Update - Zarhym clarified who the "Molten Lords" required to start the legendary questline are.
Originally Posted by Zarhym (Blue Tracker / Official Forums)
Molten Lords are mobs in the Firelands. Killing one will unlock the quest for you, after which you need to visit Grommash Hold in Orgrimmar or the Wizard's Sanctum in Stormwind to pick up the quest.

You do not have to have defeated any bosses from the previous tier. That was a requirement we ultimately decided to get rid of.
For more information, check the preview posted a couple of weeks ago!



Patch 4.2 PTR Notes - 06/10 Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
General
New Quest Chain: Elemental Bonds
  • A New quest line is now available to level-85 Horde and Alliance characters, bringing brave adventurers to Thrall's aid. The Call of the World-Shaman, the quest which will point players toward Thrall and The Nordrassil Summit, can be obtained in Stormwind or Orgrimmar.

New Raid: The Firelands
  • Located within the Elemental Plane, the Firelands is an all-new 10- and 25-player raid featuring normal and Heroic difficulties! Battle-hardened veterans of the Horde and Alliance now have an opportunity to strike at Ragnaros the Firelord and his loyal servants by venturing into their domain via Sulfuron Spire in Mount Hyjal.

New Legendary Item: Dragonwrath, Tarecgosa's Rest
  • Steadfast raiders have an opportunity to embark on a series of quests to create an all-new legendary caster staff. In order to begin the process of assembling the staff, players must first kill a Molten Lord in the Firelands. Once a Molten Lord is killed, players can accept the quest A Legendary Engagement from Ziradormi or Coridormi in Orgrimmar or Stormwind.

New User Interface Feature: Dungeon Journal
  • A host of dungeon information is now built into the user interface via the all-new Dungeon Journal. This feature can be accessed via a new button in the Navigation tray from anywhere in the world. Boss background story, encounter details, abilities, and loot can be viewed with the Dungeon Journal for all bosses which have been integrated into the new system (this includes bosses for all Cataclysm dungeons and raids). Additional dungeons are planned to be incorporated in future updates.

Dungeons & Raids
  • Raid Profiles have been added which allow players to save the raid window user interface layout based on type of content (i.e. 10-player raids, 25-player raids, Battlegrounds, etc.) for future use.
    • Players can select PvE, PvP, specialization, and group size. Each Raid Profile type will then automatically setup going forward.
    • The pullout panel will be available for 5-player content as well when Show Raid Frames is selected.
    • Raid Profiles can list groups horizontally as well as vertically.
  • A Raid button has been added to the Navigation tray which will bring players straight to the Raid window in the Social pane.

Valor Points
  • The maximum number of Valor Points which can be earned in a week from any and all applicable dungeons and raids is now 980, down from 1250.
  • The maximum number of Valor Points awarded for completing Rise of the Zandalari dungeons remains at 980.
  • The maximum number of Valor Points awarded for completing Heroic dungeons remains at 490.
  • The number of Valor Points awarded for killing a boss in the Firelands is 70 in 10-player mode, and 90 in 25-player mode.
  • The number of Valor Points awarded for killing Occu'thar in Baradin Hold is 35 in 10-player mode, and 45 in 25-player mode.
  • The number of Valor Points awarded for killing a boss on Heroic difficulty in The Bastion of Twilight, Blackwing Descent, and Throne of the Four winds is 35 in 10-player mode, and 45 in 25-player mode.

Baradin Hold
  • Occu'thar has broken free from his cage and presents an all-new boss challenge to players in 10- and 25-player arrangements who control Tol Barad.

PvP
Battlegrounds
  • New PvP ground mounts, the Vicious War Wolf (Horde) and Vicious War Steed (Alliance), will be awarded to players for completing achievements to win 75, 150, and 300 Rated Battlegrounds respectively, rather than for being in the top .5% of the ladder at the end of each season as with Arenas. This award system is to better compliment the spirit of Battlegrounds. One account-bound mount will be awarded for each achievement unlocked, allowing players who obtain 150 and 300 Rated Battleground wins to earn this mount a second and third time. The additional mounts earned can then be sent to alt characters, given they’re account-bound. These mounts are awarded as soon as an associated achievement is unlocked and do not correspond with end-of-season rewards.
  • The individual Matchmaking Rating column has been removed from the Rated Battleground scoreboard and replaced with a team Matchmaking Rating.

War Games
  • Many improvements have been made to the War Games interface. It now has its own panel for ease of use and raid/group leaders are the only ones who can challenge another group to War Games.

Death Knight (Forums / Talent Calculator / Skills/Talents)
Unholy
  • Unholy Might now increases Strength by 10% 20%, up from 5%.

Druid (Forums / Talent Calculator / Skills/Talents)
Feral
  • Druids now gain 1 attack power per point of Strength, down from 2. They continue to gain 2 attack power per point of Agility while in Cat Form or Bear Form. In addition, Cat Form’s scaling rate from gear upgrades was slower than other classes, which was causing them to fall behind in damage with higher item levels. To counter the Strength change and improve scaling, the following changes have been made. All numbers cited are for level-85 druids.
    • Mangle (Cat) damage at level 80 and above has been increased to 530% 540% weapon damage, up from 460%, and bonus damage has been lowered to 302.
    • Rake initial damage on hit now deals the same damage as each periodic tick (and is treated the same for all combat calculations). Periodic damage now gains 14.7% of attack power per tick, up from 12.6%, and base damage per tick has been lowered from 557 to 56. There is a known issue with Rake’s tooltip being incorrect from this change will be corrected in a future patch.
    • Ravage damage at level 80 and above has been increased to 975% 950% weapon damage, up from 850%, and bonus damage has been lowered to 532.
    • Savage Roar now grants 80% increased damage to melee auto attacks, up from 50%. The Glyph of Savage Roar remains an unchanged bonus of 5% to that total.
    • Shred damage at level 80 and above has been increased to 520% 540% weapon damage, up from 450%, and bonus damage has been lowered to 302.

Balance
  • Starfire damage has been increased by approximately 23%.
  • Wrath damage has been increased by approximately 23%.

Set Bonuses
  • The 4-piece Balance druid tier 11 PvE set bonus, Astral Alignment, now provides a total of 15% critical strike chance with 3 charges, decreasing by 5% per charge, instead of 99% decreasing by 33% per charge. This change was made because the set bonus proved so valuable it was not possible to upgrade out of the set into tier 12. To compensate, changes have been made to Starfire and Wrath (listed at the top of the druid class section).

Paladin (Forums / Talent Calculator / Skills/Talents)
Holy
  • Illuminated Healing (Mastery) has been adjusted slightly so that if a paladin refreshes an existing copy of his or her own Illuminated Healing on a target, the new absorption amount will be added into the old absorption amount and the duration will be reset. The total absorption created can never exceed 1/3 of the casting paladin's health.

Retribution
  • Inquiry of Faith now increases Inquisition duration by 66/133/200%, up from 50/100/150%.

Guilds
Guild Finder
  • Long comments will now work and not be cut off in the display.

User Interface
  • The User Interface panels have been resized so there is no more need for scroll bars.The
  • Addons will no longer be able to intelligently swap items by working with the built-in Equipment Manager.
  • Character talent specializations can now be viewed on mouseover of the Battlegrounds Scoreboard.
  • There is now a Dismiss Pet option on unit frames.
  • The durability character display will now show items as yellow when they are below 20% durability, instead of when items have 5 durability or less.
  • The Macros window and Spellbook can now both be open at the same time to allow for more intuitive macro creation. In addition, the Macros window has a Save/Cancel button.
  • It is now easier to change the language of the game client to any language available in the region.
  • A target or focus target can be selected within the mini-map tracking (does not include enemy players).
  • Vendors now display currency types they use.
This article was originally published in forum thread: Patch 4.2 PTR Notes - 06/10 Update started by Boubouille View original post
Comments 173 Comments
  1. Nobleshield's Avatar
    Okay wait so I'm confused. With the new VP cap it means you can get the cap from running Heroics (reg + Zandalari) but not if you don't want to run heroics at all and just raid? If that's the case, then the answer seems easy: They are still trying to force us into doing seven heroics per week just to be geared appropriately.
  1. Bigwardaddy's Avatar
    Clearly Blizzard feels they are making to much money still and want another 600000 subscribers to cancel subscriptions.
  1. fangless's Avatar
    Quote Originally Posted by Archermit View Post
    so now to get the legendary you dont need 12/12 from T11..So why is it getting nerfed into the ground again
    Because guilds that can kill Ragnaros can't do the 12/12 nerfed normal modes?

    Who the hell cares...
  1. Easo's Avatar
    Hey, whiners, do you even play this game or just whine on forums?
  1. Donald Hellscream's Avatar
    i kinda laugh at all this rage about how op unholy are going to be, how everyone can get the legendary now(except they cant if they cant kill bosses for the staff pieces) and how blizzard is just lazy because you disagree with the way they design stuff.
  1. mmocc908001abe's Avatar
    Quote Originally Posted by Inimicus View Post
    4.2 - Buff to Unholy Strength
    4.3 - Nerf to Unholy Strength because it scales too well.

    Bets?
    Wrong

    4.2 Buff to Unholy Strength
    4.2.2 Nerf to Unholy Strength because it scales too well.

    Just 1-2 weeks after 4.2 of course
  1. mmocced9c7d33d's Avatar
    Boubouille, please add this video to mmo-champion!

    ./Drool the DK set Mage<3 Eagledin?? Priest<3 Shaman shoulders wow... Warlock was nice, especially the green version.
    Overall seems like they put a lot more thought n work into PvP sets than T12...

    Season 10 Ruthless Gladiator PvP Sets Preview

    ZAMOfficial on Jun 10, 2011
    These are the PvP sets for S10 of arena in World of Warcraft which starts June 21st. We have different colors for each set for every class and they are shown in the following order in this video: Death Knights, Druids, Hunter, Mage, Paladin, Rogue, Priest, Shaman, Warlock, and Warrior.
  1. mmoc9b320eb14f's Avatar
    Regarding the legendary staff.
    "You do not have to have defeated any bosses from the previous tier. That was a requirement we ultimately decided to get rid of."

    Only me who find it disappointing? I found it great that people need to clear earlier contents in order to be able to even start with the whole quest chain. It's not like It's superhard, especially when Firelands hit and all bosses get ubernerfed in BWD/BOT/TOT4W. Just my 5 bucks.
  1. mmoc37672be2a3's Avatar
    Hey Boub i've heard that the balance t11 bonus is now 15% -5% instead of 99% - 33% .....can you confirm it ?
  1. hasslehoof's Avatar
    I do hope all the people crying about the VP cap being reduced realise that all the items now cost less VP then the T11 stuff.
  1. Zechs-cenarius's Avatar
    Even from a casual or not so raid attuned player I really cant agree with this. Capping from heroics is not the way to go. Although it makes it MUCH easier to cap each week they should enable raiders to cap from raids. Perhaps keep the system but allow raiders the ability to cap with just raid mobs.
  1. mmocfd94868c53's Avatar
    lol thank you blizzard i actually wanted to resubscribe but after reading the patch notes i guess u have saved me some wasted time playing WoW Thanks! Keep making your game more idiotic.
  1. kaintk's Avatar
    i don't fucking care of this +20% str BORING unholy , i will stay with frost who is a so better gameplay, i will do less dps than unholy ? who's care ?;p i will have fun at least
  1. Cassidin's Avatar
    Quote Originally Posted by Chri478n View Post
    oh so now 25 man shall award more valor points than 10 man, what a fucking bunch of bullshit, it should be equal thats why they made shared saves at the start anyways, bullshit!!
    Not really..... They made that change right at the beginning of Cataclysm. 25 mans award more loot (drops AND vp) as an incentive to do 25 man raids.

    ---------- Post added 2011-06-11 at 04:36 PM ----------

    Quote Originally Posted by Archermit View Post
    wow...just wow....So now someone that doesnt raid will get valor at the same rate as someone that does.....
    True... but look at it this way... They can get a "few" items. They cant get 4pt bonuses and they cant get the drops from the raid. There isnt THAT much people will need to spend valor on anyway I think.

    ---------- Post added 2011-06-11 at 04:38 PM ----------

    Quote Originally Posted by lithiax View Post
    It has been like that for a while! 25 are suppose to be harder to coordinate thus award more points. However I don't find this really fair as some of the raid content is really harder on 10 Man mode...
    its because 25mans are harder to COORDINATE - its a bribe to do 25 mans basically - if it wasnt like that - more people wouold just do 10. Its not because 25 is harder to DO.

    ---------- Post added 2011-06-11 at 04:40 PM ----------

    Quote Originally Posted by RadGH View Post
    So you could say 25-man is simply easier all around. There is absolutely no reason for 25-man to offer more valor points.
    You could do - but thats the exact reason why they DO offer more valor points.... Its not harder to do, but its harder to arrange. If they didnt give an incentive people wouldnt raid 25 man and they would then lose players who only liked 25 man.

    ---------- Post added 2011-06-11 at 04:42 PM ----------

    Quote Originally Posted by davep View Post
    It'd be good if you learned to read. People aren't complaining that they can't get their new ilvl gear in a day, they are complaining that you can just do za/zg to get the gear instead of doing full raids.
    Indeed.... I probably wont be in those raids for a long time - we're only just about to start the T11 raids and thats fine with me. Even I think this is silly though - sure I can get the cap by doing zandalari but I think its very odd that I can. I think I should have to raid to get that.

    ---------- Post added 2011-06-11 at 04:49 PM ----------

    Quote Originally Posted by Therec View Post
    That and the Valor point cap only happening by either doing 2 TIERS of raiding or just doing 7 45-minute dungeons a week, it seems like blizzard wants to penalize people who put time into raiding. Why put the effort in when blizzard is rewarding lack of effort?
    The REAL rewards for raiding are the experiences of the fights - and the loot that drops from the bosses (and maybe trash) - the VP is just nice icing on the cake really after the 3 parts T12.
  1. ihyln's Avatar
    Quote Originally Posted by Praier View Post
    Oh my, the levels of idiocy in this amaze me...

    A) Yes, because the Dev team is obviously so unprofessional as to favor only the class they play...B) Have you visited any public forum...every playerbase for every class complains. Enhancement could be topping meters and people would still complain...
    C) Please don't worry your little head over this, I'm pretty sure they have a good idea where the numbers fall for every spec...[COLOR="red"]
    Sounds like you play a mage. Did you know Ghosttroller plays a mage? Wonder why mages don't get nerfed but every other class does?
  1. thunderdragon2's Avatar
    Quote Originally Posted by hasslehoof View Post
    I do hope all the people crying about the VP cap being reduced realise that all the items now cost less VP then the T11 stuff.

    nope same prices
  1. Cassidin's Avatar
    Quote Originally Posted by vertex705 View Post
    some good durid buffs, tho it seems kind of odd 10m new 4.2 boss (occu'thar) gives 1/4th of VP from doing 1 5m zandalar heroic
    Maybe - but it IS just BH.... its like a 15 mins raid in and out after a week or two
  1. ScottsdaleHokie's Avatar
    LOL @ VP nerf to slow progression.
  1. Cassidin's Avatar
    Quote Originally Posted by good diu bro View Post
    10/25 men on same raid lock is meaningless anyway.
    No no no - you dont get it - poor you! 10 and 25 on the same lockout was because Blizzard felt sorry for us getting too tired running both 10 and 25 and knowing that we wouldnt look after outselves properly - decided (like good mummy and daddy) to help us by "removing temptation". Its really very thoughtful of them I feel.
  1. Confucius's Avatar
    new class: plate wearing mega-mage with a hyper spec that has tier 1 talent allowing 100% damage done to target being converted to 100% self healing. You know developers wanna

    anyhoo, I think they might reduce the vp's troll dungeons give. Maybe to something like 90 or reduce them across the board to something like 50 for regular hc's and 70 for troll ones just so people wont get capped just from hc's alone.

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