Update - Zarhym clarified who the "Molten Lords" required to start the legendary questline are.
Originally Posted by Zarhym (Blue Tracker / Official Forums)
Molten Lords are mobs in the Firelands. Killing one will unlock the quest for you, after which you need to visit Grommash Hold in Orgrimmar or the Wizard's Sanctum in Stormwind to pick up the quest.

You do not have to have defeated any bosses from the previous tier. That was a requirement we ultimately decided to get rid of.
For more information, check the preview posted a couple of weeks ago!



Patch 4.2 PTR Notes - 06/10 Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
General
New Quest Chain: Elemental Bonds
  • A New quest line is now available to level-85 Horde and Alliance characters, bringing brave adventurers to Thrall's aid. The Call of the World-Shaman, the quest which will point players toward Thrall and The Nordrassil Summit, can be obtained in Stormwind or Orgrimmar.

New Raid: The Firelands
  • Located within the Elemental Plane, the Firelands is an all-new 10- and 25-player raid featuring normal and Heroic difficulties! Battle-hardened veterans of the Horde and Alliance now have an opportunity to strike at Ragnaros the Firelord and his loyal servants by venturing into their domain via Sulfuron Spire in Mount Hyjal.

New Legendary Item: Dragonwrath, Tarecgosa's Rest
  • Steadfast raiders have an opportunity to embark on a series of quests to create an all-new legendary caster staff. In order to begin the process of assembling the staff, players must first kill a Molten Lord in the Firelands. Once a Molten Lord is killed, players can accept the quest A Legendary Engagement from Ziradormi or Coridormi in Orgrimmar or Stormwind.

New User Interface Feature: Dungeon Journal
  • A host of dungeon information is now built into the user interface via the all-new Dungeon Journal. This feature can be accessed via a new button in the Navigation tray from anywhere in the world. Boss background story, encounter details, abilities, and loot can be viewed with the Dungeon Journal for all bosses which have been integrated into the new system (this includes bosses for all Cataclysm dungeons and raids). Additional dungeons are planned to be incorporated in future updates.

Dungeons & Raids
  • Raid Profiles have been added which allow players to save the raid window user interface layout based on type of content (i.e. 10-player raids, 25-player raids, Battlegrounds, etc.) for future use.
    • Players can select PvE, PvP, specialization, and group size. Each Raid Profile type will then automatically setup going forward.
    • The pullout panel will be available for 5-player content as well when Show Raid Frames is selected.
    • Raid Profiles can list groups horizontally as well as vertically.
  • A Raid button has been added to the Navigation tray which will bring players straight to the Raid window in the Social pane.

Valor Points
  • The maximum number of Valor Points which can be earned in a week from any and all applicable dungeons and raids is now 980, down from 1250.
  • The maximum number of Valor Points awarded for completing Rise of the Zandalari dungeons remains at 980.
  • The maximum number of Valor Points awarded for completing Heroic dungeons remains at 490.
  • The number of Valor Points awarded for killing a boss in the Firelands is 70 in 10-player mode, and 90 in 25-player mode.
  • The number of Valor Points awarded for killing Occu'thar in Baradin Hold is 35 in 10-player mode, and 45 in 25-player mode.
  • The number of Valor Points awarded for killing a boss on Heroic difficulty in The Bastion of Twilight, Blackwing Descent, and Throne of the Four winds is 35 in 10-player mode, and 45 in 25-player mode.

Baradin Hold
  • Occu'thar has broken free from his cage and presents an all-new boss challenge to players in 10- and 25-player arrangements who control Tol Barad.

PvP
Battlegrounds
  • New PvP ground mounts, the Vicious War Wolf (Horde) and Vicious War Steed (Alliance), will be awarded to players for completing achievements to win 75, 150, and 300 Rated Battlegrounds respectively, rather than for being in the top .5% of the ladder at the end of each season as with Arenas. This award system is to better compliment the spirit of Battlegrounds. One account-bound mount will be awarded for each achievement unlocked, allowing players who obtain 150 and 300 Rated Battleground wins to earn this mount a second and third time. The additional mounts earned can then be sent to alt characters, given they’re account-bound. These mounts are awarded as soon as an associated achievement is unlocked and do not correspond with end-of-season rewards.
  • The individual Matchmaking Rating column has been removed from the Rated Battleground scoreboard and replaced with a team Matchmaking Rating.

War Games
  • Many improvements have been made to the War Games interface. It now has its own panel for ease of use and raid/group leaders are the only ones who can challenge another group to War Games.

Death Knight (Forums / Talent Calculator / Skills/Talents)
Unholy
  • Unholy Might now increases Strength by 10% 20%, up from 5%.

Druid (Forums / Talent Calculator / Skills/Talents)
Feral
  • Druids now gain 1 attack power per point of Strength, down from 2. They continue to gain 2 attack power per point of Agility while in Cat Form or Bear Form. In addition, Cat Form’s scaling rate from gear upgrades was slower than other classes, which was causing them to fall behind in damage with higher item levels. To counter the Strength change and improve scaling, the following changes have been made. All numbers cited are for level-85 druids.
    • Mangle (Cat) damage at level 80 and above has been increased to 530% 540% weapon damage, up from 460%, and bonus damage has been lowered to 302.
    • Rake initial damage on hit now deals the same damage as each periodic tick (and is treated the same for all combat calculations). Periodic damage now gains 14.7% of attack power per tick, up from 12.6%, and base damage per tick has been lowered from 557 to 56. There is a known issue with Rake’s tooltip being incorrect from this change will be corrected in a future patch.
    • Ravage damage at level 80 and above has been increased to 975% 950% weapon damage, up from 850%, and bonus damage has been lowered to 532.
    • Savage Roar now grants 80% increased damage to melee auto attacks, up from 50%. The Glyph of Savage Roar remains an unchanged bonus of 5% to that total.
    • Shred damage at level 80 and above has been increased to 520% 540% weapon damage, up from 450%, and bonus damage has been lowered to 302.

Balance
  • Starfire damage has been increased by approximately 23%.
  • Wrath damage has been increased by approximately 23%.

Set Bonuses
  • The 4-piece Balance druid tier 11 PvE set bonus, Astral Alignment, now provides a total of 15% critical strike chance with 3 charges, decreasing by 5% per charge, instead of 99% decreasing by 33% per charge. This change was made because the set bonus proved so valuable it was not possible to upgrade out of the set into tier 12. To compensate, changes have been made to Starfire and Wrath (listed at the top of the druid class section).

Paladin (Forums / Talent Calculator / Skills/Talents)
Holy
  • Illuminated Healing (Mastery) has been adjusted slightly so that if a paladin refreshes an existing copy of his or her own Illuminated Healing on a target, the new absorption amount will be added into the old absorption amount and the duration will be reset. The total absorption created can never exceed 1/3 of the casting paladin's health.

Retribution
  • Inquiry of Faith now increases Inquisition duration by 66/133/200%, up from 50/100/150%.

Guilds
Guild Finder
  • Long comments will now work and not be cut off in the display.

User Interface
  • The User Interface panels have been resized so there is no more need for scroll bars.The
  • Addons will no longer be able to intelligently swap items by working with the built-in Equipment Manager.
  • Character talent specializations can now be viewed on mouseover of the Battlegrounds Scoreboard.
  • There is now a Dismiss Pet option on unit frames.
  • The durability character display will now show items as yellow when they are below 20% durability, instead of when items have 5 durability or less.
  • The Macros window and Spellbook can now both be open at the same time to allow for more intuitive macro creation. In addition, the Macros window has a Save/Cancel button.
  • It is now easier to change the language of the game client to any language available in the region.
  • A target or focus target can be selected within the mini-map tracking (does not include enemy players).
  • Vendors now display currency types they use.
This article was originally published in forum thread: Patch 4.2 PTR Notes - 06/10 Update started by Boubouille View original post
Comments 173 Comments
  1. Ricen's Avatar
    So.. you dont have to kill ANYTHING in firelands to start you legendary staff quest, man people in those 5 mans really need that shit right?. So fail it makes my blood boil
  1. Killaim's Avatar
    Quote Originally Posted by Ricen View Post
    So.. you dont have to kill ANYTHING in firelands to start you legendary staff quest, man people in those 5 mans really need that shit right?. So fail it makes my blood boil
    Because you needed to kill something to start the Shadowmourne legendary quest... right?

    The change is so irrelevant I don't even understand what's there to complain about.
  1. Cassidin's Avatar
    Quote Originally Posted by hasslehoof View Post
    I do hope all the people crying about the VP cap being reduced realise that all the items now cost less VP then the T11 stuff.
    When I was on test realm yesterday... 1650 for bracers, 1250 for neck, 2200 T12 legs, chest, 1650 T12 hands, 700 relic.... Correct me if im wrong by all means - but isnt this the same as their T11 counterparts were?
  1. soulkeeperx's Avatar
    You do not have to have defeated any bosses from the previous tier. That was a requirement we ultimately decided to get rid of.
    Well that's lame, just when I thought they'd start taking good ideas from BC...sigh...
  1. mmocd3f9d70d41's Avatar
    Quote Originally Posted by Inimicus View Post
    4.2 - Buff to Unholy Strength
    4.3 - Nerf to Unholy Strength because it scales too well.

    Bets?
    blizz doing shit like this every patch

    patch xx.5 nerf spec A, buff spec B
    patch xx.6 nerf spec B, buff spec A
    patch xx.7 nerf spec A, buff spec B
    repeat.

    the cap is lower because they dont implement abyssal maw and with only 7 bosses in fireland you would need to do a few hcs to get capped but i think they should lower the amount of VP from HCs and ZA/ZG
  1. huden0414's Avatar
    HOLY SHITE 20% unholy might.
    niceeeeeeeeeeeeeeeeeeeeeeeeeee.
  1. Azrile's Avatar
    Quote Originally Posted by Erevis View Post
    Valor Points

    The maximum number of Valor Points which can be earned in a week from any and all applicable dungeons and raids is now 980, down from 1250.
    The maximum number of Valor Points awarded for completing Rise of the Zandalari dungeons remains at 980.
    The maximum number of Valor Points awarded for completing Heroic dungeons remains at 490.
    The number of Valor Points awarded for killing a boss in the Firelands is 70 in 10-player mode, and 90 in 25-player mode.
    The number of Valor Points awarded for killing Occu'thar in Baradin Hold is 35 in 10-player mode, and 45 in 25-player mode.
    The number of Valor Points awarded for killing a boss on Heroic difficulty in The Bastion of Twilight, Blackwing Descent, and Throne of the Four winds is 35 in 10-player mode, and 45 in 25-player mode.


    sooo.. blizz broke there fucking promise to make 10 and 25 player the same? wow suprise..

    awwww i hate you Blizzard..
    Honestly.. are people not aware that it is already like this in tier 11?

    ---------- Post added 2011-06-11 at 05:23 PM ----------

    Quote Originally Posted by Cassidin View Post
    When I was on test realm yesterday... 1650 for bracers, 1250 for neck, 2200 T12 legs, chest, 1650 T12 hands, 700 relic.... Correct me if im wrong by all means - but isnt this the same as their T11 counterparts were?
    I am not the person you are replying to, but the information that was put out before (maybe a month ago) had most items priced less than that. Some of us don´t play on the PTR, so probably are ´thinking´of the old ptr information put on fansites. I think the bracers were 1250 and the neck was only 900 (both were boe at the time, not sure if they still are). Just going from memory on all that, but yeah, I too also thought the prices were all going to be lower.

    I understand them lowering the VP cap to 980 because there are less bosses.. I guess the surprising part to me is that they are allowing people to cap VP without doing any raiding at all. I also disagree with the people that are saying they are doing this to force raid tanks and healers to do troll dungeons... the proportion of tanks in raids is lower than in 5 mans.. so there will actually be more dps queueing because of this.

    It is no big deal anway.. there are very few things to buy with valor, within 2 months everyone will just be buying the boes stuff.
  1. Beere's Avatar
    Valor Points

    The maximum number of Valor Points which can be earned in a week from any and all applicable dungeons and raids is now 980, down from 1250.
    The maximum number of Valor Points awarded for completing Rise of the Zandalari dungeons remains at 980.
    The maximum number of Valor Points awarded for completing Heroic dungeons remains at 490.
    The number of Valor Points awarded for killing a boss in the Firelands is 70 in 10-player mode, and 90 in 25-player mode.
    The number of Valor Points awarded for killing Occu'thar in Baradin Hold is 35 in 10-player mode, and 45 in 25-player mode.
    The number of Valor Points awarded for killing a boss on Heroic difficulty in The Bastion of Twilight, Blackwing Descent, and Throne of the Four winds is 35 in 10-player mode, and 45 in 25-player mode.
    So ... this will put us back to WotLK heroic facerolling, but a patch earlier. Grabbing gear in heroics ignoring most mechanics and doing ZA/ZG with even more 'noobs' than now. Pugging will probably end up in frustration for anyone that tries to do a serious instance.
  1. Rolly's Avatar
    Quote Originally Posted by Bigwardaddy View Post
    Clearly Blizzard feels they are making to much money still and want another 600000 subscribers to cancel subscriptions.

    sure seems like this.
  1. Spike`'s Avatar
    what this have done was they have killed the possible T11 pugs, before there where still the possibility for it for alts

    now? what for, for what reason we will do T11 with 9 more ppl that will probably fail almost 60% of the time if doing za/zul will cap the VP with less stress and getting almost the same gear 353

    getting really fast the current 359 vp vendor stuff with justice points

    will be alot faster and less stressful for a alt gear up to be able to enter firelands lol, even dont counting the new 365 items from firelands quests
  1. Therec's Avatar
    Quote Originally Posted by Beere View Post
    So ... this will put us back to WotLK heroic facerolling, but a patch earlier. Grabbing gear in heroics ignoring most mechanics and doing ZA/ZG with even more 'noobs' than now. Pugging will probably end up in frustration for anyone that tries to do a serious instance.
    Does anyone see this as a bad thing for pugs? Now that raiding guilds have to do ZA/ZG to cap their points at the beginning, (and don't give me the "they don't have to do anything" bs, it's progression raiding, if there's a quick way to cap points so that more time can be spent working on bosses, they'll do it.) these guilds are going to be completely unforgiving to any pug that wanders helplessly into the group. I can already see multiple threads coming up from casual players who are sick of getting kicked out of ZA/ZG groups b/c the guild wanted to go faster without them. Granted this already happens, but i can see it being much worse now that more raiders will be forced to do the dungeons.
  1. Donald Hellscream's Avatar
    Quote Originally Posted by Ricen View Post
    So.. you dont have to kill ANYTHING in firelands to start you legendary staff quest, man people in those 5 mans really need that shit right?. So fail it makes my blood boil
    are you somehow incapable of reading the line that say you need to kill a molten lord in the firelands before being able to start the legendary quest?
  1. Crazypants's Avatar
    Quote Originally Posted by Therec View Post
    Does anyone see this as a bad thing for pugs? Now that raiding guilds have to do ZA/ZG to cap their points at the beginning, (and don't give me the "they don't have to do anything" bs, it's progression raiding, if there's a quick way to cap points so that more time can be spent working on bosses, they'll do it.) these guilds are going to be completely unforgiving to any pug that wanders helplessly into the group. I can already see multiple threads coming up from casual players who are sick of getting kicked out of ZA/ZG groups b/c the guild wanted to go faster without them. Granted this already happens, but i can see it being much worse now that more raiders will be forced to do the dungeons.
    If its a serious progression guild that can't get 5 people together to get their caps at once, they deserve to be subjected to pugs, and heaven forbid anyone would ever help a pug learn instead of being a jerkbag and crying on the forums about baddies.
  1. Jitters's Avatar
    Quote Originally Posted by Crazypants View Post
    If its a serious progression guild that can't get 5 people together to get their caps at once, they deserve to be subjected to pugs, and heaven forbid anyone would ever help a pug learn instead of being a jerkbag and crying on the forums about baddies.
    Even if they do run alone they are running for the sole purpose of getting those points as fast as possible. They are not there to hold some kids hand through a dungeon that he doesn't want to do in the first place.
  1. Zuluhead's Avatar
    woo hoo, no new warrior nerfs!
  1. Aleom's Avatar
    Legendary Eligibility Process, as brought to you by Blizzard:

    ---"The Legendary staff will be available to anyone who's guild has completed the entirety of current T11 content"


    ---"Some people find T11 content hard. Therefore, we will nerf everything across the board by 20% so you may fulfill Legendary Eligibility."


    ---"Even with the 20% nerf, T11 content is hard. Therefore the Legendary weapon will available to anyone who kills the first trash mob in Firelands."


    COMING SOON


    ---"The first trashmob in Firelands is too hard. He will be nerfed by 20%."


    ---"The first trashmob in Firelands with the nerf is too hard. The Legendary Staff will be available to anyone through the Recruit-a-Friend promotion."


    ---"Filling out the Recruit-a-Friend form is too hard. The length of the form has been reduced by 20%."


    ---"Even after the nerf, Recruit-A-Friend is still too hard. The Legendary Staff will be available to anyone who simply claims that they have, at one point in time, ever had anyone that could be construed as a friend."
  1. lookerr's Avatar
    Quote Originally Posted by Therec View Post
    Nope, it's a PoS trash mob at the beginning of the Firelands raid. Essentially instead of non-raiders farming ICC trash to get ashen-verdict rep, they'll be farming Firelands trash to start the legendary staff quest. Oh yeah, not to mention the fact that you no longer have to be 12/12 to start the quest, you could have just hit 85 that day and started it.

    That and the Valor point cap only happening by either doing 2 TIERS of raiding or just doing 7 45-minute dungeons a week, it seems like blizzard wants to penalize people who put time into raiding. Why put the effort in when blizzard is rewarding lack of effort?
    get vp capped without having to raid = BS

    do the legendary chain without having to down at least ONE prior tier boss = COMPLETE BS

    thanks for making it mean something to raid blizz.... enjoy all the sub cancels
  1. creepygnome's Avatar
    Quote Originally Posted by iamthedevil View Post
    They obviously lowered the amount of Valor Points able to be earned each week so it will take everyone longer to get gear, essentially elongating the amount of time for this to be seen as new content.
    Sadly, I think you have it exactly right.
  1. Azrile's Avatar
    Quote Originally Posted by Spike` View Post
    what this have done was they have killed the possible T11 pugs, before there where still the possibility for it for alts

    now? what for, for what reason we will do T11 with 9 more ppl that will probably fail almost 60% of the time if doing za/zul will cap the VP with less stress and getting almost the same gear 353

    getting really fast the current 359 vp vendor stuff with justice points

    will be alot faster and less stressful for a alt gear up to be able to enter firelands lol, even dont counting the new 365 items from firelands quests
    People will still do the story-mode tier 11 to ´see the content´and to get tokens for shoulders and helm. People were never going to do it for any other reason since it only drops JP now, which people are, and will be swimming in. This isn´t BC, Blizzard doesn´t want raid guilds to have to grind through old tiers to get a new player up to speed. Anyone who wants to join your tier 12 guild should already have themselves in gear from doing pug heroics. Blizzard is ok with old raids being mostly obsolete.

    ---------- Post added 2011-06-12 at 02:10 AM ----------

    Quote Originally Posted by lookerr View Post
    get vp capped without having to raid = BS

    do the legendary chain without having to down at least ONE prior tier boss = COMPLETE BS

    thanks for making it mean something to raid blizz.... enjoy all the sub cancels
    It is only the wanna-be-hardcores that cry about stuff like this. Real raiders know they will be in heroic raid gear while people doing only heroic 5mans are still buying one or two pieces of tier 12 gear.
  1. Estral's Avatar
    Aleom - ROFL.

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