Patch 4.2 PTR Notes - May 10th Update
Originally Posted by Blizzard Entertainment
Classes: General
  • All healing critical strikes now heal for 2 times a normal heal (+100%), up from 1.5 times a normal heal (+50%).

  • All class abilities which place a buff on friendly targets no longer generate any threat. This goes for raid-wide buffs like Mark of the Wild and Power Word: Fortitude, as well as triggered effects such as Blessed Resilience or Fingers of Frost, and single-target buffs like Dark Intent and Hysteria. The exception is buffs which directly cause healing or damage, such as Thorns or Renew. Abilities such as these still generate normal threat.

  • The Aggressive pet stance has been removed and replaced with the Assist stance. This stance will cause the player's pet to attack the player's target. The pet will not change targets unless the master attacks a new target for a few seconds.

Spell Interrupts
  • When interrupted while casting a single-school spell such as Mind Flay or Frostbolt, players will now be able to cast dual-school spells such as Mind Spike (Frost and Shadow schools) or Frostfire Bolt (Frost and Fire schools). However, being interrupted while casting a dual-school spell will still interrupt all respective schools as intended.

Death Knight (Forums / Talent Calculator / Skills/Talents)
  • Obliterate base damage has been reduced to 150% weapon damage, down from 160%.

  • Annihilation now increases Obliterate damage by 12/24/36%, down from 15/30/45%.

  • Unholy Might now increases Strength by 10%, up from 5%.

Druid (Forums / Talent Calculator / Skills/Talents)
  • Ferocious Bite damage has been increased by 15%. In addition, its base cost has been reduced to 25 energy and it can use up to 25 energy, for up to a 100% damage increase.
  • Mangle (Cat) damage at level 80 and above has been increased to 530% weapon damage, up from 460%.
  • Omen of Clarity clearcasting buff from now lasts 15 seconds, up from 8 seconds.
  • Ravage damage at level 80 and above has been increased to 975% weapon damage, up from 850%.
  • Shred damage at level 80 and above has been increased to 520% weapon damage, up from 450%.
  • Swipe (Cat) now deals 600% weapon damage at level 80 or higher, down from 670%.

  • Insect Swarm now generates 8 Lunar Energy for Balance druids.
  • Moonfire now generates 8 Solar Power for Balance druids.
  • Sunfire now generates 8 Lunar Energy for Balance druids.
  • Earth and Moon's duration has been increased to 15 seconds, up from 12.
  • Fungal Growth spell visual effect has been updated to be less visually intrusive and more aesthetic.
  • Lunar Shower has been redesigned. When casting Moonfire, the druid gains Lunar Shower. Lunar Shower increases the direct damage done by Moonfire by 15/30/45%, and reduces the mana cost by 10/20/30%. This effect stacks up to 3 times and lasts 3 seconds. While under the effects of Lunar Shower, Moonfire generates 8 Solar Energy, and Sunfire generates 8 Lunar Energy. The amount of Lunar/Solar Energy gained does not change based on the number of points spent in the talent, or stacks of Lunar Shower. Those druids who wish to delay transition in or out of an Eclipse state should now cast the one of their two basic attacks which will not move the Eclipse bar (either Starfire or Wrath).
  • Solar Beam has a new spell effect.
  • Wild Mushroom: Detonate can now also trigger Earth and Moon, in addition to Starfire and Wrath.

  • Symbiosis (Mastery) has been removed and replaced with Harmony. Harmony increases direct healing by an additional 10%, and casting direct healing spells grants an additional 10% bonus to periodic healing for 10 seconds. Each point of mastery increases each bonus by an additional 1.25%. Healing Touch, Nourish, Swiftmend, and the initial heal from Regrowth are considered direct healing spells for the purposes of this Mastery. All other healing from druid spells is considered periodic.

  • Glyph of Berserk duration increase is now 10 seconds, up from 5.

Hunter (Forums / Talent Calculator / Skills/Talents)
  • Multi-shot damage has been reduced. It now deals 120% weapon damage at level 80 or higher, down from 137%.
  • Traps now scale with hunter stats such as hit, expertise, spell penetration and attack power as intended.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Spellsteal now has a 6-second cooldown.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Divine Light mana cost has been increased to 35% of base mana, up from 30%.
  • Flash of Light mana cost has been increased to 31% of base mana, up from 27%.
  • Holy Light mana cost has been increased to 12% of base mana, up from 10%.
  • Rebuke, Divine Shield and Divine Protection have new icons.

  • Holy Shock mana cost has been increased to 9% of base mana, up from 8%.
  • Speed of Light now increases movement speed when Holy Radiance or Divine Protection are cast. In addition, this talent now reduces the cooldown of Holy Radiance by 13/26/40 seconds, up from 10/20/30.

  • Ardent Defender has a new spell effect.
  • Hammer of the Righteous mana cost has been lowered to 10%, down from 12% to match Crusader Strike.
  • Judgements of the Wise now procs on attempt rather than on strike, which means judgements that miss can still grant mana. This is to help ensure Protection paladins are not starved for mana if they aren't capped on hit rating.

Shaman (Forums / Talent Calculator / Skills/Talents)
  • Lightning Shield and Water Shield can no longer be dispelled.
  • Unleash Elements is now in the Nature school, and thus can no longer be used if a shaman's Nature school has been locked out.
  • Water Shield has had its internal cooldown reduced to 3.5 seconds, once again matching other shields. The amount of mana restored when Water Shield procs has been reduced by 50%.

  • Lava Flows now grants a 30/60/90% haste buff when a Flame Shock effect is dispelled, up from 10/20/30%.
  • Thunderstorm now reduces the movement speed of players it knocks back by 40% for 5 seconds.

  • Improved Water Shield has been redesigned and renamed Resurgence. When Water Shield is active, Resurgence causes critical direct heals to restore mana (Resurgence rank 2 is roughly equal to 150% of the old Improved Water Shield value when a Healing Wave or Greater Healing Wave critically hits, and scaled down accordingly for faster or multi-target spells).
  • Mana Tide now grants 200% of the caster's Spirit, down from 400%.

  • Glyph of Unleashed Lightning (new Prime glyph) allows Lightning Bolt to be cast while moving.

Warlock (Forums / Talent Calculator / Skills/Talents)
  • Soul Harvest has a new spell effect.

Dungeon & Raids
  • The Firelands, a new 10- and 25-player raid, is now available for limited testing. Please visit the PTR Discussion forum for the latest raid testing schedule.

  • The daily guild experience cap has been increased by 25%.
  • The weekly guild reputation cap has been increased by 25%.
  • The guild experience cap is now removed at level 20, down from level 23.

  • Darkmoon Card: Hurricane damage done when triggered has been increased by 40%, however, it can no longer deal critical strikes and no longer receives any modifiers to its damage from the equipping player.

Set Bonuses
  • The 4-piece Elemental shaman PvP set bonus (Gladiator's Thunderfist set) has been redesigned. It now causes Lightning Shield to generate an extra charge, rather than consuming one, when it is triggered by receiving damage, up to a maximum of 3 (9 with the Rolling Thunder talent).

  • Players can no longer skin corpses already being actively skinned or looted by other players.

Conquest Points
  • The minimum cap on Conquest Points earned per week is now 1500 at 1500 or less Battleground rating. The maximum cap remains 3000 at 3000 or more Battleground rating. The cap continues to scale non-linearly between those two points.
  • The game now separately tracks different Conquest Point caps for Battlegrounds and Arenas. The cap for Arena rating will always be 2/3 of the cap for Battleground rating at any given Arena rating. Players may earn a total number of Conquest Points per week equal to the higher of these two caps, but once players have reached the cap for either Arenas or Battlegrounds, they can no longer earn Conquest Points from that source. Conquest Points from Battleground holidays only count toward the total Conquest Point cap.

Quests & Creatures
  • There are no longer oddities in the critical strike and dodge chance of lower-level creatures.

User Interface
  • Raid Profiles are in the process of being implemented and are not fully functional. Raid Profiles will allow players to save the raid window user interface layout based on type of content (i.e. 10-player raids, 25-player raids, Battlegrounds, etc.).
This article was originally published in forum thread: Patch 4.2 PTR Notes - May 10th Update started by Boubouille View original post
Comments 263 Comments
  1. Skyte87's Avatar
    Quote Originally Posted by Azrile View Post
    Honestly, i think some people have no clue about how things are currently balanced. I have also seen a moonkin state something similar about ´but we are already weak in pve, why nerf us´.. I think bad players just don´t realize they are bad, not their specs.
    Bad players? Pls go read the druid forums and see how many moonkins are complaining abt our current state then actually go play as one too properly. I think u'll find us much worse than ur so loved Mages. And yes its the spec thats bad when TONS of ppl realise its flaws, not the players noob.
  1. Pappahealar's Avatar
    2x crit heals for all healers. Great I think. Then I go down to check if something happens with Restoration Shamans. Great the homogenization hammer hits shamans once again. Mana tide will be quite bad, therefor no reason to really bring shamans if you have better shamans of the other classes, that heals more.

    However. Paladins seems to have a rough time. Getting mana nerfs is not pretty. They will be COMPLETELY useless in PvP now. And they will certainly feel thenerfs in PvE aswell. But I believe they aren't totally destroyed there since if they heal tank the 2x crit heals will be quite useful if they can manage their mana really well and won't overheal all the time.
  1. Asystoli's Avatar
    I think they should just change the spellsteal CD to 6 seconds in PvP or arenas rather than in raids. The omnitron buff is important to spellsteal.
  1. Cairm's Avatar
    Nice shaman buffs o_0 I may start playing again. Interesting, really interesting. Now to see if it'll make it to live.
  1. TyloBedo's Avatar
    I think Christmas has come a little early this year.
  1. Rukah's Avatar
    Hunter Traps.... winrar
  1. Noreck's Avatar
    6 sec cd on spell steal meh
  1. Ohforfsake's Avatar
    Sweet feral damage buffs
  1. Mr. Casual's Avatar
    i was under the impression feral damage was good atleast in pvp so more buffs? guess i was wrong
  1. mathiasschnell's Avatar
    I had no idea buffing people even generated threat since most people do it out of combat anyway and even if you do it in combat it never seemed to make a lick of difference so that change doesn't really seem to affect much anyways.

    The change to Lunar Shower makes it sound like a Boomkin can now basically just run around and Moon/Starfire their way back and forth between states all they want. Sounds like a PvP buff to me.

    Ele Shammy buffs were needed.

    Spellsteal nerf was needed.

    Hunter traps scaling was needed.

    Feral buff I'm unsure of. Didn't they just get damage nerfs a couple patches ago? Didn't realize they were that weak.

    Holy Pally mana increases make me a bit sad, but they're not too bad and my spirit holds up so far, so I think I'll be ok.

    Double healing from crits makes me happy in the pants.

    Overall looking like a nice patch, mostly PvP balances, which I don't really care for as I don't PvP, but hey whatever evens things out.
  1. Snakez's Avatar
    many good news
  1. ZephyrC's Avatar
    Sigh, well the reign was short lived, but I enjoyed it.
  1. Improvedlol's Avatar
    So what about poisons crit being still at 150%?
  1. The Last DJ's Avatar
    Quote Originally Posted by mathiasschnell View Post
    I had no idea buffing people even generated threat since most people do it out of combat anyway and even if you do it in combat it never seemed to make a lick of difference so that change doesn't really seem to affect much anyways.
    I've pulled aggro using Battle Shout to gain some initial rage as the tank is pulling and pulled threat, so I assume that's what they mean.

    OT: Nice healing buff. The new druid mastery kinda makes me go @_o
  1. butteforce's Avatar
    Awesome! I can now take even more damage from cats.

    And I guess I should kick the mage off my arena team so I can have another DK since we'll need to stack necrotic strike into oblivion. Healing already winds up being ridiculous in a couple GCDs. 200% crits and you might as well not even play.
  1. pickley's Avatar
    Its been a while since ive downloaded a test patch. Do you need an active account to test?
  1. bekilrwale's Avatar
    The new resto druid mastery seems like it will be fantastic in a PvE scenario but we will have to see wont we.
  1. Snakez's Avatar
    nerfing obliterate inst the right way to deal with frost DKs
  1. mmoc9a48be24dc's Avatar
    i don't get the change to DMC:H... i mean, i get it but isn't it a bit too late for that change?
  1. steamrice's Avatar
    Time to see if this new tier of bosses will require more hit rating since they said each tier will require higher ratings so you will have a hard time getting capped on stats.

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