Oh well I guess that was a lot of news post today. Don't miss the other 2 important announcements:

Patch 4.2 to be released on June 28th
As I mentioned earlier this week, the late PTR build on wednesday means we won't see the patch next week, but the week after. The official site points to a release date on June 28th.

Patch 4.2 - Rage of the Firelands Wallpaper
Blizzard released a nice patch 4.2 themed wallpaper

Patch 4.2 PTR Notes - 06/16 Update
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Death Knight (Forums / Talent Calculator / Skills/Talents)
  • The talent Killing Machine can now properly be triggered from off-hand attacks as well as main-hand attacks.

Shaman (Forums / Talent Calculator / Skills/Talents)
  • Unleash Wind now deals 175% weapon damage, up from 125%.

  • Stormstrike now deals 225% weapon damage, up from 125%.

Conquest & Honor Points
  • The minimum cap on Conquest Points earned per week from Arenas is now 1500 1350 at 1500 or less Battleground Arena rating. The maximum cap remains 2700 is now 3000 at 3000 or more Battleground Arena rating. The cap continues to scale non-linearly between those two points. For comparison, during season 9 the cap ranged between 1343 and 3000.

  • The game now separately tracks different Conquest Point caps for Battlegrounds and Arenas. The cap for Arena rating will always be 2/3 of the cap for Rated Battleground rating at any given Arena rating. Battleground ratings receive a bonus of 22.2% to the cap they generate, meaning the cap from Battleground rating now ranges between 1650 and 3300. Players may earn a total number of Conquest Points per week equal to the higher of these two caps, but once players have reached the cap for either Arenas or Battlegrounds, they can no longer earn Conquest Points from that source. Conquest Points from Battleground holidays only count toward the total Conquest Point cap.

    • Example: During the first week of Season 10 everyone starts with a rating below 1500. Therefore, the cap from Rated Battlegrounds will be 1500 1650 and the cap from Arena rating will be 1000 1350. In the first week, the character wins enough Arena matches to reach the 1000 1350 point cap. After that point, Arena wins will no longer grant Conquest points for the week. However, the character can still earn up to 500 300 additional points, but can only earn those points from either Rated Battlegrounds, or from the Conquest Point bonus for holiday and/or daily random Battlegrounds. The following week the cap will be recalculated based on the character's ratings, and it is possible Arena rating could now generate the higher cap. The second week, the character's cap from Arena rating is 1600 1800, and the cap from Rated Battlegrounds is 1500 1650. The character has a total cap of 1600 1800 Conquest points for the week. Up to 1500 1650 points can be earned from Rated Battlegrounds, but the last 100 150 must come from a different source.

  • The individual Matchmaking Rating column has been removed from the Arena scoreboard.
This article was originally published in forum thread: Patch 4.2 on June 28th, Rage of the Firelands Wallpaper, 06/16 Notes Update started by Boubouille View original post
Comments 109 Comments
  1. shoeboy4's Avatar
    that page that says 6/28/2011 now says 6/16/2011 for the firelands preview.
  1. asphyx5's Avatar
    Patch 4.2 will be released june 28th, Blue Poster Zarhym: PvP Season 9 will not be ending on June 21. It will now be ending as early as June 28. So the page with patch notes that had a of date 6/28 and changed it to 6/16 to cover there tracks... figuires.
  1. Alayea's Avatar
    Quote Originally Posted by Eleclight View Post
    Hyped as hell for the enhance buffs just rolled and geared one. I can't wait to see how it affects their Raid DPS.
    Don't get too excited, it's not a very big buff once you go deeper into the numbers. I think k1037 and dahmer put it best:

    Quote Originally Posted by dahmer View Post
    Quote Originally Posted by k1037 View Post
    I haven't played an Enhance Shammy in over a year, so forgive me if I'm wrong, but given the relatively long cooldowns between Stormstrike/Unleash uses, wouldn't these buffs only have a minor impact on overall DPS?

    Stormstrike/Unleash combined probably account for what, 5-6% of total damage? So these buffs would really only add something like 2-3% to total damage. So long as the majority of Enhance damage is passive, wouldn't a buff to crit/haste/agi be necessary to truly have an impact? Or a significantly higher increases to active spells, moving more damage to active?
    Pretty good guess there

    Random pick from world of logs bh fight for % per ability :
    Melee 18.5%
    Lava lash 17.5%
    Windfury attack 11.5%
    Flametongue attack 10.2%
    Lightning bolt 9.2%
    Flame shock 6.2%
    Lightning shield 6.0%
    Earth shock 4.4%
    Lightning strike 4.4%
    Stormstrike 4.3%
    Unleash flame 2.8%
    Searing flames 2.7%
    Unleash wind 1.7%
    Stormstrike off-hand 1.5%

    They're both low but this buff is a good start
  1. Damosapien's Avatar
    Quote Originally Posted by fangless View Post
    DK Frost DPS is too high... so we'll give dw Frost MORE procs to do MORE damage. /thumbsup.
    lol this, frost now sims as top dps spec in the game


    mm and arcane can be high because if they move their dps drops like a stone, they are balenced, but having BOTH dk specs top 3 is nothing short of retarded
  1. totmachor's Avatar
    i hope u know, that arcane can always attack the enemy, while dks in some fight can only attack the enemy for 50% of the time? so thats what u call balanced? melees have to have higher dps than rangers, so they can both be on the same level. end of story
  1. Damosapien's Avatar
    Quote Originally Posted by totmachor View Post
    i hope u know, that arcane can always attack the enemy, while dks in some fight can only attack the enemy for 50% of the time? so thats what u call balanced? melees have to have higher dps than rangers, so they can both be on the same level. end of story
    thats a rare fight mechanic, one that doesnt exist in firelands bosses. i play a melee too but to imply frost being buffed by this magnitude is ok is just stupid.
    their was only 1 fight of that type in this teir, and in heroic atrem melee could focus on feinds during the air phase. you cant balance classes around mechanics that dont exist in anything other than an extreme minority.
  1. Biggiej's Avatar
    The shaman buffs were total bandaid fixes, that makes it even more so that there class relys on weapon item level, then gear. But yeah I can see shamans in 372 weapons hitting like trucks , I bet it gets a nerf down, because it is obvious they are doing this just to make shamans chill out a little. This is by far not a permanent solution.
  1. Knirps's Avatar
    Anyone else's eyes go down the tier pics and just think, 'That looks like a Rogue, that looks like a Mage, that looks like a Priest' to all the wrong classes because it's the same reused armor on a different class?
  1. Aragonense's Avatar
    Dude! I love it when blizzard makes these class changes. I ask you: Why they can not maintain balance? Simple, because they have to keep players arrested. #CapitalismGamer

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