Patch 4.3: Tier 13 Set Bonuses
Originally Posted by Zarhym (Blue Tracker / Official Forums)
While we’ve been previewing the visuals of tier 13 on the front page at http://www.worldofwarcraft.com, we thought you might be interested in the magics that lay imbued betwixt their stitches and plating. Behold -- the tier 13 set bonuses!

Please keep in mind that the below data is pre--PTR and could change prior to the release of patch 4.3.

Death Knight
  • Blood, 2P -- When an attack drops your health below 35%, one of your Blood Runes will immediately activate and convert into a Death Rune for the next 20 sec. This effect cannot occur more than once every 45 sec.
  • Blood, 4P -- Your Vampiric Blood ability also affects all party and raid members for 50% of the effect it has on you.
  • DPS, 2P -- Sudden Doom has a 30% chance and Rime has a 60% chance to grant 2 charges when triggered instead of 1.
  • DPS, 4P -- Runic Empowerment has a 25% chance and Runic Corruption has a 40% chance to also grant 710 mastery rating for 12 sec when activated.

Druid
  • Balance, 2P -- Insect Swarm increases all damage done by your Starfire, Starsurge, and Wrath spells against that target by 3%.
  • Balance, 4P -- Starsurge generates 100% extra Lunar or Solar energy while Eclipse is not active.
  • Feral, 2P -- While Berserk is active, Savage Defense absorbs are 100% larger, and your Blood in the Water talent now causes Ferocious Bite to refresh the duration of your Rip on targets with 60% or less health.
  • Feral, 4P -- Frenzied Regeneration also affects all raid and party members, and your Stampede talent now grants two charges after using Feral Charge (Cat).
  • Restoration, 2P -- After using Innervate, the mana cost of your healing spells is reduced by 25% for 15 sec.
  • Restoration, 4P -- Your Rejuvenation and Regrowth spells have a 10% chance to Timeslip and have double the normal duration.

Hunter
  • 2P -- Steady Shot and Cobra Shot generate double the amount of focus.
  • 4P -- Your Arcane Shot ability has a chance to grant 25% haste to you and your pet for 10 sec.

Mage
  • 2P -- Your damaging spells have a 30% chance to grant Stolen Time, increasing your haste rating by 50 for 30 sec and stacking up to 10 times. When Arcane Power, Combustion, or Icy Veins expires, all stacks of Stolen Time are lost.
  • 4P -- Each stack of Stolen Time also reduces the cooldown of Arcane Power by 3 sec, Combustion by 4 sec, and Icy Veins by 6 sec.

Paladin
  • Holy, 2P -- After using Divine Favor, the mana cost of your healing spells is reduced by 25% for 15 sec.
  • Holy, 4P -- Increases the healing done by your Holy Radiance spell by 20%.
  • Protection, 2P -- Your Judgement ability now also grants a physical absorb shield equal to 30% of the damage it dealt.
  • Protection, 4P -- Reduces the cooldown of Divine Guardian by 60 sec and increases the radius of its effect by 70 yards.
  • Retribution, 2P -- Your Judgement ability has a 50% chance to generate 1 Holy Power.
  • Retribution, 4P -- While Zealotry is active your abilities deal 12% more damage.

Priest
  • Healer, 2P -- After using Power Infusion or Lightwell, the mana cost of your healing spells is reduced by 25% for [10|15] sec. (10 sec for Discipline, 15 for non--Discipline.)
  • Healer, 4P -- Your Power Word: Shield has a 10% chance to absorb 100% additional damage, and the cooldown of your Holy Word abilities is reduced by 20%.
  • Shadow, 2P -- Shadow Word: Death deals an additional 55% damage, and you no longer take damage from your own Shadow Word: Death when the target fails to die.
  • Shadow, 4P -- Your Shadowfiend and Shadowy Apparitions have a 100% chance to grant you 3 Shadow Orbs each time they deal damage.

Rogue
  • 2P -- After triggering Tricks of the Trade, your abilities cost 20% less energy for 6 sec.
  • 4P -- Increases the duration of Shadow Dance by 2 sec, Adrenaline Rush by 3 sec, and Vendetta by 9 sec.

Shaman
  • Elemental, 2P -- Elemental Mastery also grants you 400 mastery rating 15 sec.
  • Elemental, 4P -- Each time Elemental Overload triggers, you gain 200 haste rating for 4 sec, stacking up to 3 times.
  • Enhancement, 2P -- While you have any stacks of Maelstrom Weapon, your Lightning Bolt, Chain Lightning, and healing spells deal 20% more healing or damage.
  • Enhancement, 4P -- Your Feral Spirits have a 45% chance to grant you a charge of Maelstrom Weapon each time they deal damage.
  • Restoration, 2P -- After using Mana Tide Totem, the cost of your healing spells are reduced by 25% for 15 sec.
  • Restoration, 4P -- Increases the duration of Spiritwalker's Grace by 5 sec, and you gain 30% haste while Spiritwalker's grace is active.

Warlock
  • 2P -- The duration of your Doomguard and Infernal summons is increased by [15|45] sec and the cooldown of of those spells is reduced by 4 min. (45 for Demonology, 15 for non--Demonology.)
  • 4P -- Soulburn grants a 10% increase to your spell power for 10 sec.

Warrior
  • Protection, 2P -- Your Revenge ability now also grants a physical absorption shield equal to 20% of the damage done by Revenge.
  • Protection, 4P -- Your Shield Wall ability now grants 50% of its effect to all party and raid members.
  • DPS, 2P -- Heroic Strike costs 10 less rage while Inner Rage is active.
  • DPS, 4P -- Your Execute critical strikes have a 20% chance to refresh the duration of Colossus Smash.
This article was originally published in forum thread: Patch 4.3: Tier 13 Set Bonuses started by Boubouille View original post
Comments 365 Comments
  1. Zekarus's Avatar
    Hmmm...Bonuses for holy priests seem a little weak, especially compared to previous Cataclysm bonuses. Lightwell is still a pain in the ass to get groups to use, and the only HW spell that benefits from a 20% mana reduction is HW:Sanctuary (HW:Serenity is already under 1.5k mana).I really hope these bonuses get looked over again before becoming official.
  1. Korenah's Avatar
    Quote Originally Posted by jax View Post
    So 2pc is tied to an ability we use only when and IF we need mana, to make full use of it (2 whole times during a fight!!!!! wow thats epic... /not) we have to use it early when we dont even need mana just so its up again before the end of a fight. Our 4pc is tied to a very very situational spell usually saved for "save my ass casting" and if we cast it on CD to get full effect of the haste bonus we leave ourselves with no CD to use on the run for the rest of a fight... /truly pathetic IMO
    Ehhh..I dont necessarily agree with you. Not saying your wrong or I'm right, just a difference of opinion. I personally think that when you use mana tide its obviously when you need mana and what better time to conserve mana then right then. If you don't need mana then why conserve it if your not having problems with it lol. But hey again, just my opinion..and you know what they say about opinions! =D
  1. fizzbob's Avatar
    so these set bonuses scream TONS OF RAID DAMAGE
  1. Korenah's Avatar
    Quote Originally Posted by Zekarus View Post
    Hmmm...Bonuses for holy priests seem a little weak, especially compared to previous Cataclysm bonuses. Lightwell is still a pain in the ass to get groups to use, and the only HW spell that benefits from a 20% mana reduction is HW:Sanctuary (HW:Serenity is already under 1.5k mana).I really hope these bonuses get looked over again before becoming official.
    OMFG I so agree!! I feel so pressured to either go disc, which..ugh /wrists or totally go shadow (rocking shadow set bonuses!) its such a tragedy! =P

    ---------- Post added 2011-09-25 at 12:01 AM ----------

    Quote Originally Posted by Galaddriel View Post
    My demo lock is so happy she has bubbles in her tummy
    HA! That..actually made me lol
  1. Lint's Avatar
    DEAR LORD. When i read the holy paladin set bonuses i goo'd.
  1. F-Minus's Avatar
    Holy Priest bonuses complete and utter shit as usual.
  1. CrazyKenny's Avatar
    demonology!!!!
  1. Klahkeme's Avatar
    Quote Originally Posted by davep View Post
    I see a change in the Prot Pally and Prot Warrior 4 set happening. Prot pallys get a 20% reduction for 6secs every 2 minutes where as Warriors get a 20% reduction for 12secs every 5minutes, just doesn't seem right.
    That's why I think the "50% of the effect" thing on the warrior and dk set applies to the duration as well (Note that talents make the warrior shield wall a 2 minute cooldown as well unless they also use a glyph for a bigger damage reduction).
  1. Vayshan's Avatar
    Warlocks get screwed over : / Now we need to hardcast SoulFire in the other specs as well...
  1. F-Minus's Avatar
    Quote Originally Posted by Selkinor View Post
    If your raid hasn't learned to use Lightwell by now, I seriously don't know what to tell you.
    Yes, and the bonus is super cool, when you place the lightwell before you actually pull the boss, so the CD is shorter during the fight. Holy bonuses are crap. The 4p is equally bad if not crappier, 'cause Holy Word spells are not used at all prime time.

    There might be some class changes in the plans that make those bonuses useful, but as the holy priest is now, they are complete and utter shit, weather you like it or not, every holy priest will tell you that. I'm pretty sure those will get revisited pretty soon.

    Also look at shadow 2p? What about masochism, wont work anymore with the 2p? It just makes no sense.

    P.S.: The raid doesn't even know what a Lightwell is anymore, since 99,9% healing priests are DISC due to the shit throughput of HOLY.
  1. Shadowswillm's Avatar
    DPS 2P for warriors should be something else, I rarely use my Inner Rage. Last time I used it on a fight was for rag when adds come out in P2, Cleave and WW spam. Other then that...... I never use it, if this is blizz's way of getting warriors to use it then its a stupid plan.
  1. Darsey's Avatar
    I think that the hunter's set is going to get changed because it is too good.
    Assuming all specs use arcane shot to dump focus, put the odd hard casting MM aside, You get more focus from study shot, that end up with more focus to dump to arcane shots that increase your haste thus the study shot cast rate and the passive focus regain, and that itself get you even more arcane shots.

    Elemental Shaman's and DPS DK's seems more like T1-D1 passive +10 spell power bonus more then anything and that is kinda boring.
  1. lukyl's Avatar
    Quote Originally Posted by Shadowswillm View Post
    DPS 2P for warriors should be something else, I rarely use my Inner Rage. Last time I used it on a fight was for rag when adds come out in P2, Cleave and WW spam. Other then that...... I never use it, if this is blizz's way of getting warriors to use it then its a stupid plan.
    Inner rage should be used pretty much every HS u use.. if ur not using it ur doing it wrong.
  1. announced's Avatar
    a lot of these bonuses dont make sense. divine guardian is nice but its on a 3 min cooldown... so now its 2 but wait.. theres more!! DG doesnt help the tank at all! only the raid. seems kinda weak unless theres some massive aoe coming on a boss every 2 mins just for this bonus.
  1. Rogrux's Avatar
    *bZzzT* NEXT. I'm sticking with Firelands 4-PC for elemental shaman.
  1. Sammonoske's Avatar
    Quote Originally Posted by announced View Post
    a lot of these bonuses dont make sense. divine guardian is nice but its on a 3 min cooldown... so now its 2 but wait.. theres more!! DG doesnt help the tank at all! only the raid. seems kinda weak unless theres some massive aoe coming on a boss every 2 mins just for this bonus.
    All of the tank bonuses are lackluster.

    Revenge not being 30% like paladins is bull.
    Raid Shield Wall does nothing for the tank. Unless there are more boring Majordomo fights, Tank survival > raid.
  1. djprada's Avatar
    Rogues 4pc is a joke... at least we get legendary daggers
  1. Midnights's Avatar
    Quote Originally Posted by Sammonoske View Post
    All of the tank bonuses are lackluster.

    Revenge not being 30% like paladins is bull.
    Raid Shield Wall does nothing for the tank. Unless there are more boring Majordomo fights, Tank survival > raid.
    revenge have 12 second cd? i guessed not, research fact before posting, revenge will probably absorb more than judgement this come live.
  1. Jasper Kazai's Avatar
    Mage ones seem badass... But my other classes, DPS Warrior and Resto Shaman, seem pretty dumb.
  1. Nathiest's Avatar
    Ret the gods of RNG!

Site Navigation