Patch 4.2 PTR Notes Update - May 24th
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons & Raids
Bastion of Twilight
  • The damage modifier on Normal has been reduced for Arion, Elementium Monstrosity, Feludius, Ignacius, and Terrastra.
  • Removed one of each type of Bound elemental from the Ascendant Council chamber.
  • Arion
    • Chain Lightning damage has been reduced.
  • Cho’gall
    • Health, melee damage, Health of Corrupting Adherent, Depravity damage, Corrupting Crash damage, Flaming Destruction damage, and Unleashed Shadows damage has all been reduced by 20%.
    • Corrupting Crash and Depravity
    • Halved the amount of Corruption they give to 5 from 10.
    • Corrupted Bite effect caused by Blood of the Old God reduced.
    • Damage Taken from Corruption of the Old God per Corrupted Blood has been reduced from 3% per stack to 2% per stack.
    • Debilitating Beam damage has been reduced by 20% to 6,400.
    • The duration of Twisted Devotion has been reduced by 25%.
  • Dragon Siblings
    • Health, melee damage, Twilight Meteorite damage, Devouring Flames, Blackout damage, Unstable Twilight damage, Twilight Zone damage, Twilight Blast damage, Fabulous Flames damage, has all been reduced by 20%.
  • Elementium Monstrosity
    • Electrical Instability damage has been reduced.
  • Feludius
    • Damage due to being Frozen while Waterlogged has been reduced.
  • Halfus
    • Health, melee damage, Fireball/Fireball Barrage damage, Furious Roar damage, Scorching Breath damage, Shadow Nova damage, has all been reduced by 20%.
    • Nether Scion, Slate Dragon, Storm Rider, Time Warden, and Orphaned Emerald Whelp health has been reduced by 20%.
    • Shadow Nova base cast time has been increased.
  • Ignacious
    • Rising Flames now increases damage by 3% per stack, down from 5%.
  • Terrastra
    • Harden Skin now increases Physical damage dealt by 20% (down from 100%.)

Blackwing Descent
  • Atramedes
    • Health, melee damage, modulation damage, Roaring Flame Breath damage, and Searing Flame damage has all been reduced by 20%.
    • Modulation no longer causes Sound in normal difficulty.
    • Sound given by Sonar Pulse has been reduced to 3 (from 5.)
  • Chimaeron
    • Health reduced by 20% and melee damage reduced by 10%.
    • Chimaeron will now only cast two caustic slimes per 30 second cycle, at second 17 and second 23.
  • Drakeadon Mongrel
    • Time Lapse no longer stuns.
    • Frost Burn silence is now 3 seconds
  • Dwarven Kings
    • Whirlwind no longer drops threat.
    • Execution sentence now deals damage only.
    • Shield of Light absorption now reduced.
  • Magmaw
    • Damage and hit points reduced by 20%.
    • Lava Parasites have been diminished
    • Lava Spew damage, Magma Spit damage, Massive Crash damage, and Infectious Vomit damage have all been been reduced.
    • Mangled Lifeless no longer instantly kills, and damage has been reduced.
    • Parasitic Infection has been decreased.
  • Maloriak
    • Health, damage, Aberation health/damage, Arcane Storm damage, Prime Subject damage, Flash Freeze/Shatter damage, and Scorching Blast damage has all been decreased by 20%.
    • Aberration stacking damage buff decreased.
    • Prime Subjects no longer fixate, and are no longer immune to taunt.
  • Nefarian
    • Animated Bone Warriors take 33 seconds to fall over, (down from 50.)
    • Blast Nova cast time increased.
    • Chromatic Prototype Health reduced 20%.
    • Electrocute damage reduced 30%.
    • Fewer Animated Bone warriors spawn.
    • Magma Stacking debuff effect reduced 75%.
    • Nefarian health and melee damage reduced by 20%.
    • Nefarian's Shadowblaze cast frequency cannot increase beyond 1 per 15 sec.
    • Onyxia health and melee damage reduced by 20%.
    • Shadowflame Barrage damage reduced 20%.
    • Tail Lash damage reduced 50%.
  • Omnotron Council
    • Barrier absorb amount increased by 100%.
    • Increased the cooldown on Power Conversion (Converted Power chance).
    • Health, Melee damage, Electrical Discharge damage, Lightning Conductor damage, Health of Poison Bomb, Incineration Security Measure damage, Arcane Annihilator damage, has all been reduced by 20%.
    • Flamethrower damage has been reduced by 40%.
    • Static Shock caused by Unstable Shield damage and Poison Bomb damage has been decreased by 50%.

Throne of the Four Winds
  • Al’Akir
    • Acid Rain now stacks every 20s (up from 15s.)
    • Electrocute now pulses every 1s (up from 0.5s.)
    • Feedback duration increased to 30s (from 20s.)
    • Health, damage, and Wind Burst damage have all been reduced 20%.
    • Lightning and Lightning Rod recast time has been increased.
    • Lightning Strike friendly chain damage has been halved.
    • Will no longer use Static Shock on normal difficulty in phase 1 or phase 2.
  • Conclave of the Four Winds
    • Gathering Strength cast time has been increased
    • Ice Patch slow is now 5% per stack, up to 10 stacks (down from 10% per stack, up to 30 stacks), damage reduced by 20%.
    • Rohash, Anshal, Nezir melee, Ravenous Creeper health/damage, Ravenous Creeper toxic spores damage, Hurricane damage, Sleet Storm damage , Permafrost damage , Slicing Gale, and Wind Blast damage have all been reduced by 20%.
    • Wind Chill damage decreased by 20%and now increases damage taken by 5% per stack.

Classes: General
  • Dodge: Death Knights, paladins, and warriors no longer receive any bonus to their chance to dodge from Agility. Their base chance to dodge is now a fixed 5%.
  • Parry: Death Knights, paladins, and warriors now receive 27% of their Strength bonuses as parry rating, up from 25%. This conversion still only applies to Strength above and beyond their base Strength.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Pyroblast: The version of this spell cast when Hot Streak is not active did slightly less damage than the Hot Streak version. Its damage has been increased so that both versions of Pyroblast now do the same amount of damage.
  • Spellsteal mana cost has been increased 100%.

  • Impact: When Living Bomb is spread via this talent, it will only be spread to two additional targets. The net effect is that if the Mage’s most recent Living Bomb target is the same as their Impact target, that target will no longer lose the Living Bomb effect. If Living Bomb is active on multiple targets when the Impact effect is cast, Living Bomb will remain active on the most recent Living Bomb target, and will be added to two other nearby targets.

  • Deep Freeze and Ring of Frost will now cause diminishing returns for each other.
  • Ring of Frost now has a 1.5-second cast time.
  • Spellsteal now has a 6-second cooldown.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Seal of Righteousness – now can be proc’d by any melee ability, not just single target melee abilities. This adds Hammer of the Righteous (the physical component) and Divine Storm to the list of abilities that can proc it. In addition, Seal of Righteousness procs can now crit.

  • Walk in the Light now improves Word of Glory healing by 30% in addition to its current effects.

  • Guardian of Ancient Kings now uses the ‘Assist’ pet stance functionality.

  • Seals of Command: This talent now makes Seal of Righteousness hit an unlimited number of melee targets, instead of only 2 additional targets.

  • Glyph of Seal of Truth: The expertise bonus granted by this glyph now also works when Seal of Righteousness is active.

Priest (Forums / Talent Calculator / Skills/Talents)
  • Shadowfiend now uses the ‘Assist’ pet stance functionality.

  • Sin and Punishment’s Vampiric Touch backlash Fear effect no longer has diminishing returns.

Tier 11 Set Bonuses
  • Restoration druid Tier 11 2-Piece: This set bonus has been redesigned to work with the new Restoration druid mastery. Druids with this bonus now receive the bonus to Spirit while the Harmony mastery bonus to periodic healing is active.

Tier 12 Set Bonuses
  • Hunter 4P: The effect which makes Shots cost no focus now also makes Kill Command cost no focus.
  • Mage 2P: This set bonus can now also be triggered by Frostfire Bolt.
  • Mage 4P: The portion of this bonus referring to Arcane Missiles have been removed. Instead, the set bonus now makes Arcane Power reduce the cost of Mage spells by 10% instead of increasing their cost.

  • The Ring of Valor has been added to the Arena rotation once again.
This article was originally published in forum thread: Patch 4.2 PTR Notes Update - May 24th started by Boubouille View original post
Comments 677 Comments
  1. IKT's Avatar
    Quote Originally Posted by ka52a View Post
    I am in favour for nerfing the raids. For more casual players it will be still a bit of a challange but they will be able to see raiding and will be able to enjoy the game in bigger spectrum. I hope I will finish T11 Raids before 4.2. Will they nerf HC content too or is it only on normal?
    Raids nerf themselves over time naturally, as heroics and more raid content comes out casuals would slowly be able to make their way up the raiding ladder over time.

    Instead Blizzard is now handing it to them on a silver platter. Cool.

    The problem with this is that it provides a severe dis-incentive to do content when it's hard, because if we wait long enough they'll give it to us for free.
  1. ZaxGreia's Avatar
    People complained when Blizzard did this same thing in Wrath (every time...), but the numbers don't lie. Nearly doubling your subscribers on the 2nd expansion to an aging game - that's what happens when you give people what they want.

    The game's still aging, so that's why WoW's now declining a bit. It's not about ease of raiding - that's why people keep playing. It's still fun, it's still accessible, and it's going to keep being successful for a couple more years.
  1. Geekzilla's Avatar
    Quote Originally Posted by Kuja View Post
    Funny how some of the notes mention normal mode only and some do not
    That's because the notes are written by the people doing the work and copy-pasted by one person into the release notes. Different people are going to have different priorities on what should be mentioned, and the person doing the copy-pasting isn't taking the time to make the notes uniform, possibly because of an assumption that the person doing the work understands what is happening better than the person producing the summary.
  1. mikencarly's Avatar
    im still not raiding there boring solo content ftw
  1. terrih91's Avatar
    now ragewin can solo all teh bosses in teh worlds of warcraft lol. im jking but i could see it happening post patch in t12. on topic i sort of welcome this change it happens all the time. remember nax->uld transition even though naxx is srs bzniss it became a joke when ulduar came out. same thing when toc and icc its just progression. all the good raiding guilds have nothing to worry about cuz well be wiping in firelands the first few weeks learning all new stuffs while the casuals who were having a rough time with it as it stands right now. people need to climb off their high horse and let other people enjoy the game too thats what timestamps on your achievements is for so you can flex ur epeen when u see a casual posting in trade of the new stuff they got after 4.2, let them have their fun you did it when it was hard and challenging.
  1. Dameondark's Avatar
    A 20% nerf is less then the 30% buff that ICC came with. I know serveral guilds that still were having problems with some ICC heroic bosses in 346 gear. You can't outgear the last raid tier with or without the nerf because dumb is dumb no matter how you look at it. Any fight that has one shot mechanics or mechanics that rely on people being raid aware will still be challenging to people who find it challenging now. This will only allow those guilds that sit at verge of completing 12/12 to get there more easily. It will also allow for those that are good at raiding to start at a lower iLvL to start downing bosses.
  1. KCguy's Avatar
    Quote Originally Posted by ZaxGreia View Post
    People complained when Blizzard did this same thing in Wrath (every time...), but the numbers don't lie. Nearly doubling your subscribers on the 2nd expansion to an aging game - that's what happens when you give people what they want.

    The game's still aging, so that's why WoW's now declining a bit. It's not about ease of raiding - that's why people keep playing. It's still fun, it's still accessible, and it's going to keep being successful for a couple more years.
    Pretty much. People complain and whine that WoW sucks, but usually it's people that have been playing a long time and are tired of it. Being tired of the game doesn't mean it sucks, but it is true that if you don't raid there is really not much to do. For many it feels like the end of Wrath where you just sat in Dalaran, but now it's hubs like SW or Org. etc.
  1. Pruciuxtia's Avatar
    Quote Originally Posted by Captain Awesome View Post
    I don't know why I play this game any more.
    Time 2 quit, mr. Addict.
  1. TheTraveler's Avatar
    For those of you complaining about the nerfs... why do you even care? T12 will be out, fresh, new, and on the same difficulty levels, if not even more difficult than the first tier of Cata raiding. Instead of whining about content you're probably rarely going to re-visit, why not just let the more casual scene have their enjoyment. Them enjoying easier content in no way, shape, or form influences your achievements in the new content in any way. It's honestly laughable how far people will stretch and go to try to feel justified for their elitist attitudes about this. Elitsts will have their normal mode T12, and soon heroic mode T12, and casuals can enjoy a more relaxed T11 environment.

    And for those of you who are seriously about to bust a gut because the content got easier? How about instead of using epics, go and do the easier content in a bunch of BoE greens and challenge yourself in T11 content if it means that much to you to have bragging rights somehow. Or hey, do it in pvp blues! Seriously, it's not like you can't make it harder if you use your brain a bit. As for the heroic modes, the ones I can kinda see the elitists having issues with? Oh wait, they're not touching those.

    I think I also read a post where someone was upset because their alts wouldn't have a challenge. Hey, smart guy, you can, you know... go do T12 content? I hear it's not being nerfed and will be challenging.

    Okay, again, why are people on these forums crying again? Oh right, people just like to gripe to gripe. Anyways, from a bored current heroic content raider, I'd like say, I hope the casuals get to enjoy what I enjoyed of the old content, and I look forward to the challenges ahead in the Firelands. Oh, and so do my alts!
  1. Nightfury Treann's Avatar
    TYPE CTRL + F to the word finder.....and then type "reduced" and you can see the silly nerf raids easily
  1. Anuibus's Avatar
    at least they arent touching heroics. my dragonslayer title will still be unique ^.^
  1. asharia's Avatar
  1. Yagamoth's Avatar
    It's not the frist of April, is it? o_O...

    I understand that they want to make the raid more accessible for a wider range of players and the new raid should be the new difficulty. But that's some harsh changes..
  1. Crashdummy's Avatar
    This is a desperate move from Blizzard to try to convince us and the millions that already departed this game (600k were up to march, but they have the real number) to come back. This and the huge amount of mails offering free days if we return.

    But i don't want other people's leftovers, i want Blizzard to catter to me and to the millions that loved Wrath (even when elitists that haven't even downed Wrath heroic modes claim how easy wrath was) and hate this new Cata style. If they make new content accesible in normal mode and leave Heroics to those who want challenge again, then i will come back, untill that happens, i don't want other people leftover, they can put they old raids nerfs into their....
  1. ZaxGreia's Avatar
    Quote Originally Posted by Crashdummy View Post
    This is a desperate move from Blizzard....
    It's been desperate every other time too. This is not new behavior from Blizzard. In fact, it's taken them about the same amount of time to release new raid content and nerf the old raid content this time as every other time.

    The best part of this whole QQ-fest is that most of you started playing during Wrath when Blizzard turned raid nerfs into an art form. Why did you keep playing? Oh yeah - because you could raid no matter when you started. The next raid tier was never out of reach.
  1. Meera's Avatar
    Nerfing content doesn't help anyone. Bread for today, hunger for tomorrow.

    First: it kills the possibility of people to LEARN how to handle dificulty along the game. If you nerf now all content, everyone get into the next one on the same state as they were stuck on the past.

    Second: it kills the possibility to reenjoy the content as hard as it was for your main. Let me clarify, if you want to go as a tank, why you would want to do it easy way again without feeling any kind of pressure on the fight? isn't enough tasteless, is it?

    Third: Games are supposed to be challenges, not interactive movies.
  1. Ivirus's Avatar
    Walk in the Light now improves Word of Glory healing by 30% in addition to its current effects.
    Yay! Finally, a little sliver of love to all the recent Holy Paladin nerfs.

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