Update - Oops, forgot screenshots. Added them, including an interesting screenshot of Ysera.

Update - Added some more information from other interviews.

Patch 4.3 Interview with Greg Street (Ghostcrawler)
Below is a quick summary and the full thanks to Simca. Be sure to read it so that you don't miss anything! (Extra info via Joystiq, Eurogamer, TenTonHammer, and Tankspot)

Deathwing Raid
  • The new raid is called The Dragon Soul. It contains eight bosses, and boss 7 and 8 are both Deathwing.
  • There will be a mount reward for killing Deathwing.
  • Deathwing will only drop weapons.
  • Heroic Deathwing will eventually be made easier after the top guilds kill it so that more people can experience it.
  • Tier 13 will not be available at all from valor points.
  • The new legendaries are two daggers (main hand and offhand) that are only usable by all three Rogue specs. Combat Rogues will be made to use these daggers as well without a DPS loss. The questline will revolve around the pure black dragon (from the egg in the Badlands) and features several Rogue-centric elements.
  • Melee classes will be getting a buff that is only active in the new raid to help them compete with ranged classes.

New Five Man Heroics
  • You will enter the new 5-mans and raid in Caverns of Time.
  • The first new 5-man is called "Endtime" where Nozdormu will show players the future if Deathwing wins.
  • The second new 5-man, "Well of Eternity" is a journey into the past, the War of the Ancients specifically, to help Thrall recover the Dragon Soul to use against Deathwing.
  • The third new 5-man, called "Hour of Twilight", has players escorting Thrall in present day to Wyrmrest Temple, where the final battle against Deathwing will take place.

Looking for Raid
  • Looking for Raid probably won't share a lockout with Normal and Heroic raids.
  • Looking for Raid gear will be stronger than the new five man heroics, but weaker than normal raids.

  • There will be raid melee buff across the board. The attack power buff will apply more to melee attack power than ranged attack power.
  • Tank rotation changes that are related to survivability won't be in this expansion.
  • Epic gems will drop in the new raid in Normal and Heroic only. Each player gets a geode when a boss is killed which has a small chance to contain an epic gem, most will have rare gems. It is rare enough to take all of 4.3 to replace all of your red rare quality gems with red epic gems.
  • Firelands was nerfed so that players could see the content and continue progression instead of hitting a wall in heroic modes.
  • "Quite a few" new profession recipes will be added.
  • Northrend will require 2/3rd of the experience it does now, making leveling alts faster.
  • Corrupted Ashbringer won't be available for transmogrification from any vendor.
  • Old PvP armor will come back for transmogrification.

End Time - Crashed Horde Airship

End Time - Echo of Sylvanas

End Time - Murozond (Boss)

Well of Eternity - Illidan

Well of Eternity - Illidan & Malfurion

Well of Eternity - Nozdormu

Well of Eternity - Queen Azshara's Guards

Well of Eternity

Well of Eternity - Ysera

Well of Eternity - Alextrasza

Hour of Twilight - Thrall

Hour of Twilight

Hour of Twilight - Wyrmrest Temple

Deathwing Raid - Warlord Zonozz

Originally Posted by Blizzard Entertainment
Ghostcrawler: The focus of our 4.3 patch is the heroes’ final battle against Deathwing the dragon. There will be an epic raid where 10 and 25 player groups can try to defeat Deathwing. In addition, we have three 5 player dungeons to kind of set the stage; it will be kind of similar to the way the dungeons in the Icecrown patch lead up to the final conflict against the Lich King. We have a new legendary weapon that players will be able to get in the raid. We have a Raid Finder system that will work a lot like Dungeon Finder to allow more casual raiders to get into the content. And we have a couple of character customization features we’ve talked about already: Transmogrification which lets you change the look of your armor and Void Storage which gives you a place to store it all. And then finally we have an update to the Darkmoon Faire - an entire island full of fun carnival games.

Will the new Looking for Raid difficulty share a lockout with Normal and Heroic raids?
We’re not entirely sure yet because we’re still working out the details. Our goal is that it doesn’t. We want people to be able to do the raid with their group and then still do Looking for Raid, maybe on the weekends or when their guild isn’t available.

Do you feel like you are alienating any part of the player base when you make easier content or do you think the new three difficulty system might solve that?
We’re hoping it solves it. I mean, generally this is an experiment for us. We’re not sure how it is going to work out. We have a hugely diverse player base, and we want to be able to let lots of different players see the content. We felt in the past we were struggling too much to decide “Okay, heroic mode is for 5% of the population… that means normal mode has to be for 95% of the raiding population” and we were stretching ourselves really thin. So our hope is that by offering up an additional difficulty, it will free up normal mode to be targeted towards the kind of traditional guild it has been, where players who don’t have a lot of time to raid or find the commitment too much can do Raid Finder to be able to experience the fights.

While the game may continue to go strongly for a long time, do you think WoW may have hit its peak subscription number at all?
I mean, gosh, that is so hard to know. It’s really hard to tell what is… you know it’s a seven-year-old game at this point. We don’t have really any examples of games that have remained so popular for so long to really know what the future might bring. We certainly understand that some players have just gotten their fill of World of Warcraft, and the kind of things we would have to do to provide really interesting new features for them risks changing World of Warcraft into something else. We have to be really careful not to overhaul the game so dramatically that people who love the game fall out of love with it. At the same time, it is a rough economy going on, summers are always a little light, and periods between expansions are always a little light, so we’ll see how things look after another expansion or two.

So when Cataclysm came about, there were a lot of changes to the healing model. Do you think that it has been successful and will you insure its stability in the next raid set?
Yes, we’ve really liked the way the healing model has worked out. It had some hiccups along the way where I think players just starting out going into dungeons, particularly the heroic dungeons, felt like they just didn’t have the mana to do anything. That was probably a little too extreme. We’ve gotten to the point now where most raid geared healers feel like they have the mana to do what they want, but they still can’t completely waste it. A Discipline Priest that does nothing but Power Word: Shield is going to find they’re going to have to do something quickly to get their mana back or they’ll have to risk not having enough for the end of the fight.

So another thing that came with Cataclysm, well even in other expansions, was that some fights favored some types of DPS that led to some classes being kind of sat out on certain encounters. Do you think that in the Deathwing fight this might happen as well or are you trying to balance that?
We try to keep in mind, I mean on one hand we really want to encourage all available players to play. It’s tough not to go in and try to change things when you find that someone is too weak on a fight and a more competitive guild risks sitting that player out. We really don’t like that, but at the same time if we aren’t careful then the fights will all kind of feel the same because we’ll have to say “Okay, where’s the AE moment so that my Demonology Warlock can shine and where is the movement component of this fight because that is really good for my Fire Mage” or whatever. So we kind of give… it’s hard enough coming up with new encounters where players don’t immediately say “Oh, you’ve done that already; we’ve seen it all before”. We make so many hundreds of bosses that we like to give our encounter designers a lot of room to maneuver.

It becomes a problem when it feels like consistently the same types of characters aren’t competing. We’ve seen a lot of concern about the melee classes just can’t compete with the ranged classes. Part of that is class mechanics; part of it is that we just have a lot of encounters that really favor ranged. So for the Deathwing tier, what we’re going to do is just a straight up buff to the melee classes that hopefully helps them a little bit. We’re going to do that in such a way that the raid buffs will just end up buffing melee a little more than they’ll buff ranged. So hopefully you won’t have a lot of widespread effects in PvP or things like that, but melee characters who are just stabbing away on a boss in optimal situations will feel like their DPS is very competitive.

Can you talk a little bit about the new legendary for this patch?
Sure. It is a pair of daggers – a main-hand and an off-hand dagger. We are designing them such that all three Rogue specs will be able to use it. We have a little tweak in there so that Combat Rogues will be able to Sinister Strike with the daggers without it being a big DPS loss.

The story of these legendary daggers has to do with the last remaining pure black dragon egg. So kind of how we got here is the black dragons are a really cool enemy in our universe, they have been for a while, but we’re kind of killing them off a lot. Onyxia has been killed and brought back so many times that we’re starting to feel bad for the old girl. Nefarian is dead, again, and Deathwing is going down. So we thought we were running out of black dragons, and we really didn’t want to do that because they’re a really great enemy and we really want to use them again in the future.

So players who play through the Cataclysm quests in the Badlands will remember a questline around this uncorrupted black dragon egg. It was free of the taint of the Old Gods. So what is going to happen is that black dragon egg eventually hatches and there is a black dragon prince who is pure – he’s not a minion of Deathwing; he’s not corrupted by the Old Gods. But that doesn’t mean he is necessarily a good guy. He’s kind of out for himself, he’s kind of got his own agenda, and to bring his plans to fruition he contacts the Rogue because Rogues are a little shady, always working in the shadows, always playing a number of games and has other things going on. The black dragon prince reaches out to the Rogue character and says “If you help me out, I’ll reward you with these increasingly more powerful daggers”.

How did the team decide to make a Rogue weapon rather than a tanking weapon for this legendary?
It’s really funny because every player out there wants and almost expects the next legendary is going to be for them. We try not to let it fall into too much of a pattern. We want legendaries to be something exciting, something that is earned, not something that you “deserve” because it is “your time to get one”. We thought that we liked part of the Rogue story. We thought that Rogues had maybe felt a little bit not special in this expansion with all the high damage numbers that were being done by classes like Mages. We thought it was just the right opportunity to make them shine and feel kind of special. Unless you count the bow, we haven’t done any class specific legendaries to this extent before, so we thought it would be fun to make the legendary quest VERY Rogue-themed. There will be stealthing and pickpocketing, things we know that a Rogue can handle. Then, the weapons themselves, their proc, we’re still building, but the idea is that their proc will tie in something very Rogue specific as well.

One of the problems with tanking weapons is that our tanks use very different weapons so we could say “Well this legendary weapon is going to be for the Warrior and Paladin and hopefully we’ll get to the Death Knight and Druid someday in the future”. With all the talk about a legendary weapon that transforms “you could have a 2-handed version or a 1-handed version”, too much of that I think starts to suck away what is really special about the legendary when it can turn into all these different things.

I guess the message to the players is don’t despair and don’t assume that you’ll never get a legendary for your guy. Hopefully we’ll eventually get them all, but we don’t want to keep it on such a timetable that players are able to predict “Okay, the Elemental Shaman legendary is coming in Patch 6.2 followed by the Hunter crossbow”.

How do you feel the Dungeon Journal worked out and how will you be releasing the information in it this time around?
We’re really happy with the feature overall. I know that it is a lot to ask the players to go research a fight completely before the first time they see it, but we really like the way you can link spells in your raid chat or something and say “Okay, I want you to handle this” and maybe when somebody doesn’t understand a mechanic very well you can explain it a little better that way. Like all of our features it will evolve over time but we’re pretty happy with how it turned out.

I know there was some concern amongst the most hardcore raiders that they didn’t want the surprise spoiled for them and they kind of wanted to do discover things on their own. Maybe in the future we won’t reveal all the mechanics on heroic, but that is something we’ll have to evaluate.

What achievements will be granted in the new Looking for Raid system and are they similar to existing ones or any new rewards?
We are very concerned about preserving the sense of accomplishment for the Normal and Heroic tier. We don’t want to over reward Looking for Raid. It is really there for people who want to see the content and want to feel like they’re raiding, but we don’t want it to be more attractive than traditional organized raiding.

We will offer some achievements; they’ll be very simple, nothing like you’ll be able to get in a Normal or Heroic. For example, it might just be “Kill the first four bosses” as one achievement and “Kill the second four bosses” as another achievement, something like that. We won’t, for example, put the legendary in the Looking for Raid tier. We are doing epic gems this time around as a drop in the raid and we may not have those drop in the Looking for Raid tier.

Where does the gear fit in terms of the new 5-mans? Will they be like ZA and ZG were or will they be a bit lower… where will they fit?
A little bit higher… we’re still debating the exact numbers but I think they’re probably slotting it maybe between Normal Firelands and Heroic Firelands. It will be slightly weaker than the Looking for Raid tier and obviously weaker than the remaining Deathwing raid tier.

And what about Looking for Raid gear… how powerful will it be?
Yeah, like I said, it should be slightly above the 5-player dungeon gear but not as powerful as the normal raid. The Deathwing raid is called The Dragon Soul; it should be weaker than The Dragon Soul tier.

Will the new Darkmoon Faire update change anything to Insane in the Membrane?
No, I don’t believe so. I think our plans for Insane in the Membrane in the future are to try in the future sometime to offer a brutally difficult achievement or Feat of Strength for players who are looking for it. But it makes us nervous to go mess with that one too much because some players were able to do it when it was really hard and we don’t want to risk making it easier or making it even harder or that sort of thing.

What kind of abilities does Deathwing have in his encounter and why doesn’t he just breathe fire on us?
Oh, the encounter is really, really cool. First of all, it is split into two fights, so boss seven is Deathwing and then boss eight is also Deathwing.

In fight seven, you parachute off of a gunship onto Deathwing’s back as he’s flying from Dragonblight towards the Maelstrom. You have pry these armor plates off of his back and fight off the corrupted blood that comes out. All the while, Deathwing himself is trying to shake you off his back and he’s going to do barrel rolls and things like that to try to dislodge you like the little parasite you are because he is so big.

The final Deathwing fight is really amazing. He crashes into the Maelstrom and then he kind of emerges out of it again. And he’s so big; he’s taking up this whole area. The players hop around from the little islands in the Maelstrom. So on the first little island they might be fighting one of his tentacles, and then they have to fly to the next island and now they’re fighting a leg and then they fly to the next island and they’re fighting another big tentacle. All the while the dragon aspects, Alexstrasza and Ysera and Nozdormu, are flying around and they’re also helping the raid in this fight. So Alexstrasza might breathe fire at an important moment or Nozdormu might stop time. They’re not helping you at random. There is a little bit of strategy as to how you use their abilities too, so they’re not just background, it’s actually a pretty critical mechanic of beating the fight.

Transmogrification question, when you transfer the appearance of something that is enchanted with say, Mongoose, will that effect go over?
No, the enchants won’t go over. You’ll have to enchant the weapon the same way you would a non-transmogrified weapon.

Right now leveling and gearing up alts takes a significant amount of time and investment. Are there any improvements coming in this area?
In 4.3, we’re actually increasing the leveling rate of Northrend pretty dramatically. We’re dropping the time it takes by a third. The players should notice that. Long-term we recognize that we definitely are going to have a problem at some point. If World of Warcraft’s character level is like 120 someday, it is asking an awful lot of players to hurry through all of that to get to the endgame if that is what they are interested in. We’re taking about various mechanics we might eventually do to help out with that, but in the short-term, just increase leveling rate in Northrend.

Okay, great. Thank you so much for your time!
This article was originally published in forum thread: Patch 4.3 Interview with Greg Street (Ghostcrawler) started by chaud View original post
Comments 606 Comments
  1. Msi's Avatar
    Q.Q blablablabla Q.Q oh all those tears. how about shut up and let us rogues have some fun this Xpack??????? god stop being so naive
  1. KrazyK923's Avatar
    Quote Originally Posted by Natureseer View Post
    i think the main thing is that players didnt realize this would be at the expense of max level content
    Uhhh content is content.

    Make the argument that end-game content is lacking, to which I would agree, but claiming that there has been less content (implying overall) than any other expansion is just false from an objective point of view.
  1. Cakka's Avatar
    Sounds like an awesome patch, cant wait!
  1. Yalingo's Avatar
    They're happy with Shaman PvE healing model?? =S"Keeping legendaries legendary" ?? ... yet they're releasing them every tier now?? Half of the guilds don't even have their first Dragonwrath's staff yet.
  1. Maelle's Avatar
    that's the point for the legendary. make rogues more popular. most raiding guilds I see rogues are pvp and not needed for raids, or for some reason they simply don't raid as much. when a guild can say "but we don't have any rogues in our raid, we don't even have rogues in our guild!" worse if the raid is 25 man and has no rogues. you know the class is being neglected by players. its understandable that players would rather play a ranged in firelands, especially mage or hunter. a lot of the rogue mechanics were also being neglected by blizzard, such as lockpicking, disarm traps, pickpocketing, and stealth in pve.
    To be fair I would say that *most* 10 man guilds carry 2 melee dps (we only have 1), which means that a lot of melee classes won't be represented in those raids, not just rogues. It's little comfort for any melee to be represented in a raid by a tank/healer/ranged of their class, and competition for melee spots in raids is fairly harsh - and I would tentatively put forth rogues were not the worst class in terms of dps or utility this expansion to fill those spaces as it stood. However, it is what it is and grats to the rogues I suppose
  1. Wandrojan's Avatar
    If people haven't read this yet form wowhead, it has some more awesome information, as well as some yummyscreenies. Ysera looks hawt.


    Explains the epic gem situation a little better too
  1. Rerox's Avatar
    Quote Originally Posted by bbr View Post
    Combat using a dagger MH without a DPS loss? o_O I wonder if it will change from a 1.8 speed to a 2.8 speed weapon based on your spec then.
    No, they'll just buff Sinister Strike to "An instant strike that causes 200 damage in addition to 100% of your normal weapon damage ((100 * 1.45)% if a dagger is equipped)." just like they did with Hemorrhage and Ambush.
  1. bellavitafication's Avatar
    We thought that Rogues had maybe felt a little bit not special in this expansion with all the high damage numbers that were being done by classes like Mages. We thought it was just the right opportunity to make them shine and feel kind of special.
    Lets call it like it is: Rogue numbers are down, because we took away all the cool swords from them, so we're gonna throw a double orange at them to get more noobs playing them again.
  1. mordale's Avatar
    wait, so were going back in time to steal the dragonsoul...
    umm anyone else see the problem with that?
    like the fact that its removal from that will PREVENT THE CREATION OF THE TWILIGHT DRAGONFLIGHT and cause a PARADOX!
    unless of course they return it after there done.
  1. Ranikotar's Avatar
    Melee classes will be getting a buff that is only active in the new raid to help them compete with ranged classes.
    Ahahahahahahahah nice trollin I'm a warrior and... #1 Not upset about not being able to sue a legendary #2 Not upset about rogues getting it Now that those things are cleared up... It's pretty stupid that only 1 class is getting a legendary and that class isn't always present in 10s and usually not plentiful in 25s. Almost seems like a waste to me =/
    The first new 5-man is called "Endtime" where Nozdormu will show players the future if Deathwing wins.
    Now this just sounds awesome!! @ those crying about 7(8) bosses... Just be happy with what you get already because no one likes it when 1/2 the posts on forums are those about bosses being to hard/not enough bosses/to many bosses/bosses being to easy and not a challenge.
  1. lios's Avatar
    Quote Originally Posted by Malefic View Post
    Whoa, whoa. Epic gems will *DROP*. IE, not prospected? For fuck sake. 800 stacks of Pyrite Ore to sell.....
    Yes, yes, please drop your Pyrite Ore! Flood those AH's, drive down the prices, gogogo!
  1. Captain Asshat's Avatar
    Quote Originally Posted by Goobaman View Post
    I think it's funny how you think it's good design to give a class a fancy looking weapon in order to convince players to play said class.

    It not only contradicts their philosophy on compelling gameplay by saying "ohai we know we can't design rogues as a fun class, so here's a shiny orange weapon for ya!", but like everyone has already said, they straight reneged on their word to not design legendaries for a single class. Good show Blizz! You could probably achieve your goal of losing subs by just like randomly dc'ing players for the next few months til 4.3.

    Good job misreading a very simple post. Part of the reason there's a rogue only legendary coming up is because they are currently underpresented in PvE, while not being underpowered and in need of a significant buff and, knowing Blizzard, they don't want to make big changes mid-expansion, so they try to amend rogues' problems temporarily by giving them a legendary, and all melees in general by giving them a buff in PvE raids (thus not giving them an unneeded buff in PvP).
    That said, I never said I thought it was good design, but it is clearly Blizzard's intention. I am not a Blizzard employee.

    Lastly, as far as I know, they've always said legendaries will be for a select few number of classes, and not the other way around; making a legendary for one specific class is not far from that.
  1. Ciscokidd12's Avatar
    Quote Originally Posted by Natureseer View Post
    i think the main thing is that players didnt realize this would be at the expense of max level content


    This expansion was to update super outdated old world content. It could be one of the reasons we got only 5 level. But I digress you can't make everyone happy all the time.
  1. coranial's Avatar
    Looking for Raid gear will be stronger than the new five man heroics, but weaker than normal raids.
    Ouch! was looking forward to coming back to WoW and trying the new looking for raid but this put me right off.
  1. ZenX's Avatar
    Quote Originally Posted by Lilfrier View Post
    I agree that the end result is likely that. But what the hell good is it when all the game becomes is, "rotate your DPS to whichever class has the legendary?" It's not a matter of making the class better or fun. It's people want more legendaries, so they class hop with alts and play it out for a patch or two until the next legendary arrives. It's not going to make rogues a better class. They'll be tossed aside when the next DPS legendary comes out, if that's what it is.

    They SHOULD focus more on making the SPEC better. Most classes have a certain spec, no? I'd say 75%+ of raiding hunters are MM. Would making a hunter legendary that boosts pets so BM is more popular fix it? No, becuase in a couple of months, it'll be back to sucking at DPS because the CLASS is broken.

    An OP weapon for the class is just a stall tactic so they don't have to fix the REAL issues until the next expansion, if they even do it then. In fact, I wonder if that's the whole reason rogues are getting a specific legendary--to give them an OP weapon to make up for Blizzard's laziness and unwillingness to fix the class in a proper manner.
    My thoughts exactly. I don't even want to talk about a further imbalanced PvP, in the end it really ties to Blizzard beginning to neglect the games on behalf of their other projects(In past I wouldn't have really supported this idea, but seeing the flow of the game nowadays I'm beginning to)...

    A class-exclusive legendary is a terrible design flow, it would have been nicer if it would have been available to Hunters aswell such as two daggers can be changed into a bow to make it nicer, they've made Atiesh pickable with class, why not this?

    Rogues may not be represented well in PvE, however, they are in PvP to the point of 30% of PvP players consisting of them, yet, it is not because guilds have a hate for them to not recruit them, its because they chose not to raid, hence don't take part it PvE...

    ...and from the looks of story of the dungeon we'll be the ones create the infinite dragonflight as the reason for us to send us back to help/recover such items will lead to great parodoxes...

    Now I'm waiting for my tier looks, in addition, if I get the idea that Blizzard is still neglecting my class(which they are terms of class balance, which there is no balance as its either gib or get gibbed), I'll help them to fix it, how? One more less DK, one more less people needing a fix, in their way or erasing the class, rather them forcing into the lore(means I will quit not reroll)...

    TL;DR: Its good that you are trying new things Blizzard, so will we in the future(it will be new in the sense that there will be no Blizzard in it)...
  1. k1037's Avatar
    Quote Originally Posted by Bombkirby View Post
    This is one of the biggest updates ever....and you're whining. Some of you REALLY need to go out and deal with the WORST of the WORST so you can actually be greatful for what we're getting.
    Blizzard isn't their grandma and patch 4.3 isn't an Xmas present. Grateful for something they are paying premium money for? Seriously? As paying customers, they can whine as much they'd like. Once they realize how ineffective and silly that is, they - like I and nearly 1 million other people did in just 6 months - can do something far more effective: stop paying.
  1. mordale's Avatar
    Quote Originally Posted by Taronar View Post
    Intresting stuff, but.

    Rogue legendary. Rogues had atleast two decent legendary's (starsfury and twinblades and e.v.t Thunderfury). Why add a third?
    3 new dungeons in CoT sounds great, but are there alot players going to do those while there is a new Looking for Raid tool with beter drops?
    The Dragon Soul raid has 7/8 bosses. To my personal exeperience this is rather low. Firelands was on 7 and you can do it easly in 3 hours. Blizzard want raiders to use LFR and LFG more??

    However I think this will be a great patch and might raise the subs back a bit!
    GJ Blizzard (so far)
    likely LFR will still have the the week long lockout for the raid done with in it.
    or possibly you will only be able to get loot from a boss once a week within it.
  1. Wandrojan's Avatar
    WOW. Just did some more reading, found this as a quote translated from a taiwanese website: "First 5-player dungeon. Under Nozdormu’s guide, players will venture into the future of Azeroth (Location is the Dragonblight) to see, first hand, what if Deathwing’s plan had been fruitful. It would be the world where the Hour of Twilight had
    happened. It will be the end of time. Sylvanas and an undead army will be featuring in this dungeon, as well as an infinite dragon named Murozond."

    Sylvanas. Waddup. Sounds flippin awesome man!!
  1. Drunkenfinn's Avatar
    I must be a horrible person since I just got a huge nerdgasm over thinking about all the "AH-playas'" who have been stacking Pyrite Ore for months
    A friend of mine has a Guild Bank full of Pyrite Ore... Oh, boy is he gonna be pissed, rofl!

    The best joy is the joy from other peoples misfortunes! No denying it!

    Also, Impetuous (Haomarush-EU) 6/7HC recruiting a godlike Rogue, plox? I'd reroll to my old Rogue-main if I wasnt next in line for Dragonwrath on my Shaman :P
  1. Goobaman's Avatar
    Quote Originally Posted by Noxiye View Post
    Good job misreading a very simple post. Part of the reason there's a rogue only legendary coming up is because they are currently underpresented in PvE, while not being underpowered and in need of a significant buff, and knowing Blizzard, they don't want to make big changes mid-expansion, so they try to amend rogues' problems temporarily by giving them a legendary, and all melees in general by giving them a buff in PvE raids (thus not giving them an unneeded buff in PvP).

    Lastly, as far as I know, they've always said legendaries will be for a select few number of classes, and not the other way around; making a legendary for one specific class is not far from that.
    Good job not reading what Blizzard themselves said in their blue post regarding part of the reasoning. Go back and read the part where they say,and i quote for you, since your high horse may not allow for good reading visibility: We thought that Rogues had maybe felt a little bit not special in this expansion with all the high damage numbers that were being done by classes like Mages.

    Might want to go back and go through the legendaries yourself instead of spouting uneducated nonsense, I'll help you out with one here: Tarecgosa- all spell casters: Priest, Mage, Warlock, Druid and Shaman. Five classes. Half of the playable classes. That is plenty far from one class.

Site Navigation