Patch 4.3: Tier 13 Set Bonuses
Originally Posted by Zarhym (Blue Tracker / Official Forums)
While we’ve been previewing the visuals of tier 13 on the front page at http://www.worldofwarcraft.com, we thought you might be interested in the magics that lay imbued betwixt their stitches and plating. Behold -- the tier 13 set bonuses!

Please keep in mind that the below data is pre--PTR and could change prior to the release of patch 4.3.

Death Knight
  • Blood, 2P -- When an attack drops your health below 35%, one of your Blood Runes will immediately activate and convert into a Death Rune for the next 20 sec. This effect cannot occur more than once every 45 sec.
  • Blood, 4P -- Your Vampiric Blood ability also affects all party and raid members for 50% of the effect it has on you.
  • DPS, 2P -- Sudden Doom has a 30% chance and Rime has a 60% chance to grant 2 charges when triggered instead of 1.
  • DPS, 4P -- Runic Empowerment has a 25% chance and Runic Corruption has a 40% chance to also grant 710 mastery rating for 12 sec when activated.

Druid
  • Balance, 2P -- Insect Swarm increases all damage done by your Starfire, Starsurge, and Wrath spells against that target by 3%.
  • Balance, 4P -- Starsurge generates 100% extra Lunar or Solar energy while Eclipse is not active.
  • Feral, 2P -- While Berserk is active, Savage Defense absorbs are 100% larger, and your Blood in the Water talent now causes Ferocious Bite to refresh the duration of your Rip on targets with 60% or less health.
  • Feral, 4P -- Frenzied Regeneration also affects all raid and party members, and your Stampede talent now grants two charges after using Feral Charge (Cat).
  • Restoration, 2P -- After using Innervate, the mana cost of your healing spells is reduced by 25% for 15 sec.
  • Restoration, 4P -- Your Rejuvenation and Regrowth spells have a 10% chance to Timeslip and have double the normal duration.

Hunter
  • 2P -- Steady Shot and Cobra Shot generate double the amount of focus.
  • 4P -- Your Arcane Shot ability has a chance to grant 25% haste to you and your pet for 10 sec.

Mage
  • 2P -- Your damaging spells have a 30% chance to grant Stolen Time, increasing your haste rating by 50 for 30 sec and stacking up to 10 times. When Arcane Power, Combustion, or Icy Veins expires, all stacks of Stolen Time are lost.
  • 4P -- Each stack of Stolen Time also reduces the cooldown of Arcane Power by 3 sec, Combustion by 4 sec, and Icy Veins by 6 sec.

Paladin
  • Holy, 2P -- After using Divine Favor, the mana cost of your healing spells is reduced by 25% for 15 sec.
  • Holy, 4P -- Increases the healing done by your Holy Radiance spell by 20%.
  • Protection, 2P -- Your Judgement ability now also grants a physical absorb shield equal to 30% of the damage it dealt.
  • Protection, 4P -- Reduces the cooldown of Divine Guardian by 60 sec and increases the radius of its effect by 70 yards.
  • Retribution, 2P -- Your Judgement ability has a 50% chance to generate 1 Holy Power.
  • Retribution, 4P -- While Zealotry is active your abilities deal 12% more damage.

Priest
  • Healer, 2P -- After using Power Infusion or Lightwell, the mana cost of your healing spells is reduced by 25% for [10|15] sec. (10 sec for Discipline, 15 for non--Discipline.)
  • Healer, 4P -- Your Power Word: Shield has a 10% chance to absorb 100% additional damage, and the cooldown of your Holy Word abilities is reduced by 20%.
  • Shadow, 2P -- Shadow Word: Death deals an additional 55% damage, and you no longer take damage from your own Shadow Word: Death when the target fails to die.
  • Shadow, 4P -- Your Shadowfiend and Shadowy Apparitions have a 100% chance to grant you 3 Shadow Orbs each time they deal damage.

Rogue
  • 2P -- After triggering Tricks of the Trade, your abilities cost 20% less energy for 6 sec.
  • 4P -- Increases the duration of Shadow Dance by 2 sec, Adrenaline Rush by 3 sec, and Vendetta by 9 sec.

Shaman
  • Elemental, 2P -- Elemental Mastery also grants you 400 mastery rating 15 sec.
  • Elemental, 4P -- Each time Elemental Overload triggers, you gain 200 haste rating for 4 sec, stacking up to 3 times.
  • Enhancement, 2P -- While you have any stacks of Maelstrom Weapon, your Lightning Bolt, Chain Lightning, and healing spells deal 20% more healing or damage.
  • Enhancement, 4P -- Your Feral Spirits have a 45% chance to grant you a charge of Maelstrom Weapon each time they deal damage.
  • Restoration, 2P -- After using Mana Tide Totem, the cost of your healing spells are reduced by 25% for 15 sec.
  • Restoration, 4P -- Increases the duration of Spiritwalker's Grace by 5 sec, and you gain 30% haste while Spiritwalker's grace is active.

Warlock
  • 2P -- The duration of your Doomguard and Infernal summons is increased by [15|45] sec and the cooldown of of those spells is reduced by 4 min. (45 for Demonology, 15 for non--Demonology.)
  • 4P -- Soulburn grants a 10% increase to your spell power for 10 sec.

Warrior
  • Protection, 2P -- Your Revenge ability now also grants a physical absorption shield equal to 20% of the damage done by Revenge.
  • Protection, 4P -- Your Shield Wall ability now grants 50% of its effect to all party and raid members.
  • DPS, 2P -- Heroic Strike costs 10 less rage while Inner Rage is active.
  • DPS, 4P -- Your Execute critical strikes have a 20% chance to refresh the duration of Colossus Smash.
This article was originally published in forum thread: Patch 4.3: Tier 13 Set Bonuses started by Boubouille View original post
Comments 365 Comments
  1. Kaeleena's Avatar
    I find it hilarious that they're giving us set bonuses before patch notes. We have no idea how these set bonuses are going in impact gameplay because we don't know how gameplay is going to be altered next patch.
  1. Zephasaurus's Avatar
    Rogue bonuses are a pathetic effort by bliz. Nothing creative about increasing our major CD by x amount. Also our 4 piece is weaker then glyphs for sub and combat...awesome.
  1. mmoc4ecfeebc38's Avatar
    Yep Rogue bonus are lame, it's not like combat spec has energy issues.
  1. Goresh's Avatar
    Warrior DPS 2 and 4 sets are insane. Anyone that thinks otherwise is just dumb.
  1. Vonballz's Avatar
    Quote Originally Posted by Traffic View Post
    Those Warrior bonuses are aweful. The Inner Rage 2p could yield a huge dps increase when lined up with other powerful cooldowns and with rage coming in but its highly situational and there is the possibility of blowing your beans at the wrong time rendering it next to totally useless. The 4p is surely a troll, >20% on a 20% chance to reset a 6 second cooldown which is on a 20s cooldown, good grief relieve that class designer of his position immediately, get him doing something useful like making the tea's because that is laughing stock.
    Welcome to the world of Ret paladins. Moar warrior QQ plox.
  1. Dembai's Avatar
    Some of these are really very cool. The rogue ones are sort of disappointing next to some of the neat things we're seeing with Mages and Hunters. But whatever, they had to jilt us somewhere to make up for the daggers, I guess.
  1. Mendzia's Avatar
    Dk's with 2 pieces are going to be more immortal than they ever been...
  1. Rennadrel's Avatar
    Blizzard is pretty much asking for DK's to play Shadowfrost for the Frost build, which is nice as it frees up some talents for Virulence so the build goes 4/31/6 and you change up glyphs accordingly since you will basically be spamming Howling Blast till RP capped, then spamming Frost Strike till your reset as we will be haste capped next tier. I think the 2 piece is more reliable for Frost while the 4 piece is better for Unholy.
  1. lilbuddhaman's Avatar
    4pc bonuses of all the tanking T13 imply that massive aoe damage will be a key element of several upcoming fights,
  1. mmoc20a281d1e5's Avatar
    DPS, 4P -- Your melee critical strikes have a 10% chance to refresh the cooldown of Colossus Smash.
    Fixed that for you. If that turns out to be too OP you could even run with -

    DPS, 4P -- While enraged your melee critical strikes have a 10% chance to refresh the cooldown of Colossus Smash.
    Seriously need to run these past somone who actually plays the game to a decent level before reeling out this nonsence.
  1. Szemere's Avatar
    Quote Originally Posted by invictusordead View Post
    The warlock bonus is WAY OVERPOWER
    2set for demo... yes.

    2set for any other spec, and the 4set? total freaking garbage.
  1. davep's Avatar
    Quote Originally Posted by Klahkeme View Post
    That's why I think the "50% of the effect" thing on the warrior and dk set applies to the duration as well (Note that talents make the warrior shield wall a 2 minute cooldown as well unless they also use a glyph for a bigger damage reduction).
    I forgot about the talent so ya that makes it equal except that Warriors have a longer duration on theirs (6secs longer). Also they can't mean duration as well cause then that would be OP, that would make 20% reduction every minute for Warriors on the raid, increased health and healing every 30secs for DKS and then still 2minutes for pallys.

    ---------- Post added 2011-09-25 at 12:43 PM ----------

    Quote Originally Posted by fizzbob View Post
    so these set bonuses scream TONS OF RAID DAMAGE
    I was thinking same thing, poor healers.
  1. mmocf89e9482f3's Avatar
    Warlock 2-Piece.
    Wow.
    That'll be insane.
  1. mmoc9820a55f46's Avatar
    Quote Originally Posted by davep View Post
    I forgot about the talent so ya that makes it equal except that Warriors have a longer duration on theirs (6secs longer). Also they can't mean duration as well cause then that would be OP, that would make 20% reduction every minute for Warriors on the raid, increased health and healing every 30secs for DKS and then still 2minutes for pallys.

    ---------- Post added 2011-09-25 at 12:43 PM ----------


    I was thinking same thing, poor healers.
    Well, if it doesnt hurt, to stand on the back of a melting, burning, angry, corrupted dragon...
    I guess permanent damage over time while standing on DW is possible.
  1. Achaman's Avatar
    •Shadow, 2P -- Shadow Word: Death deals an additional 55% damage, and you no longer take damage from your own Shadow Word: Death when the target fails to die. •Shadow, 4P -- Your Shadowfiend and Shadowy Apparitions have a 100% chance to grant you 3 Shadow Orbs each time they deal damage. kewl
  1. mmoc2065ee1615's Avatar
    I hope the priest ones change the 2 piece is good because we control the bonus but the 4 piece for discipline sucks really.
    Sucks in that how the hell will i know that the shield is 100% stronger other than mousing over it? Yet again because 100% stronger then lose out on a rapture proc because the shield does not break.
  1. mmoc013cd5b5e5's Avatar
    Code:
    Druid      Balance, 2P -- Insect Swarm increases all damage done by your Starfire, Starsurge, and Wrath spells against that target by 3%.     Balance, 4P -- Starsurge generates 100% extra Lunar or Solar energy while Eclipse is not active.     Feral, 2P -- While Berserk is active, Savage Defense absorbs are 100% larger, and your Blood in the Water talent now causes Ferocious Bite to refresh the duration of your Rip on targets with 60% or less health.     Feral, 4P -- Frenzied Regeneration also affects all raid and party members, and your Stampede talent now grants two charges after using Feral Charge (Cat).     Restoration, 2P -- After using Innervate, the mana cost of your healing spells is reduced by 25% for 15 sec.     Restoration, 4P -- Your Rejuvenation and Regrowth spells have a 10% chance to Timeslip and have double the normal duration.
    Hmm didn't know resto druids have mana problems and 4p is lol we are going to top the over-healing meters
  1. Alayea's Avatar
    The shaman enhance 2-p and 4-p bonuses are rather lackluster. Resto version is meh at best, as well.
  1. mmoc25209e182a's Avatar
    The warlock 4p is (in most fights) only really viable for affliction (with Seed of Corruption). Doesn't really help Demonology / Destruction if they can't get shards back mid-fight.

    Seen as they make the 2p so incredibly good for Demonology, Im thinking mastery is about to get nerfed...
  1. Xionn's Avatar
    sweet the tier bonus....but CAN WE SEE THEM NOW?........seriously, im a hunter im pretty sure DK and priest feel the same lol.
    At least we know they trying to ressurect BM with the 4 piece hunter...Blizz: " hey what about hunter? yeah lets give them the most unused pve rotation shot a proc!"

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