Patch 4.2 PTR Notes Update - May 24th
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons & Raids
Bastion of Twilight
  • The damage modifier on Normal has been reduced for Arion, Elementium Monstrosity, Feludius, Ignacius, and Terrastra.
  • Removed one of each type of Bound elemental from the Ascendant Council chamber.
  • Arion
    • Chain Lightning damage has been reduced.
  • Cho’gall
    • Health, melee damage, Health of Corrupting Adherent, Depravity damage, Corrupting Crash damage, Flaming Destruction damage, and Unleashed Shadows damage has all been reduced by 20%.
    • Corrupting Crash and Depravity
    • Halved the amount of Corruption they give to 5 from 10.
    • Corrupted Bite effect caused by Blood of the Old God reduced.
    • Damage Taken from Corruption of the Old God per Corrupted Blood has been reduced from 3% per stack to 2% per stack.
    • Debilitating Beam damage has been reduced by 20% to 6,400.
    • The duration of Twisted Devotion has been reduced by 25%.
  • Dragon Siblings
    • Health, melee damage, Twilight Meteorite damage, Devouring Flames, Blackout damage, Unstable Twilight damage, Twilight Zone damage, Twilight Blast damage, Fabulous Flames damage, has all been reduced by 20%.
  • Elementium Monstrosity
    • Electrical Instability damage has been reduced.
  • Feludius
    • Damage due to being Frozen while Waterlogged has been reduced.
  • Halfus
    • Health, melee damage, Fireball/Fireball Barrage damage, Furious Roar damage, Scorching Breath damage, Shadow Nova damage, has all been reduced by 20%.
    • Nether Scion, Slate Dragon, Storm Rider, Time Warden, and Orphaned Emerald Whelp health has been reduced by 20%.
    • Shadow Nova base cast time has been increased.
  • Ignacious
    • Rising Flames now increases damage by 3% per stack, down from 5%.
  • Terrastra
    • Harden Skin now increases Physical damage dealt by 20% (down from 100%.)

Blackwing Descent
  • Atramedes
    • Health, melee damage, modulation damage, Roaring Flame Breath damage, and Searing Flame damage has all been reduced by 20%.
    • Modulation no longer causes Sound in normal difficulty.
    • Sound given by Sonar Pulse has been reduced to 3 (from 5.)
  • Chimaeron
    • Health reduced by 20% and melee damage reduced by 10%.
    • Chimaeron will now only cast two caustic slimes per 30 second cycle, at second 17 and second 23.
  • Drakeadon Mongrel
    • Time Lapse no longer stuns.
    • Frost Burn silence is now 3 seconds
  • Dwarven Kings
    • Whirlwind no longer drops threat.
    • Execution sentence now deals damage only.
    • Shield of Light absorption now reduced.
  • Magmaw
    • Damage and hit points reduced by 20%.
    • Lava Parasites have been diminished
    • Lava Spew damage, Magma Spit damage, Massive Crash damage, and Infectious Vomit damage have all been been reduced.
    • Mangled Lifeless no longer instantly kills, and damage has been reduced.
    • Parasitic Infection has been decreased.
  • Maloriak
    • Health, damage, Aberation health/damage, Arcane Storm damage, Prime Subject damage, Flash Freeze/Shatter damage, and Scorching Blast damage has all been decreased by 20%.
    • Aberration stacking damage buff decreased.
    • Prime Subjects no longer fixate, and are no longer immune to taunt.
  • Nefarian
    • Animated Bone Warriors take 33 seconds to fall over, (down from 50.)
    • Blast Nova cast time increased.
    • Chromatic Prototype Health reduced 20%.
    • Electrocute damage reduced 30%.
    • Fewer Animated Bone warriors spawn.
    • Magma Stacking debuff effect reduced 75%.
    • Nefarian health and melee damage reduced by 20%.
    • Nefarian's Shadowblaze cast frequency cannot increase beyond 1 per 15 sec.
    • Onyxia health and melee damage reduced by 20%.
    • Shadowflame Barrage damage reduced 20%.
    • Tail Lash damage reduced 50%.
  • Omnotron Council
    • Barrier absorb amount increased by 100%.
    • Increased the cooldown on Power Conversion (Converted Power chance).
    • Health, Melee damage, Electrical Discharge damage, Lightning Conductor damage, Health of Poison Bomb, Incineration Security Measure damage, Arcane Annihilator damage, has all been reduced by 20%.
    • Flamethrower damage has been reduced by 40%.
    • Static Shock caused by Unstable Shield damage and Poison Bomb damage has been decreased by 50%.

Throne of the Four Winds
  • Al’Akir
    • Acid Rain now stacks every 20s (up from 15s.)
    • Electrocute now pulses every 1s (up from 0.5s.)
    • Feedback duration increased to 30s (from 20s.)
    • Health, damage, and Wind Burst damage have all been reduced 20%.
    • Lightning and Lightning Rod recast time has been increased.
    • Lightning Strike friendly chain damage has been halved.
    • Will no longer use Static Shock on normal difficulty in phase 1 or phase 2.
  • Conclave of the Four Winds
    • Gathering Strength cast time has been increased
    • Ice Patch slow is now 5% per stack, up to 10 stacks (down from 10% per stack, up to 30 stacks), damage reduced by 20%.
    • Rohash, Anshal, Nezir melee, Ravenous Creeper health/damage, Ravenous Creeper toxic spores damage, Hurricane damage, Sleet Storm damage , Permafrost damage , Slicing Gale, and Wind Blast damage have all been reduced by 20%.
    • Wind Chill damage decreased by 20%and now increases damage taken by 5% per stack.

Classes: General
  • Dodge: Death Knights, paladins, and warriors no longer receive any bonus to their chance to dodge from Agility. Their base chance to dodge is now a fixed 5%.
  • Parry: Death Knights, paladins, and warriors now receive 27% of their Strength bonuses as parry rating, up from 25%. This conversion still only applies to Strength above and beyond their base Strength.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Pyroblast: The version of this spell cast when Hot Streak is not active did slightly less damage than the Hot Streak version. Its damage has been increased so that both versions of Pyroblast now do the same amount of damage.
  • Spellsteal mana cost has been increased 100%.

Fire
  • Impact: When Living Bomb is spread via this talent, it will only be spread to two additional targets. The net effect is that if the Mage’s most recent Living Bomb target is the same as their Impact target, that target will no longer lose the Living Bomb effect. If Living Bomb is active on multiple targets when the Impact effect is cast, Living Bomb will remain active on the most recent Living Bomb target, and will be added to two other nearby targets.

Frost
  • Deep Freeze and Ring of Frost will now cause diminishing returns for each other.
  • Ring of Frost now has a 1.5-second cast time.
  • Spellsteal now has a 6-second cooldown.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Seal of Righteousness – now can be proc’d by any melee ability, not just single target melee abilities. This adds Hammer of the Righteous (the physical component) and Divine Storm to the list of abilities that can proc it. In addition, Seal of Righteousness procs can now crit.

Holy
  • Walk in the Light now improves Word of Glory healing by 30% in addition to its current effects.

Protection
  • Guardian of Ancient Kings now uses the ‘Assist’ pet stance functionality.

Retribution
  • Seals of Command: This talent now makes Seal of Righteousness hit an unlimited number of melee targets, instead of only 2 additional targets.

Glyphs
  • Glyph of Seal of Truth: The expertise bonus granted by this glyph now also works when Seal of Righteousness is active.

Priest (Forums / Talent Calculator / Skills/Talents)
  • Shadowfiend now uses the ‘Assist’ pet stance functionality.

Shadow
  • Sin and Punishment’s Vampiric Touch backlash Fear effect no longer has diminishing returns.

Items
Tier 11 Set Bonuses
  • Restoration druid Tier 11 2-Piece: This set bonus has been redesigned to work with the new Restoration druid mastery. Druids with this bonus now receive the bonus to Spirit while the Harmony mastery bonus to periodic healing is active.

Tier 12 Set Bonuses
  • Hunter 4P: The effect which makes Shots cost no focus now also makes Kill Command cost no focus.
  • Mage 2P: This set bonus can now also be triggered by Frostfire Bolt.
  • Mage 4P: The portion of this bonus referring to Arcane Missiles have been removed. Instead, the set bonus now makes Arcane Power reduce the cost of Mage spells by 10% instead of increasing their cost.

PvP
Arenas
  • The Ring of Valor has been added to the Arena rotation once again.
This article was originally published in forum thread: Patch 4.2 PTR Notes Update - May 24th started by Boubouille View original post
Comments 674 Comments
  1. mmoc1600459bff's Avatar
    Quote Originally Posted by Tharkkun View Post
    Then do heroic modes? They didn't get touched. This content nerf trend has happened with *every* single raid patch since TBC. How can this come as a suprise?
    We can't do HC mode atm, every raid we have to PUG atleast 3 members, our guild isn't big enough.....TBH, I've only been playing since LK
  1. Harith's Avatar
    i did 6/12 in normal mode over 4 raids in 4 weeks at the start of cata before the first wave of nerfs and before everybody knew the tactics, and i didn't find the normal mode hard at that time and now it is just gonna be rofl stomp.

    what was that blizzard said now, content becomes easier overtime sens ppl get better gear and the tactics becomes commen knowlage. pffft let's just nerf it to the ground insted
  1. Bullettime's Avatar
    Quote Originally Posted by Pangaea View Post
    Oh are these just for normals? Or both heroic and normal?
    Reg only. Not heroic. Just. REG.
  1. iorcedurmother's Avatar
    Quote Originally Posted by Amorise View Post
    I don't understand the outrage.

    The only thing I see in the thread is "WAAAAAHHHHHHHHH T11 SHOULDN'T BE EASIER EVEN THOUGH I'M RAIDING HEROIC T12!! I HAD TO RAID T11 WHEN IT WAS HARD SO THEY SHOULD TO!"

    This change only affects reg mode for the love of the Titans. If you're truly a hardcore player, you probably haven't been doing reg modes since January to begin with. Unless you're another of those wannabe hardcores who plague these forums...
    See the problem here is that you're assuming the people who whine actually are good at the game, where as the majority of the people whining haven't even cleared it and just like to show off their forum e-peen by complaining about nerfs.

    I know my guild will be on to clearing Firelands and could care less what is going on with the release raids.
  1. jayremy's Avatar
    Quote Originally Posted by Kougaiji View Post
    So why does it matter that old content is nerfed so others can experience it? Heroic modes are still unchanged and the new T12 is going to be even more challenging. So what if we can raise alts easier or be able to allow more of the 'casuals' a chance to see the great work done in the game. If I spent months on making a raid like they have you sure bet I would want as many people to see it as possible and this seems a preaty fair way to do it now that its old content. The raid will get ran now where as say in WOTLK no one touched older raids except for achievement runs, if even that, and the content just rotted. Now its still alive and I say good move.
    He as many others have said "just make a freaking another difficulty level", some people are in progress of this content now and having it changed up in the middle of their progression is a stick to the eye, it may not screw over 90% of the WoW pop, but even if it is only 5%, which it is likely higher (because these guys aren't hardcore+skilled players) it screws them over VERY, VERY, VERY hard. Seriously, some people are going to be heavily effected by it, just because it doesn't affect you is no reason to down talk their preferences of playing have some empathy and consideration please, your types are not the only players.
  1. Bullettime's Avatar
    Quote Originally Posted by iorcedurmother View Post
    See the problem here is that you're assuming the people who whine actually are good at the game, where as the majority of the people whining haven't even cleared it and just like to show off their forum e-peen by complaining about nerfs.

    I know my guild will be on to clearing Firelands and could care less what is going on with the release raids.
    Exactly..who cares about what happens to T11 when we get the Firelands patch? The focus will near entirely be on killing Rag and heroic Rag...
  1. ganush's Avatar
    Lol at all the qq'ing. If I were in charge, I'd do the exact same thing. What the hell is wrong with making content accessible to more once it is no longer current progression. It doesn't affect progression raiders other than alts perhaps, but the gamer behind the alt still has challenging content to play and it allows more people to enjoy more aspects of the game without drama and frustration. As far as I can tell they aren't nerfing heroic content so anything that will provide (semi) current itemized gear will still be difficult.

    I think this is a great way to progress raids tbh. There has been plenty of time to clear tier 11 normal for anyone truly interested in it. Going into Firelands, guilds that have only done normal versions or just dabbled in heroics will have two choices for upgrades, tier 12 normal or tier 11 heroic. Guilds who are in full 372's can jump right into tier 12 heroics if they desire or get a small gear upgrade by running tier 12 normals for a while. Guilds or players who haven't cleared tier 11 normal by now can now see that content and gear up towards the next tier more easily. The only people it will affect at all is those with alts, but the reality is Blizzard should cater to more customers and this is a way to do it. The hardcores have new difficult content, the less skilled can now go ahead and see the full first tier in a way that fits their gameplay. Win Win.
  1. iorcedurmother's Avatar
    Quote Originally Posted by jayremy View Post
    He as many others have said "just make a freaking another difficulty level", some people are in progress of this content now and having it changed up in the middle of their progression is a stick to the eye, it may not screw over 90% of the WoW pop, but even if it is only 5%, which it is likely higher (because these guys aren't hardcore+skilled players) it screws them over VERY, VERY, VERY hard. Seriously, some people are going to be heavily effected by it, just because it doesn't affect you is no reason to down talk their preferences of playing have some empathy and consideration please, your types are not the only players.
    How is this screwing anyone over?
  1. mmoc00068beb46's Avatar
    Why don't they just put chests at the start of the Raid which you can loot and you get (amount of bosses*2) loot instead of nerfs
    If you do something, then do it good. and not some half nerf retard stuff
  1. mmoc3a217ad312's Avatar
    Quote Originally Posted by Kougaiji View Post
    So why does it matter that old content is nerfed so others can experience it? Heroic modes are still unchanged and the new T12 is going to be even more challenging. So what if we can raise alts easier or be able to allow more of the 'casuals' a chance to see the great work done in the game. If I spent months on making a raid like they have you sure bet I would want as many people to see it as possible and this seems a preaty fair way to do it now that its old content. The raid will get ran now where as say in WOTLK no one touched older raids except for achievement runs, if even that, and the content just rotted. Now its still alive and I say good move.
    Casuals =/= Bads, learn the difference.
    If someone is a casual, he had enough time to get 12/12 without a problem, even raiding for 1-2 days a week.
    On the other hand, if someone is bad, he'll wipe on Magmaw trash for a month. Nerfing content will only have one effect- bads will not learn anything and by brute force they will get epix. No skill raising at all. No learning. No progress.
  1. VanishO2's Avatar
    Quote Originally Posted by Rocheku View Post
    Massive shitstorm incoming very very quickly. Mainly from people who cannot apply logic.

    They are nerfing T11 content for the people who had trouble getting anywhere on either normal or heroic. As hard to understand as it is, there really are guilds who have trouble with the current content.

    For the people that did clear the current content, well, this should not even be bothering them since the all new T12 content will occupy them then.
    So think twice before going bananas over these changes.

    Ps: sorry for any typo's, a woman is behind the wheel of the bus im sitting in.
    Apply real logic: Patch 4.2 = Way better and easy to obtain gear from valor and new faction. T12 > T11 Heroic. Tough choice between T12 and T11 piece for a slot? LOL.

    Need to nerf if you're alread nerfing it by providing superior gear? Omg... some nerfs are directly to the mechanic of the fight, killing it totally. How it is "experience the encounter that we designed with so much love for you"???

    The only reason for everything they did since removing gating in TBC was to allow "players" to see the encounters and all that they've created. So now a "burn everything down" is the encounter they're so pride of showing to the rest of player base? Crazy stuff.
  1. Baelic's Avatar
    1) We all knew this was coming MONTHS ago.

    2) As has been stated A HUNDRED FUCKING TIMES, this is for Normal mode only. You're precious Heroic Modes have not been touched.

    3) For the love of all that is Holy, STOP CONFUSING CASUALS WITH BADS! (Though yes Casuals can be bads, but so can "Hardcores").
  1. MCCOPRA's Avatar
    Thx Blizzard not only you killed some pug raiding by releasing Zul Dungeons with Tier 11 equal Loot but now you nerf the whole T11. I can say i was worried about my alt priest to not get legendary staff quest but thx i can now beat all bosses when 4.2 release and get the legendary for my priest too.

    The only kind of hard boss is in t11 normal is Neferian. And even if you have a pug who knows what they are doing its even piece of cake to now this is like

    4.2 Patch notes : All T11 Raid are now available for LFG Que you just que up and get 2 parties of 5 man dungeon and go clear the raid content with out any trouble. + Free Epicssss...

    Also I wonder if they make head and shoulder tier ( that require Tokens) Available for Justice points ???

    Any way i am glad i already have all my alts full epic and nearly full content clear. Good Move Blizz...
  1. Ionite's Avatar
    Meh... Don't like the T11 nerfs. I'd rather have an easy mode or something for those who need it.
  1. Slumdarse's Avatar
    As others have pointed out this will be the same time that Firelands is released and I don't know about you guys but my guild well be doing Firelands not T11 content. Hell, As is now we only do heroics versions and even if they patched those nerfs tomorrow it would make no difference to us other than the fact that I would dare pug with my alts.

    I just don't understand why people care? How does this hurt anyone especially if you are clearing heroics or even better 13/13? The only thing I can think of is that people are having a tough time with real life and this is the one area they feel they are superior?
  1. Djuntas's Avatar
    Hope 1st boss of firelands is a casual breaker then. Let them atleast feel forced to clear the nerfed tier11 raids then.

    Or make neffarian dead on normal mode req for firelands.
  1. mmoc00068beb46's Avatar
    Quote Originally Posted by jayremy View Post
    He as many others have said "just make a freaking another difficulty level", some people are in progress of this content now and having it changed up in the middle of their progression is a stick to the eye, it may not screw over 90% of the WoW pop, but even if it is only 5%, which it is likely higher (because these guys aren't hardcore+skilled players) it screws them over VERY, VERY, VERY hard. Seriously, some people are going to be heavily effected by it, just because it doesn't affect you is no reason to down talk their preferences of playing have some empathy and consideration please, your types are not the only players.
    Not bad is not the same as hardcore
    just saying
    cause obviously you're bad
  1. Deadhorma's Avatar
    Quote Originally Posted by Mikeo View Post
    un-needed nerfs to outdated content. joy.
    i really dont understand what all this complaining is about its old content if you are truly a ''hardcore raider'' or what ever then you will be in the firelands this nerf is for all thoose casual raiders who couldnt experience this content no need to qq about old content let get on with the new content already.
  1. Duster505's Avatar
    Quote Originally Posted by Bahska View Post
    Why would you balance new raids for an item level lower than what drops in the previous tier? You would just steam roll it lmao
    Especially those in 372-379 heroic gear from the current tier, if you cant get over 365 item level for firelands go back an do some heroic tier 11, in other words there killing off normals but you can still get good gear an a challenge from tier 11 heroics to help with firelands
    Normal is progression from normal gear

    Heroic is progression from heroic gear.

    Thats how it should be . You should not be forced to do heroic to be able to do normals. Thats just stupid.
  1. VanishO2's Avatar
    Quote Originally Posted by dzwiedz View Post
    Casuals =/= Bads, learen the difference.
    If someone is a casual, he had enough time to get 12/12 without a problem, even raiding for 1-2 days a week.
    On the other hand, if someone is bad, he'll wipe on Magmaw trash for a month. Nerfing content will only have one effect- bads will not learn anything and by brute force they will get epix. No skill raising at all. No learning. No progress.
    Wich will lead to nerfs on the next current tier since there won't be anything else to do other than Firelands. Unless they surprise us and bring a few more heroics out of nowhere with Firelands, those ppl will want to down everything in firelands the same way.

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