Patch 4.3: Tier 13 Set Bonuses
Originally Posted by Zarhym (Blue Tracker / Official Forums)
While we’ve been previewing the visuals of tier 13 on the front page at http://www.worldofwarcraft.com, we thought you might be interested in the magics that lay imbued betwixt their stitches and plating. Behold -- the tier 13 set bonuses!

Please keep in mind that the below data is pre--PTR and could change prior to the release of patch 4.3.

Death Knight
  • Blood, 2P -- When an attack drops your health below 35%, one of your Blood Runes will immediately activate and convert into a Death Rune for the next 20 sec. This effect cannot occur more than once every 45 sec.
  • Blood, 4P -- Your Vampiric Blood ability also affects all party and raid members for 50% of the effect it has on you.
  • DPS, 2P -- Sudden Doom has a 30% chance and Rime has a 60% chance to grant 2 charges when triggered instead of 1.
  • DPS, 4P -- Runic Empowerment has a 25% chance and Runic Corruption has a 40% chance to also grant 710 mastery rating for 12 sec when activated.

Druid
  • Balance, 2P -- Insect Swarm increases all damage done by your Starfire, Starsurge, and Wrath spells against that target by 3%.
  • Balance, 4P -- Starsurge generates 100% extra Lunar or Solar energy while Eclipse is not active.
  • Feral, 2P -- While Berserk is active, Savage Defense absorbs are 100% larger, and your Blood in the Water talent now causes Ferocious Bite to refresh the duration of your Rip on targets with 60% or less health.
  • Feral, 4P -- Frenzied Regeneration also affects all raid and party members, and your Stampede talent now grants two charges after using Feral Charge (Cat).
  • Restoration, 2P -- After using Innervate, the mana cost of your healing spells is reduced by 25% for 15 sec.
  • Restoration, 4P -- Your Rejuvenation and Regrowth spells have a 10% chance to Timeslip and have double the normal duration.

Hunter
  • 2P -- Steady Shot and Cobra Shot generate double the amount of focus.
  • 4P -- Your Arcane Shot ability has a chance to grant 25% haste to you and your pet for 10 sec.

Mage
  • 2P -- Your damaging spells have a 30% chance to grant Stolen Time, increasing your haste rating by 50 for 30 sec and stacking up to 10 times. When Arcane Power, Combustion, or Icy Veins expires, all stacks of Stolen Time are lost.
  • 4P -- Each stack of Stolen Time also reduces the cooldown of Arcane Power by 3 sec, Combustion by 4 sec, and Icy Veins by 6 sec.

Paladin
  • Holy, 2P -- After using Divine Favor, the mana cost of your healing spells is reduced by 25% for 15 sec.
  • Holy, 4P -- Increases the healing done by your Holy Radiance spell by 20%.
  • Protection, 2P -- Your Judgement ability now also grants a physical absorb shield equal to 30% of the damage it dealt.
  • Protection, 4P -- Reduces the cooldown of Divine Guardian by 60 sec and increases the radius of its effect by 70 yards.
  • Retribution, 2P -- Your Judgement ability has a 50% chance to generate 1 Holy Power.
  • Retribution, 4P -- While Zealotry is active your abilities deal 12% more damage.

Priest
  • Healer, 2P -- After using Power Infusion or Lightwell, the mana cost of your healing spells is reduced by 25% for [10|15] sec. (10 sec for Discipline, 15 for non--Discipline.)
  • Healer, 4P -- Your Power Word: Shield has a 10% chance to absorb 100% additional damage, and the cooldown of your Holy Word abilities is reduced by 20%.
  • Shadow, 2P -- Shadow Word: Death deals an additional 55% damage, and you no longer take damage from your own Shadow Word: Death when the target fails to die.
  • Shadow, 4P -- Your Shadowfiend and Shadowy Apparitions have a 100% chance to grant you 3 Shadow Orbs each time they deal damage.

Rogue
  • 2P -- After triggering Tricks of the Trade, your abilities cost 20% less energy for 6 sec.
  • 4P -- Increases the duration of Shadow Dance by 2 sec, Adrenaline Rush by 3 sec, and Vendetta by 9 sec.

Shaman
  • Elemental, 2P -- Elemental Mastery also grants you 400 mastery rating 15 sec.
  • Elemental, 4P -- Each time Elemental Overload triggers, you gain 200 haste rating for 4 sec, stacking up to 3 times.
  • Enhancement, 2P -- While you have any stacks of Maelstrom Weapon, your Lightning Bolt, Chain Lightning, and healing spells deal 20% more healing or damage.
  • Enhancement, 4P -- Your Feral Spirits have a 45% chance to grant you a charge of Maelstrom Weapon each time they deal damage.
  • Restoration, 2P -- After using Mana Tide Totem, the cost of your healing spells are reduced by 25% for 15 sec.
  • Restoration, 4P -- Increases the duration of Spiritwalker's Grace by 5 sec, and you gain 30% haste while Spiritwalker's grace is active.

Warlock
  • 2P -- The duration of your Doomguard and Infernal summons is increased by [15|45] sec and the cooldown of of those spells is reduced by 4 min. (45 for Demonology, 15 for non--Demonology.)
  • 4P -- Soulburn grants a 10% increase to your spell power for 10 sec.

Warrior
  • Protection, 2P -- Your Revenge ability now also grants a physical absorption shield equal to 20% of the damage done by Revenge.
  • Protection, 4P -- Your Shield Wall ability now grants 50% of its effect to all party and raid members.
  • DPS, 2P -- Heroic Strike costs 10 less rage while Inner Rage is active.
  • DPS, 4P -- Your Execute critical strikes have a 20% chance to refresh the duration of Colossus Smash.
This article was originally published in forum thread: Patch 4.3: Tier 13 Set Bonuses started by Boubouille View original post
Comments 365 Comments
  1. niki's Avatar
    The 2pc Dk tank bonus is way weak compared to other tank classes.
  1. Williamgood's Avatar
    The dps warrior ones are sorta meh... execute yeah! a move we can only use 20% below=S... And heroic strike rarely useful only when we have excess rage, so basically bloodlust or 20% below..
  1. mmoc79af98f473's Avatar
    All I can see is that the strongest get even stronger and the weak and mediocre get the same.
  1. TheSerialSniper's Avatar
    To all the Bm/Surv hunters saying that they do not use many arcane shots, with the 2 set bonus the amount of arcane shots being used will almost double since exps/kc have a cooldown, and you are getting 2x focus per cobra.

    Edit: I am also willing to bet the tank 4set bonuses are a test on changing the tanking model (remember blizzard wants to change the tanking model where tanks pay attention to survivability rather than threat gen), and are using these set bonuses that affect the raid so they can see how the higher end raiders react to tanks having raidwide dmg reduc cds.)
  1. otarma's Avatar
    I think the manacost-reducing proc works better with Guardian Spirit instead of Lightwell.
  1. Grangel's Avatar
    Going to have to say I am very much under-whelmed by the DK tanking 2 set in comparison to the other tank classes. How is it fair to give everyone else a means to apply a preventative bubble at full health versus DK's which have to dip below 35%? I understand that DK's are the Reactive tanks but honestly 1 death rune every 45secs is not a equal to the others. I can only Hope Blizzard just placed a filler and will be great reconsidering this has the PTR comes closer to opening.
  1. Gicks's Avatar
    Lock 2p is funny as all hell.
  1. Munk's Avatar
    Please please please remember that like with EVERY tier previously released the set bonuses will almost be certainly tweaked and changed to reflect information gained from the ptr. If your set bonus seems confusing or bad its likely cause either there are talent changes comming that will help it make sense or because they arent final.
  1. Grangel's Avatar
    Quote Originally Posted by Munk View Post
    Please please please remember that like with EVERY tier previously released the set bonuses will almost be certainly tweaked and changed to reflect information gained from the ptr. If your set bonus seems confusing or bad its likely cause either there are talent changes comming that will help it make sense or because they arent final.
    I wouldn't worry about that I am sure 78% of us understand that all of the bonuses are capable of being changed, but I would imagine blizzard is posting this ahead of time to take the constructive feed back and do what they do with it.
  1. mmocf89e9482f3's Avatar
    Quote Originally Posted by Baalb View Post
    All I can see is that the strongest get even stronger and the weak and mediocre get the same.
    Care to elaborate?
  1. Rekthar's Avatar
    Resto Shaman 4pc: Worst 4pc of all the healers. Tied to Spirit Walkers grace which doesn't see as much use as maybe it could, I'll admit. I would say that blizzard should NEVER tie a 4pc to something that is underused as a means to push us to use something. Instead, fix what is inherently wrong with the ability (in this case a long cooldown). The bonus gives a 30% haste buff, and adds 5 seconds to our 15s duration to an ability that allows us to cast on the move. And its on a 2 minute cooldown. I wouldn't mind if it were on a 1 minute cooldown but damn! 2 minutes means that I get a bonus twice per fight, tops? And lets be real: you don't kick of spirit walker's grace straight out of the gate. You save it for trouble. Yes, shaman's need a throughput cooldown. Tying it to a 4pc as a means of experimenting is BS. Every other healers 4pc is tied to a an ability they constantly use:Priest Power-Words+HolyWord, RestoDrood's rejuv & regrowth, and Healadin's Holy Radiance (admittedly lackluster as well, since its on a 1 minute cooldown as well). Yes, I realize the bonus could change. To that I say, fat bloody chance. Our 4pc T12 sucked ass (in 10 mans anyhow, which is most of the raiding pop). We all bitched about it. Nothing changed. This won't likely change either. Damn but this is starting to discourage me. For the first time, I'm actually thinking about dropping my healer and working my ass off to gear up my paladin.
  1. retpally's Avatar
    "We read the Class Feedback threads and heard you liked RNG, so we put procs on your procs so you can proc while you proc."
  1. Zekarus's Avatar
    Quote Originally Posted by retpally View Post
    "We read the Class Feedback threads and heard you liked RNG, so we put procs on your procs so you can proc while you proc."
    Uhg, this. I can't wait to see how they plan to reconfigure paladins in the next expansion. We're 3 for 3 so far...
  1. Beefkow's Avatar
    I thought they were gonna buff melee, otherwise warriors by making the tier bonuses awesome? As a warrior's point of view i say warrior's are getting a nerf.
  1. giowatcher's Avatar
    Hunter teir set bonuses... holy shit
  1. Numeron's Avatar
    Rogue 2P -- After triggering Tricks of the Trade, your abilities cost 20% less energy for 6 sec. 4P -- Increases the duration of Shadow Dance by 2 sec, Adrenaline Rush by 3 sec, and Vendetta by 9 sec.
    Really Blizz??Really??And to those who complain that we get legendary tell me one class that gets his legendary in this patch that his 4p and 2p sucks sooo badly!!
  1. Swedishviking19's Avatar
    Woo, loving the hunter set bonuses. Can't wait to test it on the ptr if it goes up this week
  1. thunderdragon2's Avatar
    dont like any of the r shammy ones atall
  1. Kuja's Avatar
    I don't have a 85 priest, but won't the 2 piece shadow bonus make you go OOM? At least during leveling Masochism is a must or I have to drink 2x more.
  1. Swizzle's Avatar
    Quote Originally Posted by Numeron View Post
    Really Blizz??Really??And to those who complain that we get legendary tell me one class that gets his legendary in this patch that his 4p and 2p sucks sooo badly!!
    Have you tested the bonus or seen the upcoming class changes for 4.3?

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