Patch 4.2 PTR Notes Update - May 24th
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons & Raids
Bastion of Twilight
  • The damage modifier on Normal has been reduced for Arion, Elementium Monstrosity, Feludius, Ignacius, and Terrastra.
  • Removed one of each type of Bound elemental from the Ascendant Council chamber.
  • Arion
    • Chain Lightning damage has been reduced.
  • Cho’gall
    • Health, melee damage, Health of Corrupting Adherent, Depravity damage, Corrupting Crash damage, Flaming Destruction damage, and Unleashed Shadows damage has all been reduced by 20%.
    • Corrupting Crash and Depravity
    • Halved the amount of Corruption they give to 5 from 10.
    • Corrupted Bite effect caused by Blood of the Old God reduced.
    • Damage Taken from Corruption of the Old God per Corrupted Blood has been reduced from 3% per stack to 2% per stack.
    • Debilitating Beam damage has been reduced by 20% to 6,400.
    • The duration of Twisted Devotion has been reduced by 25%.
  • Dragon Siblings
    • Health, melee damage, Twilight Meteorite damage, Devouring Flames, Blackout damage, Unstable Twilight damage, Twilight Zone damage, Twilight Blast damage, Fabulous Flames damage, has all been reduced by 20%.
  • Elementium Monstrosity
    • Electrical Instability damage has been reduced.
  • Feludius
    • Damage due to being Frozen while Waterlogged has been reduced.
  • Halfus
    • Health, melee damage, Fireball/Fireball Barrage damage, Furious Roar damage, Scorching Breath damage, Shadow Nova damage, has all been reduced by 20%.
    • Nether Scion, Slate Dragon, Storm Rider, Time Warden, and Orphaned Emerald Whelp health has been reduced by 20%.
    • Shadow Nova base cast time has been increased.
  • Ignacious
    • Rising Flames now increases damage by 3% per stack, down from 5%.
  • Terrastra
    • Harden Skin now increases Physical damage dealt by 20% (down from 100%.)

Blackwing Descent
  • Atramedes
    • Health, melee damage, modulation damage, Roaring Flame Breath damage, and Searing Flame damage has all been reduced by 20%.
    • Modulation no longer causes Sound in normal difficulty.
    • Sound given by Sonar Pulse has been reduced to 3 (from 5.)
  • Chimaeron
    • Health reduced by 20% and melee damage reduced by 10%.
    • Chimaeron will now only cast two caustic slimes per 30 second cycle, at second 17 and second 23.
  • Drakeadon Mongrel
    • Time Lapse no longer stuns.
    • Frost Burn silence is now 3 seconds
  • Dwarven Kings
    • Whirlwind no longer drops threat.
    • Execution sentence now deals damage only.
    • Shield of Light absorption now reduced.
  • Magmaw
    • Damage and hit points reduced by 20%.
    • Lava Parasites have been diminished
    • Lava Spew damage, Magma Spit damage, Massive Crash damage, and Infectious Vomit damage have all been been reduced.
    • Mangled Lifeless no longer instantly kills, and damage has been reduced.
    • Parasitic Infection has been decreased.
  • Maloriak
    • Health, damage, Aberation health/damage, Arcane Storm damage, Prime Subject damage, Flash Freeze/Shatter damage, and Scorching Blast damage has all been decreased by 20%.
    • Aberration stacking damage buff decreased.
    • Prime Subjects no longer fixate, and are no longer immune to taunt.
  • Nefarian
    • Animated Bone Warriors take 33 seconds to fall over, (down from 50.)
    • Blast Nova cast time increased.
    • Chromatic Prototype Health reduced 20%.
    • Electrocute damage reduced 30%.
    • Fewer Animated Bone warriors spawn.
    • Magma Stacking debuff effect reduced 75%.
    • Nefarian health and melee damage reduced by 20%.
    • Nefarian's Shadowblaze cast frequency cannot increase beyond 1 per 15 sec.
    • Onyxia health and melee damage reduced by 20%.
    • Shadowflame Barrage damage reduced 20%.
    • Tail Lash damage reduced 50%.
  • Omnotron Council
    • Barrier absorb amount increased by 100%.
    • Increased the cooldown on Power Conversion (Converted Power chance).
    • Health, Melee damage, Electrical Discharge damage, Lightning Conductor damage, Health of Poison Bomb, Incineration Security Measure damage, Arcane Annihilator damage, has all been reduced by 20%.
    • Flamethrower damage has been reduced by 40%.
    • Static Shock caused by Unstable Shield damage and Poison Bomb damage has been decreased by 50%.

Throne of the Four Winds
  • Al’Akir
    • Acid Rain now stacks every 20s (up from 15s.)
    • Electrocute now pulses every 1s (up from 0.5s.)
    • Feedback duration increased to 30s (from 20s.)
    • Health, damage, and Wind Burst damage have all been reduced 20%.
    • Lightning and Lightning Rod recast time has been increased.
    • Lightning Strike friendly chain damage has been halved.
    • Will no longer use Static Shock on normal difficulty in phase 1 or phase 2.
  • Conclave of the Four Winds
    • Gathering Strength cast time has been increased
    • Ice Patch slow is now 5% per stack, up to 10 stacks (down from 10% per stack, up to 30 stacks), damage reduced by 20%.
    • Rohash, Anshal, Nezir melee, Ravenous Creeper health/damage, Ravenous Creeper toxic spores damage, Hurricane damage, Sleet Storm damage , Permafrost damage , Slicing Gale, and Wind Blast damage have all been reduced by 20%.
    • Wind Chill damage decreased by 20%and now increases damage taken by 5% per stack.

Classes: General
  • Dodge: Death Knights, paladins, and warriors no longer receive any bonus to their chance to dodge from Agility. Their base chance to dodge is now a fixed 5%.
  • Parry: Death Knights, paladins, and warriors now receive 27% of their Strength bonuses as parry rating, up from 25%. This conversion still only applies to Strength above and beyond their base Strength.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Pyroblast: The version of this spell cast when Hot Streak is not active did slightly less damage than the Hot Streak version. Its damage has been increased so that both versions of Pyroblast now do the same amount of damage.
  • Spellsteal mana cost has been increased 100%.

Fire
  • Impact: When Living Bomb is spread via this talent, it will only be spread to two additional targets. The net effect is that if the Mage’s most recent Living Bomb target is the same as their Impact target, that target will no longer lose the Living Bomb effect. If Living Bomb is active on multiple targets when the Impact effect is cast, Living Bomb will remain active on the most recent Living Bomb target, and will be added to two other nearby targets.

Frost
  • Deep Freeze and Ring of Frost will now cause diminishing returns for each other.
  • Ring of Frost now has a 1.5-second cast time.
  • Spellsteal now has a 6-second cooldown.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Seal of Righteousness – now can be proc’d by any melee ability, not just single target melee abilities. This adds Hammer of the Righteous (the physical component) and Divine Storm to the list of abilities that can proc it. In addition, Seal of Righteousness procs can now crit.

Holy
  • Walk in the Light now improves Word of Glory healing by 30% in addition to its current effects.

Protection
  • Guardian of Ancient Kings now uses the ‘Assist’ pet stance functionality.

Retribution
  • Seals of Command: This talent now makes Seal of Righteousness hit an unlimited number of melee targets, instead of only 2 additional targets.

Glyphs
  • Glyph of Seal of Truth: The expertise bonus granted by this glyph now also works when Seal of Righteousness is active.

Priest (Forums / Talent Calculator / Skills/Talents)
  • Shadowfiend now uses the ‘Assist’ pet stance functionality.

Shadow
  • Sin and Punishment’s Vampiric Touch backlash Fear effect no longer has diminishing returns.

Items
Tier 11 Set Bonuses
  • Restoration druid Tier 11 2-Piece: This set bonus has been redesigned to work with the new Restoration druid mastery. Druids with this bonus now receive the bonus to Spirit while the Harmony mastery bonus to periodic healing is active.

Tier 12 Set Bonuses
  • Hunter 4P: The effect which makes Shots cost no focus now also makes Kill Command cost no focus.
  • Mage 2P: This set bonus can now also be triggered by Frostfire Bolt.
  • Mage 4P: The portion of this bonus referring to Arcane Missiles have been removed. Instead, the set bonus now makes Arcane Power reduce the cost of Mage spells by 10% instead of increasing their cost.

PvP
Arenas
  • The Ring of Valor has been added to the Arena rotation once again.
This article was originally published in forum thread: Patch 4.2 PTR Notes Update - May 24th started by Boubouille View original post
Comments 674 Comments
  1. mmoc516e31a976's Avatar
    Quote Originally Posted by Duster505 View Post
    Exactly.. so why nerf it then ?
    Why not then?
  1. Iracor's Avatar
    Quote Originally Posted by Shmeh View Post
    Why do you chuckle fucks care? Raid Firelands and ignore the t11 raids. The changes are in the same patch that Firelands releases in, noone is forcing you to go back.
    I would agree with you except for the fact that Blizzard is only releasing 1 raid with 7 bosses this tier, and contrary to popular belief raiders enjoy raiding. I know some guilds will still be farming heroic BoT for the Sinestra trinket and working on achievements for the mount, but these nerfs along with the general lack of raid content will lead T11 to head the path of Naxx with many people quitting due to general lack of effort needed. When a good player doesn't have to actually think to beat any encounter it generally leads to player burnout.
  1. jshidaka's Avatar
    Quote Originally Posted by VanishO2 View Post
    Wich will lead to nerfs on the next current tier since there won't be anything else to do other than Firelands. Unless they surprise us and bring a few more heroics out of nowhere with Firelands, those ppl will want to down everything in firelands the same way.
    You dont need 372 gear for firelands -_- .... If that was the point.. so for Heroics BOT/BWD/Thrones... you need to have ilvl370?... 359 was enough for it, for firelands 359 will be the starting gear, probably w/ an average of 365 will make normal encounters "Easier" and w/ Fireland gear (37*) will make Heroics w/ modarate dificulty
  1. mmoc516e31a976's Avatar
    Quote Originally Posted by Iracor View Post
    I would agree with you except for the fact that Blizzard is only releasing 1 raid with 7 bosses this tier, and contrary to popular belief raiders enjoy raiding. I know some guilds will still be farming heroic BoT for the Sinestra trinket and working on achievements for the mount, but these nerfs along with the general lack of raid content will lead T11 to head the path of Naxx with many people quitting due to general lack of effort needed. When a good player doesn't have to actually think to beat any encounter it generally leads to player burnout.
    Heroics are not being nerfed.
  1. themightysven's Avatar
    Parry: Death Knights, paladins, and warriors now receive 27% of their Strength bonuses as parry rating, up from 25%. This conversion still only applies to Strength above and beyond their base Strength.
    so, this is a slight boost to DKs, but a massive boost to Paladins and Warriors who only ever had normal parry chance. The original Forceful Deflection was to compensate for lack of block, so either they are trying to bait Ps and Ws to gear for Parry as a way to discourage them from getting Mastery Capped, or they forgot that the difference was due to DKs lack of shields.

    (I would not be surprised if they forgot, they forget alot of their design philosophy)
  1. cherb's Avatar
    Quote Originally Posted by wolfieone View Post
    Glad to see this. After a tier is old content, I'm pleased to see it become more available via nerfing so people can get to the end.

    "My guild is pretty terrible, and haven't managed to clear more than 5 bosses this tier. I'm glad that we can get a false sense of completion when we kill a boss that was a fraction of what it used to be."
  1. Duster505's Avatar
    Quote Originally Posted by Shmeh View Post
    Why do you chuckle fucks care? Raid Firelands and ignore the t11 raids. The changes are in the same patch that Firelands releases in, noone is forcing you to go back.
    359 gear will be awailable from Justice points so there is no need for anyone to go back really. The normal content should be balanced for 359 gear in the first place... so that resonable progression can be achived by most players in normals. Heroics can then be done instead of normals for more challenge.
  1. jshidaka's Avatar
    Quote Originally Posted by Tauror View Post
    Why not then?
    IF they are nerfing those. that means guild that werent able to kill Chogall, nef, al'akir in 4.1 wont be able to do Firelands for sure -_-
  1. mmoc194d367f60's Avatar
    O.o is the only thing I have to say about it!
  1. mmoc00068beb46's Avatar
    Quote Originally Posted by Tauror View Post
    Why not then?
    Quote Originally Posted by Ragu View Post
    Why are people complaining? This won't be implemented until after 4.2, when VP and Daily Quest-purchased gear will be substantially better than Heroic T11.
    Don't try to be a smartass
  1. Xayla's Avatar
    Quote Originally Posted by Phibi View Post
    does sitting on the balcony with a laptop count?
    if not i still don't care, obese addicted casual.

    if you can't beat a boss -> become better
    if you can't become better -> deal with it, pussy.
    Changes like this must really get you feeling unsettled when you have your self esteem so obviously tied to a game.
    You are better and smarter than others because you beat a boss in a game? Really?
    Not only do you need to get out more, but stop by the fucking Head Doctor while you are at it and get some help.
  1. Daelos's Avatar
    Lol @ the rage, who does normal modes anymore anyways? This is how it's been since WotLK, now new players/alts can pug the previous tier raids to get the gears for Firelands, I don't see any problem with that.
  1. Kougaiji's Avatar
    Quote Originally Posted by Duster505 View Post
    Exactly.. so why nerf it then ?
    So it doesn't decay from never being ran again? Think back to all the other raids in WoW's time. How often have you gone back and ran an outdated raid? Whats the harm in making it slightly easier for others to run with alts? If it was just as hard as it is currently I'd say screw it and just have my alts skip it all together, letting them gear up with the new dailies never touching that raid again because its not worth the time it requires to invest into it again. It will be ignored just like Naxx was and ever other raid that ever came out before ICC. Now it has a chance to be seen more often again.
  1. Trigg's Avatar
    Quote Originally Posted by trunkrollah View Post
    wow why all the t11 raids nerfed hard? the content will already be a joke with t12 gear
    um, newer or less hardcore/skilled players won't have T12? feel free to go farm BoT/BWD while everyone else is working on firelands heroic though.
  1. VanishO2's Avatar
    Quote Originally Posted by Seifa View Post
    I'm somehow shocked about these normal mode nerfs... With new gear already avaiable from ZG/ZA i don't understand why nerf t11 normal so bad with Firelands release, expecially when you will buy ilvl 359 equipment with JP.

    It was said "content will gradually nerfs itself with better gear and polished strategies". I think someone at the dev table didn't agree with this sentence and just wanted everyone to faceroll stomp t11 to show his achievements and be proud...

    My hope still lies in Firelands Heroic mode, i want my niche part of the game where a challenge can still be found....
    They're really showing us that Firelands will hold itself for months with that... at least it should be. And their better gear > older raids is totally crap now.

    Guess they should remove the drakes and any title associated with beating a dificult mechanic boss. Actually never understood why they didn't removet H-LK10/25 titles and all others after nerfing everything or releasing a new expansion like they did with the stuff from TBC (Hand of A'dal, Champion of the Naaru, Bear mount...) and a few from WotLK (T7 drakes, Herald of the Titans and a few others) since they were there because it was a "reward for doing hard stuff to do while they were hard".
  1. Fateq's Avatar
    People whining about t11 raids becoming easier is so ridiculous, why the fuck do you care if you're so amazing, you wouldn't be doing those raids anymore anyway and what's wrong with people who start in 4.2 having an easier time doing the PREVIOUS raid tier content? Why do WoW players love to moan so much? It's a real mystery.
  1. LegendsnDreamz's Avatar
    Mighty big Nerf bat a swinging, but no one should be surprised. Blizzard has done this with all tiers that get past with new ones, throughout the history of WoW. 20% nerfs across the board is about the norm for this process.
  1. Pimenta's Avatar
    now qq more mages, spellsteal change reverted, but for a 100% mana increase, thats not fair? blizz loves mages
  1. mmoc516e31a976's Avatar
    Quote Originally Posted by jshidaka View Post
    IF they are nerfing those. that means guild that werent able to kill Chogall, nef, al'akir in 4.1 wont be able to do Firelands for sure -_-
    And the problem is?
  1. VanishO2's Avatar
    Quote Originally Posted by Duster505 View Post
    Exactly.. so why nerf it then ?
    Indeed, no logic.

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