Firelands Raid Changes Incoming
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With the final showdown against Deathwing approaching, we’ve been keeping a close eye on players' progress through the current Firelands raid content. Before patch 4.3 is released, we want groups who are working on Heroic-difficulty content to be able to get as close to Ragnaros as possible, and we want players who are tackling normal progression to be able to experience as many of the encounters as they can. To achieve these goals, we’ll be toning down the difficulty of both normal and Heroic raids through hotfixes in the coming weeks. In general, we plan to reduce health and damage of all raid bosses in both normal and Heroic Firelands by around the same percentage we brought difficulty down for the original Cataclysm raids when Rage of the Firelands (patch 4.2) was released.

We're looking forward to seeing more groups of players face off against the Fire Lord in the weeks ahead. However, before we make these changes, we want to give everyone a final shot at the bosses at their current difficulty level -- so this is a heads up that we’re planning to apply the difficulty hotfixes beginning the week of September 19.

Stay tuned to the Patch 4.2 Hotfixes blog for these and other live updates to the game as they happen.
This article was originally published in forum thread: Firelands Raid Changes Incoming started by Boubouille View original post
Comments 1062 Comments
  1. Minti's Avatar
    Quote Originally Posted by Ragedaug View Post
    This quote cracked me up and sums up the mentality of the anti-nerf crowd.

    "Content should be made only difficult enough that I can beat it. I should be grouped with all the other guilds that are better then me, but no guild that is less than me should be in our group. Me and everyone better then me are good. Everyone less then me is bad."

    I want to believe that anyone saying this is just antaginizing to flame the thread, however there's just so much of it our there that it's hard to believe that some folks don't actually think like this. Why would it or should it be OK for only 1 guild per server to be able to finish each Tier?
    Why should they nerf content before guilds who actually have a chance of finishing it before the next tier get to? I mean my guild if we don't get H rag by the end of this raid lock out we would have gotten it next, we are sub 20% on phase 4, now the challenge will be lost and all the hard work pretty much for nothing. I have no problem if they nerf heroic content after its current all they want. Blizzard said normals are for casuals and heroics are for hardcores. Sorry if you can only raid 4 hours a weeks, that's what normals are for. Even guilds 2/7 heroic still have a chance to get 6/7 by the time they come out with the next patch, I would understand if they came out with the next patch a week or 2 after these nerfs, but they aren't we haven't even reached ptr.
  1. mmoc560ae594cf's Avatar
    Oh, thanks god. I'm really happy with my decision about game quit, just before Zul'Aman patch. Personally I never liked nerfs. I remember to the 30% HP cut on Illidian. We just pushed ourselves until the maintenence time to kill him. We was really close to success on that epic fight. I was soo sad, because they destroyed the feeling what I'm actually playing for. How can an experienced raider forget the feeling when they kills a hard boss after hundreds of wipes. The "cmon... cmon... nuke... nuke... aaaand yeeees! f**in hell! yes!" Yes, more wipes make this more epic. Will those casuals feel this after nerf? Doubt. I really wants belive that Blizz staff's one of the goals was with raids is to bring this epic feeling to us. What you can't forget. Loots, rewards, the achievement you got are all forgettable, but this not. Ok, I can understand players who don't want this, just want loot (or even just finish) the content, but not the normal mode has been made for that? So, by nerfing both normal/heroic, they seems prefer only those who wants quick loots or just see the end-game content. They can just leave heroic to people who aren't in top guild or don't have time to play 5/7 days on a week. Who still want's real challanges and enjoy the "aaah yes!" on boss kills. I don't really got the reason why everyone needs to have to kill (all) heroic bosses. In real life, when I can't do something, just because it needs more experience, skill or whatever, noone will make that thing easier. That is ok, why they do such non-realistic things. Also, don't forget: rewards are important for every player. While they serves casuals out with heroic rewards, they just destroys the meaning of rewards that players got before nerf. Just remember for Amani Bears or any unobtainable things. Lots of players wants show something they did what just few others. That's makes them unique also that is the reward for the lot work. These nerfs just destroying all of it. At least Blizz these nerfes should need make some items unobtainable. Amani Bear is a really good example. Altough I understand Blizz. I know, we are the minority with the request of those "epic kills", but seriously, It's very easy to make us happy... then why we aren't allowed? The solutions are even exists in the past: unobtainable rewards, such as the Amani Bear was, or option to turn the nerf off as in ICC. With the ICC style nerf, a tuneable nerf could help aswell (you can choose the level of nerf). When I look over my wow gametime, I can say BC was the best ever expansion. The class mechanics became mature enough. The content was also mature and epic. Sunwell, Black Temple, and even Eye where we just facerolled by trash on every week. Can't even say any boss there what I didn't enjoyed. The nerfs (except the last big nerf at patch 3.0) was ok, because we still had the feeling what explained above. People actually had to work to enter the raid instance (attunements). They had to make their steps, you wasn't able to skip raids and wasn't able to change greens to epics. Can't belive the players had problems with it until the current style became standard. WOTLK was a big fail in my opinion. Altough there was some very good content, like Ulduar and some part of ICC (like Arthas himself), they completly destroyed the class mechanics (don't want go deeper into this, most of us knows what I mean) and made some content which was not just bad, but destroyed the whole expansion. On the beginning, the revamped Naxxramas destroyed all of my memories about original one (which was really epic. let's say it was classic's Sunwell, or even more).After they saw the request for a decent raid, they spent more time on next one with success. Ulduar was what a raider wanted. But we wasn't able to enjoy it too much, because of the Crusader's Coliseum. That totally useless content destroyed Ulduar's spirit very fast. I had mixed feelings about ICC. But was excited, becuase we have the promises for Cata. The fix of overbuffed class mechanics and decent raids. That was the only reason what kept me in the game. I decided that I'll quit after before the first major content patch of Cata to see those promises. I wasn't disappointed. Tier 11 brought many things back the good old pre-wolk days (not all of course). I was satisfied. Everyone seemed satisfied, we had our bloody heroic raids, casuals had their normal and doable content, while the most questioned new 10/25 system worked fine too in my opinion (I was sceptic too before). Some epic boss fight brought the spirit back (Ascendant Council is the most most memorable for me) My guild disbanded, just before Zul'Aman patch by unrelated reasons. While I wasn't finish the content (unkilled Cho'gal and Synestrasa), the disband helped me to cancel my subscription. Even the Cho'gall nerf seemed ok, I don't had bad feeling by letting him alive (I'm sure the nerf was far enough for success). I could accept that not all guild can kill him. Now Blizz ultimately favors casual gamers over those who actually made the game so popular. Even there was many ideas to make everyone happy. I remember for an idea about "untouched realms" where they don't apply nerfs. Or the classic/bc/wotlk realms where they just don't apply any or all expansion(s). It's hard to make? No. The aproach changed.

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