If you missed it yesterday - Ragnaros 25 Heroic Mode World First Kill by DREAM Paragon

Patch 4.2 Hotfixes - July 19
Originally Posted by Blizzard (Blue Tracker / Official Forums)
July 19

General
  • The frequency at which players can use /yell, /say, and any emotes is now throttled to prevent excessive spamming of chat logs from occurring.

Classes
Death Knights
  • Improved Death Strike now provides 40/80/120% bonus damage, up from 30/60/90%, and a 10/20/30% critical strike bonus, up from 3/6/9%.

Druids
  • Flight Form now cancels the Leyara’s Locket buff.
  • Moonfire will now generate Lunar Energy when crossing from Solar to Lunar on the Eclipse bar.

Dungeons & Raids
  • All bosses in The Bastion of Twilight, Blackwing Descent, and Throne of the Four Winds once again award Valor Points in all raid sizes and difficulties. 10-player bosses award 35 Valor Points, while 25-player bosses award 45 Valor Points. This change does not apply to Argaloth in Baradin Hold. More information can be found here.

Firelands
  • Superheated cannot be cast on players, even if they attack the Flamewaker Animators as they are channeling energy towards the Unstable Magma.
  • Alysrazor
    • Collecting Blazing Power now refreshes Wings of Flame to its full duration each time.
    • Alysrazor will now always face the correct direction during Firestorm.
    • Imprinted should now be cleared from characters under all conditions when the encounter resets.
    • Interacting with a Molten Feather will now dismount characters, preventing the feather from being wasted.
  • Beth’tilac
    • Beth'tilac will now only eat spiderlings that move very close to her (the range on her ability to consume them has been reduced). In addition, eaten spiderlings will no longer sometimes remain on the ground or on players once she consumes them.
    • Drones should no longer evade or aggro characters on top of the web.
    • Fixate now truly fixates on random targets.
  • Ragnaros
    • On 25-player Heroic difficulty, Cloudbursts will now always properly apply Deluge to 3 players before fading away.
    • It should always be possible to interact with Cloudbursts, even if several players click on one at the same time.

Items
  • Heroic bind-on-equip items now sell to vendors for gold.

PvP
Arenas
  • A resolution has been put into place which should help alleviate Rated Battleground matchmaking delays. This fix corrects an issue that could occur if a team at the front of the queue was particularly difficult to match, resulting in a bottleneck which slowed matchmaking for all players in queue. More information can be found here.

Quests & Creatures
  • The melee evasion angle of several creatures has been adjusted. Most notably, melee classes should no longer be seeing abilities, such as Backstab or Shred, getting parried when standing well enough out of Ragnaros’s melee evasion angle, or other bosses/creatures with similar evasion angles.

Season Transition Compensation Action - Hotfix
Originally Posted by Bashiok (Blue Tracker / Official Forums)
Around 50% of the intended recipients did not receive the 4000 honor that they should have with today’s maintenance. We’re in the process of scheduling an off-peak maintenance early tomorrow morning to correct that and deliver the remaining compensation packages.

Sorry for the hiccup, we’ll get them to you soon.

WoWArmory Facebook Application Closing
Originally Posted by Bashiok (Blue Tracker / Official Forums)
We're in the process of deploying a new, open World of Warcraft Web API, which among other functions will provide a more fully-featured replacement for the existing WoWArmory website. Over the past few months we’ve been working with our partners and fansites to help them migrate away from using WoWArmory.com, and on August 2 we will decommission it, as well as the WoWArmory Facebook application.

When the Facebook application is turned off, users who installed it will no longer see it in their list of Facebook applications. They will also no longer have the ability to access Facebook pages that were associated with the application, and all news feed entries created by it will be removed.

Our hope is that through the new Web API, we can encourage a broad range of community-created features like the WoWArmory application, and are excited to see what else can be done by opening this information up to application and website developers. If you have any questions or comments about this change, please refer to our World of Warcraft Community Platform API forum here: http://us.battle.net/wow/en/forum/2626217/

Blue Posts
Originally Posted by Blizzard Entertainment
Tier 11 Instance Valor Points Change
The change is that instead of chain-running troll dungeons to cap VP they have an additional option. Adding that additional option doesn't suddenly make the valor rewards more accessible. Especially because the option that's being added is entirely less accessible than what's been available this entire time.

You can make an argument that current tier shouldn't be available for purchase with Valor at all, that's a valid opinion to state. But that's a different topic.

What you're saying is that by us adding additional but less accessible ways (raids) to obtain VP that it somehow makes the rewards less meaningful than they were when people could 'only use Dungeon Finder' to get them. Sorry but that just doesn't make any sense. (Blue Tracker / Official Forums)

Arena Boosting
If by that you mean that you pay someone gold to join their team or they join yours and you all participate in Arenas, etc... together while they'll help you get to a higher rating because they are far more skilled than you? No, in and of itself that is not a violation of our policies. (Blue Tracker / Official Forums)

Acquiring PvP Gear when you reach level 85
What Aarschott explained to you does make sense. Level-85 PvP gear is intended to be earned and awarded to level-85 players. There is too much potential to "game" the system and stockpile really powerful gear so that you're fully equipped when you hit 85, if we were to allow you to buy level-85 gear with Honor you earned below the level cap.

The same applies for PvE gear. If you want powerful endgame items, you need to earn them via playing through endgame content.

Why don't you want a player having honor gear the second he/she hits 85? It's not necessarily good entertainment to go and get your butt kicked repeatedly in BGs for 150 sessions before you can begin to compete.
There are crafted items available to level-85 players which will help them substantially when first setting foot into Battlegrounds or Tol Barad. Getting a hold of this gear isn't too difficult.

The fact is that endgame progression is its own experience. Leveling is a very direct and obvious act of progression, but that changes when players hit the cap. Progression then trends much more toward itemization -- you have to participate in the endgame experience to get more powerful gear. But as I said, there is underrated entry-level crafting gear which can be very useful for helping to ease PvP-oriented players into level-85 Battlegrounds. (Blue Tracker / Official Forums)

OK, then why do we start earning Justice Points at 70? We can stockpile them till we have 4K; so if this really is your reasoning, why don't we get our JP/Honor wiped when we ding 85? I mean we didn't earn them doing endgame content, why should we be able to buy a few pieces of gear with them?
No, that's exactly the point of the design. If you enjoy doing some leveling via Battlegrounds, you're afforded the opportunity to buy up to two pieces of epic item level 371 PvP gear when you hit 85. You can then use gold and/or crafting materials to fill out just about every other slot, plus use enchantments, gems, and reforging to get your character into a competitive state for collecting additional epic Honor gear. (Blue Tracker / Official Forums)

Shaman (Forums / Talent Calculator / Skills/Talents)
OMG NO SHAMAN IN PARAGON'S RAGNAROS KILL!!!§§§111
It doesn't matter at all unless you can verify and prove that Heroic Ragnaros is impossible, or way more difficult to kill, when a specific class or specialization is represented in the raid.

You're forcing together a couple of incredibly fragmented pieces of data -- and the sample size of that tested data is 25 players in the whole world fighting one boss in the entire game -- to extrapolate an entire thesis on class balance.

No one is going to benefit from trying to make an argument out of this.

And why do you think the world first guilds continue to not bring any Shamans. Is it because they're in such a good place right now they didn't want people to complain that they were class stacking Shamans because of how amazing they are?

This is the 3rd world first end boss kill in the past 3 patches where there was not ONE DPS Shaman in the raid makeup (And only one Resto Shaman in the past 3 world first end boss kills). You can keep saying EVERY new patch that they can bring what they want and that there is nothing that you can do, but you should really look at why they aren't bringing one class every single time.
That's a pretty ineffective way to consider class balance. It's as though you're suggesting the answer to perceived shaman woes is for us to buff them until the top guilds in the world must bring them to their raids for world first kills. That's a vacuum in which class balance should never work.

One thing you're certainly not doing is counting all of the kills of each of the Heroic bosses which followed the world firsts. Shaman have certainly been present for Heroic boss kills in Cataclysm, but that data doesn't support your argument. You want to focus on, what, four total boss kills over the last eight months? Out of tens of thousands of Heroic boss kills which have occurred globally since Cataclysm, do you really think you're presenting a fair case? (Blue Tracker / Official Forums)

The Daily Blink - From the Boys in R&D
The Daily Blink came up with an awesome alarm clock idea, hopefully Blizzard will find a way to manufacture it before christmas. Plz.

This article was originally published in forum thread: Patch 4.2 Hotfixes - July 19, PvP Compensation, WoWArmory Facebook Closing started by Boubouille View original post
Comments 79 Comments
  1. frott's Avatar
    Wow - is blizzard really trying to defend shaman as valuable. They're completely omitting that the 4 kills out of "tens of thousands" are the ones that occur first, with guilds that could bring ANY COMP THEY WANT intentionally excluding shamans. "Every kill that came after" that had shamans in it were simply gimped runs resulting in losses. It's really simple math, and I'm unclear why they would create a debate out of it. Nobody cares about post nerf, not-firsts, shamans are eventually viable, more gear saturation. When gear is spread very thin due to few clears of a tier, that's where splitting hairs about dps and synergy matter the most, and that's where when ZERO of one dps class are present on a fight and 5+ OF ANOTHER ARE, there's an obvious issue that boils down to MIN/MAXing and guilds that are racing to beat encounters exclude shaman. Derp. It's so painfully obvious that the "rebuttals" by blue just sound defensive and snotty, rather than insightful. They don't CARE about #1 kill, they take their data past that kill. How about doing stats on the number of cutting edge guilds that killed rag during the same lockout? Even a week of extra gear nullifies all of the stats, so who knows. BOTTOMLINE: Bringing better healers and requiring less healing gear, bringing better dps and requiring less dps gear matter when you are working towards world firsts in a minimum of gear.
  1. mmoc13485c3c3f's Avatar
    The say, yell and emote cap is extremely retarded. Also, what happened to the fucking Divine Aegis animation? Are you even going to fix it sometime this millenium or what? Do you hate priests so much?
  1. Phive's Avatar
    Quote Originally Posted by frott View Post
    Wow - is blizzard really trying to defend shaman as valuable. They're completely omitting that the 4 kills out of "tens of thousands" are the ones that occur first, with guilds that could bring ANY COMP THEY WANT intentionally excluding shamans. "Every kill that came after" that had shamans in it were simply gimped runs resulting in losses. It's really simple math, and I'm unclear why they would create a debate out of it. Nobody cares about post nerf, not-firsts, shamans are eventually viable, more gear saturation. When gear is spread very thin due to few clears of a tier, that's where splitting hairs about dps and synergy matter the most, and that's where when ZERO of one dps class are present on a fight and 5+ OF ANOTHER ARE, there's an obvious issue that boils down to MIN/MAXing and guilds that are racing to beat encounters exclude shaman. Derp. It's so painfully obvious that the "rebuttals" by blue just sound defensive and snotty, rather than insightful. They don't CARE about #1 kill, they take their data past that kill. How about doing stats on the number of cutting edge guilds that killed rag during the same lockout? Even a week of extra gear nullifies all of the stats, so who knows. BOTTOMLINE: Bringing better healers and requiring less healing gear, bringing better dps and requiring less dps gear matter when you are working towards world firsts in a minimum of gear.
    something is wrong with ele shammys but i think they could use a harder hitting dot. I hate having to cast lightning bolt for 491 hit points

    enh..not so much, but the searing totem is bugged or something
  1. kharyll's Avatar
    Quote Originally Posted by Blue Tracker View Post
    The fact is that endgame progression is its own experience.
    I hate the fact that blizzard enforces a particular way of enjoying the game, and tell players how to enjoy a game on top of it. Rules are one thing, but the experience is another. You can't control the way people enjoy a game, you just turn them off.
  1. Argroth's Avatar
    DREAM Paragon has won the loser award, Firelands edition. Congrats on all those Mountain dew and Cheeto filled nights of wasted time for a fleeting and ultimately completely useless accomplishment.
  1. juniper's Avatar
    The thing I don't get is that there is plenty of data on dps/healing tracking sites showing Shamans (all specs) consistently at the bottom of the charts. Does Blizzard look at this stuff? All we want is an honest look at shamans OVERALL in comparison to other classes. At least put us on par, please.

    I play a fairly well geared ele shammy and I do ok, but people with worse gear do at least as good or better than me. I'm not the only one reporting this kind of thing.
  1. mmoc85b97e5708's Avatar
    Quote Originally Posted by Moonsmaster View Post

    [/COLOR]It didnt affect the mechanics of it no. But since the self healing and damage buff when you are in blood specc is dependent on the amount of damage you do with the strike, it is a significant boost
    It hasn't worked like that in a long time. DS healing is affected by damage you have TAKEN in the 5 seconds prior to using it. The change does not affect the healing at all.
  1. mtawney1313's Avatar
    Quote Originally Posted by speakeasy_zj View Post
    a chat filter on /say? Really, blizzard? Do you guys even play your own game anymore?
    yeah dude i totally want to be in stormwind and have you spam some stupid message about joining a guild 300 times a minute.
  1. Necrotica's Avatar
    Quote Originally Posted by Speakeasy_zj View Post
    A chat filter on /say? Really, blizzard? Do you guys even play your own game anymore?
    That's going to mess with us chit chatting in raids while the RL is talking
  1. Freese's Avatar
    Quote Originally Posted by Speakeasy_zj View Post
    A chat filter on /say? Really, blizzard? Do you guys even play your own game anymore?
    Can you please explain to me your thought process behind this comment? I don't understand how putting a filter on /say spam can have a negative effect on the game.
  1. Phelgon's Avatar
    Oh noes! Only one mage! Buff mages! We need to see the top guilds in the world use 18 mages on their fights, then we'll know it's balanced.
  1. burzum's Avatar
    That alarm clock is a brilliant idea! I'd buy one if Blizz make them. Hell, I'll buy the license from Blizz and make my own factory line in china!
  1. mmoceaff31fd88's Avatar
    "Hi, 4k hp for you."

    Thanks !
  1. PlatedPriest's Avatar
    for the life of god can all you damn shamans shut up! there are plenty of shamans raiding and downing bosses. take it to the wow forums no one cares!
  1. Gilian's Avatar
    If you want a shaman in your Ragnaros heroic kill you have to gear your raid first. Paragon doesn't remove their shamans from the raid for no reason. It's because they bring less DPS and healing. If shamans really brought something to the raid they would have noticed in their 500+ wipes. In WotLK they also brought only 1 shaman just for bloodlust.
  1. Cirque's Avatar
    For those who do not raid. Tanking Death Knights are currently in a very bad position in Firelands. They can tank Firelands... Only a lot worse than other tanks (there's currently bosses pretty much oneshotting DK tanks, for example ). This has to do with their mechanics. This particular buff was likely intended for Alysrazor, where tanks need to kill big birds with heavily inflated damage done. Death Knights couldn't do this - at all. So yeah. I'm expecting more buffs to come, and if that's so I hope the PvP community will understand why and cry a bit less, because DK tanks have it pretty rough at the moment.
  1. Cirque's Avatar
    Those hotfixes don't seem live at all, at least on heroic. Extremely annoying.
  1. Omranx's Avatar
    Oh god dk healing and more dmg, its just the sound of dk healing on my body just ($#@$@#@%$) .
  1. mmoc32fc42b90e's Avatar
    bump

    ---------- Post added 2011-07-24 at 08:36 PM ----------

    moar buffs for Dks maybe frost/Uh too

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