Patch 4.2 PTR Notes Update - May 24th
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons & Raids
Bastion of Twilight
  • The damage modifier on Normal has been reduced for Arion, Elementium Monstrosity, Feludius, Ignacius, and Terrastra.
  • Removed one of each type of Bound elemental from the Ascendant Council chamber.
  • Arion
    • Chain Lightning damage has been reduced.
  • Cho’gall
    • Health, melee damage, Health of Corrupting Adherent, Depravity damage, Corrupting Crash damage, Flaming Destruction damage, and Unleashed Shadows damage has all been reduced by 20%.
    • Corrupting Crash and Depravity
    • Halved the amount of Corruption they give to 5 from 10.
    • Corrupted Bite effect caused by Blood of the Old God reduced.
    • Damage Taken from Corruption of the Old God per Corrupted Blood has been reduced from 3% per stack to 2% per stack.
    • Debilitating Beam damage has been reduced by 20% to 6,400.
    • The duration of Twisted Devotion has been reduced by 25%.
  • Dragon Siblings
    • Health, melee damage, Twilight Meteorite damage, Devouring Flames, Blackout damage, Unstable Twilight damage, Twilight Zone damage, Twilight Blast damage, Fabulous Flames damage, has all been reduced by 20%.
  • Elementium Monstrosity
    • Electrical Instability damage has been reduced.
  • Feludius
    • Damage due to being Frozen while Waterlogged has been reduced.
  • Halfus
    • Health, melee damage, Fireball/Fireball Barrage damage, Furious Roar damage, Scorching Breath damage, Shadow Nova damage, has all been reduced by 20%.
    • Nether Scion, Slate Dragon, Storm Rider, Time Warden, and Orphaned Emerald Whelp health has been reduced by 20%.
    • Shadow Nova base cast time has been increased.
  • Ignacious
    • Rising Flames now increases damage by 3% per stack, down from 5%.
  • Terrastra
    • Harden Skin now increases Physical damage dealt by 20% (down from 100%.)

Blackwing Descent
  • Atramedes
    • Health, melee damage, modulation damage, Roaring Flame Breath damage, and Searing Flame damage has all been reduced by 20%.
    • Modulation no longer causes Sound in normal difficulty.
    • Sound given by Sonar Pulse has been reduced to 3 (from 5.)
  • Chimaeron
    • Health reduced by 20% and melee damage reduced by 10%.
    • Chimaeron will now only cast two caustic slimes per 30 second cycle, at second 17 and second 23.
  • Drakeadon Mongrel
    • Time Lapse no longer stuns.
    • Frost Burn silence is now 3 seconds
  • Dwarven Kings
    • Whirlwind no longer drops threat.
    • Execution sentence now deals damage only.
    • Shield of Light absorption now reduced.
  • Magmaw
    • Damage and hit points reduced by 20%.
    • Lava Parasites have been diminished
    • Lava Spew damage, Magma Spit damage, Massive Crash damage, and Infectious Vomit damage have all been been reduced.
    • Mangled Lifeless no longer instantly kills, and damage has been reduced.
    • Parasitic Infection has been decreased.
  • Maloriak
    • Health, damage, Aberation health/damage, Arcane Storm damage, Prime Subject damage, Flash Freeze/Shatter damage, and Scorching Blast damage has all been decreased by 20%.
    • Aberration stacking damage buff decreased.
    • Prime Subjects no longer fixate, and are no longer immune to taunt.
  • Nefarian
    • Animated Bone Warriors take 33 seconds to fall over, (down from 50.)
    • Blast Nova cast time increased.
    • Chromatic Prototype Health reduced 20%.
    • Electrocute damage reduced 30%.
    • Fewer Animated Bone warriors spawn.
    • Magma Stacking debuff effect reduced 75%.
    • Nefarian health and melee damage reduced by 20%.
    • Nefarian's Shadowblaze cast frequency cannot increase beyond 1 per 15 sec.
    • Onyxia health and melee damage reduced by 20%.
    • Shadowflame Barrage damage reduced 20%.
    • Tail Lash damage reduced 50%.
  • Omnotron Council
    • Barrier absorb amount increased by 100%.
    • Increased the cooldown on Power Conversion (Converted Power chance).
    • Health, Melee damage, Electrical Discharge damage, Lightning Conductor damage, Health of Poison Bomb, Incineration Security Measure damage, Arcane Annihilator damage, has all been reduced by 20%.
    • Flamethrower damage has been reduced by 40%.
    • Static Shock caused by Unstable Shield damage and Poison Bomb damage has been decreased by 50%.

Throne of the Four Winds
  • Al’Akir
    • Acid Rain now stacks every 20s (up from 15s.)
    • Electrocute now pulses every 1s (up from 0.5s.)
    • Feedback duration increased to 30s (from 20s.)
    • Health, damage, and Wind Burst damage have all been reduced 20%.
    • Lightning and Lightning Rod recast time has been increased.
    • Lightning Strike friendly chain damage has been halved.
    • Will no longer use Static Shock on normal difficulty in phase 1 or phase 2.
  • Conclave of the Four Winds
    • Gathering Strength cast time has been increased
    • Ice Patch slow is now 5% per stack, up to 10 stacks (down from 10% per stack, up to 30 stacks), damage reduced by 20%.
    • Rohash, Anshal, Nezir melee, Ravenous Creeper health/damage, Ravenous Creeper toxic spores damage, Hurricane damage, Sleet Storm damage , Permafrost damage , Slicing Gale, and Wind Blast damage have all been reduced by 20%.
    • Wind Chill damage decreased by 20%and now increases damage taken by 5% per stack.

Classes: General
  • Dodge: Death Knights, paladins, and warriors no longer receive any bonus to their chance to dodge from Agility. Their base chance to dodge is now a fixed 5%.
  • Parry: Death Knights, paladins, and warriors now receive 27% of their Strength bonuses as parry rating, up from 25%. This conversion still only applies to Strength above and beyond their base Strength.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Pyroblast: The version of this spell cast when Hot Streak is not active did slightly less damage than the Hot Streak version. Its damage has been increased so that both versions of Pyroblast now do the same amount of damage.
  • Spellsteal mana cost has been increased 100%.

Fire
  • Impact: When Living Bomb is spread via this talent, it will only be spread to two additional targets. The net effect is that if the Mage’s most recent Living Bomb target is the same as their Impact target, that target will no longer lose the Living Bomb effect. If Living Bomb is active on multiple targets when the Impact effect is cast, Living Bomb will remain active on the most recent Living Bomb target, and will be added to two other nearby targets.

Frost
  • Deep Freeze and Ring of Frost will now cause diminishing returns for each other.
  • Ring of Frost now has a 1.5-second cast time.
  • Spellsteal now has a 6-second cooldown.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Seal of Righteousness – now can be proc’d by any melee ability, not just single target melee abilities. This adds Hammer of the Righteous (the physical component) and Divine Storm to the list of abilities that can proc it. In addition, Seal of Righteousness procs can now crit.

Holy
  • Walk in the Light now improves Word of Glory healing by 30% in addition to its current effects.

Protection
  • Guardian of Ancient Kings now uses the ‘Assist’ pet stance functionality.

Retribution
  • Seals of Command: This talent now makes Seal of Righteousness hit an unlimited number of melee targets, instead of only 2 additional targets.

Glyphs
  • Glyph of Seal of Truth: The expertise bonus granted by this glyph now also works when Seal of Righteousness is active.

Priest (Forums / Talent Calculator / Skills/Talents)
  • Shadowfiend now uses the ‘Assist’ pet stance functionality.

Shadow
  • Sin and Punishment’s Vampiric Touch backlash Fear effect no longer has diminishing returns.

Items
Tier 11 Set Bonuses
  • Restoration druid Tier 11 2-Piece: This set bonus has been redesigned to work with the new Restoration druid mastery. Druids with this bonus now receive the bonus to Spirit while the Harmony mastery bonus to periodic healing is active.

Tier 12 Set Bonuses
  • Hunter 4P: The effect which makes Shots cost no focus now also makes Kill Command cost no focus.
  • Mage 2P: This set bonus can now also be triggered by Frostfire Bolt.
  • Mage 4P: The portion of this bonus referring to Arcane Missiles have been removed. Instead, the set bonus now makes Arcane Power reduce the cost of Mage spells by 10% instead of increasing their cost.

PvP
Arenas
  • The Ring of Valor has been added to the Arena rotation once again.
This article was originally published in forum thread: Patch 4.2 PTR Notes Update - May 24th started by Boubouille View original post
Comments 674 Comments
  1. mmoc32eab9d49f's Avatar
    i cold care less if it`s nerfed or stays the same i cleared it and to be honest after 6 months of it i`m quite bored of it, but for the new players is good they get a chance to see the content with out having to spend god know how meany hours farming heroic dungeons just to be able to down 6 months old content.
    As long as Fire Lands is a good raid i cold care less what happens to this 3 raids.
    As long as you play wow as a game not as a job you can never get bored of it.
  1. Theronus's Avatar
    Should've been 30 or 40% nerfs. Hard content bores easily.
  1. Veldryn's Avatar
    Nub Patch
  1. Envojus's Avatar
    Honestly, I am quitting WoW.... Again. Cataclysm was very short lived for me. I can't see why Blizzard is continuing their Wotlk raid design. I prefer the tbc design, when there were multiple raids per tier and whenever a new tier is released, the older tier didn't obsolete. You had to progress through every step of content, gearing up on the way. Now, you just gear up in Heroics and step into the latest raiding content while ignoring the older tier. And honestly, 7 bosses? It won't be long till everyone clears the raid and just afk till the next content patch since Heroics aren't attractive.



    BG Blizzard, at least your investors are pleased with the ever-increasing profits.
  1. mmocc7ae5c5557's Avatar
    I'm not going to read all 500+ comments at work so if this has already been said, sorry.

    I think this is how they plan to work the game and imo is the best way to go about it. The 1st 4-5 months of content is the hard and sometimes overtuned raid period aimed at hardcore guilds and for any other guild that wants to rise to the challenge, after the hardcores and progression guilds have had their time in the spotlight, the nerfbat swings and allows less skilled guilds to get to the end of the content

    Although I wasn't expecting nerfs as big as the 30% reduction to Nefarian's electrocute and 20% reduction in Al'akir's health.
  1. mmoc8b7c9ef153's Avatar
    Why all this hate? Those nerfs are coming with 4.2 and not now!!!!! Who cares about old content when nobody will go back there again once 4.2 goes live but pugs.
  1. mmoc0f8c35b022's Avatar
    Quote Originally Posted by ALCH3MIST View Post
    Sinestra seems to be untouched or am I overreading?
    Sinestra is only heroic mode,so yea she is untouched. Normal mode is nerfed,so all the unskilled players and green geared alts can get gears. But heroics are the same,same hp pool,same dmg and such, so those were hoping getting 13/13 really easy,ain't gonna happen.Glory will still be a nice achievment. but this will only make heroics harder,becouse ppl will faceroll into normals and once they try heroics they will be shocked. well good luck for upcoming old content raiders. good for me,I will have 5/5 T11 on my alts...
  1. Gemazarus's Avatar
    Yeah? What is the problem letting the less skilled have a bit of fun? Worried they'll get your precious Defender Title?

    Even so, by the time they have it, you'll have 4.2's title.

    4.1 was too hard for many people. Let them play too. Its only normal modes, and it is only when 4.2 hits. These are not hotfixes. Honestly, by the time 4.2 hits, I'll be glad to see the arse end of BWD, BoT and TOFW.
  1. mmocb9f734426d's Avatar
    I'm a bit split here. They're reducing the 359's to JP purchasable items. This is good, as it allows people who have yet to clear that content by 4.2 to get the gear to be fully geared to clear it (at which point wipes will be pure player skill problems rather than "My gear couldn't keep me up" excuses).

    However, to then also nerf the fights by what appears to be a good 20% across the board... What is this going to do to the player base? Simple, those who progress through the now-nerfed content will go from nerfed heroic modes into slightly overtuned firelands raids. They'll then be less likely to actually clear that content as the difference in damage will be enough to cause issues.

    Blizzard, do one or the other. Nerf the fights by 20% & reduce the VP cost of 359 gear (say make it 1/4th the cost?) or make 359's JP purchasable and leave the content un-nerfed. Or, if you want to be really daring, nerf the normal modes and then leave the heroics un-nerfed. This'll allow players to actually be challenged in a correct rampup to Firelands...
  1. mmoc70c145fdaf's Avatar
    The people complaining obviously started playing in wotlk because I remember two big patches with lots of nerfs to "old" content in bc.
  1. mmoc4c1a6b0a97's Avatar
    Quote Originally Posted by Tenedon View Post
    i cold care less if it`s nerfed or stays the same i cleared it and to be honest after 6 months of it i`m quite bored of it, but for the new players is good they get a chance to see the content with out having to spend god know how meany hours farming heroic dungeons just to be able to down 6 months old content.
    As long as Fire Lands is a good raid i cold care less what happens to this 3 raids.
    As long as you play wow as a game not as a job you can never get bored of it.
    I so agree with this^^
    This is a game that caters to ALL walks of life not just the elitists, I for one am a father of 8 and play this for fun and to relax, my guild is 9/12 and almost clearing the rest, most of us play as friends and a team, some find it harder than others to dedicate 168 hours a week of their lives to hammer content in 3 weeks of release just so they can get a girl guide badge to say " hey look at me I am better than you and you all suck", this is the sort of person that would bully you in school and take your lunch money. This is a game that is made for everyone to enjoy so all you elitists cry babies out there stop whining and move on blizz is releasing more raids for you to hammer thru and be bored with within 3 weeks so you can then have something else to moan about soon enough.

    This is my first post ever as I have sat here for years and reading these pages make me laugh, ITS A GAME guys its suppose to be fun NOT a job, if its your job then I hope you are being paid to play.
    If it is not your Job shut up!!
  1. Xiaz89's Avatar
    wait, this is only normal mode right?
  1. Toffie's Avatar
    Quote Originally Posted by Xiaz89 View Post
    wait, this is only normal mode right?
    yeah . 10 cha
  1. Bloodfire's Avatar
    +1 To last post...
    Most of us are working or studying hard, so we don't have enough time to play WoW. Besides, sometimes we have to sit and wait for a place in a raid, when there are most of those, who are already geared up 359+, and I don't see the point why everyone else have to suffer of those "OOH, LOOK AT ME, ZOMG 22 - 23K DPS, You're a dumb *******, go change your rotation, profession" or else.
    Stop turning WoW into a damn military, firstly it's a game and not a work.
    But If you like being such, that I am sorry for you, because you lost your life.
  1. Toffie's Avatar
    Quote Originally Posted by Kittyashley View Post
    I'm a bit split here. They're reducing the 359's to JP purchasable items. This is good, as it allows people who have yet to clear that content by 4.2 to get the gear to be fully geared to clear it (at which point wipes will be pure player skill problems rather than "My gear couldn't keep me up" excuses).

    However, to then also nerf the fights by what appears to be a good 20% across the board... What is this going to do to the player base? Simple, those who progress through the now-nerfed content will go from nerfed heroic modes into slightly overtuned firelands raids. They'll then be less likely to actually clear that content as the difference in damage will be enough to cause issues.

    Blizzard, do one or the other. Nerf the fights by 20% & reduce the VP cost of 359 gear (say make it 1/4th the cost?) or make 359's JP purchasable and leave the content un-nerfed. Or, if you want to be really daring, nerf the normal modes and then leave the heroics un-nerfed. This'll allow players to actually be challenged in a correct rampup to Firelands...
    Heroics aren't nerfed.
  1. mmoc7116eda3f9's Avatar
    Quote Originally Posted by Toffie View Post
    You are probaly the dumbest person out of all these dumb post. People quitting because of the easiness? I wanna bash my own skull and possibly cut myself from you so stupid post.

    Heroic Blackwing Descent
    H: Magmaw: 7756 (13.22%)
    H: Omnotron Defense System: 3045 (5.19%)
    H: Maloriak: 7936 (13.53%)
    H: Atramedes: 9573 (16.32%)
    H: Chimaeron: 10523 (17.94%)
    H: Nefarian: 1339 (2.28%)
    Heroic The Bastion of Twilight
    H: Halfus Wyrmbreaker: 16572 (28.25%)
    H: Valiona and Theralion: 4236 (7.22%)
    H: Ascendant Council: 526 (0.90%)
    H: Cho'gall: 1032 (1.76%)
    H: Sinestra: 530 (0.90%)
    Heroic Throne of the Four Winds
    H: Conclave of Wind: 2823 (4.81%)
    H: Al'Akir: 1012 (1.73%)
    This says it all. The amount QQ from the whiners is ridiculous, just look at the numbers and tell me how on earth you can complain about this game being too easy when most likely none of you have even done the H-modes.

    The endgame content (normal-mode) is made to been seen by as many as possible, first by the hardcores and later on by the casuals what's wrong with that game-design? You (read: casual elitist jerks) will still have your Fireland raids coming in 4.2 to fail at, whether it be normal or hc-mode.

    Now go whine about something else... mmmkey!
  1. mmocb9f734426d's Avatar
    Quote Originally Posted by Toffie View Post
    Heroics aren't nerfed.
    Colour me surprised. Then I have no real issue with the change. (Btw, any idea what the colour of surprise is?)
  1. mmoc1325507f8a's Avatar
    OMG, where's the nerf to Algaloth?!
  1. Nocturnes's Avatar
    Am i the only one thinking that saying -600k users is expressed very light? There is more going on imo. I'm getting 1% each time decreased is mentioned in that post and i'm almost rich.
  1. mmoc30d0ca58bc's Avatar
    C´mon this nerfs are ridiculos i want to kill bosses not training dummies.

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