Patch 4.2 PTR Notes Update - May 24th
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons & Raids
Bastion of Twilight
  • The damage modifier on Normal has been reduced for Arion, Elementium Monstrosity, Feludius, Ignacius, and Terrastra.
  • Removed one of each type of Bound elemental from the Ascendant Council chamber.
  • Arion
    • Chain Lightning damage has been reduced.
  • Cho’gall
    • Health, melee damage, Health of Corrupting Adherent, Depravity damage, Corrupting Crash damage, Flaming Destruction damage, and Unleashed Shadows damage has all been reduced by 20%.
    • Corrupting Crash and Depravity
    • Halved the amount of Corruption they give to 5 from 10.
    • Corrupted Bite effect caused by Blood of the Old God reduced.
    • Damage Taken from Corruption of the Old God per Corrupted Blood has been reduced from 3% per stack to 2% per stack.
    • Debilitating Beam damage has been reduced by 20% to 6,400.
    • The duration of Twisted Devotion has been reduced by 25%.
  • Dragon Siblings
    • Health, melee damage, Twilight Meteorite damage, Devouring Flames, Blackout damage, Unstable Twilight damage, Twilight Zone damage, Twilight Blast damage, Fabulous Flames damage, has all been reduced by 20%.
  • Elementium Monstrosity
    • Electrical Instability damage has been reduced.
  • Feludius
    • Damage due to being Frozen while Waterlogged has been reduced.
  • Halfus
    • Health, melee damage, Fireball/Fireball Barrage damage, Furious Roar damage, Scorching Breath damage, Shadow Nova damage, has all been reduced by 20%.
    • Nether Scion, Slate Dragon, Storm Rider, Time Warden, and Orphaned Emerald Whelp health has been reduced by 20%.
    • Shadow Nova base cast time has been increased.
  • Ignacious
    • Rising Flames now increases damage by 3% per stack, down from 5%.
  • Terrastra
    • Harden Skin now increases Physical damage dealt by 20% (down from 100%.)

Blackwing Descent
  • Atramedes
    • Health, melee damage, modulation damage, Roaring Flame Breath damage, and Searing Flame damage has all been reduced by 20%.
    • Modulation no longer causes Sound in normal difficulty.
    • Sound given by Sonar Pulse has been reduced to 3 (from 5.)
  • Chimaeron
    • Health reduced by 20% and melee damage reduced by 10%.
    • Chimaeron will now only cast two caustic slimes per 30 second cycle, at second 17 and second 23.
  • Drakeadon Mongrel
    • Time Lapse no longer stuns.
    • Frost Burn silence is now 3 seconds
  • Dwarven Kings
    • Whirlwind no longer drops threat.
    • Execution sentence now deals damage only.
    • Shield of Light absorption now reduced.
  • Magmaw
    • Damage and hit points reduced by 20%.
    • Lava Parasites have been diminished
    • Lava Spew damage, Magma Spit damage, Massive Crash damage, and Infectious Vomit damage have all been been reduced.
    • Mangled Lifeless no longer instantly kills, and damage has been reduced.
    • Parasitic Infection has been decreased.
  • Maloriak
    • Health, damage, Aberation health/damage, Arcane Storm damage, Prime Subject damage, Flash Freeze/Shatter damage, and Scorching Blast damage has all been decreased by 20%.
    • Aberration stacking damage buff decreased.
    • Prime Subjects no longer fixate, and are no longer immune to taunt.
  • Nefarian
    • Animated Bone Warriors take 33 seconds to fall over, (down from 50.)
    • Blast Nova cast time increased.
    • Chromatic Prototype Health reduced 20%.
    • Electrocute damage reduced 30%.
    • Fewer Animated Bone warriors spawn.
    • Magma Stacking debuff effect reduced 75%.
    • Nefarian health and melee damage reduced by 20%.
    • Nefarian's Shadowblaze cast frequency cannot increase beyond 1 per 15 sec.
    • Onyxia health and melee damage reduced by 20%.
    • Shadowflame Barrage damage reduced 20%.
    • Tail Lash damage reduced 50%.
  • Omnotron Council
    • Barrier absorb amount increased by 100%.
    • Increased the cooldown on Power Conversion (Converted Power chance).
    • Health, Melee damage, Electrical Discharge damage, Lightning Conductor damage, Health of Poison Bomb, Incineration Security Measure damage, Arcane Annihilator damage, has all been reduced by 20%.
    • Flamethrower damage has been reduced by 40%.
    • Static Shock caused by Unstable Shield damage and Poison Bomb damage has been decreased by 50%.

Throne of the Four Winds
  • Al’Akir
    • Acid Rain now stacks every 20s (up from 15s.)
    • Electrocute now pulses every 1s (up from 0.5s.)
    • Feedback duration increased to 30s (from 20s.)
    • Health, damage, and Wind Burst damage have all been reduced 20%.
    • Lightning and Lightning Rod recast time has been increased.
    • Lightning Strike friendly chain damage has been halved.
    • Will no longer use Static Shock on normal difficulty in phase 1 or phase 2.
  • Conclave of the Four Winds
    • Gathering Strength cast time has been increased
    • Ice Patch slow is now 5% per stack, up to 10 stacks (down from 10% per stack, up to 30 stacks), damage reduced by 20%.
    • Rohash, Anshal, Nezir melee, Ravenous Creeper health/damage, Ravenous Creeper toxic spores damage, Hurricane damage, Sleet Storm damage , Permafrost damage , Slicing Gale, and Wind Blast damage have all been reduced by 20%.
    • Wind Chill damage decreased by 20%and now increases damage taken by 5% per stack.

Classes: General
  • Dodge: Death Knights, paladins, and warriors no longer receive any bonus to their chance to dodge from Agility. Their base chance to dodge is now a fixed 5%.
  • Parry: Death Knights, paladins, and warriors now receive 27% of their Strength bonuses as parry rating, up from 25%. This conversion still only applies to Strength above and beyond their base Strength.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Pyroblast: The version of this spell cast when Hot Streak is not active did slightly less damage than the Hot Streak version. Its damage has been increased so that both versions of Pyroblast now do the same amount of damage.
  • Spellsteal mana cost has been increased 100%.

  • Impact: When Living Bomb is spread via this talent, it will only be spread to two additional targets. The net effect is that if the Mage’s most recent Living Bomb target is the same as their Impact target, that target will no longer lose the Living Bomb effect. If Living Bomb is active on multiple targets when the Impact effect is cast, Living Bomb will remain active on the most recent Living Bomb target, and will be added to two other nearby targets.

  • Deep Freeze and Ring of Frost will now cause diminishing returns for each other.
  • Ring of Frost now has a 1.5-second cast time.
  • Spellsteal now has a 6-second cooldown.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Seal of Righteousness – now can be proc’d by any melee ability, not just single target melee abilities. This adds Hammer of the Righteous (the physical component) and Divine Storm to the list of abilities that can proc it. In addition, Seal of Righteousness procs can now crit.

  • Walk in the Light now improves Word of Glory healing by 30% in addition to its current effects.

  • Guardian of Ancient Kings now uses the ‘Assist’ pet stance functionality.

  • Seals of Command: This talent now makes Seal of Righteousness hit an unlimited number of melee targets, instead of only 2 additional targets.

  • Glyph of Seal of Truth: The expertise bonus granted by this glyph now also works when Seal of Righteousness is active.

Priest (Forums / Talent Calculator / Skills/Talents)
  • Shadowfiend now uses the ‘Assist’ pet stance functionality.

  • Sin and Punishment’s Vampiric Touch backlash Fear effect no longer has diminishing returns.

Tier 11 Set Bonuses
  • Restoration druid Tier 11 2-Piece: This set bonus has been redesigned to work with the new Restoration druid mastery. Druids with this bonus now receive the bonus to Spirit while the Harmony mastery bonus to periodic healing is active.

Tier 12 Set Bonuses
  • Hunter 4P: The effect which makes Shots cost no focus now also makes Kill Command cost no focus.
  • Mage 2P: This set bonus can now also be triggered by Frostfire Bolt.
  • Mage 4P: The portion of this bonus referring to Arcane Missiles have been removed. Instead, the set bonus now makes Arcane Power reduce the cost of Mage spells by 10% instead of increasing their cost.

  • The Ring of Valor has been added to the Arena rotation once again.
This article was originally published in forum thread: Patch 4.2 PTR Notes Update - May 24th started by Boubouille View original post
Comments 677 Comments
  1. marinos's Avatar
    Who the fuck cares if old content is getting nerfed?
    What matters is new one to be competitive and fun.
  1. Lerrielin's Avatar
    Quote Originally Posted by Crucialus View Post
    The nerfs are for normal-mode only.
    I didn't see the line item stating that this was the case for EVERY ENCOUNTER. Since it's unspecified for fights in (for example) Blackwing Descent in this post, do you have access to another blue post indicating that all the nerfs are normal only?
  1. Drakoes's Avatar
    Why do this when you can do firelands at the time of 4.2?
  1. nyhcjedi's Avatar
    Quote Originally Posted by zephid View Post
    Well what would you call a 20% damage/health nerf of all encounters if not catering to casuals?

    id call a 20% damage/health nerf a raid boss thats 1/5th easier.
  1. Perished's Avatar
    Blizzard is trying to avoid what they did in BC, which I somewhat liked. Remember? You couldnt do BT in Tier 4 lol. Guilds had to work their way up to the current content. What blizzard is doing here is they are just making that process easier for guilds that start after Firelands is released so they dont spend the next 5 months to get into Firelands, which by that time Firelands would be outdated.
  1. Xires's Avatar
    Why are people so surprised? Things always get nerfed when new content comes out. Look at it this way, better to hop on your alt in 372 gear rather then 359 for Firelands. When T13 comes out, expect the same nerf to Firelands to happen and for another thread that starts with "Zomg did they just nerf Firelands?!?!?!"
  1. Kaneiac's Avatar
    Quote Originally Posted by Lerrielin View Post
    I didn't see the line item stating that this was the case for EVERY ENCOUNTER. Since it's unspecified for fights in (for example) Blackwing Descent in this post, do you have access to another blue post indicating that all the nerfs are normal only?
    A little looking provides your answer.

    Originally Posted by Blizzard Entertainment
    With the upcoming content patch, 10 and 25-person Normal mode raid encounters will be receiving a comprehensive set of tuning adjustments to decrease their difficulty.

    These changes will allow players, groups, and guilds who have yet to experience the content in Blackwing Descent, Bastion of Twilight, and Throne of the Four Winds an opportunity to do so.

    With the addition of a new tier of armour and weapons, we want to make the previous tier more accessible and so we are making item level 359 gear purchasable for Justice points in the upcoming content patch.

    Read the updated patch notes here to see the current list of changes:

    Please note that all adjustments are subject to change based on the current 4.2 testing on the PTR.
    Can this be added to the original news post? People that don't look beyond what's right in front of them need it.
  1. Sareena's Avatar
    My guild has yet to finish up the 3 normal mode raids. We are all down to the last boss in each. After dealing with guildies running raids that never seem to pay attention the officers finally laid down the law and now we can go in there and try to finish up what we couldn’t get done with the a.d.d. people mixed in. That is the problem you have when you are in a guild that doesn’t want to hurt people’s feelings if they don’t get invited. I don’t think we are a lesser guild for not having finished it. I know we have the people in our guild that can get the job done, but I want to do it before the nerf hits so I can feel some sense of accomplishment.
    It’s really not fair to cut down a guild that may not have finished up raids because they may have a similar situation as our guild does. We have people that could be in hardcore guilds and be very successful, but are getting held back by people’s lack of attention doesn’t help.
  1. beneholio's Avatar
    Who cares if the nerf old content? I'll never ever visit these raids except to gear up my alts or to farm shards, gold or whatever.
  1. Dracopnious's Avatar
    Can't say i'm overly shocked but seriously wtfmeganerf!! I'm only 10/12 normal so should probably be welcoming this. But honestly I'm not going to have a shot at neff/al'akir before the nerfs
  1. Dazu's Avatar
    Quote Originally Posted by Seekzor View Post
    I know they always nerf old content when new comes out but this is just over the top, sad to see Blizzard catering to all crybabies, this is coming from someone who haven't even cleared the content yet. Biggest nerf to content I've seen since 3.0.
    ICC was nerfed much harder than that by the end. 30% buff, damage reductions over time to mobs. 30% buff alone made ICC massively easier over time. I much prefer nerfing the mobs/bosses than buffing players to extreme amounts.
  1. Phibi's Avatar
    Quote Originally Posted by krelios View Post
    This comes along with Firelands--not sure how you can say there's no new tier content... Oh wait, yes I can, you're not paying attention.
    Yeah sorry, i missed the huge post on the front page stating that Firelands comes tomorrow...oh wait, there's not even a date for the next content patch. Must be tough to be you...
  1. Lared0n's Avatar
    Top/Better than avg players cleared the t11 content already or only have a few hc modes or sinestra only left. The "Tuning adjustments" aka nerfs will only hit when 4.2 goes live. That means the Top/better than avg players will be in Firelands, so i don't really know why would they care? They will already have better gear then the small guilds which are slowly progressing in the t11 tier. They will see Ragna before them. They will have the new drakes before them. They will have the v2.0 titles before them. And they already disenchanted the gear which the "casual" player obtained on the same day 3 months after him...
  1. Granyala's Avatar

    All Raid bosses have my sincere condolences.....
    let's put in a minute of silence, out of respect...
  1. Gratlim's Avatar
    Good to see those nerf. Like a cotton on a huge bleeding wound though considering end-game state atm. Not sure if it will be enough to keep veteran casual players from cancelling their subs though.
  1. Kaneiac's Avatar
    Quote Originally Posted by Phibi View Post
    Yeah sorry, i missed the huge post on the front page stating that Firelands comes tomorrow...oh wait, there's not even a date for the next content patch. Must be tough to be you...
    They're 4.2 notes, meaning this shit isn't going live until 4.2, meaning that this won't go live until Firelands is here, meaning this won't GO LIVE UNTIL THERE'S A NEW TIER.

    Thereby invalidating every single thing you bitched about pages back. Thanks.
  1. classicnguyen's Avatar
    I'm sure one of the reasons T11 has been nerfed is because most of your main toons will be raiding T12, and it makes it easier to gear your alts so they can raid T12 as well. Its not like your toons alt toons will be able to beast through with 346-353 gear.
  1. Eliot123's Avatar
    Quote Originally Posted by Strakha View Post
    If you haven't cleared all the raids by now, chances are you never will.
    If you have cleared the raids, you have your pre-nerf achievement.

    Dunno why anyone is mad about this, it happens in every content patch since ZG vanilla.
    Agree with this really.
    Besides, I see nothing wrong with other people (yes even ''omg the bad players'') seeing the content, I've had my share of fun in those raids and if these nerfs mean that a lot of other people will too, it's perfectly fine.
  1. Hoodi's Avatar
    Stop the whine please my scrub alts needed this nerf
  1. Firebane's Avatar
    Is this crap serious ?

    Those nerfs seem waaaaay OTT and unecessary to me.
    Meh what do I care I'm not raiding anymore, but still kinda stupid nerfs, the gear inflation would have suficed to crush the old tier now it will be a total joke.

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