Patch 4.2 PTR Notes Update - May 24th
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons & Raids
Bastion of Twilight
  • The damage modifier on Normal has been reduced for Arion, Elementium Monstrosity, Feludius, Ignacius, and Terrastra.
  • Removed one of each type of Bound elemental from the Ascendant Council chamber.
  • Arion
    • Chain Lightning damage has been reduced.
  • Cho’gall
    • Health, melee damage, Health of Corrupting Adherent, Depravity damage, Corrupting Crash damage, Flaming Destruction damage, and Unleashed Shadows damage has all been reduced by 20%.
    • Corrupting Crash and Depravity
    • Halved the amount of Corruption they give to 5 from 10.
    • Corrupted Bite effect caused by Blood of the Old God reduced.
    • Damage Taken from Corruption of the Old God per Corrupted Blood has been reduced from 3% per stack to 2% per stack.
    • Debilitating Beam damage has been reduced by 20% to 6,400.
    • The duration of Twisted Devotion has been reduced by 25%.
  • Dragon Siblings
    • Health, melee damage, Twilight Meteorite damage, Devouring Flames, Blackout damage, Unstable Twilight damage, Twilight Zone damage, Twilight Blast damage, Fabulous Flames damage, has all been reduced by 20%.
  • Elementium Monstrosity
    • Electrical Instability damage has been reduced.
  • Feludius
    • Damage due to being Frozen while Waterlogged has been reduced.
  • Halfus
    • Health, melee damage, Fireball/Fireball Barrage damage, Furious Roar damage, Scorching Breath damage, Shadow Nova damage, has all been reduced by 20%.
    • Nether Scion, Slate Dragon, Storm Rider, Time Warden, and Orphaned Emerald Whelp health has been reduced by 20%.
    • Shadow Nova base cast time has been increased.
  • Ignacious
    • Rising Flames now increases damage by 3% per stack, down from 5%.
  • Terrastra
    • Harden Skin now increases Physical damage dealt by 20% (down from 100%.)

Blackwing Descent
  • Atramedes
    • Health, melee damage, modulation damage, Roaring Flame Breath damage, and Searing Flame damage has all been reduced by 20%.
    • Modulation no longer causes Sound in normal difficulty.
    • Sound given by Sonar Pulse has been reduced to 3 (from 5.)
  • Chimaeron
    • Health reduced by 20% and melee damage reduced by 10%.
    • Chimaeron will now only cast two caustic slimes per 30 second cycle, at second 17 and second 23.
  • Drakeadon Mongrel
    • Time Lapse no longer stuns.
    • Frost Burn silence is now 3 seconds
  • Dwarven Kings
    • Whirlwind no longer drops threat.
    • Execution sentence now deals damage only.
    • Shield of Light absorption now reduced.
  • Magmaw
    • Damage and hit points reduced by 20%.
    • Lava Parasites have been diminished
    • Lava Spew damage, Magma Spit damage, Massive Crash damage, and Infectious Vomit damage have all been been reduced.
    • Mangled Lifeless no longer instantly kills, and damage has been reduced.
    • Parasitic Infection has been decreased.
  • Maloriak
    • Health, damage, Aberation health/damage, Arcane Storm damage, Prime Subject damage, Flash Freeze/Shatter damage, and Scorching Blast damage has all been decreased by 20%.
    • Aberration stacking damage buff decreased.
    • Prime Subjects no longer fixate, and are no longer immune to taunt.
  • Nefarian
    • Animated Bone Warriors take 33 seconds to fall over, (down from 50.)
    • Blast Nova cast time increased.
    • Chromatic Prototype Health reduced 20%.
    • Electrocute damage reduced 30%.
    • Fewer Animated Bone warriors spawn.
    • Magma Stacking debuff effect reduced 75%.
    • Nefarian health and melee damage reduced by 20%.
    • Nefarian's Shadowblaze cast frequency cannot increase beyond 1 per 15 sec.
    • Onyxia health and melee damage reduced by 20%.
    • Shadowflame Barrage damage reduced 20%.
    • Tail Lash damage reduced 50%.
  • Omnotron Council
    • Barrier absorb amount increased by 100%.
    • Increased the cooldown on Power Conversion (Converted Power chance).
    • Health, Melee damage, Electrical Discharge damage, Lightning Conductor damage, Health of Poison Bomb, Incineration Security Measure damage, Arcane Annihilator damage, has all been reduced by 20%.
    • Flamethrower damage has been reduced by 40%.
    • Static Shock caused by Unstable Shield damage and Poison Bomb damage has been decreased by 50%.

Throne of the Four Winds
  • Al’Akir
    • Acid Rain now stacks every 20s (up from 15s.)
    • Electrocute now pulses every 1s (up from 0.5s.)
    • Feedback duration increased to 30s (from 20s.)
    • Health, damage, and Wind Burst damage have all been reduced 20%.
    • Lightning and Lightning Rod recast time has been increased.
    • Lightning Strike friendly chain damage has been halved.
    • Will no longer use Static Shock on normal difficulty in phase 1 or phase 2.
  • Conclave of the Four Winds
    • Gathering Strength cast time has been increased
    • Ice Patch slow is now 5% per stack, up to 10 stacks (down from 10% per stack, up to 30 stacks), damage reduced by 20%.
    • Rohash, Anshal, Nezir melee, Ravenous Creeper health/damage, Ravenous Creeper toxic spores damage, Hurricane damage, Sleet Storm damage , Permafrost damage , Slicing Gale, and Wind Blast damage have all been reduced by 20%.
    • Wind Chill damage decreased by 20%and now increases damage taken by 5% per stack.

Classes: General
  • Dodge: Death Knights, paladins, and warriors no longer receive any bonus to their chance to dodge from Agility. Their base chance to dodge is now a fixed 5%.
  • Parry: Death Knights, paladins, and warriors now receive 27% of their Strength bonuses as parry rating, up from 25%. This conversion still only applies to Strength above and beyond their base Strength.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Pyroblast: The version of this spell cast when Hot Streak is not active did slightly less damage than the Hot Streak version. Its damage has been increased so that both versions of Pyroblast now do the same amount of damage.
  • Spellsteal mana cost has been increased 100%.

Fire
  • Impact: When Living Bomb is spread via this talent, it will only be spread to two additional targets. The net effect is that if the Mage’s most recent Living Bomb target is the same as their Impact target, that target will no longer lose the Living Bomb effect. If Living Bomb is active on multiple targets when the Impact effect is cast, Living Bomb will remain active on the most recent Living Bomb target, and will be added to two other nearby targets.

Frost
  • Deep Freeze and Ring of Frost will now cause diminishing returns for each other.
  • Ring of Frost now has a 1.5-second cast time.
  • Spellsteal now has a 6-second cooldown.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Seal of Righteousness – now can be proc’d by any melee ability, not just single target melee abilities. This adds Hammer of the Righteous (the physical component) and Divine Storm to the list of abilities that can proc it. In addition, Seal of Righteousness procs can now crit.

Holy
  • Walk in the Light now improves Word of Glory healing by 30% in addition to its current effects.

Protection
  • Guardian of Ancient Kings now uses the ‘Assist’ pet stance functionality.

Retribution
  • Seals of Command: This talent now makes Seal of Righteousness hit an unlimited number of melee targets, instead of only 2 additional targets.

Glyphs
  • Glyph of Seal of Truth: The expertise bonus granted by this glyph now also works when Seal of Righteousness is active.

Priest (Forums / Talent Calculator / Skills/Talents)
  • Shadowfiend now uses the ‘Assist’ pet stance functionality.

Shadow
  • Sin and Punishment’s Vampiric Touch backlash Fear effect no longer has diminishing returns.

Items
Tier 11 Set Bonuses
  • Restoration druid Tier 11 2-Piece: This set bonus has been redesigned to work with the new Restoration druid mastery. Druids with this bonus now receive the bonus to Spirit while the Harmony mastery bonus to periodic healing is active.

Tier 12 Set Bonuses
  • Hunter 4P: The effect which makes Shots cost no focus now also makes Kill Command cost no focus.
  • Mage 2P: This set bonus can now also be triggered by Frostfire Bolt.
  • Mage 4P: The portion of this bonus referring to Arcane Missiles have been removed. Instead, the set bonus now makes Arcane Power reduce the cost of Mage spells by 10% instead of increasing their cost.

PvP
Arenas
  • The Ring of Valor has been added to the Arena rotation once again.
This article was originally published in forum thread: Patch 4.2 PTR Notes Update - May 24th started by Boubouille View original post
Comments 674 Comments
  1. Ausr's Avatar
    Quote Originally Posted by k1037 View Post
    When most of the old school, high-skill players left and the outspoken minority among those remaining were wannabe elitists.

    Ever check out the Armory on the folks whining about the game being "too easy" on the official forums? 99% of them didn't complete ICC on normal until the buff hit 30%, they never did Ulduar, they never managed to down much of anything. So they whine about WotLK being "too easy" and about any nerf in Cata, yet they haven't completed hard content in either expac. It's a really, really odd phenomenon.
    I know. I used to like reading MMOChampion posts. Then Cata hit and it went to hell. It almost makes you want to have GW2 or SWTOR to take these people away. I'd love a smaller WoW again.
  1. Resentful's Avatar
    That is A LOT of nerfs good god

    TO THE GROUND!
  1. Carefacecannon's Avatar
    Who cares if they nerf BWD, TotFW, and BoT. It's old content.

    I'll be spending my time in Firelands
  1. mmoc3a217ad312's Avatar
    Quote Originally Posted by Shakadam View Post
    Basically those 2 options are true yes. WoW was still gaining subscribers in WotLK btw. During Vanilla and TBC the game was new, it was exciting, it was by far the best game in the genre on the market, there was stuff to explore.

    However, this game is old now, very old in computer terms. It doesn't really matter what Blizzard does anymore because they're only going to lose subscribers no matter what. Many people have been playing for years, there isn't anything Blizzard can do with the current game that would be anything else than a slight facelift for a short time, everything has been done before and people have seen it all. The only way I see to still keep people playing and moderately interesting is to offer as much content available as possible so that it never gets REALLY boring, just _slightly_ boring but not enough for people to stop and move on to something else.

    Blizzard is well aware of this, they'd have to be retarded to not see that the game is past its prime, thus the best way to keep subscribers is to offer as much content as possible to as many paying subscribers as possible. The casual model works best with that because, lets face it, the number of casuals who play now and then vastly outnumber the "hardcore raiders" in the playerbase. Blizzard is a company and wants to make profit like every other company in the world, they WILL do everything they can to keep as many people as possible as paying subscribers, anything else would be simply stupid from a business perspective, and I'm quite surprised that some people actually think that Blizzard will cater to what THEY think and what THEY want, instead of catering to the silent minority who are still paying the same amount. The world doesn't work like that.
    I am aware of that, and frankly I'd be just a bit upset with those nerfs, since it's nothing new. There have been many, many nerfs.
    But I'm almost sure I'll quit WoW just because this new "premium feature". Really sad Blizz tries to squeeze out some more money like that. And end on this topic, don't want to derail
  1. FireBorne's Avatar
    Quote Originally Posted by Germish View Post
    I really hope this doesn't mean that t12 content will be easier than t11 was at launch.
    I like how people called t11 hard when it was just not balanced, hard=/=unbalanced.
  1. isadorr's Avatar
    Quote Originally Posted by Duster505 View Post
    Nerfing old raid tiers will not get casuals back in middle of expansion. The overall content needs to be balanced at the start and give resonable progression for causal players. Thats not happening in Cata - In fact most casual have been going through hell from day one when even Heroic 5 mans were overtuned by miles for pugs at start.

    BLizzard needs to find a resonable way to balance raids and 5 mans. Atm they are not and these nerfs are just a 100% proof that the content was overtuned by miles in the first place to drag the content along.
    You have to be kidding right? It isnt the raids its the baddies and casuals. I remember downing Magmaw with blues and some crafted with a rep epic, ya its called mechanics, learn them and the raids arent hard.They werent overtuned they are opening up Icc again aka nerfed cata for the baddies and casuals so they qill quit crying bout how hard the content is. You realize that most servers are pugging at least 10-11/12.
  1. Entropic's Avatar
    I'm not surprised by these nerfs really. Do you really think the majority of people will still be doing T11 content when 4.2 Firelands hits? The purpose of this was to enable people to get geared up faster to experience Firelands.
  1. chocho's Avatar
    ohh i just cant say i dont mind about the changes and content but WOAAAAAAHHH TO THE GROUND BABY! i feel bad for bosses , they really got the bat this time.
  1. Shadowdoom's Avatar
    Quote Originally Posted by McNeil View Post
    When I saw all those nerfes I was like.... wow....

    I've never done a Cata raid yet, its just too boring and time consuming, but if the bosses are now very easy and cleared within an hour, I may consider visiting some raids.

    But still... where did the people go who made TBC? What was wrong with TBC? Seriously? Cata raiding is nothing compared to TBC raiding...
    You should have done Cata raid at its beginning, without any nerfs, you'll see the differrence in terms of difficulty. This is just the first tier, and some world top guild already said that this is the hardest tier ever.

    and Gharld

    This overall really is a good thing people. The hardcores have already cleared all / a majority of the content. The casual raiders have atleast did their 12/12. Come 4.2, both of these groups will be headed to Firelands and quite frankly after a month or so I wouldnt be suprised if nobody touched BWD/BoT from either of these group's main raiding teams ever again aside from going for lulachieves in the future. So that leaves us with the flat out bad casual raiders, and alts being geared up to do current, aka Firelands, content. As T11 gear will already be available from JP's at that point, is making the same lvl raids available to all at that point really such a horrible thing?
    What about the titles, ach, drake ? These are the prestige and valuable feeling that players got from accomplishing them in the proper time, state of difficulty. Atleast Blizz should remove them like they did in Naxx. But I guess they wont.

    And from what I can tell after tested the ptr Firelands bosses, they are tuned for 359, not for 372. So they better tune those bosses up, may be for 372 not 359 ?, or this might not end up so well for hardcore players.
  1. The Master's Avatar
    Repeat after me: It is just a game.

  1. Syce's Avatar
    why is everyone raging? whats the big deal? its OLD Content and from the sounds of it, most of you have cleared it already waiting for the next tier to come out. so it does NOTHING to you. it just helps players that might not be as experienced or as pro as you the ability to see the content.
  1. chocho's Avatar
    You have to be kidding right? It isnt the raids its the baddies and casuals. I remember downing Magmaw with blues and some crafted with a rep epic, ya its called mechanics, learn them and the raids arent hard.They werent overtuned they are opening up Icc again aka nerfed cata for the baddies and casuals so they qill quit crying bout how hard the content is. You realize that most servers are pugging at least 10-11/12.
    well when u educated a dog in a bad way its hard for that dog to learn complicated things right off the bat.
    the content is not hard, however is overtuned as to be first tier of cata its true. you are supposed to learn how to walk instead of running first.
    i would expect greater difficulty at the second tier, but now they have to make it easier so we get back the rhythm how is supposed to be, not backwards. but ohh well nothing we can do i guess.
  1. Eylia's Avatar
    You dont understand whats important here people. Screw the raid nerfs, screw the mainstream mage QQ, screw tier 12 4 set bonus.

    WE GOT RING OF VALOR BACK <3<3<3<3<3<3<3
  1. Kaneiac's Avatar
    Quote Originally Posted by kiurys View Post
    People are saying that this nerf is only to Normal, and not Heroic. Lets see:

    In the first sentence on BOT it says:

    "The damage modifier on Normal has been reduced for Arion, Elementium Monstrosity, Feludius, Ignacius, and Terrastra"

    In this very sentence they specifically mention the change was for Normal only. In the rest of the nerfs no mention was made. This logically implies that the rest of the nerfs were to both Normal and Heroic if you take it all literally.
    Herp derp, doing research is hard:

    Originally Posted by Blizzard Entertainment
    With the upcoming content patch, 10- and 25-person Normal mode raid encounters will be receiving a comprehensive set of tuning adjustments to decrease their difficulty.

    These changes will allow players, groups, and guilds who have yet to experience the content in Blackwing Descent, Bastion of Twilight, and Throne of the the Four Winds an opportunity to do so.

    With the addition of a new tier of armor and weapons, we want to make the previous tier more accessible in ways other than just a shift of currency type, so we are making item level 359 gear purchasable for Justice points in the upcoming content patch.

    Read the updated patch notes here http://us.battle.net/wow/en/blog/2723732#dungeons to see the current list of changes. Please note that all adjustments are subject to change based on the current 4.2 testing on the PTR.
    This is why assumptions make everyone look silly.
  1. Exeris's Avatar
    Quote Originally Posted by Entropic View Post
    I'm not surprised by these nerfs really. Do you really think the majority of people will still be doing T11 content when 4.2 Firelands hits? The purpose of this was to enable people to get geared up faster to experience Firelands.
    Saw a blue post saying they like to see raid getting pugged, when talking about normal raid difficulty around january, and this will obviously help.

    (don't ask me to find that blue post, I don't know where to start)
  1. Gharld's Avatar
    Quote Originally Posted by dzwiedz View Post
    I am aware of that, and frankly I'd be just a bit upset with those nerfs, since it's nothing new. There have been many, many nerfs.
    But I'm almost sure I'll quit WoW just because this new "premium feature". Really sad Blizz tries to squeeze out some more money like that. And end on this topic, don't want to derail
    So...you stay through the nerfs and then quit to spite Blizzard over a feature that wont effect you what so ever...okay bye!
  1. chocho's Avatar
    And from what I can tell after tested the ptr Firelands bosses, they are tuned for 359, not for 372. So they better tune those bosses up, may be for 372 not 359 ?, or this might not end up so well for hardcore players.
    if this is the case, then blizzard is giving themselves a death sentence. why ? i figure they havent released new content because they re waiting for more players to keep up with content, but if they put a huge wall, only a few will climb it up and pass, while the majority will stay stuck there.
    this is why they dont want it but they keep doing it @.@
  1. jcf190's Avatar
    Quote Originally Posted by Lilija View Post
    I am disappointed. Finally, they've made a content that requires thinking and proper team work (nothing more than that tbh) and they plan to nerf it And I was so impressed with how Cata was.
    What exactly are you complaining about? If you're a "hardcore raider" the competitive raiding is moving to Firelands, so these changes don't concern you. If you're a "casual", you'll have an easier time seeing content that was previously inaccessible to you. There's no downside to these changes and they aren't "catering" to anyone.
  1. Kaneiac's Avatar
    Quote Originally Posted by jcf190 View Post
    What exactly are you complaining about? If you're a "hardcore raider" the competitive raiding is moving to Firelands, so these changes don't concern you. If you're a "casual", you'll have an easier time seeing content that was previously inaccessible to you. There's no downside to these changes and they aren't "catering" to anyone.
    Exactly.

    If you were a hardcore raider, you cleared 12/12 MONTHS AGO, and if you haven't done so yet, I'm sorry, but you're not good enough and you NEED these nerfs.

    I don't see where the issue lies.
  1. tusker's Avatar
    The fact that they have to make the normal modes even easier just shows the "skill level" many WoW players have, which is actually quite pathetic. It has nothing to do with hardcore/casual.

    However, this nerf has almost nothing to do with people who are decent or better. It'll help less-skilled players and alts get to experience it. So what.

Site Navigation