Encounter Journal Preview
The Encounter Journal is finally on the test realms and even if it isn't finished we finally know how much information we will get from it: a lot. The Firelands raid encounters are already there and it looks like Blizzard really wants you to know where you're going before you enter a raid, see the screenshots below.

I also added a small video preview from OMFGCata because every time I forget to post a video from Jesse, a puppy gets sad.






If you're still wondering how much info you can get for a single fight, check the preview of the Ragnaros encounter below. Everything in the preview (except for the picture, I guess) is from the Encounter Journal and not a single bit of it is from extra datamining.


Ragnaros - Encounter Journal Preview (Heroic Version)
Ragnaros, lord of the Firelands, embodies the fury and destruction of the promordial infernos that forged Azeroth itself. Promised the chance to set Azeroth aflame without interference from Neptulon and Therazane, Ragnaros seeks to appease the Old Gods by incinerating the World Tree of Nordrassil.

He has legs now. Who knew?


Stage 1: By Fire be Purged!
IconNameDescription
Sulfuras SmashRagnaros faces a random player and prepares to smash Sulfuras on the platform. The impact creates several Lava Waves which move out in several directions from the point of impact.
Lava WaveA Lava Wave inflicts 70000 Fire damage and knocks back all players it passes through. Targets who are knocked back suffer an additional 20000 Fire damage every 1 sec for 5 sec.
Wrath of RagnarosRagnaros targets a player, inflicting 60000 Fire damage to all players within 6 yards and knocking them back.

In 25 players raids, Ragnaros targets three players.
Hand of RagnarosRagnaros inflicts 30000 Fire damage to all enemies within 50 yards, knocking them back.
Magma TrapRagnaros periodically forms a Magma Trap at a random player's location. The Magma Trap persists for the duration of the battle and will trigger when stepped on, causing a Magma Trap Eruption.
Magma Trap EruptionWhen triggered, a Magma Trap erupts for 60000 Fire damage to all enemies within the Firelands and violently knocks the player who stripped the Magma Trap into the air.

An enemy that triggers a Magma Trap will take 50 additional damage from the Magma Trap Eruption for 30 sec. Stacks.



Intermission: Minions of Fire!
At 70% health, Ragnaros will cast Splitting Blow, wedging Sulfuras into the platform and creating Sons of Flame across the platform. Ragnaros will stay submerged for 45 seconds or until all of the Sons of Flame are destroyed.
IconNameDescription
Splitting BlowRagnaros buries Sulfuras within the platform, creating Sons of Flame that attempt to reach the mighty hammer.
Sons of Flame
Sons of Flame will cross the platform and attempt to re-form with Sulfuras, causing a Supernova if they are able to reach the mighty hammer.
IconNameDescription
Burning SpeedSons of Flame move faster as their blaze burns hotter. Their movement speed is increased by an amount equal to every 1% health they have above 50% health.
SupernovaIf a Son of Flame reaches Sulfuras, the elemental will explode in a Supernova, inflicting 90000 Fire damage to all players within the Firelands.



Stage 2: Sulfuras will be Your End!
IconNameDescription
Sulfuras SmashRagnaros faces a random player and prepares to smash Sulfuras on the platform. The impact creates several Lava Waves which move out in several directions from the point of impact.
Lava WaveA Lava Wave inflicts 70000 Fire damage and knocks back all players it passes through. Targets who are knocked back suffer an additional 20000 Fire damage every 1 sec for 5 sec.
World In FlamesRagnaros periodically engulfs one third of the platform in flame every 2.6 sec for 13 sec. Inflicting 70000 Fire damage to players caught in the conflagration.
Molten SeedRagnaros forms a Molten Seed at the location of 10 random players, inflicting 55000 Fire damage to all players within 6 yards. After 10 sec the Molten Seed will burst in a Molten Inferno.

In 25 player raids, Ragnaros targets 20 players.
Molten InfernoWhen Molten Seeds burst, they cause a Molten Inferno that inflicts 100000 Fire damage to all players who are near the Molten Seed. The damage decreases the farther away the target is.

Following the Molten Inferno, a Molten Elemental is created at the location of the Seed.
Molten ElementalThe Molten Elemental is spawned from a Molten Inferno. It will attack and fixate on a random player.
Molten PowerThe Molten Elemental is empowered by nearby Molten Elementals, increasing its damage done by 25% and causing it to be immune to Snare effects.



Intermission: Denizens of Flame!
At 40% health, Ragnaros will cast Splitting Blow, wedging Sulfuras into the platform and creating Sons of Flame. Ragnaros will stay submerged for 45 seconds or until all of the Sons of Flame are destroyed.
IconNameDescription
Splitting BlowRagnaros buries Sulfuras within the platform, creating Sons of Flame that attempt to reach the mighty hammer.
Sons of Flame
Sons of Flame will cross the platform and attempt to re-form with Sulfuras, causing a Supernova if they are able to reach the mighty hammer.
IconNameDescription
Burning SpeedSons of Flame move faster as their blaze burns hotter. Their movement speed is increased by an amount equal to every 1% health they have above 50% health.
SupernovaIf a Son of Flame reaches Sulfuras, the elemental will explode in a Supernova, inflicting 90000 Fire damage to all players within the Firelands.
Lava Scion
One Lava Scion will form on each side of the platform.
IconNameDescription
Blazing HeatThe Lava Scion inflicts a random target with Blazing Heat, causing them to create a trail of Blazing Heat in their wake. Blazing Heat inflicts 50000 Fire damage every 1 sec and heals Sons of Flame and Lava Scions for 10% every 1 sec.



Stage 3: Begone From my Realm!
IconNameDescription
Sulfuras SmashRagnaros faces a random player and prepares to smash Sulfuras on the platform. The impact creates several Lava Waves which move out in several directions from the point of impact.
Lava WaveA Lava Wave inflicts 70000 Fire damage and knocks back all players it passes through. Targets who are knocked back suffer an additional 20000 Fire damage every 1 sec for 5 sec.
World In FlamesRagnaros periodically engulfs one third of the platform in flame every 2.6 sec for 13 sec. Inflicting 70000 Fire damage to players caught in the conflagration.
Summon Living MeteorRagnaros calls down an increasing number of Living Meteors over time, inflicting 65000 Fire damage to players within 5 yards of the location.
Living MeteorThe Living Meteor will fixate on a random target and chase them. A player that gets within 4 yards of the Living Meteor will trigger a Meteor Impact, inflicting 500000 Fire damage to enemies within 8 yards.
Meteor ImpactA player that gets within 4 yards of the Living Meteor will trigger a Meteor Impact, inflicting 500000 Fire damage to enemies within 8 yards.
CombustibleThe Living Meteor is highly Combustible. When attacked, it will cause Combustion, knocking it back several yards away from the enemy that hit it. Combustible is removed for several seconds after Combustion is triggered.
CombustionWhen Combustible is active, the Living Meteor is knocked back several yards from the enemy that hit it.



Stage 4: The True Power of the Fire Lord
The Fire Lord unleashes his full power and is able to move freely around the platform. Players have the aid of powerful heroes of Azeroth to support them.
IconNameDescription
SuperheatedRagnaros is at his full power and is now Superheated, inflicting 2000 Fire damage every 1 sec, increasing damage taken from Superheated by 10%. Stacks.
Empower SulfurasRagnaros begins to Empower Sulfuras. After 5 sec, Sulfuras becomes Empowered and attacks made by Ragnaros cause Flames of Sulfuras, influcting 500000 Fire damage to all enemies within the Firelands.
Flames of SulfurasWhen Sulfuras is Empowered, attacks made by Ragnaros cause Flames of Sulfuras, inflicting 500000 Fire damage to all enemies within the Firelands.
DreadflameSulfuras creates a Dreadflame at two nearby Locations. The Dreadflame multiplies rapidly and spreads across the platform. Dreadflame inflicts 35000 Fire damage and an additional 3500 Fire damage every 1 sec for 30 sec.

In 25 players raids, Dreadflame will strike five locations at once.
Magma GeyserRagnaros will target a Magma Geyser whenever he notices four players in a cluster together. The Magma Geyser inflicts 55000 Fire damage every 1 sec and destroys any nearby Breadth of Frost.
Cenarius
Cenarius is a demigod, the son of Malorne and Elune, and the patron of all of Azeroth's druids. Cenarius will support the raid by freezing Living Meteors and reducing the damage caused by Superheated.
IconNameDescription
Breadth of FrostCenarius forms a Breadth of Frost at a nearby location. Any Living Meteors that enter the Breadth of Frost are frozen and take 15000% additional damage. Additionally, players who stand within the Breadth of Frost are immune to Superheated damage and have the Superheated debuff removed from them.
Hamuul Runetotem
Hamuul Runetotem is a tauren druid and leads the druids of Thunder Bluff. In Mount Hyjal, he assists Ysera in protecting Nordrassil from Ragnaros. The arch druid will support the raid by entrapping Ragnaros.
IconNameDescription
Entrapping RootsArch Druid Hamuul Runetotem forms Entrapping Roots at a nearby location. If Ragnaros enters the area of the Entrapping Roots, he will become stunned for 10 sec and take 50% additional damage while stunned.
Malfurion Stormrage
Malfurion Stormrage is an ancient and powerful night elf druid. He leads the army of Cenarius in the Defense of Mount Hyjal against the forces of Ragnaros.

Malfurion will support the raid by protecting players from Dreadflame.
IconNameDescription
CloudburstMalfurion forms a Cloudburst. The players who interacts with the Cloudburst will be surrounded with a Deluge. Deluge makes the player immune to Dreadflame damage, and also allows the player to extinguish any nearby Dreadflame.

In 25 player raids, up to three player can use a single Cloudburst.
DelugeMakes the player immune to Dreadflame damage, and also allows the player to extinguish any nearby Dreadflame.
This article was originally published in forum thread: Encounter Journal Preview started by Boubouille View original post
Comments 179 Comments
  1. Many's Avatar
    I hate changes in WoW. Nerfs, simplification of gameplay, etc... But this Journal is great. I like it. Until they decide to help us with tactic.
  1. mmocced9c7d33d's Avatar
    All boss encounters sound suuuperawesum!!! Very fun they seems! Played from the start, remember doing Vanilla Ragnaros, it was soooo epic, love that they bring him back buffed up n all, n they fixed his legs too!

    Encounter Journal seems kewl if I want to read up on a boss or would tell others to do so too. But I'll stick mostly with Atlas+Atlasloot, cuz the latter includes stuff from vendors, professions, holiday events n what not! Encounter Journal would have to get at least as extensive n fast to navigate as Atlasloot for me to start using Encounter Journal only.

    One thing more, where does teh flying Green Firebirdie mount drop from??
    http://media.mmo-champion.com/images...ylfirehawk.jpg
  1. mmoc9440e772b1's Avatar
    Goodbye Atlas Loot... welcome Dungeon Journal!

    looks great
  1. tusker's Avatar
    Quote Originally Posted by Keristrasza View Post
    I agree its like the 1% of super special "elitist" show offs pay more to play this game than the other 99%? It's why they must cater to the smaller side of the player base, because they can OBVIOUSLY run the entire game off that "enormous" income. They need to change this games name while they are at it ... either to World of Catercraft, or World of Elitistpigcraft.
    It seems to me that in this game, once people attempt something for a week or so (or some other short time period) and can't do it, they give up, then throw up their arms and say it's too hard and it's for "elitists" only.

    What ever happened to challenge? Oh that's right, "challenge" has become synonymous with "elitist" in this game. I'm in a 10man guild and we raid once a week, MAYBE two, and we're 6/13 hardmodes.

    Really, if you guys spent time trying to overcome challenge instead of sitting on the forums pointing fingers, maybe you'd get somewhere. If the game was easy, there would be no challenge, and there would be no fun. If WoW is too hard for you and your guild, in my opinion you're playing the wrong game.
  1. Keosen's Avatar
    Great feature i'm excited, good work.
  1. pickley's Avatar
    Seems pretty cool, im guessing "Game is even more casual" "Game is ruined" posts have already happened
  1. Puremallace's Avatar
    /bow

    From a Rift fan this is a very incredible addition to WoW. Seriously needs to be added to other MMO's.
  1. walexia's Avatar
    I don't think it's gonna replace atlas loot, i think It's main feature was a beastier for bosses.So it will lessen the traffic to wowhead , or tank spot for old boss strats.Otherwise I still feel these websites will still be very useful for actual "strats " to kill the bosses and not just an abilties list.

    Also some may have also feared they were trying to finally replace atlasloot, i am sure they recieved some form of inspiration from it.But i still feel atlas loot is more efficient if your just hunting specific boss loot.(but for the uber pros, wowheads customizable db search does the best at this)
  1. bbr's Avatar
    Whewww, long fight now.

    The journal looks nice.
    Puts an end to atlasloot i guess
  1. mmoc37672be2a3's Avatar
    wow thanks for the spoilers Blizz...is this an enocunter JOURNAL or a boss spoiler form blizzard ? maybe they should make this like a journal and unlock the info when you see them...not before.
  1. Chaoslux's Avatar
    Quote Originally Posted by Nephyron View Post
    wow thanks for the spoilers Blizz...is this an enocunter JOURNAL or a boss spoiler form blizzard ? maybe they should make this like a journal and unlock the info when you see them...not before.
    You wouldve been spoiled either way. And your guild would probably have forced you to check on the fight before you do it.
  1. steamrice's Avatar
    Quote Originally Posted by Nephyron View Post
    wow thanks for the spoilers Blizz...is this an enocunter JOURNAL or a boss spoiler form blizzard ? maybe they should make this like a journal and unlock the info when you see them...not before.
    So what do you do on this website that spoils everything in WoW before blizzard even has the chance to do so?
  1. Duster505's Avatar
    As a player that never looked at a loot table... as a player who always went into a first try with minimal info and let it be a surprise (looked at abilites and strats later).. I find this really sad day.

    It doesn't matter how good or bad the actual coding is. Its good for lootwhores who will now see even better when they can leave a pug in middle of the run. But as part of an immersive game that I personally want to play this is actually one of the worst feature I have ever seen.
  1. tusker's Avatar
    Quote Originally Posted by Nephyron View Post
    wow thanks for the spoilers Blizz...is this an enocunter JOURNAL or a boss spoiler form blizzard ? maybe they should make this like a journal and unlock the info when you see them...not before.
    The irony of this post is mind-boggling.
  1. Holy-Vral's Avatar
    anyone notice this kinda looks like the heroic rag fight from Paragon's April fools day spoof? or maybe i'm just remembering wrong
  1. blackangel209's Avatar
    Quote Originally Posted by Duster505 View Post
    As a player that never looked at a loot table... as a player who always went into a first try with minimal info and let it be a surprise (looked at abilites and strats later).. I find this really sad day.

    It doesn't matter how good or bad the actual coding is. Its good for lootwhores who will now see even better when they can leave a pug in middle of the run. But as part of an immersive game that I personally want to play this is actually one of the worst feature I have ever seen.
    You realize you don't actually have to read the journal, right? You can continue in your way of going in blind and wiping the group just the same as before.
  1. stumpy's Avatar
    Quote Originally Posted by blackangel209 View Post
    You realize you don't actually have to read the journal, right? You can continue in your way of going in blind and wiping the group just the same as before.
    It's Duster, did you expect him not to complain?
  1. Tiptoes's Avatar
    This is going to ruin the hardmode race? How is that even possible, top guilds in the world took a week + to do Sinestra (5 days for Paragon). My guess is that they knew every ability by the first day, and I wouldnt be surprised if they have their own person to datamine and get the abilities before the release anyway.

    Blizzard isn't forcing people to use this either, you want to go in there blind, just dont open the journal, thats simple. It's similar to strict kills, you dont want to get yogg 0 without using ICC gear then don't.

    and yeah wowhead, thotbot, mmo-champion all usually have this stuff up the day after everything is released anyway.
  1. Keosen's Avatar
    Quote Originally Posted by Duster505 View Post
    As a player that never looked at a loot table... as a player who always went into a first try with minimal info and let it be a surprise (looked at abilites and strats later).. I find this really sad day.
    Yeah i wish it would be optional....oh wait.
    You are the typical guy that gonna whine for everything so i won't say more than the above ironic post.
  1. Metalfenrir's Avatar
    No one mentioned the most important aspect of the journal yet. Crabby is in the left hand corner, ready to help us with his friendly advice and commentary!

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