Update - Oops, forgot screenshots. Added them, including an interesting screenshot of Ysera.


Update - Added some more information from other interviews.

Patch 4.3 Interview with Greg Street (Ghostcrawler)
Below is a quick summary and the full thanks to Simca. Be sure to read it so that you don't miss anything! (Extra info via Joystiq, Eurogamer, TenTonHammer, and Tankspot)

Deathwing Raid
  • The new raid is called The Dragon Soul. It contains eight bosses, and boss 7 and 8 are both Deathwing.
  • There will be a mount reward for killing Deathwing.
  • Deathwing will only drop weapons.
  • Heroic Deathwing will eventually be made easier after the top guilds kill it so that more people can experience it.
  • Tier 13 will not be available at all from valor points.
  • The new legendaries are two daggers (main hand and offhand) that are only usable by all three Rogue specs. Combat Rogues will be made to use these daggers as well without a DPS loss. The questline will revolve around the pure black dragon (from the egg in the Badlands) and features several Rogue-centric elements.
  • Melee classes will be getting a buff that is only active in the new raid to help them compete with ranged classes.

New Five Man Heroics
  • You will enter the new 5-mans and raid in Caverns of Time.
  • The first new 5-man is called "Endtime" where Nozdormu will show players the future if Deathwing wins.
  • The second new 5-man, "Well of Eternity" is a journey into the past, the War of the Ancients specifically, to help Thrall recover the Dragon Soul to use against Deathwing.
  • The third new 5-man, called "Hour of Twilight", has players escorting Thrall in present day to Wyrmrest Temple, where the final battle against Deathwing will take place.

Looking for Raid
  • Looking for Raid probably won't share a lockout with Normal and Heroic raids.
  • Looking for Raid gear will be stronger than the new five man heroics, but weaker than normal raids.

Other
  • There will be raid melee buff across the board. The attack power buff will apply more to melee attack power than ranged attack power.
  • Tank rotation changes that are related to survivability won't be in this expansion.
  • Epic gems will drop in the new raid in Normal and Heroic only. Each player gets a geode when a boss is killed which has a small chance to contain an epic gem, most will have rare gems. It is rare enough to take all of 4.3 to replace all of your red rare quality gems with red epic gems.
  • Firelands was nerfed so that players could see the content and continue progression instead of hitting a wall in heroic modes.
  • "Quite a few" new profession recipes will be added.
  • Northrend will require 2/3rd of the experience it does now, making leveling alts faster.
  • Corrupted Ashbringer won't be available for transmogrification from any vendor.
  • Old PvP armor will come back for transmogrification.


End Time - Crashed Horde Airship

End Time - Echo of Sylvanas

End Time - Murozond (Boss)

Well of Eternity - Illidan

Well of Eternity - Illidan & Malfurion

Well of Eternity - Nozdormu

Well of Eternity - Queen Azshara's Guards

Well of Eternity

Well of Eternity - Ysera

Well of Eternity - Alextrasza

Hour of Twilight - Thrall

Hour of Twilight

Hour of Twilight - Wyrmrest Temple

Deathwing Raid - Warlord Zonozz

Originally Posted by Blizzard Entertainment
Ghostcrawler: The focus of our 4.3 patch is the heroes’ final battle against Deathwing the dragon. There will be an epic raid where 10 and 25 player groups can try to defeat Deathwing. In addition, we have three 5 player dungeons to kind of set the stage; it will be kind of similar to the way the dungeons in the Icecrown patch lead up to the final conflict against the Lich King. We have a new legendary weapon that players will be able to get in the raid. We have a Raid Finder system that will work a lot like Dungeon Finder to allow more casual raiders to get into the content. And we have a couple of character customization features we’ve talked about already: Transmogrification which lets you change the look of your armor and Void Storage which gives you a place to store it all. And then finally we have an update to the Darkmoon Faire - an entire island full of fun carnival games.

Will the new Looking for Raid difficulty share a lockout with Normal and Heroic raids?
Ghostcrawler:
We’re not entirely sure yet because we’re still working out the details. Our goal is that it doesn’t. We want people to be able to do the raid with their group and then still do Looking for Raid, maybe on the weekends or when their guild isn’t available.

Do you feel like you are alienating any part of the player base when you make easier content or do you think the new three difficulty system might solve that?
Ghostcrawler:
We’re hoping it solves it. I mean, generally this is an experiment for us. We’re not sure how it is going to work out. We have a hugely diverse player base, and we want to be able to let lots of different players see the content. We felt in the past we were struggling too much to decide “Okay, heroic mode is for 5% of the population… that means normal mode has to be for 95% of the raiding population” and we were stretching ourselves really thin. So our hope is that by offering up an additional difficulty, it will free up normal mode to be targeted towards the kind of traditional guild it has been, where players who don’t have a lot of time to raid or find the commitment too much can do Raid Finder to be able to experience the fights.

While the game may continue to go strongly for a long time, do you think WoW may have hit its peak subscription number at all?
Ghostcrawler:
I mean, gosh, that is so hard to know. It’s really hard to tell what is… you know it’s a seven-year-old game at this point. We don’t have really any examples of games that have remained so popular for so long to really know what the future might bring. We certainly understand that some players have just gotten their fill of World of Warcraft, and the kind of things we would have to do to provide really interesting new features for them risks changing World of Warcraft into something else. We have to be really careful not to overhaul the game so dramatically that people who love the game fall out of love with it. At the same time, it is a rough economy going on, summers are always a little light, and periods between expansions are always a little light, so we’ll see how things look after another expansion or two.

So when Cataclysm came about, there were a lot of changes to the healing model. Do you think that it has been successful and will you insure its stability in the next raid set?
Ghostcrawler:
Yes, we’ve really liked the way the healing model has worked out. It had some hiccups along the way where I think players just starting out going into dungeons, particularly the heroic dungeons, felt like they just didn’t have the mana to do anything. That was probably a little too extreme. We’ve gotten to the point now where most raid geared healers feel like they have the mana to do what they want, but they still can’t completely waste it. A Discipline Priest that does nothing but Power Word: Shield is going to find they’re going to have to do something quickly to get their mana back or they’ll have to risk not having enough for the end of the fight.

So another thing that came with Cataclysm, well even in other expansions, was that some fights favored some types of DPS that led to some classes being kind of sat out on certain encounters. Do you think that in the Deathwing fight this might happen as well or are you trying to balance that?
Ghostcrawler:
We try to keep in mind, I mean on one hand we really want to encourage all available players to play. It’s tough not to go in and try to change things when you find that someone is too weak on a fight and a more competitive guild risks sitting that player out. We really don’t like that, but at the same time if we aren’t careful then the fights will all kind of feel the same because we’ll have to say “Okay, where’s the AE moment so that my Demonology Warlock can shine and where is the movement component of this fight because that is really good for my Fire Mage” or whatever. So we kind of give… it’s hard enough coming up with new encounters where players don’t immediately say “Oh, you’ve done that already; we’ve seen it all before”. We make so many hundreds of bosses that we like to give our encounter designers a lot of room to maneuver.

It becomes a problem when it feels like consistently the same types of characters aren’t competing. We’ve seen a lot of concern about the melee classes just can’t compete with the ranged classes. Part of that is class mechanics; part of it is that we just have a lot of encounters that really favor ranged. So for the Deathwing tier, what we’re going to do is just a straight up buff to the melee classes that hopefully helps them a little bit. We’re going to do that in such a way that the raid buffs will just end up buffing melee a little more than they’ll buff ranged. So hopefully you won’t have a lot of widespread effects in PvP or things like that, but melee characters who are just stabbing away on a boss in optimal situations will feel like their DPS is very competitive.

Can you talk a little bit about the new legendary for this patch?
Ghostcrawler:
Sure. It is a pair of daggers – a main-hand and an off-hand dagger. We are designing them such that all three Rogue specs will be able to use it. We have a little tweak in there so that Combat Rogues will be able to Sinister Strike with the daggers without it being a big DPS loss.

The story of these legendary daggers has to do with the last remaining pure black dragon egg. So kind of how we got here is the black dragons are a really cool enemy in our universe, they have been for a while, but we’re kind of killing them off a lot. Onyxia has been killed and brought back so many times that we’re starting to feel bad for the old girl. Nefarian is dead, again, and Deathwing is going down. So we thought we were running out of black dragons, and we really didn’t want to do that because they’re a really great enemy and we really want to use them again in the future.

So players who play through the Cataclysm quests in the Badlands will remember a questline around this uncorrupted black dragon egg. It was free of the taint of the Old Gods. So what is going to happen is that black dragon egg eventually hatches and there is a black dragon prince who is pure – he’s not a minion of Deathwing; he’s not corrupted by the Old Gods. But that doesn’t mean he is necessarily a good guy. He’s kind of out for himself, he’s kind of got his own agenda, and to bring his plans to fruition he contacts the Rogue because Rogues are a little shady, always working in the shadows, always playing a number of games and has other things going on. The black dragon prince reaches out to the Rogue character and says “If you help me out, I’ll reward you with these increasingly more powerful daggers”.

How did the team decide to make a Rogue weapon rather than a tanking weapon for this legendary?
Ghostcrawler:
It’s really funny because every player out there wants and almost expects the next legendary is going to be for them. We try not to let it fall into too much of a pattern. We want legendaries to be something exciting, something that is earned, not something that you “deserve” because it is “your time to get one”. We thought that we liked part of the Rogue story. We thought that Rogues had maybe felt a little bit not special in this expansion with all the high damage numbers that were being done by classes like Mages. We thought it was just the right opportunity to make them shine and feel kind of special. Unless you count the bow, we haven’t done any class specific legendaries to this extent before, so we thought it would be fun to make the legendary quest VERY Rogue-themed. There will be stealthing and pickpocketing, things we know that a Rogue can handle. Then, the weapons themselves, their proc, we’re still building, but the idea is that their proc will tie in something very Rogue specific as well.

One of the problems with tanking weapons is that our tanks use very different weapons so we could say “Well this legendary weapon is going to be for the Warrior and Paladin and hopefully we’ll get to the Death Knight and Druid someday in the future”. With all the talk about a legendary weapon that transforms “you could have a 2-handed version or a 1-handed version”, too much of that I think starts to suck away what is really special about the legendary when it can turn into all these different things.

I guess the message to the players is don’t despair and don’t assume that you’ll never get a legendary for your guy. Hopefully we’ll eventually get them all, but we don’t want to keep it on such a timetable that players are able to predict “Okay, the Elemental Shaman legendary is coming in Patch 6.2 followed by the Hunter crossbow”.

How do you feel the Dungeon Journal worked out and how will you be releasing the information in it this time around?
Ghostcrawler:
We’re really happy with the feature overall. I know that it is a lot to ask the players to go research a fight completely before the first time they see it, but we really like the way you can link spells in your raid chat or something and say “Okay, I want you to handle this” and maybe when somebody doesn’t understand a mechanic very well you can explain it a little better that way. Like all of our features it will evolve over time but we’re pretty happy with how it turned out.

I know there was some concern amongst the most hardcore raiders that they didn’t want the surprise spoiled for them and they kind of wanted to do discover things on their own. Maybe in the future we won’t reveal all the mechanics on heroic, but that is something we’ll have to evaluate.

What achievements will be granted in the new Looking for Raid system and are they similar to existing ones or any new rewards?
Ghostcrawler:
We are very concerned about preserving the sense of accomplishment for the Normal and Heroic tier. We don’t want to over reward Looking for Raid. It is really there for people who want to see the content and want to feel like they’re raiding, but we don’t want it to be more attractive than traditional organized raiding.

We will offer some achievements; they’ll be very simple, nothing like you’ll be able to get in a Normal or Heroic. For example, it might just be “Kill the first four bosses” as one achievement and “Kill the second four bosses” as another achievement, something like that. We won’t, for example, put the legendary in the Looking for Raid tier. We are doing epic gems this time around as a drop in the raid and we may not have those drop in the Looking for Raid tier.

Where does the gear fit in terms of the new 5-mans? Will they be like ZA and ZG were or will they be a bit lower… where will they fit?
Ghostcrawler:
A little bit higher… we’re still debating the exact numbers but I think they’re probably slotting it maybe between Normal Firelands and Heroic Firelands. It will be slightly weaker than the Looking for Raid tier and obviously weaker than the remaining Deathwing raid tier.

And what about Looking for Raid gear… how powerful will it be?
Ghostcrawler:
Yeah, like I said, it should be slightly above the 5-player dungeon gear but not as powerful as the normal raid. The Deathwing raid is called The Dragon Soul; it should be weaker than The Dragon Soul tier.

Will the new Darkmoon Faire update change anything to Insane in the Membrane?
Ghostcrawler:
No, I don’t believe so. I think our plans for Insane in the Membrane in the future are to try in the future sometime to offer a brutally difficult achievement or Feat of Strength for players who are looking for it. But it makes us nervous to go mess with that one too much because some players were able to do it when it was really hard and we don’t want to risk making it easier or making it even harder or that sort of thing.

What kind of abilities does Deathwing have in his encounter and why doesn’t he just breathe fire on us?
Ghostcrawler:
Oh, the encounter is really, really cool. First of all, it is split into two fights, so boss seven is Deathwing and then boss eight is also Deathwing.

In fight seven, you parachute off of a gunship onto Deathwing’s back as he’s flying from Dragonblight towards the Maelstrom. You have pry these armor plates off of his back and fight off the corrupted blood that comes out. All the while, Deathwing himself is trying to shake you off his back and he’s going to do barrel rolls and things like that to try to dislodge you like the little parasite you are because he is so big.

The final Deathwing fight is really amazing. He crashes into the Maelstrom and then he kind of emerges out of it again. And he’s so big; he’s taking up this whole area. The players hop around from the little islands in the Maelstrom. So on the first little island they might be fighting one of his tentacles, and then they have to fly to the next island and now they’re fighting a leg and then they fly to the next island and they’re fighting another big tentacle. All the while the dragon aspects, Alexstrasza and Ysera and Nozdormu, are flying around and they’re also helping the raid in this fight. So Alexstrasza might breathe fire at an important moment or Nozdormu might stop time. They’re not helping you at random. There is a little bit of strategy as to how you use their abilities too, so they’re not just background, it’s actually a pretty critical mechanic of beating the fight.

Transmogrification question, when you transfer the appearance of something that is enchanted with say, Mongoose, will that effect go over?
Ghostcrawler:
No, the enchants won’t go over. You’ll have to enchant the weapon the same way you would a non-transmogrified weapon.

Right now leveling and gearing up alts takes a significant amount of time and investment. Are there any improvements coming in this area?
Ghostcrawler:
In 4.3, we’re actually increasing the leveling rate of Northrend pretty dramatically. We’re dropping the time it takes by a third. The players should notice that. Long-term we recognize that we definitely are going to have a problem at some point. If World of Warcraft’s character level is like 120 someday, it is asking an awful lot of players to hurry through all of that to get to the endgame if that is what they are interested in. We’re taking about various mechanics we might eventually do to help out with that, but in the short-term, just increase leveling rate in Northrend.

Okay, great. Thank you so much for your time!
This article was originally published in forum thread: Patch 4.3 Interview with Greg Street (Ghostcrawler) started by chaud View original post
Comments 602 Comments
  1. Vasti's Avatar
    Corrupted Ashbringer won't be available for Transmogrification..WOOOHOOOOOOMissing out = nothing!!!
  1. markos82's Avatar
    Quote Originally Posted by Treadstone View Post
    I have epics because you need epics to raid.

    Legendaries are not required to raid.
    You could enter BoT, BWD with ilvl346 so you dont need purple gear it is just to make progress easy. Same is it with legendary....
  1. Otaka's Avatar
    Ghostcrawler doesnt know the lore anymore??? wtf is this.... "The second new 5-man, "Well of Eternity" is a journey into the past, the War of the Ancients specifically, to help Thrall recover the Dragon Soul to use against Deathwing." Dragon soul was CREATED by Deathwing, Deathwing didnt spare part of his aspect-essence into it unlike other aspects...hence, Deathwing is IMMUNE TO DIRECT OR INDIRECT DMG FROM THE DRAGON SOUL.... It is not possible to do any harm to Deathwing with Dragon Soul.... its been said 1000 times in the books...wtf is this??? how can ghostcrawler fail this much...
  1. Kimd's Avatar
    Nothing new about PvP on 4.3???
  1. MarizzaDraenor's Avatar
    1 class legendary ftl. Screw tanks enha shamans etc. And 7 bosses final tier?

    You are becoming more disgusting week after week after week
  1. Decimation's Avatar
    Quote Originally Posted by leorana View Post
    ok...maybe I'm missing it but where in the interview does it say that T13 won't be avaiable through VP ?

    it's on of the headlines in the summary but I can't find it in the interview itself .

    quote plz anyone..?
    Ten Ton Hammer Interview, bottom of page 2:

    Ten Ton Hammer: So what is Deathwing’s loot table going to be like? Is he the source of the Tier 13 gear?

    Greg: One of the different things about the rewards this time around is all of the tier sets are in the raid itself. Players won’t be able to use Valor Points to buy stuff this time around, they actually need to defeat the raid bosses. That gear will drop on the first couple of bosses and, in the grand tradition of Warcraft bosses, Deathwing only drops weapons and these weapons are slightly more powerful than the rest of the raid tier in terms of item level.

    I highly suspect this will cause some strife from those used to the option of tier outside of raids. Personally, I don't care because it makes sense, but hat's just me.
  1. Bjarne's Avatar
    SWEEEEET! Rogue legendary!Guess I will have to start with PvE then
  1. Rerox's Avatar
    Quote Originally Posted by leorana View Post
    ok...maybe I'm missing it but where in the interview does it say that T13 won't be avaiable through VP ?

    it's on of the headlines in the summary but I can't find it in the interview itself .

    quote plz anyone..?
    Ten Ton Hammer Interview - Page 2 - last answer
  1. how2pingu's Avatar
    This looks like a nice and horrible patch. I'm glad I quit after T11. Ok. Bye.
  1. Navitas's Avatar
    Blizzard: "So, we added the Rogue only legendaries to boost falling Rogue numbers. How's it been going? Have Rogue numbers increased?"

    GC: "Well, no, no they haven't. People didn't like the idea of having to recruit someone new just to have someone to give the legendary too or making an already good raider, re-roll.”

    Blizzard: “hmm”

    GC: “Thinking about it now it makes sense as legendary weapons shouldn't really go to a 'new' member who'll more than likely leave after they receive it. Also, we were stupid to think that in the event someone actually recruited a new member based on some orange pixels that they would replace another, established member of their raid team.”

    Blizzard: “ok”

    GC: “So after the initial boom of Rogues after the announcement they sadly could not find a guild willing to take them in. In fact not only are Rogue numbers now down from before but overall number have, again, dropped.”

    Blizzard: "How do you intend to fix this?"

    GC: "Pandas?"

    Blizzard: "..."
  1. Piene's Avatar
    Quote Originally Posted by how2pingu View Post
    This looks like a nice and horrible patch. I'm glad I quit after T11. Ok. Bye.
    Good to know that. Oh Wait... Who cares ?


    Sounds pretty cool so far.
  1. CaptainArlong's Avatar
    Epic gems available only in raids? WTF??? Are they trying to lose costumers? It's returning to the elitist raider days of WoW where an arrogant EQ player ran the game and made it his own sequel to EQ.
  1. Stevoman's Avatar
    The melee buff seems like a cheap way to handle the imbalance, but it had to happen somehow. Dragonwrath is going to scale so well once casters gain more Intellect in 4.3 gear that the ranged/melee gap was looking to be wider than ever.
  1. Lawke's Avatar
    "If World of Warcraft’s character level is like 120 someday" .... mmm mmm
  1. Tural's Avatar
    Quote Originally Posted by Simca View Post
    Also, a lot of these transcriptions are completely literal. The only thing I removed was "ummm" and "and" (he really likes "and").
    For what it's worth, the Ashbringer bullet point is misleading. The question was 'Will there be a lookalike of The Corrupted Ashbringer available?' Not 'Will The Corrupted Ashbringer be available for transmogrification?' Chilton was saying it will not be available for buying, not that it will not be available for use.


    Eurogamer: You're adding the option to buy back armour sets that have disappeared from the game - can we also buy back patched-out items like the Corrutped Ashbringer?

    Tom Chilton: We are going to have a variety of different items that used to be available but aren't available any more, but it's not going to be all-inclusive. I don't believe that one [the Corrupted Ashbringer] is going to be available, although it's always a possibility for the future. We also have plans to try to make some of the older PVP armour sets available, although not necessarily through the Darkmoon Faire.
  1. plosion's Avatar
    Quote Originally Posted by CaptainArlong View Post
    Epic gems available only in raids? WTF??? Are they trying to lose costumers? It's returning to the elitist raider days of WoW where an arrogant EQ player ran the game and made it his own sequel to EQ.
    Welcome to pre Toc. Enjoy your stay.

    Basically they aren't giving epics for free this time because unless you intend to raid normal/heroic deathwing istance, you won't be needing them (next tier is the expansion remember).
  1. Farabee's Avatar
    Quote Originally Posted by how2pingu View Post
    This looks like a nice and horrible patch. I'm glad I quit after T11. Ok. Bye.
    Amen, SWTOR can't come fast enough.

    Epic gems only through raiding. Tier only through raiding, so no reason to play alts anymore. On top of one-class legendary and taking a huge dump on the established lore, I'm pretty much fully disenfranchised with WoW.
  1. Vengfulr3ap3r's Avatar
    Quote Originally Posted by Treadstone View Post
    I've been playing WoW since the beta back in early 2004.

    My main is a warrior tank.

    We haven't had a legendary since the Molten Core days. And I don't care.

    Legendaries don't matter to me. I have plenty of epics. Orange text does nothing for me. I don't have an epeen.
    Lol I like the way you think. :P haha. I agree thou about the orange text doing nothing for you. It doesnt do much for me either, its just a name. The true measure of someone, in my opinion, is how well they play their class. gear is... just gear skill is what matters.
  1. mmoc9aa38bccdb's Avatar
    Quote Originally Posted by ible View Post
    I withdraw my previous statement. This is not the best patch ever. It is the worst pile of junk one could possibly imagine.

    - Hurray for COT zero imagination instances with more mind numbering escorts and lore that adds nothing to the gameplay.
    - 8 bosses two of them deathwing. Did we need firelands? Did we need BOT? Deathwing is fit as a outdoor boss!
    - HC mode will eventually be made easier.. Of course. Just look what your doing with Northrend. Making sure playing the game is as boring as ever.
    - Daggers for the least played class in game who already have awesome legendary options compared to certain other classes. If this is a carrot to even the numbers. Maybe take a look at why the other melee classes make out the majority instead. But, no. That's not the approach. The devs have agreed the future of wow is in paladin, warrior and DK's hand's. I hope every mage, hunter and lock gets deleted.
    - Epic gems in the new raid and of course likely a ton of schematics every JC need to do 8 months worth of dailies to get. Lets exclude everyone who's not raiding the latest tier from epic gems, again. And make sure raiders do dailies. The formula is so loveable <3


    Whoever complained on game catering to casuals. This is your patch. Here is your epic gems to sell for 8k a cut and more fresh raid content you can deny to do without your superelite friends. You now know if you see someone in T13 they will have raided for it. Grats on your achieve.

    Also.

    Whoever complained on game catering to no-lifers. This is your patch. LFR will give you raiding gear. Northrend have been nerfed as you asked for. Your DK/Warr/Pala is getting raid buffed.


    I am glad so many superior game titles are around the corner. These patch-notes, feels like being told my next two hundred WoW sessions will be on par with TOC interest > down below bottom.
    You might be one of THE most bitter persons i have ever seen on this forum. Amazing!
    Wow is clearly making you feel bad so you should just enroll to a rehab and stay there
    until you can go 5 minutes without having to rant about how bad wow has become etc.

    Chillax man!

    OT: Looking forward to coming back for this patch. Looking really nice
  1. Naro's Avatar
    One of the problems with tanking weapons is that our tanks use very different weapons so we could say “Well this legendary weapon is going to be for the Warrior and Paladin and hopefully we’ll get to the Death Knight and Druid someday in the future”. With all the talk about a legendary weapon that transforms “you could have a 2-handed version or a 1-handed version”, too much of that I think starts to suck away what is really special about the legendary when it can turn into all these different things.
    I couldn't tell the difference between one-handed and two-handed Quel'Delar.

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