Update - Zarhym clarified who the "Molten Lords" required to start the legendary questline are.
Originally Posted by Zarhym (Blue Tracker / Official Forums)
Molten Lords are mobs in the Firelands. Killing one will unlock the quest for you, after which you need to visit Grommash Hold in Orgrimmar or the Wizard's Sanctum in Stormwind to pick up the quest.

You do not have to have defeated any bosses from the previous tier. That was a requirement we ultimately decided to get rid of.
For more information, check the preview posted a couple of weeks ago!

Patch 4.2 PTR Notes - 06/10 Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
New Quest Chain: Elemental Bonds
  • A New quest line is now available to level-85 Horde and Alliance characters, bringing brave adventurers to Thrall's aid. The Call of the World-Shaman, the quest which will point players toward Thrall and The Nordrassil Summit, can be obtained in Stormwind or Orgrimmar.

New Raid: The Firelands
  • Located within the Elemental Plane, the Firelands is an all-new 10- and 25-player raid featuring normal and Heroic difficulties! Battle-hardened veterans of the Horde and Alliance now have an opportunity to strike at Ragnaros the Firelord and his loyal servants by venturing into their domain via Sulfuron Spire in Mount Hyjal.

New Legendary Item: Dragonwrath, Tarecgosa's Rest
  • Steadfast raiders have an opportunity to embark on a series of quests to create an all-new legendary caster staff. In order to begin the process of assembling the staff, players must first kill a Molten Lord in the Firelands. Once a Molten Lord is killed, players can accept the quest A Legendary Engagement from Ziradormi or Coridormi in Orgrimmar or Stormwind.

New User Interface Feature: Dungeon Journal
  • A host of dungeon information is now built into the user interface via the all-new Dungeon Journal. This feature can be accessed via a new button in the Navigation tray from anywhere in the world. Boss background story, encounter details, abilities, and loot can be viewed with the Dungeon Journal for all bosses which have been integrated into the new system (this includes bosses for all Cataclysm dungeons and raids). Additional dungeons are planned to be incorporated in future updates.

Dungeons & Raids
  • Raid Profiles have been added which allow players to save the raid window user interface layout based on type of content (i.e. 10-player raids, 25-player raids, Battlegrounds, etc.) for future use.
    • Players can select PvE, PvP, specialization, and group size. Each Raid Profile type will then automatically setup going forward.
    • The pullout panel will be available for 5-player content as well when Show Raid Frames is selected.
    • Raid Profiles can list groups horizontally as well as vertically.
  • A Raid button has been added to the Navigation tray which will bring players straight to the Raid window in the Social pane.

Valor Points
  • The maximum number of Valor Points which can be earned in a week from any and all applicable dungeons and raids is now 980, down from 1250.
  • The maximum number of Valor Points awarded for completing Rise of the Zandalari dungeons remains at 980.
  • The maximum number of Valor Points awarded for completing Heroic dungeons remains at 490.
  • The number of Valor Points awarded for killing a boss in the Firelands is 70 in 10-player mode, and 90 in 25-player mode.
  • The number of Valor Points awarded for killing Occu'thar in Baradin Hold is 35 in 10-player mode, and 45 in 25-player mode.
  • The number of Valor Points awarded for killing a boss on Heroic difficulty in The Bastion of Twilight, Blackwing Descent, and Throne of the Four winds is 35 in 10-player mode, and 45 in 25-player mode.

Baradin Hold
  • Occu'thar has broken free from his cage and presents an all-new boss challenge to players in 10- and 25-player arrangements who control Tol Barad.

  • New PvP ground mounts, the Vicious War Wolf (Horde) and Vicious War Steed (Alliance), will be awarded to players for completing achievements to win 75, 150, and 300 Rated Battlegrounds respectively, rather than for being in the top .5% of the ladder at the end of each season as with Arenas. This award system is to better compliment the spirit of Battlegrounds. One account-bound mount will be awarded for each achievement unlocked, allowing players who obtain 150 and 300 Rated Battleground wins to earn this mount a second and third time. The additional mounts earned can then be sent to alt characters, given they’re account-bound. These mounts are awarded as soon as an associated achievement is unlocked and do not correspond with end-of-season rewards.
  • The individual Matchmaking Rating column has been removed from the Rated Battleground scoreboard and replaced with a team Matchmaking Rating.

War Games
  • Many improvements have been made to the War Games interface. It now has its own panel for ease of use and raid/group leaders are the only ones who can challenge another group to War Games.

Death Knight (Forums / Talent Calculator / Skills/Talents)
  • Unholy Might now increases Strength by 10% 20%, up from 5%.

Druid (Forums / Talent Calculator / Skills/Talents)
  • Druids now gain 1 attack power per point of Strength, down from 2. They continue to gain 2 attack power per point of Agility while in Cat Form or Bear Form. In addition, Cat Form’s scaling rate from gear upgrades was slower than other classes, which was causing them to fall behind in damage with higher item levels. To counter the Strength change and improve scaling, the following changes have been made. All numbers cited are for level-85 druids.
    • Mangle (Cat) damage at level 80 and above has been increased to 530% 540% weapon damage, up from 460%, and bonus damage has been lowered to 302.
    • Rake initial damage on hit now deals the same damage as each periodic tick (and is treated the same for all combat calculations). Periodic damage now gains 14.7% of attack power per tick, up from 12.6%, and base damage per tick has been lowered from 557 to 56. There is a known issue with Rake’s tooltip being incorrect from this change will be corrected in a future patch.
    • Ravage damage at level 80 and above has been increased to 975% 950% weapon damage, up from 850%, and bonus damage has been lowered to 532.
    • Savage Roar now grants 80% increased damage to melee auto attacks, up from 50%. The Glyph of Savage Roar remains an unchanged bonus of 5% to that total.
    • Shred damage at level 80 and above has been increased to 520% 540% weapon damage, up from 450%, and bonus damage has been lowered to 302.

  • Starfire damage has been increased by approximately 23%.
  • Wrath damage has been increased by approximately 23%.

Set Bonuses
  • The 4-piece Balance druid tier 11 PvE set bonus, Astral Alignment, now provides a total of 15% critical strike chance with 3 charges, decreasing by 5% per charge, instead of 99% decreasing by 33% per charge. This change was made because the set bonus proved so valuable it was not possible to upgrade out of the set into tier 12. To compensate, changes have been made to Starfire and Wrath (listed at the top of the druid class section).

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Illuminated Healing (Mastery) has been adjusted slightly so that if a paladin refreshes an existing copy of his or her own Illuminated Healing on a target, the new absorption amount will be added into the old absorption amount and the duration will be reset. The total absorption created can never exceed 1/3 of the casting paladin's health.

  • Inquiry of Faith now increases Inquisition duration by 66/133/200%, up from 50/100/150%.

Guild Finder
  • Long comments will now work and not be cut off in the display.

User Interface
  • The User Interface panels have been resized so there is no more need for scroll bars.The
  • Addons will no longer be able to intelligently swap items by working with the built-in Equipment Manager.
  • Character talent specializations can now be viewed on mouseover of the Battlegrounds Scoreboard.
  • There is now a Dismiss Pet option on unit frames.
  • The durability character display will now show items as yellow when they are below 20% durability, instead of when items have 5 durability or less.
  • The Macros window and Spellbook can now both be open at the same time to allow for more intuitive macro creation. In addition, the Macros window has a Save/Cancel button.
  • It is now easier to change the language of the game client to any language available in the region.
  • A target or focus target can be selected within the mini-map tracking (does not include enemy players).
  • Vendors now display currency types they use.
This article was originally published in forum thread: Patch 4.2 PTR Notes - 06/10 Update started by Boubouille View original post
Comments 173 Comments
  1. lookerr's Avatar
    Quote Originally Posted by Azrile View Post
    People will still do the story-mode tier 11 to ´see the content´and to get tokens for shoulders and helm. People were never going to do it for any other reason since it only drops JP now, which people are, and will be swimming in. This isn´t BC, Blizzard doesn´t want raid guilds to have to grind through old tiers to get a new player up to speed. Anyone who wants to join your tier 12 guild should already have themselves in gear from doing pug heroics. Blizzard is ok with old raids being mostly obsolete.

    ---------- Post added 2011-06-12 at 02:10 AM ----------

    It is only the wanna-be-hardcores that cry about stuff like this. Real raiders know they will be in heroic raid gear while people doing only heroic 5mans are still buying one or two pieces of tier 12 gear.
    do the 'story-mode' to 'see the content'?? sure they will now that everything will be 20% nerfed... its another free gear giveaway for all the ppl that complained about how hard BoT/BWD/T4W was

    and once these ppl have cleared these instances and get their shiney new 20% nerf gear, and then head off to Firelands (cause they are now geared... and then they will start complaining about Firelands and guess what will happen then.......

    so being 12/12, 3/13 doesnt qualify me to make the statement? sorry since I clearly dont know and am not in a top 10 guild....

    and no, I am not hardcore anymore - havent been since BC
  1. huldu's Avatar
    They already explained it was a "typo" you get less VP from the heroics as well. You *have* to raid and do heroics to cap the weekly. Instead of the 1.2k its 980. Big deal. Useless items anyway.

    If you haven't cleared cata content and downed the heroic for the last 5-6 months, you clearly don't play world of warcraft. Big deal... nobody cares but you. You get some "shinies" no matter what you do in WoW. How else are they going to keep their subscribers? You really think that the majority of the scrubs playing WoW have even downed all the bosses cata has to offer? Wake up mate. The scrubs get bored with the blues/z'hcs pantsy epics. You need to oil em up to keep em paying. What blizz fail to realize is that there isn't any real competition out there, yet at least, maybe never. They should just say "screw" the scrubs, it's not like they got anywhere else to go.
  1. Radefa's Avatar
    Love how they lowered the valor points/week. Looks like we can look forward to 6-7 months of the same content again...
  1. Dhaerow's Avatar
    Quote Originally Posted by Arothand View Post
    Okay wait so I'm confused. With the new VP cap it means you can get the cap from running Heroics (reg + Zandalari) but not if you don't want to run heroics at all and just raid? If that's the case, then the answer seems easy: They are still trying to force us into doing seven heroics per week just to be geared appropriately.
    Pretty sure you are not FORCED to do anything. You can not do heroics and enjoy the raiding tier, or you can raid / cap the remainder to rush through it and quit 3 months before the next tier...
  1. Lukos's Avatar
    i stilll dont get it why they removed the Skirmish Arena option, wargames doesnt make it better imo.
    you still gotta group up and actually challenge someone.

    i loved the fact that you could just go out there and randomly "duel" people in an arena area.

    dont you think?
  1. Brosemon's Avatar
    LFM FL trash for legendary...
  1. Freese's Avatar
    Quote Originally Posted by Brosemon View Post
    LFM FL trash for legendary...
    You still have to kill other bosses in the Firelands for the quest.
  1. Subsanity's Avatar
    I only see 3 class changes listed here can you explain why the patch note info only has dk,druid, and paladin on the list of class changes?
  1. VanishO2's Avatar
    Quote Originally Posted by LaughingMan View Post
    What is that? A mini-boss? Does this mean it no longer requires players to clear the previous raid content?
    Nope, because they tought that it was too "hardcore" and "hardcore" are for loosers...

    Even if crafting a legendary at the time it's released is alread hardcore stuff...
  1. Tinykong's Avatar
    The VP changes have nothing to do with gear restriction, and everything to do with populating the Dungeon Finder. If raiders want to cap VP, they have to run heroics or old raid content (which is more likely to happen?) The only problem with this logic, is that it's another band aid. After a few weeks, the raiders will have all the VP gear they want, and the Finder will become a ghost town again.

    There needs to be an incentive to run heroics aside from getting VP and the CTA bags.
  1. Hilppari's Avatar
    Gotta love. PVE ppl whining that PVP guys get gear faster or vice versa. and stop crying before the notes are final. Jeez lol
  1. Omranx's Avatar
    Quote Originally Posted by frank2312 View Post
    Let's clear something out for you:

    SC2= 3 races = 3 "classes" to balance
    WoW=10 classes x 3 specs each = a total of 30 "classes" to balance

    That's why they are "better" at balancing SC2. Much harder to balance 30 classes/specs than it is to balance 3 races.
    yah but 30 Classes - Pve Classes - Never been used Classes = dunno like 50% less or even more ? depends on ur perception>
    plus, we are paying every month for that game, so i dont feel sorry or bad for thoes who work 24 hour to balance, its not like wow is free game.

    and, dk doesnt need buffs at all, they need nerfs not buffs, and they are getting unnecessary buffs. am afraid the next blue notes will say, Dk healing has been increased by 200% .
  1. Pyronus's Avatar
    For the record. The Molten lord is a Mob in Firelands

    First of all you need to do dailies to even get into the Firelands. It will take you 5 days to enter the Firelands if u do all the dailies (3 dailies!)
    When u enter go to the centre of the firelands. There are multiple Molten Lords to find there. They are elite but very easy to kill.
    No seriously they are supereasy to kill.
    Just kill one, get your quest etc etc.

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