A Word on Tier 12 Set Bonuses
Originally Posted by Zarhym (Blue Tracker)
We've seen a lot of discussion and debate over the new set bonuses. Just so everyone is aware, we're still assessing the set bonuses for tier 12 as we go through more testing and gathering more feedback.

To give you a heads up on what we're looking at so far though, here are the most recent bonuses we have in mind for some of the sets (some of what's listed below are amendments to the existing bonuses on the PTR).

Some of these bonuses might already be live as of the build pushed earlier this week, while some are yet to be implemented. If your class/specialization isn't listed here, it means the bonuses either haven't changed, or the changes haven't been solidified. Just the same, all of this is subject to ch-ch-changes over the course of the PTR process. Your feedback is appreciated!


  • Blood Death Knight 4-Piece: The bonus to parry from Dancing Rune Weapon now begins when Dancing Rune Weapon wears off, instead of lasting while Dancing Rune Weapon is active.

  • Frost/Unholy Death Knight 4-Piece: Old bonus removed and replaced -- Your Obliterate and Scourge Strike abilities deal 6% additional damage as Fire damage over 4 seconds.

  • Feral Druid 4-Piece: The bonus to dodge from Barkskin now begins when Barkskin wears off, instead of lasting while Barkskin is active.

  • Restoration Druid 4-Piece: Old bonus removed and replaced -- Your Swiftmend also heals an injured target within 8 yards for the same amount.

  • Holy Paladin 2-Piece: Old bonus removed and replaced -- Healing with Holy Shock has a 40% chance to grant you 6% of your base mana.

  • Holy Paladin 4-Piece: Old bonus removed and replaced -- Your Divine Light, Flash of Light, and Holy Light spells also heal an injured target within 8 yards for 10% of the amount healed.

  • Protection Paladin 4-Piece: The bonus to parry from Divine Protection now begins when Divine Protection wears off, instead of lasting while Divine Protection is active.

  • Holy/Discipline Priest 2-Piece: Now also triggers from casting Prayer of Mending.

  • Holy/Discipline Priest 4-Piece: Old bonus removed and replaced -- You have a chance when you cast a helpful spell to summon a Cauterizing Flame at the target’s location. Each second the Cauterizing Flame will heal an injured party member within 20 yards for 9250 to 10750 health. Lasts 5 seconds.

  • Shadow Priest 2-Piece: Now requires the priest to be in Shadowform to be active.

  • Warlock 4-Piece: Now also triggers from casting Drain Soul.

  • Arms/Fury Warrior 2-Piece: Old bonus removed and replaced -- Your Battle Shout and Commanding Shout abilities grant you an additional 35 rage. Cannot occur more often than once every 60 seconds.

  • Protection Warrior 4-Piece: The bonus to parry from Shield Wall now begins when Shield Wall wears off, instead of lasting while Shield Wall is active.
Current Tier 12 Set Bonuses
For reference, the current T12 Bonuses (PTR Build 14040) are as follow. If a set bonus is different from the one in the post above, the official (blue one) is obviously the most recent
Originally Posted by MMO-Champion
Death Knight (Forums / Talent Calculator / Skills/Talents)

Druid (Forums / Talent Calculator / Skills/Talents)

Hunter (Forums / Talent Calculator / Skills/Talents)

Mage (Forums / Talent Calculator / Skills/Talents)
  • Item - Mage T12 2P Bonus - You have a chance to summon a Mirror Image to assist you in battle for 15 sec when you cast Frostbolt, Fireball, or Arcane Blast.
  • Item - Mage T12 4P Bonus - Your spells have an increased chance to trigger Brain Freeze, Hot Streak, or Arcane Missiles. In addition, Arcane Missiles is now castable while moving.

Paladin (Forums / Talent Calculator / Skills/Talents)

Priest (Forums / Talent Calculator / Skills/Talents)
  • Item - Priest T12 Healer 2P Bonus - Casting your Flash Heal, Heal, Greater Heal, and Prayer of Mending spells cause you to regenerate 2% of your base mana every 5 sec for 15 sec.
  • Item - Priest T12 Healer 4P Bonus - You have a chance when you cast a helpful spell to summon a Cauterizing Flame. Friendly raid and party members can use the Cauterizing Flame to be instantly healed for 4625 to 5375. Lasts for 45 sec sec or 10 charges. After using the Cauterizing Flame, players cannot benefit from it again for 10 sec.
  • Item - Priest T12 Shadow 2P Bonus - While you are in Shadowform, your Shadowfiend deals 20% additional damage as Fire damage and its cooldown is reduced by 75 sec.
  • Item - Priest T12 Shadow 4P Bonus - While you have Shadow Word: Pain, Devouring Plague, and Vampiric Touch active on the same target you gain Dark Flames, which reduces the cooldown of Mind Blast by 3 sec.

Rogue (Forums / Talent Calculator / Skills/Talents)
  • Item - Rogue T12 2P Bonus - Your melee critical strikes deal 6% additional damage as Fire over 4 sec.
  • Item - Rogue T12 4P Bonus - Your Tricks of the Trade ability also causes you to gain a 25% increase to one of your combat ratings at random for 30 sec.

Shaman (Forums / Talent Calculator / Skills/Talents)

Warlock (Forums / Talent Calculator / Skills/Talents)
  • Item - Warlock T12 2P Bonus - Your periodic damage has a chance to summon a Fiery Imp to assist you in battle for 15 sec.
  • Item - Warlock T12 4P Bonus - Casting your Shadow Bolt, Incinerate, and Drain Soul spells has a 5% chance to increase all Shadow and Fire damage you deal by 20% for 8 sec.

Warrior (Forums / Talent Calculator / Skills/Talents)



Don't Worry Folks. We Got This.
Originally Posted by Zarhym (Blue Tracker)
We've been repeatedly saying in various threads recently that we are listening, even if we're not acting on every piece of feedback we read. Well readers, listen up!

With the help of Ghostcrawler, the following will be added to the patch notes for the next PTR update:


  • Players are once again free to dance in combat (without causing graphic errors). Other animations, such as attacks, will take precedence over dancing. The dance animation will be suppressed until the higher priority animation is complete. Fun has been unnerfed.

The concerns of the people vanished. And there was much dancing.

Blue Posts
Originally Posted by Blizzard Entertainment
Patch 4.2 Conquest Points Changes
So, as many of you are interpreting this change, it is to encourage more participation in Rated Battlegrounds. We see the fact that participating in Arenas is by far the superior way of obtaining top-notch PvP gear, in terms of time investment, as a problem. If you want to maximize your Conquest Point gains in patch 4.2, you'll need to participate at least a little bit in Rated Battlegrounds.

We know this may not sound very appealing to those of you who have grown accustomed to spending as little as an hour a week getting the top PvP currency in the game via Arenas over the last couple of expansions. To put things in perspective though, the total number of items that can be purchased with Conquest Points today is much larger than what you used to be able to buy with Arena Points pre-Deathwing world explosion. And there is no longer a requirement to “grind” unrated BGs for Honor each season, so the real time investment isn't changing as much as some players are perceiving it to be.

On top of that, the frank reality is that the total time investment required in season 9 to get all your points has been much, much too low, as you could do that from a few 2v2 Arena games each week completed in less than an hour’s time. It shows that Rated Battlegrounds are currently sub-par in terms of the rate at which points can be accumulated.

We do feel this change is necessary to keep the time investment vs. high-quality item accumulation in check, even if it doesn't read well on paper. However, as always, your constructive feedback is welcomed. :) (Source)

Paladin (Forums / Talent Calculator / Skills/Talents)
Holy Paladins Nerf in 4.2
We increased paladin mana costs because they were too efficient at healing. In raid encounters, for instance, paladins were sitting at 40% of their mana while the other healers were flat out of mana. Paladins were casting Divine Light as their main heal because they didn’t need the efficiency of Holy Light. You personally may not have been in that situation, but when looking at the overall picture, as well as running plenty of tests, this was our conclusion overall. It is entirely possible this will hurt Holy paladins in PvP, where mana can be harder to come by. It is our hope that the recent Speed of Light change as well as another change or two coming will help offset that.

We did not make these mana cost changes because of the change to critical heals or because of any upcoming set bonuses (which are still being designed, by the way). We made the changes only because paladins were too efficient compared to druids, priests and shaman.

As a postscript, we see a lot of paladins advocating a strategy of Beacon the tank, heal the off-tank with Divine Light, and never ever do anything else... and if you ever heal the Beacon target, you fail. That’s just not a realistic goal. Stuff is going to happen that is unpredictable, or else you’d probably win every fight. You should make the most of Beacon, absolutely. It’s a great tool. But you shouldn’t consider anything that doesn’t maximize Beacon to be a class design or personal performance failure. Sometimes you’re going to want to heal the Beacon target directly. It happens.(Source)

Comics
People threatened to burn me alive because I forgot to post comics this week. Fixed! Dark Legacy Comics #287 and Teh Gladiators #234 + #235 are out!

This article was originally published in forum thread: Updated Tier 12 Set Bonuses, Dance in Combat Hotfix, Blue Posts, Comics started by Boubouille View original post
Comments 95 Comments
  1. mmoc5461ee9f4c's Avatar
    LOL @ DLC

    hilarious!
  1. Explosion_Rex's Avatar
    Quote Originally Posted by kindlin View Post
    so I'm NOT the only one that hates every "teh gladiators" posted? I stopped seriously reading them a while ago... Every once in a while i check one and it's never any better. I generally enjoy the dark legacy ones tho.
    Nope, I feel the exact same way. Love DLC. Teh Gladiators got bad like.... a year ago? Maybe even further back? I don't know why Boub even posts them anymore. They're just sad now.
  1. mmoc7116eda3f9's Avatar
    The concerns of the people vanished. And there was much dancing.
    /dance
  1. Granyala's Avatar
    Originally Posted by Blizzard Entertainment
    With the help of Ghostcrawler, the following will be added to the patch notes for the next PTR update:

    -Players are once again free to dance in combat (without causing graphic errors). Other animations, such as attacks, will take precedence over dancing. The dance animation will be suppressed until the higher priority animation is complete. Fun has been unnerfed.

    The concerns of the people vanished. And there was much dancing.
    Way to go big B.
  1. The Last DJ's Avatar
    So we can /dance in combat again? Whew, I was worried for a while there. Good to know the crackerjack team at Blizzard Entertainment is on top of the hot-button issues.
  1. nnelson54's Avatar
    Quote Originally Posted by The Last DJ View Post
    So we can /dance in combat again? Whew, I was worried for a while there. Good to know the crackerjack team at Blizzard Entertainment is on top of the hot-button issues.
    Because that intern who they made use five minutes of his lunch break to change it was clearly taken off of some massively important project that is now sidelined forever.

    Good to know the crackerjack team of Dumb Forum Posters are still dumb.
  1. mmoca9fd31d90d's Avatar
    Holly Pallys are in deep trouble in this patch ... the mana nerf will hurt us already (mana tide at 200 % , innervation at 5% on a ally , our spells costing more ...) but with this set bonuses it's off .

    40 % of chance to get 6 % of BASE MANA every 6 seconds ? just plain stupid . and 10 % of an heal on a other target ? useless .
  1. Thermidor's Avatar
    Quote Originally Posted by Erevis View Post
    Item - Warlock T12 4P Bonus - Casting your Shadow Bolt, Incinerate, and Drain Soul spells has a 5% chance to increase all Shadow and Fire damage you deal by 20% for 8 sec.

    Drain Life Wl is BACK and better than before!
    Not that I'm a warlock expert or anything, but doesn't that say Drain SOUL, not life?
    Unless I'm missing something obvious here.
  1. The Last DJ's Avatar
    Quote Originally Posted by nnelson54 View Post
    Because that intern who they made use five minutes of his lunch break to change it was clearly taken off of some massively important project that is now sidelined forever.

    Good to know the crackerjack team of Dumb Forum Posters are still dumb.
    Posted by Zarhym, and indicates "with the help of Ghostcrawler". And I'm sure they plunked an intern down to use 5 minutes of his lunch break to remedy the problem that caused them to remove the ability to dance in combat to begin with - the torsion and tearing of some player models. Takes a little bit more than copy-delete-delete-delete-paste-at-line-457.

    Yet they haven't gotten the same dumb intern to edit the code to fix the female orc channeling animation they broke in the Wrath beta.

    Huh. Funny, that.
  1. Ionite's Avatar
    Loved the "BELOЯE" at Blood Elf Donald's shirt.
  1. StayTuned's Avatar
    Paladin. FUCK YEAH... ohwait
  1. dromango's Avatar
    Quote Originally Posted by Barimalek View Post
    Holly Pallys are in deep trouble in this patch ... the mana nerf will hurt us already (mana tide at 200 % , innervation at 5% on a ally , our spells costing more ...) but with this set bonuses it's off .

    40 % of chance to get 6 % of BASE MANA every 6 seconds ? just plain stupid . and 10 % of an heal on a other target ? useless .
    I have a feeling that 40% chance to get 6% of base mana every 6 seconds will proc all the time from holy shock and the spell crit from the talents and stacking Int stats. thus it will overpower the nerf changes on higher mana costs.
  1. Rioo's Avatar
    Pretty boring with all the fire damage bonuses. I preferred when it did something unique instead.
  1. Adrim's Avatar
    Blood Death Knight 4-Piece: The bonus to parry from Dancing Rune Weapon now begins when Dancing Rune Weapon wears off, instead of lasting while Dancing Rune Weapon is active.
    So...how long does it last? Because right now DRW is 20% extra parry for 12s. Where is the 15% extra? Is it 20% for 12s then 15% for Xs after? Because I SERIOUSLY hope they aren't talking about making is 0% parry for 12s and then 35% parry for Xs after. Because that would be the most retarded tanking cooldown ever ("gee I hope I live long enough for my damage reduction to kick in!")

    I make it actually make DRW useful by glyphing it so it turns into a threat cooldown. With the glyph, my threat generation increases 50% while it's active. I love this, because now when I already used D&D for the pull and then "OH SHIT NEW ADS" I can pop DRW and spam blood boil and it pretty well locks them to me. Given the 60 runic cost, there's no temptation to use it ever pull because you often can't. I think the glyphed version should be frankly baseline given that it's our ultimate ability.

    What I'd like to see, actually, is for the 4-set to clone Death Strikes. Because as far as I can tell, when I Death Strike with DRW active, my clone weapon isn't contributing any shield or health back. I would love to see that change, and now when I DS with DRW up I get an extra 50% health and shield. THAT would be a bonus.
  1. tantheus's Avatar
    aha bless u boub i wouldnt burn u alive ur to valuable to us ;D. wooo for /dance in combat i can now mock my enemies even moarr xD and danng don't like those changes on the tier gear :S ah well blizz decision I shall have to learn to stick with that :/
  1. Antherios's Avatar
    Arms/Fury Warrior 2-Piece: Old bonus removed and replaced -- Your Battle Shout and Commanding Shout abilities grant you an additional 35 rage. Cannot occur more often than once every 60 seconds.

    This is supposed to be useful? more rage .. oh nice..

    why dont they buff bloodthirst/mortal strike with a damage buff ... or if they want to keep the rage thing then put it in something thats is more used in our rotation

    "Your Bloodthirst/Mortal Strike abilities grant you an additional 35 rage. Cannot occur more often than once every 60 seconds."
  1. Howard Moon's Avatar
    Oh well, the nerf to the T12 4-piece Holy Paladin bonus was kind of expected. But I don't mind, since the 2-piece bonus is actually helpful now.

    And yeah, is Teh Gladiators supposed to be funny? Do you have to be following them from the start to understand it? I don't get it.
  1. Publius's Avatar
    Quote Originally Posted by Erevis View Post
    Item - Warlock T12 4P Bonus - Casting your Shadow Bolt, Incinerate, and Drain Soul spells has a 5% chance to increase all Shadow and Fire damage you deal by 20% for 8 sec.

    Drain Life Wl is BACK and better than before!
    its pretty rockin now haha.

    On another note, I wonder if the imps procced by 2pt12 deal exclusively fire damage, or shadowflame damage. And if exclusively fire damage, will they be buffed by Destruction's mastery?
  1. mmocc7ae5c5557's Avatar
    Warlock 4pieces bonus is still missing Soul Fire and Drain life, Blizzard are more or less pushing warlock raiding specs into either Destruction or Shadowbolt Affliction... its a shame, I actually liked drain life as a filler.
  1. mmoca9f8cb92b6's Avatar
    Yes cause paladins are sooooooo much more efficient that druid healers.... SURE THING!! Where did they plant their head? Up someone's ass for sure.

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