Update - Clarified a few misquotes apparently, thankfully everything can be blamed on chaud.

Interviews: Warcraft After Cataclysm
Tom Chilton and Greg Street have been making the rounds again with interviews on IGN and Gamasutra.

Patch 4.3
  • If you add up all of the Deathwing encounter stages, it will be the longest fight in the game.
  • Each stage of the fight will take place in a different location and offer some loot.
  • The encounter starts at Wyrmrest Temple, progressing toward the players being on Deathwing's back while he is flying toward The Maelstrom.
  • The new five man encounters will build up to the Deathwing fight, similar to how the Icecrown five man instances built up to the Lich King.
  • To combat the complaints of armor always looking the same, there is a sub-lead who is in charge of guiding the art team to produce new styles not found in the game yet.

After Cataclysm
  • More armor customization could be coming in the future; Transmogrification was a solution that could be finished in time for Patch 4.3.
  • After Patch 4.3, and the world event, the team is going to focus on keeping players entertained and enjoying the game as well as new and potentially returning players.
  • On Mists of Pandaria: "Most of the time when we do anything panda-related it's going to be a comic book or a figurine or something like that."
  • There are more people that played World of Warcraft but no longer play World of Warcraft than currently play World of Warcraft
  • They believe that each spec plays like a separate class, making the game feel as if there are 30 classes.
  • Player created content is still in the back of their minds because of how well it worked in Starcraft II. Developing tools for players would take a lot of work, but the reward would be great as well.


Blue Posts
Originally Posted by Blizzard Entertainment
Worgen Mounts
These mounts are mainly being added to even up the number of mounts Alliance players can get, compared to Horde players. Mount collectors and those of you interested in going for the mount achievement have been asking for this for a while, and the additional horses will address that issue.

The Worgen's unique racial mount equivalent is the Running Wild skill. That's not going anywhere. (Blue Tracker / Official Forums)

Transmogrification: Incomplete tier sets
This is going to be half the fun for a lot of people looking forward to Transmogrification; finding matching sets and combinations that look awesome together

While it's too early to say for sure, it's possible that after this feature launches, there will be a number of items that people request become available to Transmogrify. We're going to monitor this feedback and hopefully be able to build on the feature based on that, however, that's not to say every item people ask for will suddenly appear in the game. (Blue Tracker / Official Forums)

Three Talent Specs
Indeed, as Xarthat said, we're still really keen for players to put a lot of thought and decision into their character's chosen talent specs.

Sure, it would be handy to have more specs lined up to swap in or out when faced with a different situation, but right now we feel that your talent spec(s) should be something you choose, maybe refine over time, and hopefully pwn with. (Blue Tracker / Official Forums)

Diablo III Beta Opt In
It is almost time for Diablo III Beta, Blizzard posted another beta opt in reminder on the official blog and DiabloFans has some additional leaked gameplay to go with the screenshots below.
Originally Posted by Blizzard (Blue Tracker)
Interested in signing up for an advance look at Diablo’s coming invasion of Sanctuary? To be eligible to participate in the Diablo III beta test, you need an active Battle.net account with any Blizzard game title attached to it. If you don’t already have an account, it’s easy to create one. Once you’ve set up a Battle.net account, or if you’ve already got one, you can access it by visiting http://us.battle.net/en/ and clicking the Account button on the upper right. Then, to opt into the beta, just click the Games & Codes section of your Account Management page, and then select the Beta Profile Settings option from the drop-down menu. You’ll be prompted to download the System Check beta opt-in application; running it will opt you in to the Diablo III beta. If your system specifications change, you can run the System Check application again to update your information.

While running the System Check application doesn’t guarantee you a place in the Diablo III beta, we wish you luck and hope to see you in Sanctuary.

FAQ:
How are beta test participants selected from the opt-in pool?
Beta testers are chosen according to their system specifications and other factors, including an element of luck. Our goal is to have a good variety of system types to best test compatibility.

Will there be any other ways to get into the beta besides the opt-in?
We’ll very likely be providing beta entry giveaways through various promotions on our sites, as well as through our official fansites. We’ll have information available on these promotions as they approach.

How many players do you plan to invite to the beta test?
The number of players we invite will be based on our testing needs. If during the course of testing we determine we need more players to participate, we’ll invite more.

What game content will be available in the beta?
You’ll be able to try out all five character classes and experience the early stages of Diablo III from the start of the game through the Skeleton King encounter. You’ll be able to interact with new and returning characters in New Tristram and fight the reawakened evils emanating from the cursed Tristram Cathedral.

Will the PvP arenas be available in the beta?
We don’t plan to include the PvP arenas in the beta test.

How long will the beta test last?
We have not determined an exact date for the end of the beta test. We will notify participants when the beta test is nearing completion.

Will the Diablo III Auction House be available in the beta?
We currently plan to test the functionality of the Diablo III gold-based auction house sometime after the initial beta launch.

Will Mac users be able to participate in the beta?
Yes, Mac users will be able to participate in the beta at the same time as Windows users.




Burning Crusade Art Gallery Updated
The Burning Crusade game art gallery has been updated with four new pieces.

This article was originally published in forum thread: Patch 4.3 Interviews, Blue Posts, Diablo III Beta, Art Gallery Update started by chaud View original post
Comments 308 Comments
  1. mmoc37672be2a3's Avatar
    To combat the complaints of armor always looking the same, there is a sub-lead who is in charge of guiding the art team to produce new styles not found in the game yet.
    hmm let me read it one more time
    To combat the complaints of armor always looking the same, there is a sub-lead who is in charge of guiding the art team to produce new styles not found in the game yet.
    Hi blizzard, i'm a balance druid player... WTB a sub-lead in charge to make the damned moonkin form looks different because it is looking the same since 6 years.
  1. roboscorcher's Avatar
    Quote Originally Posted by Koeevu View Post
    No. How about normal difficulties that can be done with 1 good tank, 1 ok tank, 1 good healer, 2 ok healer, 2 good dps, and four sub-par dps, because that's what people that only raid now and then have to play with.

    Then make heroics to cater to the e-peens of people in their mom's basement.
    I agree with this. If regular-mode gear is going to only be slightly better than dungeon gear, the challenge should be only slightly harder. The 'hardcores' can suck it, their complaining in Wrath has steered the designers to make content that is too hard or time-consuming for most players to bother trying it. I remember doing that worm boss in January, never did beat it because the ranged screwed up, or the tank would get eaten. Omnitron, too much going on would cause wipes at 40%. Part of the problem was that getting perfect gear was a huge time sink, so raid members with outside lives held us back. At this point, I said, "I could wait for 2-3 months before we're ready to tackle this raid, or I could go play other games." So I played other games, mostly Minecraft.

    I think that Blizzard will have to make raids accessible again. Less time sinks, less explosive boss mechanics. As much as hardcores may hate this, the fact is that the rest of the game is getting pretty boring for everyone. If Blizz is going to spend most of their content patches on endgame (and they should, it's a lot of fun), they need to make sure everyone can enjoy them.
  1. Xe4ro's Avatar
    Quote Originally Posted by Zeekua View Post

    Secondly, Deathwing will be the longest encounter in the game? So it's going to be 20 minutes? Because Heroic Ragnaros is AT LEAST 15 minutes long. Longer encounters /= better encounters.
    Classic Nefarian etc took also 15Minutes , at least the first few dozen Kills.
  1. isendims's Avatar
    Quote Originally Posted by Koeevu View Post
    No. How about normal difficulties that can be done with 1 good tank, 1 ok tank, 1 good healer, 2 ok healer, 2 good dps, and four sub-par dps, because that's what people that only raid now and then have to play with.

    Then make heroics to cater to the e-peens of people in their mom's basement.
    Heroics are run by other people then e-peen braggers, my guild is full of "ok" people and we run heroics just fine. I just really loved TBC. I don't care that all I ran was kara back then it was a good instance lol. I don't like this normal and heroic mode stuff.
  1. Shadee's Avatar
    Blizzard needs to give us people who can't play on a regular schedule, which is probably most people, more to do in the game. I think they know this and that is why they are doing raid finder. I know it will probably only work with the previous nerfed "puggable" tier, which is fine with me. Let the hard core people have the current tier hardmodes.
  1. plosion's Avatar
    Quote Originally Posted by choww View Post
    Or, I could not. I played the dungeons, found them too hard to be fun, and reading "this was nothing nub it gets much harder" I figured, why bother? Kept my money, kept my time, did something better with it.
    Oops, maybe I was too casual and too bads for the game, or perhaps even a "mouthbreather" (what a great WoW coined term)? Now doesn't that make me feel bad! And that wasn't elite enough? Sure, make it more elite - I think that's a mighty smart decision. Looks like my dollars aren't going anywhere near Blizzard for a good while.
    Well then why are talking then. The game isn't for you, you obv made the best decision in your best interest.

    More people should just do what you did, realize this kind of games isn't for them (it's not a foreign concept, 400 apm code S starcraft isn't for everyone either, or even Civilization), then quit the senseless whining.

    Seriously, analyze yourself, ask yourself "do I really want to play a "game" that's just one giant timesink on every aspect?" "Can I afford that, both in time and money?" "Do I cherish my ingame relationships that much?" "Do I enjoy spending time with these people?" "Do i enjoy this watered down, antiquated gameplay over more modern singleplayer rpgs? (or other genres for that matter, even mp fps)"

    Follow these guidelines, discover if this is the game for you. If it isn't, then quit, and stop asking for a warped, zombified wow that isn't true to it's nature.

    Blizzard's fault so far in cata has been their pathologic lazyness. They are goddamn slow in delivering promised content (firelands was promised on ship, look it up, blizzcon 2009 I think). They prefer a quick cash in in the form of shining horses and pets, as opposed to true developed content. ( btw, shame on you if you condone this behaviour, buying pets/mounts only makes them sure that they can afford being lazy for longer).
    In fact blizzard didn't actually lose any money from the sub drop, they earned the deficit through VAS (value added services).

    ---------- Post added 2011-09-03 at 04:27 PM ----------

    Quote Originally Posted by roboscorcher View Post
    I agree with this. If regular-mode gear is going to only be slightly better than dungeon gear, the challenge should be only slightly harder. The 'hardcores' can suck it, their complaining in Wrath has steered the designers to make content that is too hard or time-consuming for most players to bother trying it. I remember doing that worm boss in January, never did beat it because the ranged screwed up, or the tank would get eaten. Omnitron, too much going on would cause wipes at 40%. Part of the problem was that getting perfect gear was a huge time sink, so raid members with outside lives held us back. At this point, I said, "I could wait for 2-3 months before we're ready to tackle this raid, or I could go play other games." So I played other games, mostly Minecraft.

    I think that Blizzard will have to make raids accessible again. Less time sinks, less explosive boss mechanics. As much as hardcores may hate this, the fact is that the rest of the game is getting pretty boring for everyone. If Blizz is going to spend most of their content patches on endgame (and they should, it's a lot of fun), they need to make sure everyone can enjoy them.
    But the raids are accessible, there are no attunements anymore, it's easier to gear up a new player (it's less rng related), you don't have to farm for flasks, pots , elixirs and enchants for too long.

    What else do you want? Accessibility is there. You can enter the dungeon, you can tackle the bosses. If your guild fails then, you have to spend more time developing it, you have to form a team, that works together, that sticks together. Teach lesser players how to play, let them discuss with more experienced ones.

    That's how you kill bosses, by letting people care for their team, not filthy epics. This is wat differentiates wow from say, diablo. That you have a persistent pool of people to play with, people you CARE about.

    Sadly, if you cannot develop such spirit, every raid you will ever do will be doomed by boredom, selfishness and greed.
  1. Dembai's Avatar
    I just noticed that the Diablo characters look nicer than our WoW characters. I just...I...v.v;; C'mon, Blizzard - there's no excuse for our outdated models!
  1. plosion's Avatar
    Quote Originally Posted by Dembai View Post
    I just noticed that the Diablo characters look nicer than our WoW characters. I just...I...v.v;; C'mon, Blizzard - there's no excuse for our outdated models!
    It's just a gargantuan ammount of work that's not in the best interest of the game. Do you realize how much dev time would redesigning every single piece of armor that's been in the game since launch take for 16 different models? Are you crazy? We would get another half assed endgame like cata...
  1. Tokurei's Avatar
    Quote Originally Posted by plosion View Post
    (snipped for space)
    I love everything about this post. I definitely feel like the majority of people complaining about content being "too difficult" these days either forgot what it really means to "raid" or perhaps they never understood it at all. It's definitely not a self-focused deal by any means. The guilds that actually succeed in wrecking content are the ones that care about gearing THE GROUP, and not individual players (unless legendaries are involved...) The fact is that Blizzard is driving this community based system away with things like the raid lfg and such. :/ And I could bet that everyone knows at least one person that belongs to a guild simply for the perks. It's really disappointing that blizzard is encouraging such selfish solitary greed.
  1. fangless's Avatar
    Quote Originally Posted by Xe4ro View Post
    Classic Nefarian etc took also 15Minutes , at least the first few dozen Kills.
    Well honestly, if you wanted, you could make it last 30 minutes :P No enrage coupled with no raid damage = luleasymode once you hit Phase 2.

    and it's a longer fight because of the multiple phases, so longer, in this case, does mean better. What boss have we had before where you fight it over the course of a raid instance. Each phase looks to be fairly intensive considering they're willing to give out loot for each.
  1. roboscorcher's Avatar
    But the raids are accessible, there are no attunements anymore, it's easier to gear up a new player (it's less rng related), you don't have to farm for flasks, pots , elixirs and enchants for too long.

    What else do you want? Accessibility is there. You can enter the dungeon, you can tackle the bosses. If your guild fails then, you have to spend more time developing it, you have to form a team, that works together, that sticks together. Teach lesser players how to play, let them discuss with more experienced ones.

    That's how you kill bosses, by letting people care for their team, not filthy epics. This is wat differentiates wow from say, diablo. That you have a persistent pool of people to play with, people you CARE about.

    Sadly, if you cannot develop such spirit, every raid you will ever do will be doomed by boredom, selfishness and greed.
    Maybe they're accessible now, but in my view, it was far too late. The guild I was in WAS tight-knit. We raided through ICC just fine. The 4.0 raids were just a terrible experience, and I don't have any urge to return yet. I think the main problem was the timesink required to get entry gear and mats...I knew tons of people who just botted to get mats while they were working. Those that didn't, caused us to wipe. We tried to be positive, but there's only so many times you can fail before the morale goes down and people go to bed because they have morning shifts.

    I'll admit that maybe I'm just sick of the raiding experience in general. LFR could maybe change that, by letting people raid whenever they please. Also, the Deathwing raid sounds like fun (battling him in different areas of the world), so maybe I'll be back for that. 4.0 just left a terrible taste in my mouth.
  1. cpillow's Avatar
    Quote Originally Posted by Revrant View Post
    Sigh, no, not at all, guys, people were upset over the low quality of the end game content, not because it was "more" accessible, it was really less accessible, and also less rewarding, reused five man EVERYTHING, crappy looking point gear with much higher grinds, the tier armor being rather bleh this expansion, the much smaller 80-85 experience, the dropping of non-recycled content meant for Vashj'ir replaced with recycled old world junk. B-Team, B for Bad.
    Well being as how we havent even reached the end game content....
  1. isendims's Avatar
    Quote Originally Posted by fangless View Post
    Well honestly, if you wanted, you could make it last 30 minutes :P No enrage coupled with no raid damage = luleasymode once you hit Phase 2.

    and it's a longer fight because of the multiple phases, so longer, in this case, does mean better. What boss have we had before where you fight it over the course of a raid instance. Each phase looks to be fairly intensive considering they're willing to give out loot for each.
    Its not that its such a long fight that theres loot between sections. It appears he's going to be the only boss so he's just going to run away you chase and its a different encounter. You wipe you start off on the section that you left off on. Plenty of people will look at this as lack of design being only 1 boss in the raid AND there is no real dungeon, its wyrmrest, flying from wyrmrest to maelstrom, fighting at maelstrom. Maybe he has some secret domain realm thing for a heroic mode fight but yea. Think of each of his sections as different boss fights, but against enemies with the same model.
  1. mkultra55's Avatar
    Quote Originally Posted by jibbyjackjoe View Post
    If the next expansion is just as beat my head on the wall difficult as this shit, I probably won't get it. My entire guild was so, so pumped for this expansion. Turns out , it was made for the hard core players. What did blizzard want the casual player to do for $15 a month? Our fishing dailies?

    If they would just release another difficulty with better than 5 man normals, on par with 5 man heroics gear, they may find a solution.

    They better do something awesome, rather than just amp up the difficulty forthe exclusionist snowflakes that want me to continue to pay for them to play.
    Every new x-pac seems hard because all we remember is steam rolling through old content in the highest Tier sets. Does no one remember Loken when Wrath launched? Or the QQ about HoR? The biggest problem has been the merging of 10 and 25 mans. It killed many 25 man Guilds and spread the talented players among a plethora of 10 mans that have trouble beating the easy Bosses of each Tier. Make 10 mans the easy content with lesser drops and make 25's the harder content. Lose the Hard modes and bring back Ulduar style Hard mechanics.
  1. cpillow's Avatar
    Quote Originally Posted by PotatoCoffee View Post
    Multiple fights in multiple locations? U gotta be kidding me? And deathwing desides to drop loot for lulz when we tickle him uhu makes sense.
    OH! Im sorry. You wanna complain a little bit more? Items dropping from most bosses is a bit confusing in general. Why would they be carrying that crap? Oh but this is just blasphemous. WHY would Deathwing do this?
  1. plosion's Avatar
    Quote Originally Posted by roboscorcher View Post
    Maybe they're accessible now, but in my view, it was far too late. The guild I was in WAS tight-knit. We raided through ICC just fine. The 4.0 raids were just a terrible experience, and I don't have any urge to return yet. I think the main problem was the timesink required to get entry gear and mats...I knew tons of people who just botted to get mats while they were working. Those that didn't, caused us to wipe. We tried to be positive, but there's only so many times you can fail before the morale goes down and people go to bed because they have morning shifts.

    I'll admit that maybe I'm just sick of the raiding experience in general. LFR could maybe change that, by letting people raid whenever they please. Also, the Deathwing raid sounds like fun (battling him in different areas of the world), so maybe I'll be back for that. 4.0 just left a terrible taste in my mouth.
    Well to be honest, the time required to put a char up to speed, even at the beginning of cat, just dwarfed in comparison to the months needed for getting something done pre wotlk.

    What happened to your guild was just lack of a strong and inspiring leadership, or a clear focus on what to do and how to accomplish it. Plus I cannot phantom as how close knit you could've been, if some members needed botting in order to farm mats, or others even refused to farm outright. Usually that's not a good symptom of a coesive group, honestly.

    Guilds used to camp entire nights farmzones or istances together, in order to get everyone in "raid ready status", even sacrificing raids.
    Another example may be the fact that some guilds used a taxation method to buy maths for everyone, epic mounts, all sorts of stuff.

    It's called investing time in your team, wow isn't a casual game in the sense that you can just login and play (what's written on the box is somewhat misleading). You are much more engaged than that, without taking time into consideration. (there's gms who login msn from work in otfrt to check on their guild status, people online, what's going on, managing the bank through other people etc).
  1. Libretto's Avatar
    Quote Originally Posted by lilbuddhaman View Post
    Since you (and sadly most people) clearly have zero understanding of how the game engine works, how scripting works, etc, I would expect a response like this.
    There is nothing epic about an on-rails scripted event in between phases.
    No, actually you have no understanding. Boss encounters have grown progressively more and more complex since BC. Outside of KT and KJ, most BC raid encounters weren't terribly complex. Malygos and Sarth + 3, despite Naxx 2.0 being an abortion, were more complex encounters than most BC ones were. Ulduar's encounters were exceedingly well tuned and designed. Heroic TOC, as much of an abortion as the lore and quest hubs backing it were, had four very well done encounters (not considering faction champions). ICC was quite well designed and Lich King heroic was exceptionally well-tuned.

    Now you go into Cata and you have Al'akir (very complex encounter on heroic with many mechanics to watch for, 3-dimensional flight in phase 3), Conclave (requires raid to split into 3 distinct groups with separate roles swapping back and forth between platforms), Omnotron (wide variety of mechanics and fast-paced on heroic), Atramedes (sound mechanic turns an otherwise tank and spank boss into something interesting), Nefarian (optimal use of mind control buff required to meet soft enrage on heroic), Cho'gall (very complex and demanding encounter with multiple strategies that all work) and more. Even Paragon came out and said that T11 was by far the most difficult and demanding tier of raid content put in the game thus far. Firelands heroic bosses are equally interesting and challenging.

    You don't even raid current content, but like to complain about it. A brief skim of your forum posts is you crying endlessly about how the game has gone to pot and how BC was the game at its peak. "BC was great. Sure it came out with bugged gear itemization and all the T5 raids were massively bugged and almost unplayable for 2 months until they finally got fixed, and I had to run the same heroic dungeons over and over for weeks and weeks to build reps up to get gear to get more gear to get even more gear, the same way as the game works now, but it was just so great. It was so great man. Casuals ruined everything."

    While I certainly think the vast majority of the game's playerbase are awful at progressive PVE/PVP content, you're Yet Another Nerd who rants and raves because you can't be a special snowflake anymore by sitting at your PC 15 hours a day 6 days a week grinding mobs and chaining heroics. Now people can get that level of progress by spending 4 hours a day 5 days a week. Boo-hoo. The only thing BC did better was the lore and immersion. Casual players don't have time for deep immersion, and a lot of hardcores don't give a crap about the storyline, they just want to kill heroic internet dragons.

    I still get to sit in Org floating on my Mount Casual Players Can't Get wearing my Heroic Gear Casual Players Can't Get, not because I nerd it and "dedicate" myself to spam grinding reps and mobs, hopping from guild to guild building my gear up the way many people in BC did, but because I and the people I play with are better players than most and can accomplish 12/12H T10 (at 0-5% with LK at 20), 13/13H T11 (by may) and 6/7H T12 (thus far) in 16 hours a week of raiding.

    The game outgrew you, cry more. Go play something else and enjoy that. You have no place to criticize the game because you haven't actively played this expansion.
  1. Ragu4's Avatar
    I've raided the 1st tier in Cata post-nerf, and they really weren't THAT bad (can't say for pre-nerfs), but I also think that maybe people are just too scared tbh to try and PuG a raid, due to troll factor from other people and time restraints. Ever since I started college and working night shifts, I don't really have time to do ANYTHING other then dailies of fire and troll with some trolls, so I'd be nice to see what Blizz does for these situations. I really hope raid finder works out...really do.
  1. ~Valen~'s Avatar
    Quote Originally Posted by bofedy View Post
    •More armor customization could be coming in the future; Transmogrification was a solution that could be finished in time for Patch 4.3.
    What you highlighted on it's own means not sure wether it will or not..! The whole sentence howevers supports that Transmogrification is finished and more will follow on future patches!
  1. plosion's Avatar
    Quote Originally Posted by mkultra55 View Post
    Every new x-pac seems hard because all we remember is steam rolling through old content in the highest Tier sets. Does no one remember Loken when Wrath launched? Or the QQ about HoR? The biggest problem has been the merging of 10 and 25 mans. It killed many 25 man Guilds and spread the talented players among a plethora of 10 mans that have trouble beating the easy Bosses of each Tier. Make 10 mans the easy content with lesser drops and make 25's the harder content. Lose the Hard modes and bring back Ulduar style Hard mechanics.
    Yeah, 10 man raids brought all sorts of bad stuff.

    As a result of them, class design was totally changed to welcome homogenization, people became less and less interested in guild related activities (that's the core of the game, socializing, pugs are an abomination belive it or not), forging more greed and selfish individuals. Raid design had to accomodate both versions ( 10/25 man dedicated raids were much better crafted than 25/10 hybrids, deal with it), gear distribution became a mess.

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