Patch 4.2 PTR Notes Update - May 24th
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons & Raids
Bastion of Twilight
  • The damage modifier on Normal has been reduced for Arion, Elementium Monstrosity, Feludius, Ignacius, and Terrastra.
  • Removed one of each type of Bound elemental from the Ascendant Council chamber.
  • Arion
    • Chain Lightning damage has been reduced.
  • Cho’gall
    • Health, melee damage, Health of Corrupting Adherent, Depravity damage, Corrupting Crash damage, Flaming Destruction damage, and Unleashed Shadows damage has all been reduced by 20%.
    • Corrupting Crash and Depravity
    • Halved the amount of Corruption they give to 5 from 10.
    • Corrupted Bite effect caused by Blood of the Old God reduced.
    • Damage Taken from Corruption of the Old God per Corrupted Blood has been reduced from 3% per stack to 2% per stack.
    • Debilitating Beam damage has been reduced by 20% to 6,400.
    • The duration of Twisted Devotion has been reduced by 25%.
  • Dragon Siblings
    • Health, melee damage, Twilight Meteorite damage, Devouring Flames, Blackout damage, Unstable Twilight damage, Twilight Zone damage, Twilight Blast damage, Fabulous Flames damage, has all been reduced by 20%.
  • Elementium Monstrosity
    • Electrical Instability damage has been reduced.
  • Feludius
    • Damage due to being Frozen while Waterlogged has been reduced.
  • Halfus
    • Health, melee damage, Fireball/Fireball Barrage damage, Furious Roar damage, Scorching Breath damage, Shadow Nova damage, has all been reduced by 20%.
    • Nether Scion, Slate Dragon, Storm Rider, Time Warden, and Orphaned Emerald Whelp health has been reduced by 20%.
    • Shadow Nova base cast time has been increased.
  • Ignacious
    • Rising Flames now increases damage by 3% per stack, down from 5%.
  • Terrastra
    • Harden Skin now increases Physical damage dealt by 20% (down from 100%.)

Blackwing Descent
  • Atramedes
    • Health, melee damage, modulation damage, Roaring Flame Breath damage, and Searing Flame damage has all been reduced by 20%.
    • Modulation no longer causes Sound in normal difficulty.
    • Sound given by Sonar Pulse has been reduced to 3 (from 5.)
  • Chimaeron
    • Health reduced by 20% and melee damage reduced by 10%.
    • Chimaeron will now only cast two caustic slimes per 30 second cycle, at second 17 and second 23.
  • Drakeadon Mongrel
    • Time Lapse no longer stuns.
    • Frost Burn silence is now 3 seconds
  • Dwarven Kings
    • Whirlwind no longer drops threat.
    • Execution sentence now deals damage only.
    • Shield of Light absorption now reduced.
  • Magmaw
    • Damage and hit points reduced by 20%.
    • Lava Parasites have been diminished
    • Lava Spew damage, Magma Spit damage, Massive Crash damage, and Infectious Vomit damage have all been been reduced.
    • Mangled Lifeless no longer instantly kills, and damage has been reduced.
    • Parasitic Infection has been decreased.
  • Maloriak
    • Health, damage, Aberation health/damage, Arcane Storm damage, Prime Subject damage, Flash Freeze/Shatter damage, and Scorching Blast damage has all been decreased by 20%.
    • Aberration stacking damage buff decreased.
    • Prime Subjects no longer fixate, and are no longer immune to taunt.
  • Nefarian
    • Animated Bone Warriors take 33 seconds to fall over, (down from 50.)
    • Blast Nova cast time increased.
    • Chromatic Prototype Health reduced 20%.
    • Electrocute damage reduced 30%.
    • Fewer Animated Bone warriors spawn.
    • Magma Stacking debuff effect reduced 75%.
    • Nefarian health and melee damage reduced by 20%.
    • Nefarian's Shadowblaze cast frequency cannot increase beyond 1 per 15 sec.
    • Onyxia health and melee damage reduced by 20%.
    • Shadowflame Barrage damage reduced 20%.
    • Tail Lash damage reduced 50%.
  • Omnotron Council
    • Barrier absorb amount increased by 100%.
    • Increased the cooldown on Power Conversion (Converted Power chance).
    • Health, Melee damage, Electrical Discharge damage, Lightning Conductor damage, Health of Poison Bomb, Incineration Security Measure damage, Arcane Annihilator damage, has all been reduced by 20%.
    • Flamethrower damage has been reduced by 40%.
    • Static Shock caused by Unstable Shield damage and Poison Bomb damage has been decreased by 50%.

Throne of the Four Winds
  • Al’Akir
    • Acid Rain now stacks every 20s (up from 15s.)
    • Electrocute now pulses every 1s (up from 0.5s.)
    • Feedback duration increased to 30s (from 20s.)
    • Health, damage, and Wind Burst damage have all been reduced 20%.
    • Lightning and Lightning Rod recast time has been increased.
    • Lightning Strike friendly chain damage has been halved.
    • Will no longer use Static Shock on normal difficulty in phase 1 or phase 2.
  • Conclave of the Four Winds
    • Gathering Strength cast time has been increased
    • Ice Patch slow is now 5% per stack, up to 10 stacks (down from 10% per stack, up to 30 stacks), damage reduced by 20%.
    • Rohash, Anshal, Nezir melee, Ravenous Creeper health/damage, Ravenous Creeper toxic spores damage, Hurricane damage, Sleet Storm damage , Permafrost damage , Slicing Gale, and Wind Blast damage have all been reduced by 20%.
    • Wind Chill damage decreased by 20%and now increases damage taken by 5% per stack.

Classes: General
  • Dodge: Death Knights, paladins, and warriors no longer receive any bonus to their chance to dodge from Agility. Their base chance to dodge is now a fixed 5%.
  • Parry: Death Knights, paladins, and warriors now receive 27% of their Strength bonuses as parry rating, up from 25%. This conversion still only applies to Strength above and beyond their base Strength.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Pyroblast: The version of this spell cast when Hot Streak is not active did slightly less damage than the Hot Streak version. Its damage has been increased so that both versions of Pyroblast now do the same amount of damage.
  • Spellsteal mana cost has been increased 100%.

  • Impact: When Living Bomb is spread via this talent, it will only be spread to two additional targets. The net effect is that if the Mage’s most recent Living Bomb target is the same as their Impact target, that target will no longer lose the Living Bomb effect. If Living Bomb is active on multiple targets when the Impact effect is cast, Living Bomb will remain active on the most recent Living Bomb target, and will be added to two other nearby targets.

  • Deep Freeze and Ring of Frost will now cause diminishing returns for each other.
  • Ring of Frost now has a 1.5-second cast time.
  • Spellsteal now has a 6-second cooldown.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Seal of Righteousness – now can be proc’d by any melee ability, not just single target melee abilities. This adds Hammer of the Righteous (the physical component) and Divine Storm to the list of abilities that can proc it. In addition, Seal of Righteousness procs can now crit.

  • Walk in the Light now improves Word of Glory healing by 30% in addition to its current effects.

  • Guardian of Ancient Kings now uses the ‘Assist’ pet stance functionality.

  • Seals of Command: This talent now makes Seal of Righteousness hit an unlimited number of melee targets, instead of only 2 additional targets.

  • Glyph of Seal of Truth: The expertise bonus granted by this glyph now also works when Seal of Righteousness is active.

Priest (Forums / Talent Calculator / Skills/Talents)
  • Shadowfiend now uses the ‘Assist’ pet stance functionality.

  • Sin and Punishment’s Vampiric Touch backlash Fear effect no longer has diminishing returns.

Tier 11 Set Bonuses
  • Restoration druid Tier 11 2-Piece: This set bonus has been redesigned to work with the new Restoration druid mastery. Druids with this bonus now receive the bonus to Spirit while the Harmony mastery bonus to periodic healing is active.

Tier 12 Set Bonuses
  • Hunter 4P: The effect which makes Shots cost no focus now also makes Kill Command cost no focus.
  • Mage 2P: This set bonus can now also be triggered by Frostfire Bolt.
  • Mage 4P: The portion of this bonus referring to Arcane Missiles have been removed. Instead, the set bonus now makes Arcane Power reduce the cost of Mage spells by 10% instead of increasing their cost.

  • The Ring of Valor has been added to the Arena rotation once again.
This article was originally published in forum thread: Patch 4.2 PTR Notes Update - May 24th started by Boubouille View original post
Comments 677 Comments
  1. phoenixia's Avatar
    It's 4.2 PTR. It's not released BEFORE the Firelands, it's released at the same time.
    It's not "we nerf it so people can clear it before the firelands" it is "okay, we're done with this tier, the real challenge is Ragnaros now guys !"
  1. Kelathos's Avatar
    The nerfs are nothing more than a 20% version of the ICC buff - only without the buff.
  1. Knails's Avatar
    I understand that Blizzard nerfs content over time, but this is complete overkill on nerfs - Not only is this trivializing every encounter, but it's making it a freaking joke. The current content as it stands isn't even difficult. On it's first arrival - Yes it was , but not now.
  1. Dubalazi's Avatar
    ROFL , Tier 11 just got destroyed
  1. Dorac's Avatar
    Im surprised they actually didnt release this in a small patch or hotfix or whatever a few weeks before 4.2 so that guilds could "see/kill content" before Firelands came out.
  1. Psii's Avatar
    Quote Originally Posted by trunkrollah View Post
    wow why all the t11 raids nerfed hard? the content will already be a joke with t12 gear
    I hear you get T12 gear before you get T11 gear ... oh wait ...
    It's just normal mode nerfs for the mouth breathers that can't clear it.
  1. Gawwad's Avatar
    Quote Originally Posted by Knails View Post
    I understand that Blizzard nerfs content over time, but this is complete overkill on nerfs - Not only is this trivializing every encounter, but it's making it a freaking joke. The current content as it stands isn't even difficult. On it's first arrival - Yes it was , but not now.
    Because you have all the gear from the raids? Are you a bit daft?
  1. Rocheku's Avatar
    Massive shitstorm incoming very very quickly. Mainly from people who cannot apply logic.

    They are nerfing T11 content for the people who had trouble getting anywhere on either normal or heroic. As hard to understand as it is, there really are guilds who have trouble with the current content.

    For the people that did clear the current content, well, this should not even be bothering them since the all new T12 content will occupy them then.
    So think twice before going bananas over these changes.

    Ps: sorry for any typo's, a woman is behind the wheel of the bus im sitting in.
  1. Weebos's Avatar
    Hooray I'll see content!
  1. Sumatran's Avatar
    Quote Originally Posted by Lemonwire View Post
    why worry about T11 when the most of are going to do the fireraids? They just move the Tier to 1 step above so the minimum ilvl will be equal to T12 start.
    This. Who the hell is really gonna do T11 after 4.2 is released? Bads and alts. Why should us raiders care?
  1. zephid's Avatar
    Quote Originally Posted by Zombikilla View Post
    2) Inc QQ from wanna be elitists claiming these nerfs show how the game caters to casuals blah blah blah
    Well what would you call a 20% damage/health nerf of all encounters if not catering to casuals?
  1. Pent's Avatar
    Quote Originally Posted by Vilk View Post
    Why the nerfs to T11 when T12 is coming out? Is this because of the legendary quest line requirement?
    As it seems, they want people to be able to solo current raids, so that they meet the requirements for the quest chain (Al'Akir, Nefarian and Cho'gall normal mode down).
  1. Morningsan's Avatar
    Haha @ all the qqing, come on, who cares if they nerf old content when new content goes live? the ppl that it will affect will be in fireland then.
  1. Camjee's Avatar
    Yay I can spam spellsteal again
  1. PlatedPriest's Avatar
    Quote Originally Posted by Cocainetruck View Post
    Yay I can spam spellsteal again
    have fun with having no mana
  1. chrisisvacant's Avatar
    lol, Why do people act like this is a surprise? They always nerf the old content when the new content comes out. Duh. That gets double usage out of the content. Those with determination and drive blow through the new content while those who fall behind experience a lite version of the old content. You COULD wait the 8-9 months to play the lite/nerfed version IF YOU CHOOSE, but you didn't. You played it when it was new, challenging, and fresh. It is no longer fresh or new, naturally the challenge departs for you as well. It's content you're sick of. And even if you aren't sick of the content, this will make it easier for you to clear it being that most of the driven people will be in the new content. It's win-win. You can't POSSIBLY find a way to complain about it unless you are just dead set on complaining about something.
  1. Nxyl's Avatar
    Retards. I'm sure you guys who're saying OMGWTFNOOBSIHAETBLIZXERD have clear 13/13Heroic and all have your glory drakes. Give some other players a chance to experience some good fights regardless if they're old content or new and get that 13/13 you guys all have.
  1. Phibi's Avatar
    Quote Originally Posted by Gawwad View Post
    Get out more.
    does sitting on the balcony with a laptop count?
    if not i still don't care, obese addicted casual.

    if you can't beat a boss -> become better
    if you can't become better -> deal with it, pussy.
  1. chosenkiwi's Avatar
    WTF........... ?? Shame on you blizz...
  1. mofi's Avatar
    * Sin and Punishment’s Vampiric Touch backlash Fear effect no longer has diminishing returns.

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