ...
  1. Eliot123's Avatar
    Quote Originally Posted by BigMakSak View Post
    LOL, look at all those fire damage boosts.....most of the bosses will probably be immune to fire........
    ...that will obviously not happen or no shaman dps or fire mage (or warlock) would enter the raid. Blizzard are not that stupid.
  1. mmoc39b963e954's Avatar
    I wonder if the priest 4-set bonus would turn your lightwell into a firewell, making clickers spells/attacks tick more damage or healing upon cast. At least the recount-watchers should click it, then.
  1. mmoce821b4d212's Avatar
    Quote Originally Posted by psychedelica View Post
    tier enhancement shaman set 2 seems better then 4 set. seriosly increase 6% of fire damage? to what damage? the only ability we got is lava lash, and flame shock.
    And you will be flame shocking everything you can since the new lava burst aoe comes from targets with flame shock instead of totems? I see that as a nice aoe dps buff for trash packs, and 6% more lava lash dam ain't that bad.
    Haven't played my sham for a while, what wep enchs did they use again? And what are the biggest dps sources they have?
  1. TickTickTick's Avatar
    Quote Originally Posted by Barimalek View Post
    HOW CAN YOU SAY SUCH THINGS !

    The 2pc is really great if you really think about it : in normal situation , you'll get free mana sometimes (you always end to pop some heal on the beaconed tank) , and if you're running low on mana , you just spam holy light on the beaconed tank and you get looooot of mana (in less than 10 seconds you'll get 10 % of your max mana with it ... and since in this time you're not going to do a lot of useful heal , you can aswell pop your divine plea ...)

    And the 4pc is just crap , i mean 20 % ? it's just a ridiculous low amount for a 4pc set , which need you to get at least one token ...
    So much fail in one post.
    First - it's 2% BASE MANA, not MAX MANA. It has 40% chance to proc, and still you have to heal your beacon which happens rarely.
    Second - 20% is kinda huge. It's 6-7k with current gear.
  1. F-Minus's Avatar
    Quote Originally Posted by Coldkil View Post
    What in "FREE HEAL" is not understandable? Some will use it, some will don't. Do you lose something? No. If you wipe because people take damage and don't use it, it's players' fault. If you wipe because the tank dies from unavoidable damage, it's healers' fault.

    I will clikck it, my raid m8s will click it and it will be fine. If you raid mates won't use it, it's your problem only.

    ---------- Post added 2011-05-05 at 10:53 AM ----------



    I noticed it, simple dmg increase. Also, i found the procs on wowhead and they are only for hast, crit, mastery. The best situation possible
    You are an ignorant slob really.

    Does a shaman need people to click on him to make his chain heal jump another player? NO?
    Does a paladin need people to click on him to get the 20% passive healing on friendly players? NO?
    Does a druid need people to click on him to get extra major healing on 2 players? NO?

    So please drop it. We already have a talent spell that requires people to click it - it's called Lightwell and people use it and it's enough. We don't need another worse Lightwell one is enough.

    I don't even doubt that it will get changed, cause as it is, it's complete and utter crap, weather you can understand that or not.
  1. KageChitoshi's Avatar
    Holy/Discipline 4 Pieces - You have a chance when you cast a helpful spell to summon a Cauterizing Flame. Friendly raid and party members can use the Cauterizing Flame to be instantly healed for 4625 to 5375. Lasts for 45 sec sec or 10 charges. After using the Cauterizing Flame, players cannot benefit from it again for 10 sec.

    So we have another Lightwell that no one will click on???
  1. Lostprophet's Avatar
    Quote Originally Posted by Barimalek View Post
    HOW CAN YOU SAY SUCH THINGS !

    The 2pc is really great if you really think about it : in normal situation , you'll get free mana sometimes (you always end to pop some heal on the beaconed tank) , and if you're running low on mana , you just spam holy light on the beaconed tank and you get looooot of mana (in less than 10 seconds you'll get 10 % of your max mana with it ... and since in this time you're not going to do a lot of useful heal , you can aswell pop your divine plea ...)

    And the 4pc is just crap , i mean 20 % ? it's just a ridiculous low amount for a 4pc set , which need you to get at least one token ...
    I depends on playstyle. I always try to not heal the beaconed target for better efficiency (150% Heals) so thats why i dont like it, I didnt say it is bad (ive got 63 holy power over Tower of Radiance in a whole raid / 2/3 talented) But in the end, its free mana but it isnt much...2% Basemana....its about what a judgement regs.. and with 40% proccchance its (theoreticly) 0.8%....
    And your holyligh spamming idea doesnt work, holy light costs more or about the same to what u get back from the 2 pc...


    and the the 4pc is a 20% increase in DL which is about 30% of my overall healing done and its a smart heal which wont land in overheal(unless everyone is @ 100%hp) It will hit about 4.5-5k.
  1. Dad's Avatar
    Quote Originally Posted by ; View Post
    Holy/Discipline 4 Pieces - You have a chance when you cast a helpful spell to summon a Cauterizing Flame. Friendly raid and party members can use the Cauterizing Flame to be instantly healed for 4625 to 5375. Lasts for 45 sec sec or 10 charges. After using the Cauterizing Flame, players cannot benefit from it again for 10 sec.
    We put Lightweel into your lightwell so you can lightwell while you lightwell..
  1. Orcboyz's Avatar
    Hunter 2 Pieces - Your Steady Shot and Cobra Shot have a 10% chance to trigger a Flaming Arrow, dealing 0% instant weapon damage as Fire.

    o.O
  1. mmoc2683640d82's Avatar
    Feral 2 Pieces - Your attacks with Mangle, Maul, and Shred deal 10% additional damage as Fire damage over 4 sec.
    Feral 4 Pieces - Your finishing moves have a 20% chance per combo point to extend the duration of Berserk by 2 sec and your Barkskin ability grants an additional 10% chance to dodge for 12 sec.


    Seriously why is the 2 set always more appealing then the 4 set. And why cant they make a more attractive 4 set bonus so that for once we actually go for it. I thought the point of making sets was to gain something extra while not changing your playstyle. Here i have to consider making more finishing moves maybe ending up in less dps then more dps. And the setbonus we have now when our mangle wich is not nessesary in our rotation at all gives us 3% ap at max stacks. Sure its a dps increase if you change your playstyle and can handle 1 more timer to think about. It was always a big talk about how to make it easier for feral druids to keep there rotations. The setbonuses we have and maybe will have if you keep this aint helping at all. Im sure there is plenty of other good 4 set combos to use with making rake, shred, rip, savage roar, auto attacks etc. Not using a 3 min cd ability and if you plan to keep this you should make all classes have simular boosts to there 3 min abilities. Please oh please try to make the 4 set more attractive and more equal between classes.
  1. mmocef71e99c15's Avatar
    Quote Originally Posted by alyshira View Post
    Do NOT want another mini-lightwell as a 4pc. It's cool, but won't be used to maximum efficiency.

    It's even worse than lightwell because it'll just pop up unexpectedly and randomly. "REMEMBER TO CLICK MY LIGHTWELL, AND MY CAUTERIZING FLAME THAT MIGHT SPAWN"

    Why won't people need to click the blooming flower on the ground to receive the extra lifebloom proc? Why must only priests suffer?
    Also, it makes no sense to give this to priests who already have the lightwell. If they gave this to another healer class, at least it would serve to educate the broad masses who don't click the lightwell, if another class also started nagging people to click the thingy.

    Give it to shaman instead - it seems a lot more like a shammy thing anyway (totem-like... fire...), and have priests get another 4p-bonus.

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