Patch 4.2 PTR Notes Update - May 24th
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons & Raids
Bastion of Twilight
  • The damage modifier on Normal has been reduced for Arion, Elementium Monstrosity, Feludius, Ignacius, and Terrastra.
  • Removed one of each type of Bound elemental from the Ascendant Council chamber.
  • Arion
    • Chain Lightning damage has been reduced.
  • Cho’gall
    • Health, melee damage, Health of Corrupting Adherent, Depravity damage, Corrupting Crash damage, Flaming Destruction damage, and Unleashed Shadows damage has all been reduced by 20%.
    • Corrupting Crash and Depravity
    • Halved the amount of Corruption they give to 5 from 10.
    • Corrupted Bite effect caused by Blood of the Old God reduced.
    • Damage Taken from Corruption of the Old God per Corrupted Blood has been reduced from 3% per stack to 2% per stack.
    • Debilitating Beam damage has been reduced by 20% to 6,400.
    • The duration of Twisted Devotion has been reduced by 25%.
  • Dragon Siblings
    • Health, melee damage, Twilight Meteorite damage, Devouring Flames, Blackout damage, Unstable Twilight damage, Twilight Zone damage, Twilight Blast damage, Fabulous Flames damage, has all been reduced by 20%.
  • Elementium Monstrosity
    • Electrical Instability damage has been reduced.
  • Feludius
    • Damage due to being Frozen while Waterlogged has been reduced.
  • Halfus
    • Health, melee damage, Fireball/Fireball Barrage damage, Furious Roar damage, Scorching Breath damage, Shadow Nova damage, has all been reduced by 20%.
    • Nether Scion, Slate Dragon, Storm Rider, Time Warden, and Orphaned Emerald Whelp health has been reduced by 20%.
    • Shadow Nova base cast time has been increased.
  • Ignacious
    • Rising Flames now increases damage by 3% per stack, down from 5%.
  • Terrastra
    • Harden Skin now increases Physical damage dealt by 20% (down from 100%.)

Blackwing Descent
  • Atramedes
    • Health, melee damage, modulation damage, Roaring Flame Breath damage, and Searing Flame damage has all been reduced by 20%.
    • Modulation no longer causes Sound in normal difficulty.
    • Sound given by Sonar Pulse has been reduced to 3 (from 5.)
  • Chimaeron
    • Health reduced by 20% and melee damage reduced by 10%.
    • Chimaeron will now only cast two caustic slimes per 30 second cycle, at second 17 and second 23.
  • Drakeadon Mongrel
    • Time Lapse no longer stuns.
    • Frost Burn silence is now 3 seconds
  • Dwarven Kings
    • Whirlwind no longer drops threat.
    • Execution sentence now deals damage only.
    • Shield of Light absorption now reduced.
  • Magmaw
    • Damage and hit points reduced by 20%.
    • Lava Parasites have been diminished
    • Lava Spew damage, Magma Spit damage, Massive Crash damage, and Infectious Vomit damage have all been been reduced.
    • Mangled Lifeless no longer instantly kills, and damage has been reduced.
    • Parasitic Infection has been decreased.
  • Maloriak
    • Health, damage, Aberation health/damage, Arcane Storm damage, Prime Subject damage, Flash Freeze/Shatter damage, and Scorching Blast damage has all been decreased by 20%.
    • Aberration stacking damage buff decreased.
    • Prime Subjects no longer fixate, and are no longer immune to taunt.
  • Nefarian
    • Animated Bone Warriors take 33 seconds to fall over, (down from 50.)
    • Blast Nova cast time increased.
    • Chromatic Prototype Health reduced 20%.
    • Electrocute damage reduced 30%.
    • Fewer Animated Bone warriors spawn.
    • Magma Stacking debuff effect reduced 75%.
    • Nefarian health and melee damage reduced by 20%.
    • Nefarian's Shadowblaze cast frequency cannot increase beyond 1 per 15 sec.
    • Onyxia health and melee damage reduced by 20%.
    • Shadowflame Barrage damage reduced 20%.
    • Tail Lash damage reduced 50%.
  • Omnotron Council
    • Barrier absorb amount increased by 100%.
    • Increased the cooldown on Power Conversion (Converted Power chance).
    • Health, Melee damage, Electrical Discharge damage, Lightning Conductor damage, Health of Poison Bomb, Incineration Security Measure damage, Arcane Annihilator damage, has all been reduced by 20%.
    • Flamethrower damage has been reduced by 40%.
    • Static Shock caused by Unstable Shield damage and Poison Bomb damage has been decreased by 50%.

Throne of the Four Winds
  • Al’Akir
    • Acid Rain now stacks every 20s (up from 15s.)
    • Electrocute now pulses every 1s (up from 0.5s.)
    • Feedback duration increased to 30s (from 20s.)
    • Health, damage, and Wind Burst damage have all been reduced 20%.
    • Lightning and Lightning Rod recast time has been increased.
    • Lightning Strike friendly chain damage has been halved.
    • Will no longer use Static Shock on normal difficulty in phase 1 or phase 2.
  • Conclave of the Four Winds
    • Gathering Strength cast time has been increased
    • Ice Patch slow is now 5% per stack, up to 10 stacks (down from 10% per stack, up to 30 stacks), damage reduced by 20%.
    • Rohash, Anshal, Nezir melee, Ravenous Creeper health/damage, Ravenous Creeper toxic spores damage, Hurricane damage, Sleet Storm damage , Permafrost damage , Slicing Gale, and Wind Blast damage have all been reduced by 20%.
    • Wind Chill damage decreased by 20%and now increases damage taken by 5% per stack.

Classes: General
  • Dodge: Death Knights, paladins, and warriors no longer receive any bonus to their chance to dodge from Agility. Their base chance to dodge is now a fixed 5%.
  • Parry: Death Knights, paladins, and warriors now receive 27% of their Strength bonuses as parry rating, up from 25%. This conversion still only applies to Strength above and beyond their base Strength.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Pyroblast: The version of this spell cast when Hot Streak is not active did slightly less damage than the Hot Streak version. Its damage has been increased so that both versions of Pyroblast now do the same amount of damage.
  • Spellsteal mana cost has been increased 100%.

  • Impact: When Living Bomb is spread via this talent, it will only be spread to two additional targets. The net effect is that if the Mage’s most recent Living Bomb target is the same as their Impact target, that target will no longer lose the Living Bomb effect. If Living Bomb is active on multiple targets when the Impact effect is cast, Living Bomb will remain active on the most recent Living Bomb target, and will be added to two other nearby targets.

  • Deep Freeze and Ring of Frost will now cause diminishing returns for each other.
  • Ring of Frost now has a 1.5-second cast time.
  • Spellsteal now has a 6-second cooldown.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Seal of Righteousness – now can be proc’d by any melee ability, not just single target melee abilities. This adds Hammer of the Righteous (the physical component) and Divine Storm to the list of abilities that can proc it. In addition, Seal of Righteousness procs can now crit.

  • Walk in the Light now improves Word of Glory healing by 30% in addition to its current effects.

  • Guardian of Ancient Kings now uses the ‘Assist’ pet stance functionality.

  • Seals of Command: This talent now makes Seal of Righteousness hit an unlimited number of melee targets, instead of only 2 additional targets.

  • Glyph of Seal of Truth: The expertise bonus granted by this glyph now also works when Seal of Righteousness is active.

Priest (Forums / Talent Calculator / Skills/Talents)
  • Shadowfiend now uses the ‘Assist’ pet stance functionality.

  • Sin and Punishment’s Vampiric Touch backlash Fear effect no longer has diminishing returns.

Tier 11 Set Bonuses
  • Restoration druid Tier 11 2-Piece: This set bonus has been redesigned to work with the new Restoration druid mastery. Druids with this bonus now receive the bonus to Spirit while the Harmony mastery bonus to periodic healing is active.

Tier 12 Set Bonuses
  • Hunter 4P: The effect which makes Shots cost no focus now also makes Kill Command cost no focus.
  • Mage 2P: This set bonus can now also be triggered by Frostfire Bolt.
  • Mage 4P: The portion of this bonus referring to Arcane Missiles have been removed. Instead, the set bonus now makes Arcane Power reduce the cost of Mage spells by 10% instead of increasing their cost.

  • The Ring of Valor has been added to the Arena rotation once again.
This article was originally published in forum thread: Patch 4.2 PTR Notes Update - May 24th started by Boubouille View original post
Comments 677 Comments
  1. Nii's Avatar
    For those saying "Oh, look at all the QQers", answer me this:

    Was content nerfed going through BC? I don't remember massive ones such as this. So, if that is the case, and BC is regarded as a solid raiding expansion, then why not follow that model and leave content as it was meant to be experienced?

    Feckin' Entitled subscribers and Bads are killing this game, thanks to Blizzard bowing to their will every time. It's sad.
  1. Seifa's Avatar
    I'm somehow shocked about these normal mode nerfs... With new gear already avaiable from ZG/ZA i don't understand why nerf t11 normal so bad with Firelands release, expecially when you will buy ilvl 359 equipment with JP.

    It was said "content will gradually nerfs itself with better gear and polished strategies". I think someone at the dev table didn't agree with this sentence and just wanted everyone to faceroll stomp t11 to show his achievements and be proud...

    My hope still lies in Firelands Heroic mode, i want my niche part of the game where a challenge can still be found....
  1. Tauror's Avatar
    Quote Originally Posted by Nii View Post
    For those saying "Oh, look at all the QQers", answer me this:

    Was content nerfed going through BC? I don't remember massive ones such as this. So, if that is the case, and BC is regarded as a solid raiding expansion, then why not follow that model and leave content as it was meant to be experienced?

    Feckin' Entitled subscribers and Bads are killing this game, thanks to Blizzard bowing to their will every time. It's sad.
    Kara nerfs and Sunwell patch.
  1. 2hislopa's Avatar
    Stop qq only nerfing for less skilled players and why would u care old content u won't even do any more grow up I swear u all love to qq over nothing
  1. jshidaka's Avatar
    Fun, finally w/ all these nerf guilds that are 9/12 dont have any reason to fail on them anymore... unless they suck badly -_-... Well my guild w/ these nerf going to complete some heroics fights -_- if we dont get it before 4.2
  1. kratos23's Avatar
    can't believe that people still play this joke of a game. i mean why raid firelands now? just wait for the nerf! it is so trivial.
  1. jayremy's Avatar
    Quote Originally Posted by VanishO2 View Post
    Except that heroic modes aren't for that. That's why they've created normal and heroics.

    But omg... that's... no words... I guess that wearing 36x+ gear isn't enough then...
    Heroic modes are to challenge hardcore+ skilled+ coordinated groups.
    Normal modes are to be there for dedicated players, hardmodes were designed, unfortunately with these top 10 guilds an such in mind to be challenging at an absurd level, gear may make it more challenging but its a numbers game, reaction or skill is less of a challenge in hardmode.

    Hardmode becomes much more number crunching, raw power requiring, min-maxing, doing all this with the reaction and skilled thinking part included are added into this. Hardmode is a pretty big jump from regular mode, but you know a good number of players would like to be challenged.

    So people rolling alts even, hardmode would be way to hard for the avg player to ever want to beat their heads on the wall with, so the content will just be skipped on that level, and people will just run easier mode 5 mans for gear now.
  1. Tauror's Avatar
    Quote Originally Posted by kratos23 View Post
    can't believe that people still play this joke of a game. i mean why raid firelands now? just wait for the nerf! it is so trivial.
    Yes, why live? We are all going to die one day...

  1. moocowfrakmilk's Avatar
    Cata Raids! Now with 20% less!
  1. Kougaiji's Avatar
    Quote Originally Posted by jayremy View Post
    He as many others have said "just make a freaking another difficulty level", some people are in progress of this content now and having it changed up in the middle of their progression is a stick to the eye, it may not screw over 90% of the WoW pop, but even if it is only 5%, which it is likely higher (because these guys aren't hardcore+skilled players) it screws them over VERY, VERY, VERY hard. Seriously, some people are going to be heavily effected by it, just because it doesn't affect you is no reason to down talk their preferences of playing have some empathy and consideration please, your types are not the only players.
    Guess I should of mentioned I'm one of those who hasn't killed all the bosses in reg mode yet. There is a certain team of 10 in the guild that has but since there are only about 22 of us that run regularly but there are only 3 geared guild healers, I'm working on one myself but we are trying to keep from alts getting raiding gear because there are mains who haven't been able to do it yet. Currently there isn't the option to make 2 10 man teams due to lack of roles. Since one team is so well geared they keep running everything till they master it 100% then slowly they open room for others which is usualy when one of them is off for the day. Once it becomes an easier mode it will be much less stress on those that will be able to roll the other roles (ie: healing) with weaker gear so the mains can still get their stuff and experience. The two new heroics helped with that some but running two raids with one very well geared group then another group who is like back at day one takes a heavy toll on you.
  1. VanishO2's Avatar
    Quote Originally Posted by MCCOPRA View Post
    Thx Blizzard not only you killed some pug raiding by releasing Zul Dungeons with Tier 11 equal Loot but now you nerf the whole T11. I can say i was worried about my alt priest to not get legendary staff quest but thx i can now beat all bosses when 4.2 release and get the legendary for my priest too.

    The only kind of hard boss is in t11 normal is Neferian. And even if you have a pug who knows what they are doing its even piece of cake to now this is like

    4.2 Patch notes : All T11 Raid are now available for LFG Que you just que up and get 2 parties of 5 man dungeon and go clear the raid content with out any trouble. + Free Epicssss...

    Also I wonder if they make head and shoulder tier ( that require Tokens) Available for Justice points ???

    Any way i am glad i already have all my alts full epic and nearly full content clear. Good Move Blizz...
    They should make it avaiable for justice points. I doubted they would do it since it looked like they wanted to keep T11 worthwhile for said tokens for 4pc bonuses, but now... no reason for not to.

    Guess they really had a few new heroics for 4.2... "the all time player favorite Bastion of Twilight, BWD and TotFW are now level 85 heroics".
  1. Daetur's Avatar
    A lot of people will be crying "Blizzard nerfs everything! They cater to casuals!" over the raid changes, I actually really like the compromise that less skilled players will be able to see the content a tier behind, now that it's more forgiving. I see no problem with it.
  1. Donald Hellscream's Avatar
    then this is applied firelands is out which means i will only go in there achievements or for the lulz which suits me perfectly with a nerf all across.
  1. Shmeh's Avatar
    Why do you chuckle fucks care? Raid Firelands and ignore the t11 raids. The changes are in the same patch that Firelands releases in, noone is forcing you to go back.
  1. Zaxio's Avatar
    OMG nerf oo QQ 11 pages
    First of all these are for NORMAL only maybe some on heroic dunno.Why should you have to carry when next tr is 378 and you wont step in this raids anymore
  1. Libretto's Avatar

    THAT NEW MAGE 4 PIECE IS GODLY FOR ARCANE (which is already godly)

    oh some outdated content is being nerfed who cares just makes clearing the trash bosses to farm sinestra trinkets/gear easier
  1. Ragu's Avatar
    Why are people complaining? This won't be implemented until after 4.2, when VP and Daily Quest-purchased gear will be substantially better than Heroic T11.
  1. Duster505's Avatar
    Quote Originally Posted by Ragu View Post
    Why are people complaining? This won't be implemented until after 4.2, when VP and Daily Quest-purchased gear will be substantially better than Heroic T11.
    Exactly.. so why nerf it then ?
  1. Quilox's Avatar
    Sorry for being slow, But is this going live befor 4.2 or together with 4.2 (Seems more logic if it comes up at the same time as 4.2 since thoose who haven't cleared BWD/BoT by then could use some help) and the post says 4.2 PTR updates :S
  1. Wrathbaby's Avatar
    Quote Originally Posted by duster505 View Post
    exactly.. So why nerf it then ?

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