Firelands Raid 10 vs 25 Comparison
DREAM Paragon posted an interesting comparison of the Firelands Raid 10 and 25-Man fights on their site. This is probably a good read for guilds wondering if it's time to switch to 10-man because things are feeling harder, and all the 10-man raids out there can most likely steal their setup if they feel like they're struggling on something.

Raid Setups @ http://raidcomp.mmo-champion.com/

DREAM Paragon's conclusion on differences between 10-man and 25-Man
It's immediately obvious that there's a much greater degree of clarity and control in the 10-mans. Thinking logically, this should help quite a lot with the learning curve and avoiding mistakes, but that's not really something we could say our little skirmish 'proved' in practice. We already knew what the encounters were about and what the flame to avoid looked like -- relearning to accommodate differences is very different than learning from scratch.

A theme of more significance that you can clearly see in the three harder bosses for this tier is that the dps requirement is much too lenient in 10-man. This means that you don't really have to cut the amount of healers, which ensures relaxed gameplay for the healers while about half of their 25-man brethren are taking beta blockers just to be able to see clearly. The other half is naturally on the bench, sitting out for the extra dps. Perhaps this is a backlash from what we've been hearing about T11, but it really doesn't work as it is.

Proper tuning has repercussions though, since class balance has a huge impact when you're forced into two-heal and solo heal situations. And that's not even a stretch -- don't be surprised if you see a druid solo healing Ragnaros 10 hc before this tier is over. Might or might not happen, but at least it seemed plausible enough. Try doing that with a shaman.

This leads us to the fact that the gap between an optimal setup and the wrong setup seems to be quite a bit larger in 10-man than in 25s. If the encounters are really hard, you'll need a proper setup. Guilds shooting for a world first should always be expected to come up with one, but those below, the ones without alt raids, will be left hanging. If the encounters are tuned for the 'average' setup, guilds who can afford the optimal one will steamroll through them.

If we were really playing 10-man, we *would* have a close to optimal setup. Even right now, scaled down from 25 to 10, we would have about 14 players and 30-ish fully raid-capable characters. The difficulty and tuning we're concerned about is for that scenario, not for the level where you're simply enjoying the game with the hand you've been dealt.


For more information and comparison of 10/25-Man modes for all the bosses, check out the full article on DREAM Paragon's website.


New BlizzCon Site Now Open
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve just opened up a brand-new BlizzCon community site for you to find all of the latest BlizzCon news, discussions, and more. Make yourself at home on the new community forums, check out the latest BlizzCon updates, and share news items via Twitter, Facebook, and more. As we get closer to the show, the new BlizzCon site will be your headquarters for panel schedules, lists of activities to look for at the convention, tournament updates, and lots more, so be sure to check in often.

Blog comments, forum posting, and profile management are only available to those with an active StarCraft II or World of Warcraft license.

The Info-Packed Website for the 2011 European Battle.net Invitational is Now Live!
Originally Posted by Blizzard (Blue Tracker / Official Forums)
From today, we’ll be supplying you with lots of mouthwatering updates, information and treats on this dedicated event website leading up to the big weekend. Browse the site and discover the free HD live stream, detailed information about the event, and much more.

Get into the right mindset with classic matches and pictures of last year’s event. We’ll continue to add more content over the coming weeks, so by August 6, when the action is about to start, you’ll find everything you need to know about the 2011 Battle.net Invitational in one place:


  • Tournament information: What is it, when, why, and where? Any more questions?
  • Travel information: Do you want to soak up the atmosphere at the Invitational in person? We’ll tell you how to get there
  • Video playlist: Find classic replays and the newest matches conveniently listed right on the front page
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  • Facebook integration: Like, share and follow the event together with your friends
  • Blog overview: Missed a blog update? See all related articles about the event at a glance

Coming soon:


  • Player profiles: Who will be fighting for glory and prize money?
  • Media section: Browse pictures of past events and watch videos of the matches – stay tuned for current media
  • Brackets: What legendary encounters are you about to witness?
  • Tournament schedule: Know what’s happening when
  • HD live stream: Watch the combatants battling it out live on stage, professionally shoutcasted and broadcast right into your home

So, are you ready for juicy eSports action? Our website will provide you with everything you need to enjoy the 2011 European Battle.net Invitational in Warsaw, Poland. Make sure to stop by regularly in the coming days to get warmed up for the big showdown!

Thrall: Twilight of the Aspects -- Excerpt Three
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Written by New York Times bestselling author Christie Golden, the new novel Thrall: Twilight of the Aspects is now on store shelves. We're pleased to present a series of three excerpts from the novel for your reading enjoyment.

Read the third excerpt below.



Comics
Dark Legacy Comics #298 and Teh Gladiators #256 + #257 are out!

This article was originally published in forum thread: Firelands Raid 10 vs 25 Comparison, BlizzCon Site, European Bnet Invitational, Comics started by Boubouille View original post
Comments 101 Comments
  1. xdragus's Avatar
    I really enjoy their 3-4 druid compositions to spam innervate.
  1. Mizpah's Avatar
    Quote Originally Posted by Firefly33 View Post
    I thought they were quite equal, if anything, 10m was slightly easier, however you could argue that we had shredded some "scrubs" from our 25 man roster when we did the 10 man version, so could just be that we had better players, but we got "Can't hear you over the sound of how awesome I am" on our first 10 man pull ever, after killing it in 25 a few times though.

    And while sinestra could possible have been a SMALL jump in difficulty ( personally I think they were on par. ), Chimaeron, Atramedes, Chimaeron, Omnitron, Maloriak, Cho'Gall, Al'Akir, Magmaw, Nefarian and Twins were all a jump down in difficulty, especially after the fixes. The only boss that I can actually give creds for being a step up would be conclave of winds, since it required a little special setup in 10 man.
    Chimaron = harder 10 man, atramedes is a joke so why even bring it up, omnotron harder 25m, maloriak....at least even, cho'gall even, magmaw harder 10m until the nerfs, twins harder 10m until the nerfs. 10 and 25 sinestra has the exact same amount of orbs, same amount of wrack to deal with, except on 25m you can have an extra healer dedicated to wrack, where 10 man post shadow priest nerf you had to solo heal it with mass dispels, while 2/8 of you people dodging orbs, and if your healer has to dodge orbs in a clutch part guaranteed wipe. Nowhere near harder on 25m.
  1. Argroth's Avatar
    Paragon has finally shown some use.World firsts are meaningless/useless accomplishments but at least with thier fame they can lay some truth on all the self righteous idiotic elitists that think 10 man is undeniably harder.25 man is harder always has been always will be, your just sad that you don't have 25 good players in your guilds and can't organize, live with it. In order to dispel any thoughts that I'm an elitist by saying these things; I'm not very good, I don't even play anymore but I know many people who still do and I still see them raid occasionally.
  1. zearrow's Avatar
    Quote Originally Posted by xdragus View Post
    I really enjoy their 3-4 druid compositions to spam innervate.
    innervate has been nerfed to the face when you cast it on others
  1. Mithsploit's Avatar
    Quote Originally Posted by dakalro View Post
    If you are used to running 10 or 25 you will output the exact same dps in 10 as in 25, there's no correlation here. The only reason why you'd even say that is that you think you shouldn't be as good as a player in 10 as in 25; otherwise your post makes no sense.
    Unless of course in 10 man you're missing a buff/debuff or two, an important role is assigned to you because there's less people to perform those roles, or you're targeted more often with abilities that require you to interrupt your dps because there's less people to be targeted by those abilities.

    /blinders
  1. Notos's Avatar
    Quote Originally Posted by Argroth View Post
    Paragon has finally shown some use.World firsts are meaningless/useless accomplishments but at least with thier fame they can lay some truth on all the self righteous idiotic elitists that think 10 man is undeniably harder.25 man is harder always has been always will be, your just sad that you don't have 25 good players in your guilds and can't organize, live with it. In order to dispel any thoughts that I'm an elitist by saying these things; I'm not very good, I don't even play anymore but I know many people who still do and I still see them raid occasionally.
    So you don't play anymore and so probably haven't actually done any of the content, but you still want to say that 25man is harder than 10man? Cool, whatever. By the way, everyone knows that 10man t11 stuff was overtuned and that 25man was the easier option for raiding for that particular tier for a good while.

    My guild runs both 10 and 25, and I personally have found the 25man to be somewhat easier, though that's primarily because our comp for 10 is sub optimal and we're always missing a few buffs/debuffs. I would agree with Paragon's assessment that if you have the perfect comp for each fight, 10man is easier, but a lot of the time you don't, so the situation sort of balances itself out.
  1. Gilian's Avatar
    Nice report from Paragon. But this discussion will never end. You can already see the whining on their discussion thread while they VERY CLEARLY stated what their intentions were. People get butt hurt when someone says 25 man is harder and just ignore all the facts and start whining.

    Besides all the coordination, logistics and organisation 25 man raids have it's now clear that T12 IS actually harder on 25 man (tuned-wize).

    And now I would like to say: I told you so! Before Cataclysm was released I already said that shared achievements (realm first kills especially) and loot was stupid because 10 man would never be tuned good enough to be equal to 25 man raids. Same rewards for less effort = bad.

    Are there actually still 25 man raid pugs or are they only pugging 10's now?
  1. MestHoop's Avatar
    Quote Originally Posted by Gilian View Post
    Nice report from Paragon. But this discussion will never end. You can already see the whining on their discussion thread while they VERY CLEARLY stated what their intentions were. People get butt hurt when someone says 25 man is harder and just ignore all the facts and start whining.

    Besides all the coordination, logistics and organisation 25 man raids have it's now clear that T12 IS actually harder on 25 man (tuned-wize).

    And now I would like to say: I told you so! Before Cataclysm was released I already said that shared achievements (realm first kills especially) and loot was stupid because 10 man would never be tuned good enough to be equal to 25 man raids. Same rewards for less effort = bad.

    Are there actually still 25 man raid pugs or are they only pugging 10's now?
    They are, but that's just because people think they get more loot that way :P

    Anyway, I just wanted to say that even though I do agree with what you're saying here, it is kind of 1 sided.
    The major issue 10 mans have in comparison to 25 mans is class balance. Most 10 man guilds are 10 man guilds because they're only a small group of people, they can't get 25 people together. The fights that were scaled down in comparison to 25 man were done so because not every 10 man guild can bring all the beneficial buffs to their group. Most 25 man guilds don't have this problem.

    The problem here lies, that if you CAN make a group that has all the buffs it needs (mostly caster based groups, so no need for all those stupid melee buffs, for example) the fights are just easier than their 25 man counterparts.

    I switched to 10 man raiding from 25 man raiding when cata launched due to only having a small steady group of people to play with, so we have had problems with certain fights due to lacking a certain class or spec, however this is very guild to guild specific.
    Then again, the room you have to make crazy strats (both positioning wise and getting specific people to do specific tasks, which both take forever in 25 mans) makes up for it on other fights.
  1. Sangrael's Avatar
    Quote Originally Posted by Eacaraxe View Post
    This is coming from someone who has played since vanilla, but never raided regularly after BC's release...but personally, I share the sentiment but for entirely different reasons. Something most players nowadays have never experienced, or conveniently forgotten, is that nearly all endgame content prior to the onslaught of 20+ player raids in response to the complaints of a very vocal 3-5% of players came in the form of 5- to 10-mans that could be PuG'ed by a group of competent players in greens.
    I shortened your quote for the sake of brevity, but its in reply to the entirety. I've also been playing since vanilla, I came over during the beta from EQ and got hooked. I'm not sure we played the same game. Upon release we had 2 40 man raids and 1 10 man raid. UBRS wasn't exactly "end-game content", especially considering attunement to Ony required completion of it first, and UBRS required attunement from LBRS, making a simple measure to determine progression of content. I can't recall anyone ever, at any point, claiming that UBRS was the pinnacle of raiding. I'm quite curious as to your definition of "endgame content". If you define it as the place with the best loot, then that would be Ony and MC at launch. If you define it as the hardest content, again, Ony and MC. If you just use the very literal definition of the words, the end of the game, then again, that can't possibly be UBRS, because the linear path of attunement goes LBRS->UBRS->Ony. So in reality you're complaining about how people used to be able to pug mid level content, taken up in today's game by heroics. At least on my current realm people still commonly pug heroics, and Korial is pretty horrible when it comes to performance.

    And then you suggest that vanilla was somehow more accessible to the "average" player. Apparently you slept during vanilla or the heights of your raiding career was, in fact, UBRS. To raid in vanilla was to give up a large majority of your playtime to farming. You farmed rep, you farmed resist gear, you farmed consumables. I and the other raiders I knew of all spent more time farming in preparation for raiding than we usually got to spend actually raiding. And the attunement/resist requirements were a huge discouragement from new players wanting to experience raids. The only reason most people complain today is because they were never around then.

    Obviously the system still has faults, but what system doesn't. At the end of the day, assuming you're not one of the professional raiders, and the vast majority of us aren't, all you can care about is your own personal enjoyment. I love 10s because they let me raid with people who are only my friends. Throughout my history of raiding during WoW there was always at least 2-3 people that positively noone liked, but you had to raid with them, because that's the nature of a large group. 10 man lets me raid with only the people I want to at a time that suits me.

    And one thing to bear in mind regarding all of the 10 vs 25 debates. 25 man guilds can go to 10 man only at literally any point. They may choose not to due to friendships or whatnot, but the option exists. For people that play at the very cusp of the game, people who have a proven track record of using any possible advantage to acquire firsts, assuming they wouldn't run in 10s when that's a definitive way to get to first is just naive. Apparently you are of the belief that top guilds will class stack, realm/faction change, and exploit, but they're not willing to bench 15 people to get to be number 1.
  1. Olmeck's Avatar
    Quote Originally Posted by Sangrael View Post
    And one thing to bear in mind regarding all of the 10 vs 25 debates. 25 man guilds can go to 10 man only at literally any point. They may choose not to due to friendships or whatnot, but the option exists. For people that play at the very cusp of the game, people who have a proven track record of using any possible advantage to acquire firsts, assuming they wouldn't run in 10s when that's a definitive way to get to first is just naive. Apparently you are of the belief that top guilds will class stack, realm/faction change, and exploit, but they're not willing to bench 15 people to get to be number 1.
    Hadn't thought about that but so true. Cheers.
  1. Nobleshield's Avatar
    Can we whine because they don't use a Protection Warrior? That seems to be the thing to do these days. Obviously that means Prot Warriors are worthless as tanks, because an ultra-competitive guild who has to eke out every tiny bit of performance to make world first kills as soon as possible, without the assumed gear that the fights expect you to have, chose to use a Bear and Pally on all the kills? Obviously Bears/Pallys are the ideal tanking combination because Paragon uses them, right? Should I just go back to my Pally?
  1. Araella's Avatar
    Quote Originally Posted by Littleshashi View Post
    Every now and then I catch the drivel coming out of a world-first guild like Paragon. It's so far removed from my reality of WoW (I was in a guild full of doctors and grad students who killed Lich King 10M normal in August of 2010 after working on it for 5 months), that I have to read their post a few times just to understand what they are trying to say.

    "Unfortunate..."
    "Hand you've been dealt..."
    "Too easy..."

    Basically from down here in our perspective, we would have to ruin our lives as we know them, and our guild, just to approach a level of mediocrity that a world-first guild feels kind of sorry for. That might even sound offensive or demeaning, except that it's so far removed from our reality that it's totally irrelevant.

    It's like I play football, and Paragon/Dream plays football on flying unicorns, and periodically report on their experiences.
    I don't think it's entirely valid to directly compare US and EU guild progress, as the conditions under which people play are quite different.

    US internet infrastructure is....well...business (what's the best that it needs to perform in order to max profit/reduce costs? and that under near monopoly conditions...). People are also far more likely to be near the server location in EU countries (since they are geographically much smaller than the US).

    If your average ping is under 20ms, you are going to perform far better than if your ping is 300+, that's just a given. So while their comments may seem to be over trivializing the encounter to such an extent that it's offensive to some people, it could also be the case that the encounters are in fact far less demanding for them due to factors that have nothing at all to do with raid experience, composition, or strategy. On the other end of the spectrum, I'm not trying to downplay their success either (after all no other EU guild has killed everything yet either), I'm just saying that people aren't looking at the whole picture if they pretend that connection/server quality differences don't exist either.
  1. roboscorcher's Avatar
    On a different note, anyone notice Kerrigan on the Blizzcon website background? I'm so pumped for HotS, even though I suck at multiplayer!
  1. Clockwork Pinkie's Avatar
    Quote Originally Posted by greyghost View Post
    Before people read into the "10 MAN IZ EZ MOAD", DREAM Paragon made it a point to say that it was only easy if a 10-man raid has the player resources to switch out players for optimal specs/classes for certain fights. Hence why you'll find people on 10-man stuck on Beth'tilac because they have 2 paladin healers.

    Some specs are just outright disadvantaged when it comes to a role in some of these fights, and some can just breeze through it, and a lot of 10-man raiding guilds simply do not have the people to switch out an Arcane Mage for a Hunter, or a Holy Paladin for a resto Druid. Hence, probably why there is a percieved lenient DPS curve for 10-man.
    Quote for truth, been trying to tell this to my group every time we breeze through Shannox and get stuck on Beth for a day because of the set up we're running with. They just don't understand this concept >.<
  1. keLston's Avatar
    Don't worry guys, if you have full 391 gear from 25m and a 30 man bench and the strats already known, you too can wipe 33 times on a boss you've already killed and then declare 10 man is easier.
  1. ijeff's Avatar
    Quote Originally Posted by keLston View Post
    Don't worry guys, if you have full 391 gear from 25m and a 30 man bench and the strats already known, you too can wipe 33 times on a boss you've already killed and then declare 10 man is easier.
    They're doing it in mostly T11 Heroic gear with a few T12 pieces. Top geared in the world (not Paragon) are only at around 384 ilevel.
  1. mmoc2ec0b8b05a's Avatar
    interesting... not a single shaman in these compositions.. wtf.. why dont they take shamans with them? Why are we rejected?
  1. Demoncrash's Avatar
    Quote Originally Posted by Neluun View Post
    interesting... not a single shaman in these compositions.. wtf.. why don't they take shamans with them? Why are we rejected?
    1 guild in the world not bringing a shammy does not mean every shammy in the world now has to re-roll. They were aiming for a world first kill(which is usually done with gear from the previous tier)so they took a comp that suited them the most.
  1. keLston's Avatar
    Quote Originally Posted by ijeff View Post
    They're doing it in mostly T11 Heroic gear with a few T12 pieces. Top geared in the world (not Paragon) are only at around 384 ilevel.
    No they're not. Did you even armory the people they use? They average 380-384. So basically if you are at or above the gear level that the bosses are tuned to (for example H Baleroc 10 is tuned for ilvl 380), the boss becomes easier than when you were doing it undergeared when they were trying Heroic 25s.

    And then they have the audacity to cry that 10 mans are easier?

    Surprise! When you are geared for and have the strats for a boss, the boss becomes easier than when you are reconning him undergeared. Holy smokes man, alert the media.
  1. Gilian's Avatar
    Quote Originally Posted by greyghost View Post
    Before people read into the "10 MAN IZ EZ MOAD", DREAM Paragon made it a point to say that it was only easy if a 10-man raid has the player resources to switch out players for optimal specs/classes for certain fights. Hence why you'll find people on 10-man stuck on Beth'tilac because they have 2 paladin healers.

    Some specs are just outright disadvantaged when it comes to a role in some of these fights, and some can just breeze through it, and a lot of 10-man raiding guilds simply do not have the people to switch out an Arcane Mage for a Hunter, or a Holy Paladin for a resto Druid. Hence, probably why there is a percieved lenient DPS curve for 10-man.

    Gear will fix that.

    They have the same problems in 25 man raids. If you watched their video of Ragnaros or their live stream raid you know they HAVE TO switch classes in and out or they won't kill him.
    There are plenty of 25 man guilds who don't have the resources to switch out their shamans for hardmodes because they are subpar. So tell me what's the difference? (Paragon isn't going to kill Ragnaros, and maybe other bosses, with 2-3 resto shamans either in 25 man at the moment).

    It was stupid to try to make 10 mans equal to 25 mans because it's impossible. It's a totally different scene and it should stay like that and you should just play what you want to play and not complain. I really don't understand why 10 mans MUST HAVE the same gear and achievements as 25 mans. Just accept and agree that they are different raids. If you really have the feeling that you want the gear from 25 mans then you don't like 10 mans enough anyway.

    ---------- Post added 2011-08-09 at 02:16 PM ----------

    Quote Originally Posted by keLston View Post
    No they're not. Did you even armory the people they use? They average 380-384. So basically if you are at or above the gear level that the bosses are tuned to (for example H Baleroc 10 is tuned for ilvl 380), the boss becomes easier than when you were doing it undergeared when they were trying Heroic 25s.

    And then they have the audacity to cry that 10 mans are easier?

    Surprise! When you are geared for and have the strats for a boss, the boss becomes easier than when you are reconning him undergeared. Holy smokes man, alert the media.

    Another good example of someone ignoring the facts and not even listening properly to what Paragon actually said about this. They didn't "cry" that 10 mans are easier just to annoy you. They tested 10 man hardmodes to see if they should switch to 10 mans. If they were harder they would have because they want to progress on the hardest content there is.

    I am a big enough man to admit it when 10 mans are harder. But from experience and no proof, and now that the best guild in the world has tested it, I really don't think 10 mans are harder or even equal.

    And seriously those few items aren't going to make that much of a difference. And I just watched their live raid and they are still struggling on Ragnaros 25 man with that gear you are talking about.

    ---------- Post added 2011-08-09 at 02:25 PM ----------

    Quote Originally Posted by Demoncrash View Post
    1 guild in the world not bringing a shammy does not mean every shammy in the world now has to re-roll. They were aiming for a world first kill(which is usually done with gear from the previous tier)so they took a comp that suited them the most.
    It does mean they are very underpowered. The guy that gets interviewed during their live raid also stated that shamans are very very bad and bring nothing to the raid not even one spec. Even after having killed raganaros twice (or more?) on hardmode they still have to kick out their 1 shaman because they otherwise won't be able to kill him.

    It's impossible to tune classes how blizzard wants them to be.

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