Dragonwrath, Tarecgosa's Rest by Siiz (US-Senjin / Premonition)
Siiz from Premonition recently acquired Dragonwrath, Tarecgosa's Rest and answered some more questions about it on the Official forums. The short version version being that the proc acts just like you are casting a copy of the spell again. You can see a quick World of Logs test here.


  • When a direct damage spell causes a proc, the same spell is cast again instantly with no travel time.
  • The direct damage proc can crit, hit, or miss, just like casting a normal spell.
  • When a DoT spell causes a proc, the Wrath of Tarecgosa spell is cast instantly, matching the DoT spell's damage.
  • The proc consumes buffs like Fingers of Frost, just like manually casting the same spell again would.
  • The proc also causes buffs, such as when a proc occurs from Arcane Blast.
  • Spells that are not direct damage or DoT will not cause a proc. (e.g. Frostfire Orb)
  • A proc from a proc hasn't occurred yet.

Siiz explained how he got the staff so quickly on his guild's forum.

From the Premonition Forums:
To anyone who said I exploited, I didn't and never would. Let me explain how it went down.

I finished my eternal embers part the week we got 6/7 HM (the reset of July 5th) so I started my branch quest the next week (the week of July 12). People didn't realize you could get the portal quest items from normal mode and not have to kill the bosses so in the end we got all the quest items from normal mode bosses and killed the legendary boss. After we killed the legendary boss we cleared 6/7 hardmodes on the week of July 12th (the same reset we did portal quest). Each 25M heroic boss drops 50?-64? cinders with normal rag at the time dropping~55ish?

I collected all my cinders and got the runestaff about halfway through the raid week of the 26th, leaving about 2-3? bosses up that week for me to collect souls from. Heroic 25M bosses give 17-19 souls per boss. So even if I got the worst luck in the world at 17 a boss I still would have made it in 2 1/2 weeks.

I collected souls from those 2-3 bosses + the next two full weeks to get it.



Blue Posts
Originally Posted by Blizzard Entertainment
T11 JP shoulders and helm - some clarity
We've offered players who don't raid a reasonable way to gear up, and achieve high levels of power. The JP/VP system makes a lot of sense to us, and gives everyone a pretty good personal progression track in addition to loot drops, and we feel pretty good about the system as it stands. That doesn't necessarily mean that we think that full sets are a necessary part of that picture, though.

We still want to preserve some of the most prestigious PvE loot for players who face down raid content (even if it's a tier behind), and we feel that completing a tier set means that a raid needs to fit in there somewhere. That design makes sense to us, and we want to preserve some of the reward for facing down those bad guys. We re-adjusted those instances specifically to encourage players to go experience them, and we want to leave some incentives in there for players who check those raids out.

[...] We want rewards to retain at least some meaning, because when they don't, all the aspects of play start to blend together. Greater challenges should offer greater rewards, but how do you accomplish that if you also allow lesser challenges to provide all the same rewards, across the board? That's been a long-standing challenge, I think, and the JP/VP system is the compromise answer to it. Please recall that at one time if you wanted purps then you went into a raid, period. We've come a long, long way since then. (Blue Tracker / Official Forums)

15 Man Raids!
I'd actually agree that 15 players make for a pretty optimal number of raiders, in terms of the logistics of forming a raid and class representation. The task of tuning raids for three separate sizes is one you probably won't see on our radar any time soon though. (Blue Tracker / Official Forums)

45 Minute Dungeon Queue Times (MMO-Champion Note: Hinting to Scenarios?)
We'd like to keep the traditional setting of 5-player dungeons as 1 tank, 1 healer, and 3 DPS. The idea of just adding in NPCs to fill lacking roles is truly not a simple one, nor a route we'd want to take. Not only would this take a lot of design time for a less-than-desirable fix, it'd stand at odds with our philosophy on dungeons for small groups.

That said, you do raise some good points about offering challenging, rewarding content to players which doesn't rely solely on players waiting for a specific class role which is in high demand across the boards. In our minds, there's potentially something missing between daily quests and dungeons, from a content/progression perspective. To that end, we're exploring some options for the future. (Blue Tracker / Official Forums)

Limited Number of Characters
It has always been a matter of efficiency in data service. Much like the fabrication of a commercial airplane, the design of the server side of a service like World of Warcraft affects what can be provided to the players for as long as that service is being used.

With an airplane, you can conceivably add more seats inside. You can squeeze more people in there, to a point. But you can't (easily) expand the hull to make room for more seats. Over the long run, if the airline wants to accommodate more people, they add more planes to the route, or replace an existing plane with a larger plane that has room for more seats.

This request - which is heard loud and clear, by the way - is like asking the airline to simultaneously increase the number of passengers that can be carried on every plane in their fleet. Can it be done? Absolutely. It may be something that we are able to do, and soon. It may not be, because providing reliable data service is extremely important to us. (Blue Tracker / Official Forums)

Lower level PvP Concerns
We are not deaf to the concerns raised about low-level PvP. We feel it needs some attention too. We don't necessarily feel that it's all just "a heirloom issue," but more to do with time investments reaping rewards that give too great an advantage. While we do agree that low-level PvP isn't in an ideal state and has needed further consideration, our focus has remained where the players are: max-level PvP.

We don't intend to throw oil on the flame by such a comment and this doesn't mean we're completely ignorant of niche playstyles, just that we focus our efforts on where it'll have the greatest effect. What's the answer? We do hear the feedback. When we have looked at the issue, it has simply just seemed too difficult – too tricky – to resolve in a way that we're happy with.

We currently believe resolving it will require much time and effort. But we acknowledge things aren't as great for low-level PvP as they could be and we do have a desire to pay attention to it. (Blue Tracker / Official Forums)

New Warcraft Fan Art
The Blizzard Fan Art Section has been updated with five new pieces of fan artwork set within the Warcraft universe.


This article was originally published in forum thread: Dragonwrath Questions Answered, Blue Posts, Fan Art started by chaud View original post
Comments 98 Comments
  1. Happyjojj's Avatar
    If you wanna see boomkin related testing with the staff go to the eu druid forums.I cannot link here yet
  1. Biggiej's Avatar
    Blizzard, how to balance pvp on any level scale. PVP SPECS UH DUH. =/ seriously if they would just do this it would save them so much time in the long run.
  1. theniffrig's Avatar
    On the 15 man raid point. I posted on the WoW forums about this 2 years ago & at that time the post was basically flamed & ignored by the community, most saying it was a rediculous idea. Now the blues are saying it would be the optimal number of players! LOL fs. Ofcourse it would & if you just had only 15 mans you'd save so much development time on trying to double up and balance the raids/items for both 10 & 25 mans. You could just do 15 man normals and 15 man hcs. I agree on the low level pvp & people saying that blizz just admits it's broken but also admit they wont be fixing it anytime soon.As usual, the lumbering giant that is Blizzard is very slow to get around to doing anything...
  1. Goins2754's Avatar
    Why isn't the low-level PvP issue simply resolved by separating people by item level rather than character level? Of course, at level 85, everyone would be tossed in the same pool.
  1. mrgreenthump's Avatar
    Quote Originally Posted by Niviex View Post
    Could check logs, playing WoW for 5 years now AND having a Mage myself. God I must know nothing about this game.
    Thing is.. if you raid heroic modes.. and have raided any melee or even fire mage or something towards it, you wouldn't make comments like that, or then you aren't playing good^^ while arcane is starting to become easyer and easyer with gear.. its still prolly one of the hardest specs to minmax to its full potential..
  1. rockdontroll's Avatar
    15 man is pretty damn close to 10 its not really worth adding it in, I'd rather see 25 changed to 20 (and double 10 seems logical?) and have 10/20 raids. I agree for class balance 15 man is optimal, but then I'd only want to see 15 man as the only raid size, not 10/15/25. And blizz being too lazy to make 3 sizes of raid is a bill bullshit, blizz spends about 5% of its mmorpg revenue on the game, which i believe includes everything from servers to staff, and they made 395 million dollars in Q2 2011, profiting billions since release. I dont think its physically impossible for them to assign another team to balance 15 man content alongside 10/25, especially seeing as other mmorpg games featuring raids (e.g. lotr) have multiple raid sizes.
    __
    low level pvp-wise, the whole thing is senseless. there are huge gear and level differences amongst many things (e.g. lvl 20 can play against a lvl 29 in a bg). fact of the matter is, you get free heirlooms (once you have full pvp/pve gear you convert JP to honor to prevent reaching 4k cap and buy heirlooms) from your main, give them to a twink and bash low level n00bs all day for lols. Even if the game took away your gear at the start of a pvp game and replaced it with default pvp gear that is the same ilvl for everyone it would not solve the level issue and class balance at lower levels (some classes learn a particular spell/ability at a certain level that puts them at an advantage over lower level players of the same class, or of the same level but of a different class). There is a place for pvp while levelling, but i see it no more than some fun when you are bored of questing and no more
  1. adilina's Avatar
    Using the example it looks like the proc copies the spell, not individual ticks. Or else it would seem impossible to have three procs within 6 seconds. Now my question is: if it procs, will it copy the dot with its full duration or just the time that's left.

    Quote Originally Posted by Hinalover View Post
    It copies the tick itself, not the entire spell.

    15:23:01> Training Dummy suffers 1 Fire damage from Siiz's Living Bomb.(5453 Overkill)
    15:23:02> Siiz's Wrath of Tarecgosa hits Training Dummy for 1 Arcane.(5453 Overkill)
    15:23:04> Training Dummy suffers 1 Fire damage from Siiz's Living Bomb.(5454 Overkill)
    15:23:05> Siiz's Wrath of Tarecgosa hits Training Dummy for 1 Arcane.(5454 Overkill)
    15:23:07> Training Dummy suffers 1 Fire damage from Siiz's Living Bomb.(5453 Overkill)
    15:23:07> Siiz's Wrath of Tarecgosa hits Training Dummy for 1 Arcane.(5453 Overkill)

    If the tick crits, the proc will take the crit amount

    15:22:31> Training Dummy suffers 1 Fire damage from Siiz's Living Bomb.(12431 Overkill) (Critical)
    15:22:31> Siiz gains Siiz's Electrical Charge (4).
    15:22:32> Siiz's Wrath of Tarecgosa hits Training Dummy for 1 Arcane.(12431 Overkill)

    BTW Baub, you forgot to mention that early tests on the proc rate is coming up with 10% proc rate.
  1. mmoca79f018270's Avatar
    Wish I could carve wood like that...
  1. Estral's Avatar
    Was about to say the same thing myself Adilina, I hope Torians GMs/RLs realise and throw it right back at him! "It copies the tick itself, not the entire spell." - this was never specified by Siiz. He actually says that a proc will match the dot ticks just that the spell is a different name. Got to say its weird that a guild would pass to a lock first based solely on the fact they have dots :/ it's clearly going to be beneficial to to whoever gets their hands on it. In my guild we have our order of Mage, Warlock (myself), Shaman - the toons chosen not because of class but by our dedication to the guild. Oh and interesting point! I think you're right Adilina in that it probably procs from a tick and only finishes the time left. Obviously only guessing but it just seems like how it should work since it is copying dot tick for tick once it procs.
  1. Malthurius's Avatar
    Quote Originally Posted by Biggiej View Post
    Blizzard, how to balance pvp on any level scale. PVP SPECS UH DUH. =/ seriously if they would just do this it would save them so much time in the long run.
    You mean like Rift with the PvP souls? Uh, no, that wouldn't work because some people like to play a certain way with their class, and making a defined "You have to spec this to pvp efficiently" would eliminate a lot of choice. People like choice and making a PvP tree would be detrimental to that ability to choose, as of now some classes have 2 viable specs and some have all 3 that are viable choices.

    I believe a better solution would be to add alternate effects to spells when used against players, that way pvp and pve can be balanced separately without eliminating choice from the game.
  1. Pasture's Avatar
    Edit........
  1. keLston's Avatar
    It's ok guys. Paragon says 10m is easier. np 25 man getting ~40 more cinders/drop. And np a legendary before 3k rated arena teams can get a 2200 weapon.
  1. Azrile's Avatar
    I don´t understand why a game with a small dev team like DDO can craft short, fun dungeons with puzzles and traps that scale from 1 player up to 6 players. If you have never given DDO a try, it is worth it to play for a few hours just to see how they do their dungeons. Basically every dungeon has 5 difficulty levels. 1 is casual and is like story-mode for solo characters. 2 is normal and can be accomplished by a solo player 3 is hard mode, and is a challange for a solo player, or fairly easy for a few players. 4 is elite and is nearly impossible for a solo player, but is appropriate for a group. 5 is epic and is like doing a heroic dungeon in wow. The devs do a nice job of giving alternative routes within each dungeon, so players that can´t disable traps can avoid them, but maybe have to fight a few extra monsters etc. There are also a ton of rare bosses in almost every dungeon, which if they appear, can make certain areas a little extra difficult... so you can´t just face-roll through trash mobs because there might be a boss mob mixed in their. I think Blizzard realized that casual players needed progression... but their solution was to make raids so easy and accessible and then expect everyone to do them. I hope the hint from the blue is that they are going to try more DDO type dungeons.. where they scale from being soloable and provide real drops. You can get a lot of challenge in wow by trying to solo old dungeons, but mostly it is just a mental challenge, and there is no gear involved. But it feels a lot like doing a DDO dungeon... except in DDO you are doing level-appropraiate stuff and getting gear.
  1. Pasture's Avatar
    Quote Originally Posted by keLston View Post
    It's ok guys. Paragon says 10m is easier. np 25 man getting ~40 more cinders/drop. And np a legendary before 3k rated arena teams can get a 2200 weapon.
    They said 10 man was easier for certain fights.
  1. Spellweaver's Avatar
    Quote Originally Posted by keLston View Post
    It's ok guys. Paragon says 10m is easier. np 25 man getting ~40 more cinders/drop. And np a legendary before 3k rated arena teams can get a 2200 weapon.
    Smells like a jealous PvP'er to me.
  1. Buu's Avatar
    45 Minute Dungeon Queue Times We'd like to keep the traditional setting of 5-player dungeons as 1 tank, 1 healer, and 3 DPS. The idea of just adding in NPCs to fill lacking roles is truly not a simple one, nor a route we'd want to take. Not only would this take a lot of design time for a less-than-desirable fix, it'd stand at odds with our philosophy on dungeons for small groups.
    OK, at this point i have to rage at players. Blizzard made Zandalari in a way that DPS role is important, and require knowledge and skill to play, but players still thing that Damage role is fight each other at recount, and turn the tank and healer lives a hell. So as long as the majority of player still sustain the culture that DPS is easycake, they will both avoid those roles, and scare the people who want to fill those roles. If at least people LEARNED the DPS role, the tanks would be more prone to play. And even if Blizzard created Tank NPCs, those bad players would NEVER play with them, because there is no way a NPC would avoid wipes as a human player tank do.
  1. Hinalover's Avatar
    For Moonkins, Happyjojj has started doing some Moonkin testing with the staff. http://eu.battle.net/wow/en/forum/topic/2504844873
  1. keLston's Avatar
    Quote Originally Posted by Spellweaver View Post
    Smells like a jealous PvP'er to me.
    I'm doing better than you in PvE and PvP. Problem?

    Quote Originally Posted by Pasture View Post
    They said 10 man was easier for certain fights.
    And equal for the rest which, by the laws of logic, would indicate that their conclusion is that 10m is easier despite the fact that the entirety of their argument was flawed from the start.
  1. Spellweaver's Avatar
    Quote Originally Posted by keLston View Post
    I'm doing better than you in PvE and PvP. Problem?
    Well then, allow me to change my statement.

    You're a jealous PvP'er and a jealous PvE'er that didn't get picked for Dragonwrath by your guild. Problem?
  1. Zehroh's Avatar
    Quote Originally Posted by Estral View Post
    Thankgod! I didn't even realise people were QQing about THIS. Seems pretty obvious to me - if you raid well you get gear rewards, just in the same way that if you pvp well you get gear rewards. Why bother putting any effort into raiding if you can just kill the first few bosses to get all your teir? I would have nothing to look forward to if you could just gear up with VPs. Casuals are already being catered for by even allowing points to buy as much teir as it does atm!
    You will be surprised about what ppl QQ about. But yea I read a thread last week about someone who wanted the helm and shoulders via points. Because he didn't want to lead a raid and next to that; he wasn't doing that much in the game.

    So why even the need for those items? Ofc to get a matching set or w/e -.-

Site Navigation