Patch 4.2 Hotfixes - August 29
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
Druid (Forums / Talent Calculator / Skills/Talents)
  • Starfall should no longer hit enemies with whom the player is not in combat in Grim Batol or the Firelands.
  • The Feral druid 4-piece tier-12 set bonus should now interact properly with Primal Madness and Euphoria.
  • The radius of effect of the Restoration druid 4-piece tier-12 set has been increased.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Fireblast now properly triggers Impact on the primary Fireblast target, even if that target was not yet in combat.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • The radius of effect of the Holy paladin 4-piece tier-12 set has been increased.

Dungeons & Raids
Firelands
  • A few of the Molten Surger patrols in the entrance area of Firelands have gone on vacation.
  • Shannox
    • The number of enemies that must be killed before Shannox spawns has been reduced.

Battlegrounds
Isle of Conquest
  • Players should no longer take large amounts of damage when being launched from catapults.

Twitter Q&A - LVL 71 to 80 XP decreased in Patch 4.3
Blizzard did a small Q&A session on Twitter and confirmed, among other things, that the XP required to level from level 71 to 80 would be reduced in Patch 4.3
Originally Posted by Blizzard Entertainment
Q: Are you considering making any changes to the time it will take to level to cap for newbie players after the next expansion?
A: We'll be decreasing the experience needed for levels 71-80 in patch 4.3. That's all I have for now.

Q: Will we see more "intro raids" like Naxx10 in Wrath?
A: Raid Finder is being designed to offer a similar experience.

Q: Any chance for a less steep learning curve in the game? I mean players hit a brick wall at 85, make previous content harder.
A: If anything, you'll see more variable endgame content in the future to allow players additional progression paths.

Q: Will any of the new Darkmoon Faire stuff be accessible at all times, or will it all be contained within that one week?
A: The updated 4.3 Darkmoon Faire is likely to be available the first week of every month for both factions.

Q: Will there be a "random raid" component to the Raid Finder letting us enter raids we've been previously saved to, like LFG & Trolls?
A: Raid locks will likely work like LFG under Raid Finder, though details of the system (coming soon) will better explain why.

Q: Any chance we'll possibly have a chance to get an old quest item or two restored for transmogrification once it comes out?
A: If there are really popular item looks, we'll consider adding new ways to obtain them.

Q: Will disc priests be getting their bubble graphic changed for DA "soon", is this still happening?
A: Last time we spoke with the class design team, they said the Divine Aegis effect will likely change in 4.3.

Q: Will the Raid Finder allow access to lower raids?
A: Probably not for 4.3, but it's something we'd like to do.

Q: Will the 4.3 Raid finder allow me to group with my cross-realm friends?
A: Hard to say at this stage in development.

Blue Posts
Originally Posted by Blizzard Entertainment
Battleground Win Ratios
Player feedback is an essential part of our development process, but this kind of thread helps illustrate the value and the pitfalls of anecdotal feedback.

What makes it useful? It's personal and emotional. It tells us about what it feels like to play World of Warcraft from an individual's perspective, where the big picture might seem pretty remote and unimportant.

The pitfall? It's personal and emotional, which is good, but very subjective. It's a tiny (though important) sample when compared against the whole of every battleground game happening everywhere. We have a duty to objectively look at the big picture. For example, our stats tell us that the ratios for various battlegrounds are pretty close to 50% win/loss for each faction, though that might not matter much to you when you're in the heat of the action.

So, when we're looking at what a quest feels like anecdotally, if it's too frustrating, then we can probably adjust that. When it comes to a system like the Battlegrounds, where the dynamic is almost exclusively player driven, but is working really well, it's not a good idea to mess with it because the big picture looks great.

Speaking personally, I've found that my mindset plays a huge role in how much fun I'm having. In the midst of a losing streak, I try to remember my winning streaks and landslide wins, or I adopt a philosophical approach and do what I can, where I can. If I get too frustrated, I do a different, more relaxing in-game activity for awhile or step away entirely. My bottom line is that how I think and feel about what I'm doing in-game can mean the difference between having a great time (even if I'm on a losing team), and table-flipping frustration.

As we've said elsewhere, battlegrounds require a ton of effort to create, and modifying them even slightly is extremely labor intensive. It will probably be more worthwhile to create new and better battlegrounds in the future, than go back to continually tweak and modify the old ones. (Official Forums)

New Character Models
Updating existing character models isn't something we've been "waffling on." It's something we'd love to do, but the fact is the art team has finite resources. Updating the current playable race models to be more in-line with worgen and goblins requires much more than just increasing the poly count. There are more bone structures on the frames of newer models which allow for more animation options. In order to update older models, the wire frames have to change, which means a large number of existing animations and customizations/hairstyles would have to change.

It's much more of a massive overhaul than many players are anticipating. That isn't to say we don't want to do it, but it's difficult to justify delaying the creation of new art, models, and animations indefinitely to revamp old ones. And we have to make sure to do it in a way that doesn't give some players a feeling of detachment from the look they've had for almost seven years. (Blue Tracker / Official Forums)

Burning Crusade Art Gallery Update
The Burning Crusade game art gallery has been updated with three new pieces.

This article was originally published in forum thread: August 29 Hotfixes, Twitter Q&A, Blue Posts, Art Gallery Update started by chaud View original post
Comments 114 Comments
  1. Joels's Avatar
    Lol@Raid finder.. Don't mess this up too bad blizzard :\
  1. Bahska's Avatar
    Quote Originally Posted by Joels View Post
    Lol@Raid finder.. Don't mess this up too bad blizzard :\
    I want raid real id a lot more, i have a lot of friends on different servers doing tier 11 i would totally go help every week.
  1. Cows For Life's Avatar
    Quote Originally Posted by Maelstrom51 View Post
    Yay for decreased xp needed from 71-80! Worst part of the leveling experience imo.
    Why? Northrend was actually good.
  1. jax's Avatar
    but the fact is the art team has finite resources.
    All I read was: our A and B teams are working on Titan so we cant update them, stop bothering us!
  1. Murlocosaurusrex's Avatar
    HOLY CRAP. I wish I worked for blizz so i can make up my own questions and answer them as smugly as possible.
  1. warhead0's Avatar
    4.2.2 patch notes are pathetic.
  1. jshidaka's Avatar
    Quote Originally Posted by jax View Post
    All I read was: our A and B teams are working on Titan so we cant update them, stop bothering us!
    ya.. but the fun part is 70-80 takes alot more than 80-85... even more fun.. 75-80 takes more than 80-85, in time -_-
  1. Durandro's Avatar
    Quote Originally Posted by jax View Post
    All I read was: our A and B teams are working on Titan so we cant update them, stop bothering us!
    I heard repeating a baseless rumour over and over again makes it true. Am I right?
  1. Glomp's Avatar
    Quote Originally Posted by greenn View Post
    nah it was definitely lowered ill try to find an old ss if i have one or something

    also wowwiki still has pre nerf xp :
    http://www.wowwiki.com/Formulas:XP_To_Level
    Use WoWPedia

    http://www.wowpedia.org/Experience_to_level
  1. lilbuddhaman's Avatar
    TLDR:
    C team is now on WoW.

    Dear Hardcore and founding playerbase, "Fuck you" -Blizzard
  1. Venteus's Avatar
    Damn, was hoping to be able to race change to Panda tomorrow.
  1. styopa's Avatar
    "the fact is the art team THAT IS LEFT ON WOW AFTER ALL THE TOP GUYS HAVE GONE TO TITAN has finite resources"Fixed that for ya, Blizzy.
  1. Affectionate's Avatar
    Quote Originally Posted by jshidaka View Post
    "Raid locks will likely work like LFG under Raid Finder, though details of the system (coming soon) will better explain why" So... Gear farming.. make a guild group and queue.... or even... Legendary item farm-_-
    I forget where i saw it, but i believe they said raid finder likely wont be for current tier content.
  1. Rosary's Avatar
    Quote Originally Posted by greenn View Post
    im confused, why are they lowering 70-80 xp again? it was already lowered once ..
    I detest leveling through Northrend. There's so much travel for so little reward and it slows me down, and I know this is the case for a lot of people. Lowering the the exp means a smoother run through the bore that is the Northrend quests.

    That's my thoughts anyway.
  1. stonhinge's Avatar
    Quote Originally Posted by Thunderstar View Post
    As far as the new character models go, you can make an option at the character creation screen to use 'New Skin' or 'Old Skin', along those lines. And it can follow the same idea as the Treant Restoration glyph for Druids to use either the new tree or the old tree. And then after you would (if so) implement that, IN-game, you can have a tab in the options window to turn on old skin or new skin. So that way, new players looking for cool graphics can go with the Cataclysm skin, and the players from day one can keep their Vanilla skin.
    It's not just the skins - it's the model underneath as well. They're not the same. Skins are easy compared to models. People are wanting high-poly toons, which means the base model has to be updated, as well as the skeleton for that model, so that it moves properly. This means that every animation for those models/skeletons have to be updated. All that times 8-10 races. Humans, Orcs, Dwarves, Tauren, Night Elves, Undead, Gnomes, Trolls, and maybe even Draenei and Blood Elves, as I'm not sure of what their poly count is. Double that for male/female. That's a crapload of work when you consider all the animations a character has. Attacking, casting, getting hit, swimming, dying, all the emotes, etc. It's possible they could do one race/gender combo at a time, but they'd rather do it all at once, and they don't have the resources for that at this time.

    How many times did the female Worgen model get adjusted during Cata alpha/beta? Multiply that times 16-20 for the rest of the races.
  1. jshidaka's Avatar
    Quote Originally Posted by Rosary View Post
    I detest leveling through Northrend. There's so much travel for so little reward and it slows me down, and I know this is the case for a lot of people. Lowering the the exp means a smoother run through the bore that is the Northrend quests.

    That's my thoughts anyway.
    FL wont be the current content, will be Deathwing's Raid..
  1. Rukh's Avatar
    Its kind of hard to believe that cashcow wow doesn't have the resources for some 3-d model work. Maybe if they didn't send all their people to other projects and have the remaining few building cash shop mounts and pets they could find the resources huh. Maybe they should put the money in to the game making the money, strange idea.
  1. Accidents's Avatar
    Originally Posted by Blizzard Entertainment
    Q: Will there be a "random raid" component to the Raid Finder letting us enter raids we've been previously saved to, like LFG & Trolls?
    A: Raid locks will likely work like LFG under Raid Finder, though details of the system (coming soon) will better explain why.
    Sounds promising, I was hoping they would do this.

    Originally Posted by Blizzard Entertainment
    Q: Will the Raid Finder allow access to lower raids?
    A: Probably not for 4.3, but it's something we'd like to do.
    That's too bad, but at least we can expect it someday.

    Originally Posted by Blizzard Entertainment
    Q: Will we see more "intro raids" like Naxx10 in Wrath?
    A: Raid Finder is being designed to offer a similar experience.
    Not sure if I understand the question, aren't normal BoT and BWD intro raids? I sure hope this doesn't mean we are limited to only the first tier of Cataclysm.

    Anyway, still going to wait for the preview before I form a conclusion. I just hope there won't be too many restrictions as I would like to at least queue for the normal modes of current tier, as well as previous tiers. I'll be fine with leaving heroics for the guilds.
  1. Conscious's Avatar
    That isn't to say we don't want to do it, but it's difficult to justify delaying the creation of new art, models, and animations indefinitely to revamp old ones.
    Funny, last time I checked they have just been recycling models rather than making new ones. Full of shit much?
  1. alucardtnuoc's Avatar
    Quote Originally Posted by Bahska View Post
    Yay! its no longer useless wish we knew how much it was buffed by. But any buff for that is nice before it was extremely situational.
    well i tested the pally T12 4set out, and its about 13 yards now, not a HUGE improvement, but fuck... better then 8.

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