A Word on Tier 12 Set Bonuses
Originally Posted by Zarhym (Blue Tracker)
We've seen a lot of discussion and debate over the new set bonuses. Just so everyone is aware, we're still assessing the set bonuses for tier 12 as we go through more testing and gathering more feedback.

To give you a heads up on what we're looking at so far though, here are the most recent bonuses we have in mind for some of the sets (some of what's listed below are amendments to the existing bonuses on the PTR).

Some of these bonuses might already be live as of the build pushed earlier this week, while some are yet to be implemented. If your class/specialization isn't listed here, it means the bonuses either haven't changed, or the changes haven't been solidified. Just the same, all of this is subject to ch-ch-changes over the course of the PTR process. Your feedback is appreciated!

  • Blood Death Knight 4-Piece: The bonus to parry from Dancing Rune Weapon now begins when Dancing Rune Weapon wears off, instead of lasting while Dancing Rune Weapon is active.

  • Frost/Unholy Death Knight 4-Piece: Old bonus removed and replaced -- Your Obliterate and Scourge Strike abilities deal 6% additional damage as Fire damage over 4 seconds.

  • Feral Druid 4-Piece: The bonus to dodge from Barkskin now begins when Barkskin wears off, instead of lasting while Barkskin is active.

  • Restoration Druid 4-Piece: Old bonus removed and replaced -- Your Swiftmend also heals an injured target within 8 yards for the same amount.

  • Holy Paladin 2-Piece: Old bonus removed and replaced -- Healing with Holy Shock has a 40% chance to grant you 6% of your base mana.

  • Holy Paladin 4-Piece: Old bonus removed and replaced -- Your Divine Light, Flash of Light, and Holy Light spells also heal an injured target within 8 yards for 10% of the amount healed.

  • Protection Paladin 4-Piece: The bonus to parry from Divine Protection now begins when Divine Protection wears off, instead of lasting while Divine Protection is active.

  • Holy/Discipline Priest 2-Piece: Now also triggers from casting Prayer of Mending.

  • Holy/Discipline Priest 4-Piece: Old bonus removed and replaced -- You have a chance when you cast a helpful spell to summon a Cauterizing Flame at the target’s location. Each second the Cauterizing Flame will heal an injured party member within 20 yards for 9250 to 10750 health. Lasts 5 seconds.

  • Shadow Priest 2-Piece: Now requires the priest to be in Shadowform to be active.

  • Warlock 4-Piece: Now also triggers from casting Drain Soul.

  • Arms/Fury Warrior 2-Piece: Old bonus removed and replaced -- Your Battle Shout and Commanding Shout abilities grant you an additional 35 rage. Cannot occur more often than once every 60 seconds.

  • Protection Warrior 4-Piece: The bonus to parry from Shield Wall now begins when Shield Wall wears off, instead of lasting while Shield Wall is active.
Current Tier 12 Set Bonuses
For reference, the current T12 Bonuses (PTR Build 14040) are as follow. If a set bonus is different from the one in the post above, the official (blue one) is obviously the most recent
Originally Posted by MMO-Champion
Death Knight (Forums / Talent Calculator / Skills/Talents)

Druid (Forums / Talent Calculator / Skills/Talents)

Hunter (Forums / Talent Calculator / Skills/Talents)

Mage (Forums / Talent Calculator / Skills/Talents)
  • Item - Mage T12 2P Bonus - You have a chance to summon a Mirror Image to assist you in battle for 15 sec when you cast Frostbolt, Fireball, or Arcane Blast.
  • Item - Mage T12 4P Bonus - Your spells have an increased chance to trigger Brain Freeze, Hot Streak, or Arcane Missiles. In addition, Arcane Missiles is now castable while moving.

Paladin (Forums / Talent Calculator / Skills/Talents)

Priest (Forums / Talent Calculator / Skills/Talents)
  • Item - Priest T12 Healer 2P Bonus - Casting your Flash Heal, Heal, Greater Heal, and Prayer of Mending spells cause you to regenerate 2% of your base mana every 5 sec for 15 sec.
  • Item - Priest T12 Healer 4P Bonus - You have a chance when you cast a helpful spell to summon a Cauterizing Flame. Friendly raid and party members can use the Cauterizing Flame to be instantly healed for 4625 to 5375. Lasts for 45 sec sec or 10 charges. After using the Cauterizing Flame, players cannot benefit from it again for 10 sec.
  • Item - Priest T12 Shadow 2P Bonus - While you are in Shadowform, your Shadowfiend deals 20% additional damage as Fire damage and its cooldown is reduced by 75 sec.
  • Item - Priest T12 Shadow 4P Bonus - While you have Shadow Word: Pain, Devouring Plague, and Vampiric Touch active on the same target you gain Dark Flames, which reduces the cooldown of Mind Blast by 3 sec.

Rogue (Forums / Talent Calculator / Skills/Talents)
  • Item - Rogue T12 2P Bonus - Your melee critical strikes deal 6% additional damage as Fire over 4 sec.
  • Item - Rogue T12 4P Bonus - Your Tricks of the Trade ability also causes you to gain a 25% increase to one of your combat ratings at random for 30 sec.

Shaman (Forums / Talent Calculator / Skills/Talents)

Warlock (Forums / Talent Calculator / Skills/Talents)
  • Item - Warlock T12 2P Bonus - Your periodic damage has a chance to summon a Fiery Imp to assist you in battle for 15 sec.
  • Item - Warlock T12 4P Bonus - Casting your Shadow Bolt, Incinerate, and Drain Soul spells has a 5% chance to increase all Shadow and Fire damage you deal by 20% for 8 sec.

Warrior (Forums / Talent Calculator / Skills/Talents)

Don't Worry Folks. We Got This.
Originally Posted by Zarhym (Blue Tracker)
We've been repeatedly saying in various threads recently that we are listening, even if we're not acting on every piece of feedback we read. Well readers, listen up!

With the help of Ghostcrawler, the following will be added to the patch notes for the next PTR update:

  • Players are once again free to dance in combat (without causing graphic errors). Other animations, such as attacks, will take precedence over dancing. The dance animation will be suppressed until the higher priority animation is complete. Fun has been unnerfed.

The concerns of the people vanished. And there was much dancing.

Blue Posts
Originally Posted by Blizzard Entertainment
Patch 4.2 Conquest Points Changes
So, as many of you are interpreting this change, it is to encourage more participation in Rated Battlegrounds. We see the fact that participating in Arenas is by far the superior way of obtaining top-notch PvP gear, in terms of time investment, as a problem. If you want to maximize your Conquest Point gains in patch 4.2, you'll need to participate at least a little bit in Rated Battlegrounds.

We know this may not sound very appealing to those of you who have grown accustomed to spending as little as an hour a week getting the top PvP currency in the game via Arenas over the last couple of expansions. To put things in perspective though, the total number of items that can be purchased with Conquest Points today is much larger than what you used to be able to buy with Arena Points pre-Deathwing world explosion. And there is no longer a requirement to “grind” unrated BGs for Honor each season, so the real time investment isn't changing as much as some players are perceiving it to be.

On top of that, the frank reality is that the total time investment required in season 9 to get all your points has been much, much too low, as you could do that from a few 2v2 Arena games each week completed in less than an hour’s time. It shows that Rated Battlegrounds are currently sub-par in terms of the rate at which points can be accumulated.

We do feel this change is necessary to keep the time investment vs. high-quality item accumulation in check, even if it doesn't read well on paper. However, as always, your constructive feedback is welcomed. :) (Source)

Paladin (Forums / Talent Calculator / Skills/Talents)
Holy Paladins Nerf in 4.2
We increased paladin mana costs because they were too efficient at healing. In raid encounters, for instance, paladins were sitting at 40% of their mana while the other healers were flat out of mana. Paladins were casting Divine Light as their main heal because they didn’t need the efficiency of Holy Light. You personally may not have been in that situation, but when looking at the overall picture, as well as running plenty of tests, this was our conclusion overall. It is entirely possible this will hurt Holy paladins in PvP, where mana can be harder to come by. It is our hope that the recent Speed of Light change as well as another change or two coming will help offset that.

We did not make these mana cost changes because of the change to critical heals or because of any upcoming set bonuses (which are still being designed, by the way). We made the changes only because paladins were too efficient compared to druids, priests and shaman.

As a postscript, we see a lot of paladins advocating a strategy of Beacon the tank, heal the off-tank with Divine Light, and never ever do anything else... and if you ever heal the Beacon target, you fail. That’s just not a realistic goal. Stuff is going to happen that is unpredictable, or else you’d probably win every fight. You should make the most of Beacon, absolutely. It’s a great tool. But you shouldn’t consider anything that doesn’t maximize Beacon to be a class design or personal performance failure. Sometimes you’re going to want to heal the Beacon target directly. It happens.(Source)

People threatened to burn me alive because I forgot to post comics this week. Fixed! Dark Legacy Comics #287 and Teh Gladiators #234 + #235 are out!

This article was originally published in forum thread: Updated Tier 12 Set Bonuses, Dance in Combat Hotfix, Blue Posts, Comics started by Boubouille View original post
Comments 95 Comments
  1. Vasz's Avatar
    Quote Originally Posted by Spotnick View Post
    You can include all paladins, not just holy.
    Ret was dreadful after Cataclysm because of the new RP system. I have to be honest, I could't get used to the mechanics, so went prot/holy very quickly. Having too many resources and not enough runic power never helped.

    Inquisition - Bit like our version of Slice and Dice or Savage Roar. 30% damage buff
    Selfless healer - Another 12% physical damage buff
    Zelotry - another buff
    Templar's Verdict - our MAIN NUKE .... however if you try and keep the above buffs/cooldown up, you never get to use it.

    God forbid you actually use Zelotry in pve, while trying to keep your buffs up and try find time to use Templar's verdict. You now have to weave in Hammer of wrath too. Oh and you have an Exorcism proc too. The Dev who came up with the system was one of the devs in question that it has to be "his way of the highway" because nobody i have ever spoken to likes the changes to ret either. They also hated the WoG changes to prot and now the final blow to some is the holy changes too.
  1. jamess's Avatar
    I hope prot war 4p is a typo shield wall instead of shield block.
  1. mathiasschnell's Avatar
    I don't know what you people are smoking about Holy Paladin nerfs to the set bonuses. For reference, here's the old bonuses.

    2-Piece - Casting Flash of Light, Holy Light, or Divine Light on your Beacon of Light target has a 40% chance to grant you 2% of your base mana.

    4-Piece - Your Divine Light also heals a nearby injured target for 20% of the amount healed.
    The old 2pc FORCED you to heal your beacon for a 40% chance at a mere 2% of your base mana. Not only were you losing out on 50% extra healing for healing the beacon, but your mana returns were utter garbage. Now the new 2pc takes away the 'heal the beacon' requirement and you should get equal or more mana if you use Holy Shock on CD, which most Holy Paladins do.

    The old 4pc and new 4pc are probably about even, but the fact that all your direct heals heal another nearby target instead of just Divine Light is rather nice since you can now spam HL and basically heal as if you had 2 beacons (or 1 beacon with extra heals if that person happens to be close by and hurt) rather than being forced to spam DL and go oom in a matter of seconds.

    Also, as for the mana increases, it really shouldn't hurt that bad in the long run. I mean, the mana increases were in the single digits of percents for all the spells. 8% to 9%? Wow, that's HUGE, isn't it? If you weren't having trouble with your mana before, you most likely won't in 4.2. And the nerfs to other class's mana regen abilities? It'll be offset by the increased amount of mana regen from gear.
  1. Koloss's Avatar
    Anyone QQed of the 2p warr DD setbonus? Bacuse i would have if i had a DD Warrior.
  1. Hellfury's Avatar
    I was having hopes for the art of the new tier. Now I saw all sets and I lost all hope, BLizzard just dont do sets like before.
  1. Explosion_Rex's Avatar
    Hey Blizz, feral druids have two specs in the feral tree. I want to DPS as a cat, I don't want to be a fucking bear tank! Jerks.
  1. Trafalgarlaw's Avatar
    Quote Originally Posted by Koloss View Post
    Anyone QQed of the 2p warr DD setbonus? Bacuse i would have if i had a DD Warrior.
    As i said, notice how certain classes' set boni are way more powerful than others.
  1. Faunwea's Avatar
    Love everything except the helms as usual.
  1. Sano's Avatar
    Whats up with the 4 set bonus for resto druids whent from stange but something you could work with to just bad?

    Restoration Druid 4-Piece: Old bonus removed and replaced -- Your Swiftmend also heals an injured target within 8 yards for the same amount.

    It wont really give the valid heal it needs, as you use the SW for aoe healing not for the big extra heal on 1 random target.
    I dont see the point in giving the 4 set to SW I wont be worth going for it as a prio.
    I feelt that the 4 set from before was better all thou seams strange considering,
    2 set gives mana back and dropping it of would make us lose the chance of getting mana back.

    I really hope blizz wont stick to this 4 set bouns its just a waste of SW aoe heal.
  1. Seasqwaa's Avatar

    I want... bigger shoulders.
    Forsaken shoulders are just way too almost-fitting. It's irks me!

    Anyway, I absolutely love the looks on 'em!
  1. Trafalgarlaw's Avatar
    Quote Originally Posted by Infinitus View Post
    At least their way or the highway approach is starting to seriously hurt their subs now. A few more months with that trend will surely lead to a much needed shake up in the dev department there and maybe they will hire people who don’t regard game development as their personal sandbox and who know the term “customer relationship.
    Bitch please, there is NO other game out there that listens more to their players than Wow. most of the changes brought to the game are player requested.
    The fact that the game is going downhill is partly to blame on self entitled twats such as yourself.
  1. Sano's Avatar
    So the 4 set bonus for a resto druid is is worse then before and something not to aim for.. cheers blizz

    Item - Druid T12 Restoration 4P Bonus - Your Swiftmend also heals an injured target within 8 yards for the same amount.

    Why would you put a big heal on a aoe proced spell, is bloody stupid.
    having a big healing proc on a aoe procing spell is just waste of the aoe proc of SW and the new design scene cata would be riped apart and be of no good at all. With the new t12 bonus you would want to use it for those whom will take big hits (aka tank(s)) and using a aoeheal on 1 tank is as we all know shite and waste of good aoe healing. I dont get how you can think putting a big heal on SW would be better then having LB drop and heal two players close to the effected target. At lest that was something you could work with. please for the love of.. think a bit harder on the 4 set bonus.
  1. Knirps's Avatar
    Loved the DLC.

    It goes to show...the grass is not always greener on the other side.
  1. vision33r's Avatar
    I pretty much stop playing before 4.1, the game just isn't fun anymore. They've killed casual raiding, I would like to run 10/25 with or without the guild sometimes. But more importantly are the changes to the game. If you haven't played for 2 weeks and come back, if you didn't get the memo all of a sudden they've changed your class and you are no longer wanted because a spell or talent that was crutch is now useless. You have to reforge or relearn your game too often.
  1. Kritwo's Avatar
    Quote Originally Posted by green poster View Post
    Item - Warrior T12 Protection 4P Bonus - Your parry chance is increased by 6% while Shield Block is active.
    Quote Originally Posted by blue poster View Post
    Protection Warrior 4-Piece: The bonus to parry from Shield Wall now begins when Shield Wall wears off, instead of lasting while Shield Wall is active.
    Anyone else noticing it changing from [Shield block] (30% active time on a fight) to [Shield Wall]...

    Seeing the feral druid getting theirs of [barkskin] (a short CD). I do hope prot warriors is of [shield block] aswell and not as the later posts suggest [shield wall].

    Quote Originally Posted by blue poster View Post
    The bonus to dodge from Barkskin now begins when Barkskin wears off, instead of lasting while Barkskin is active.

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